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Post by petch on Mar 6, 2022 0:18:17 GMT
Also House of Hell - the kitchen .. but especially the human sacrifice scene and afterwards. Yes, good one - another book where Jackson places a key plot element on a path to failure. It used to bug me that there was no way to save that nurse who was destined to become the sacrifice (especially since the ghostly bride suggests that there must be some way it can be stopped), but I guess that's fitting with the theme of the book in that you're not playing as a heroic warrior, just a regular guy with the goal of self-preservation and survival.
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Post by CharlesX on Mar 8, 2022 20:56:12 GMT
The Assassin's Dagger sent to kill you in Knights of Doom. I seem to recall its done away with easily if you have Banish Spirit, but if you don't (that is, the unreachable part) it chases you about 5 times in the adventure, and then literally stabs you in the back at the end. Atmospheric yes, fair no .
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Post by pip on Mar 8, 2022 22:27:17 GMT
House of Hell has some good ones, notably the human sacrifice sequence. It's spectacular, it has artwork, and you get the option to use an item that has an anti-cheating device, so it's got to be the correct path, right? Except it's not. There's also the name dropping game if you get captured in the cellar (altough IIRC it's not a real dead end, but it is dangerous and entirely unnecessary). I feel you have not truly experienced the book if you did not go through these sequences.
Deathtrap Dungeon as a whole also has a lot of interesting rooms that you can only experience on the wrong paths (Medusa, the room where you can throw bowling balls at a skull, etc). As has been mentioned earlier in the thread, that's what a gamebook should be like, interesting even if you choose the wrong path.
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Post by terrysalt on Mar 9, 2022 3:10:45 GMT
The Assassin's Dagger sent to kill you in Knights of Doom. I seem to recall its done away with easily if you have Banish Spirit, but if you don't (that is, the unreachable part) it chases you about 5 times in the adventure, and then literally stabs you in the back at the end. Atmospheric yes, fair no .
I'm not certain but I think there's an item you can use to banish the dagger if you didn't pick the appropriate skill. Still an awesome encounter though. It always seemed a shame to banish it immediately.
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Post by terrysalt on Mar 9, 2022 3:14:31 GMT
House of Hell has some good ones, notably the human sacrifice sequence. It's spectacular, it has artwork, and you get the option to use an item that has an anti-cheating device, so it's got to be the correct path, right? Except it's not. There's also the name dropping game if you get captured in the cellar (altough IIRC it's not a real dead end, but it is dangerous and entirely unnecessary). I feel you have not truly experienced the book if you did not go through these sequences. The torturer's room was great. Forcing you to choose your own cage when you failed the game made it that much more interesting than if he just killed you himself.
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Post by adrius on May 6, 2022 1:45:47 GMT
One of the more memorable losing passages for me was in Howl of the Werewolf: 491: When some slime the monks forced down your throat spectacularly mutates you into a cockroach-wolf hybrid. Extremely graphical descriptive.
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