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Post by peasantscribbler on Jan 14, 2023 16:31:31 GMT
Why does this keep happening? Once again, I am killed by an unprovoked attack from Velkos in Black Vein Prophecy. This time she pushed me off a cliff from behind. Instead of that, I will count my attempt at Vengeance at Midnight.Skill=7 Stamina=21 Luck=7 Super Power=ETS Fights Won (1): Nation Didn't use a guide. Didn't allocate dice. One attempt. I was killed fighting Da Femme. Really, I had no business going after her with those stats, but I was impressed how ETS had allowed me to capture The Finger of Death and Volt Head without a fight, and I thought it might work that way with her too.
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Post by King Gillibran on Jan 14, 2023 16:45:03 GMT
Black Vein Phrophecy
died before I got any stats, when trying to escape tomb.
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Post by a moderator on Jan 15, 2023 0:01:04 GMT
24 hours to get in results for week 2.
Week 3
Kharé - Cityport of Traps The Shamutanti Hills (4 dice) Tower of Destruction (4 dice)
Please state if you use a guide, if you allocate dice at character creation rather than taking them as they fall, or if you make more than one attempt at a book. Only combats which you win should be included in the list of enemies defeated.
Week 1 scoring 1st: terrysalt – 20 (stats bonus 5 + victory bonus 10 + most fights won bonus 5) 2nd: King Gillibran – 14 (stats bonus 4 + closest to victory bonus 5 + most fights won bonus 5) 3rd: peasantscribbler – 5 (stats bonus 5) 4th: hallucination - 4 (stats bonus 4) 5th= evilwizard – 2 (stats bonus 2) 5th= kieran – 2 (stats bonus 2) 7th: juniorhornet - 1 (stats bonus 1)
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Post by terrysalt on Jan 15, 2023 3:17:27 GMT
Shamutanti Hills - Warrior Skill: 10 Stamina: 20 Luck: 9
Assigned stats: No Guide: Yes Attempts: 1
items: 29 gold, 2 provisions, blimberry juice, broadsword (+1 attack strength), spell page 102, beeswax, locket, Ragnar's armband (+2 attack strength if using a sword), torch, tinderbox, large key kills: 2 bandits, wood golem, assassin (spared), manticore info: read 79 and 12 at start of book 2, no spells with Jann, +1 initial luck
I went wizard last time so let's see how I do as a warrior, so far so good!
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Post by juniorhornet on Jan 18, 2023 22:32:21 GMT
Tower of Destruction Skill 8 Stamina 16 Luck 11 Killed by the Smoke Demon
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Post by nathanh on Jan 20, 2023 21:59:30 GMT
Tower of Destruction.
Sk 9 St 15 Lu 10 Killed by SMOKE DEMON
1 attempt, regular stats, no solution.
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kieran
Baron
Posts: 2,462
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Jan 20, 2023 23:33:45 GMT
Sorry, wasn't very well last week and missed Week 2. Still, onwards and upwards. The Shamutanti Hills Wizard Sk9 St16 Lu7
The low Stamina was a bit worrying but I got through it okay.
Kills: 4 Werewolf Ogre Wood Golem Assassin
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Post by King Gillibran on Jan 21, 2023 12:06:08 GMT
Shamutanti Hills
Wizard
Skill: 5 Stamina 17 Luck: 11
Fights: 2 Bandits Wood Golem Flanker No Magic!
Victory
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Post by kalieum on Jan 21, 2023 17:42:52 GMT
First time here, but I'm assuming I can just start participating midway. The Shamutanti Hills Stats rolled in order. One attempt only. No guide, completely blind. No cheating by looking at spellbook after starting. Stats, kills, etc: Wizard. Skill 9, Stamina 20, Luck 8.
Kills: BANDIT x2, GOBLIN, OGRE.
Items etc gained: 1 provision, 2 gems worth 10gp each, Blimberry Juice, Bamboo Pipe, Beeswax, Silver key (111), Beggar's Key (206), pest-repelling spell page (102), that old man's poem.
Killed by trying to strike up a conversation with a particularly unfriendly giant. Overly verbose writeup: I set out on my journey and get to the trading post. I can say I'm a trader, ask for directions or ask about provisions. I'm torn between trade and provisions - this might be a lead-in to the traditional 'waste your money on useless tat at the start of the adventure' sections, but the place was described as full of thieves and rogues or somesuch, so maybe I should pretend I'm so down on my luck I have nothing to steal? I choose saying I'm a trader - if there's no foul play I'm better off getting spell components than more food - and it seems they're legit.
I look at a sword, wondering if it has any special qualities. It doesn't, and while having a backup would be nice, poor luck means he wants half my starting gold for it so I pass it up. It's only at this point that the book deigns to tell me I can only look at a total of three of the six items on sale, which irks me a little. Now knowing this I need to think about what I'm looking at. The herbalist's potion I believe is used with a spell to make it a healing potion, though I can't remember the code for that one offhand, the pipe is definitely used with the 'make someone dance' spell (JIG), the axe might be used to chop down a tree at some point, the teeth could be goblin or giant teeth, for GOB/YOB, but they could also be any other teeth and a red herring, and the jewel could be the one for the light spell but it might not... I gamble on recognising the healing spell when it comes up, and buy the potion and the pipe. Once I leave I can tell this is a potion of Blimberry Juice (heals 3 stamina) and a bamboo pipe. Not sure why I couldn't tell the material before purchase, but oh well.
I've still got a fair amount of gold, but I guess it's arbitrarily items OR food, so off I go, only to be accosted by BANDITS! I can use JIG, but apparently there's points for winning fights so I should probably take the brute force way here... I take a hit, but that's fine.
I help a man out of a tree and he thanks me by reciting poetry and giving me a page torn from a book. Thanks? I hear buzzing from the tree, and remembering honeycomb or beeswax or something is used in the 'make your sword sharper' spell, I investigate. I get stung, but manage to get both honey and wax for my troubles. I can then choose to go into the valley or the hills. The book's not called The Shamutanti Valley, so my choice seems obvious. I can't wait for the valley to actually be the optimum choice here.
I camp for the night uneventfully, and lose health for not eating, because I wasn't missing enough health to warrant eating and the book didn't tell me I'd lose health for not eating until after the opportunity to eat had passed. Sure, it's fairly standard and intuitive that not eating has consequences, but that's information I'd expect to have on the paragraph for making camp ("you may eat provisions; +2 stamina if you haven't eaten yet today, +1 if you have, you will lose stamina if you don't eat at all today" or something), not first introduced as a gotcha after the fact.
I digress.
Farther ahead I encounter some goblins mining in a cave. This makes me think of another spell component -though my short-term memory of the particulars is already fading - so I investigate. Taking one way from a T-junction I kill a GOBLIN and get a key before opening a door into a pitch-black area. I know how blundering in the dark typically ends in FF, and I cast SUS which freaks out and tells me to not go that way, so I turn back. At the other end, I find a locked door apparently so compelling I MUST either charge at it or cast a spell. One of the spell options is DOP, which could be Door OPen, but I think the door opening spell is DOR, so I suppose I have to just charge at the door and hope it doesn't break open into a pit or something. Fortunately it's flimsy and breaks open straight away, though I'm now down to half my starting stamina thanks to the meal fiasco. Oh boy, I find an ogre. I'm going to confront him and hope I have an appropriate spell. KIL I think is fake, ROK I think I need components I don't have, WAL would probably stop me getting any loot, DIM might not make a difference if it's already stupid, but I've got a bunch of money so I suppose I'll try WOK. As it turned out with the way I rolled WOK made no difference whatsoever, but the OGRE is dead. It turns out I just get 2 gems worth 10 gold each rather than spell components, but short of blundering about in trapped darkness I'm done here, so I slink out, being lucky enough to avoid goblins (and unlucky enough to not get to pad my kill count).
I make my way to another village. I might miss out on something important by avoiding the tavern, but I also don't want to get stabbed in a bar-fight or find the inn's already closed if I waste time or something, so I head straight to find a bed for the night. All told 5 gold nets me 8 stamina restored, which has me feeling a lot better about my short-term survival. I now get to choose which road I get to leave the now-named village by, without even so much as directions; just road 1 or road 2? Ah, blind decisions. I typed that line before reading the next section, but serendipitously I encounter a blind beggar. I can either give him a gold or take a ride on an ox-cart out of town, because the driver is presumably so offended at acts of charity that he won't let me on after I take a whole second to toss a coin the beggar's way. I vaguely recall some FF book has a beggar's curse if you don't give a beggar money, so I toss this one a coin, and in return I receive a key for the next book.
Down the road I encounter a big gate that I'm told is so big I'm wary of advancing but go through anyway. I don't feel like investigating random caves - assuming it's possible to complete the book in my current state I'd like to survive to carry the beggar's key into book 2 - so I try to press onwards some more, only to stand on a twig and wake up a giant. I try to talk to it, which allows it to grab me and instantly kill me, despite upon checking it having no such ability in combat. I guess preparing to talk involves assuming the diplomacy position of shutting your eyes so you can't see what the other party is doing or react to it? Hmph.
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Post by peasantscribbler on Jan 21, 2023 19:33:37 GMT
Tower of Destruction Skill=9 Stamina=18 Luck=11 Fights Won (0) One attempt, didn't use a guide, didn't allocate dice.
I, too, was killed by the Smoke Demon. I had gained one Honour point and picked up Climbing Gear and Brandy before I died.
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Post by a moderator on Jan 22, 2023 0:08:24 GMT
Welcome to the game, kalieum.
Just under 24 hours to get in results for week 3.
Week 4 Scorpion Swamp (4 dice) The Gates of Death (4 dice)
Please state if you use a guide, if you allocate dice at character creation rather than taking them as they fall, or if you make more than one attempt at a book. Only combats which you win should be included in the list of enemies defeated.
With so many players following the exact same path in Prophecy, they all killed the same enemies and thus share the bonus. For the first time someone uses the replay option. I'm going with a 2-point reduction of the victory bonus per repeat attempt (but will never give a negative bonus - if you try three times and fail each time, you won't end up punished for your persistence).
Week 2 scoring 1st: evilwizard – 19 (stats bonus 4 + victory bonus 10 + most fights won bonus 5) 2nd: hallucination - 17 (stats bonus 2 + victory bonus 10 + most fights won bonus 5) 3rd: nathanh - 16 (stats bonus 1 + victory bonus 10 + most fights won bonus 5) 4th: terrysalt – 15 (stats bonus 2 + victory bonus 10 - replay penalty 2 + most fights won bonus 5) 5th: peasantscribbler – 14 (stats bonus 4 + closest to victory bonus 5 + most fights won bonus 5) 6th: juniorhornet - 1 (stats bonus 1) 7th: King Gillibran – 0 (stats bonus 0)
Running totals 1st: terrysalt - 35 2nd= evilwizard - 21 2nd= hallucination - 21 4th: peasantscribbler - 19 5th: nathanh – 16 6th: King Gillibran - 14 7th= juniorhornet - 2 7th= kieran - 2
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Post by terrysalt on Jan 22, 2023 0:18:01 GMT
Are we going with the same rulings for Gates as last time regarding it being impossible to win by the rules?
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Post by a moderator on Jan 22, 2023 0:33:25 GMT
Yes. To sum up (in the words of peasantscribbler):
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Post by terrysalt on Jan 22, 2023 1:12:49 GMT
Gates of Death Skill: 7 Stamina: 24 Luck: 8 Almost any other book and I'd probably reassign those stats but I should be fine with these. Assigned stats: No Guide: Yes Attempts: 1 items: 7 smoke vials, 9 gold, pretty as a picture, collywobbles, dragon's breath, healing ointment, hard sausage, sneaky sword, deathstone, horn of plenty, silver star ring, map of trolltooth pass (173), swift silver boots, bier goggles, bronze star, bronze compass, cold sausage, cookbook, nostalgia potion, hither chaos angel died, book of the dead, cleaver, bronze jewel kills: bum-faced monster info: khopesh has pretty as a picture on it Tedious as ever. There's way too many items to keep track of, especially since most of them are just junk anyway but I won in the end.
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Post by evilwizard on Jan 22, 2023 20:53:41 GMT
Tower of Destruction Skill 12 (increased to 14 due to Ice Sword) Stamina 19 (increased to 25 due to blessing) Luck 11
Items Climbing Gear x2, Flask of Brandy with 2 swigs, Potion of Stamina x2, Tasrins Ring (Magical), Akavit, Snow Fox / Silver Fox, Crossbow plus 10 bolts, Magic Scimitar, Pile of Furs, Sled, Assorted Traps, Bag of Salt, Shield of Warding, Blue Potion, Silver Amulet (Mealin), Dark Elf Keys, Waybread x3, Potion of Flying, Potion of Speed, Stone Jaguar, Ice Bird & Brown Book, Incense Burner, Ice Bolts x4, Ice Keys, Magical Ice Sword, Wand of Cold, Mark on Forehead, Small Vial / Potion of Invisibility
Kills Smoke Demon, First Ice Ghost, Second Ice Ghost, Smoke Wraith, Barbarian Zombie, Ice Ghost, Dazrakk / Man-Orc Champion, Polar Bear, First Dark Elf, Second Dark Elf, Dark Elf, Stone Jaguar, Dark Elf Leader, Ice Golem, Dark Elf Spellcaster, Snow Tiger, Spectre, Cloak Haunt, Elf Ghost, Elf Ghost, Demonic Servant, Great Golem, Zeverin, Relem
No dice allocation, 1 attempt, used a guide to check the time passed was correct. Victory.
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Post by hallucination on Jan 22, 2023 21:19:30 GMT
Sorcery! 1 Wizard Skill 7, stamina 17, luck 8
items/notes: Sword, backpack, 22 gp, 2 food, blimberry juice, broadsword [+1 AS], spell page 102, beeswax [x], locket with picture of woman, Ragnar’s Armband of Swordmastery [+2 AS w/ sword], flanker’s assistance in next book 79, Jann’s gone, torch, tinderbox, large key in next book 12
fights won: assassin
completed the adventure
first attempt, dice as they fall. used champskees' guide.
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Post by nathanh on Jan 27, 2023 21:39:03 GMT
I won Scorpion Swamp, Poomchukker's quest.
Sk 10 St 19 Lu 12 Played normally, no guide. Kills: SWORD TREES, THIEF, EAGLE, SLIME, BRIGAND LEADER (1 hit) I killed the SWORD TREES 3 times, if that matters.
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Post by juniorhornet on Jan 27, 2023 23:00:13 GMT
Scorpion Swamp Skill 11 Stamina 20 Luck 11 I won! Completed the Selator quest.
Killed Bear, Pool Beast, Master of Spiders, Crab Grass, 3x Swamp Orcs, Wolf.
Violet Jewel, Spider Amulet, 3x Gold Pieces, Purple Antherica Berry
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Post by kalieum on Jan 28, 2023 3:47:03 GMT
Scorpion Swamp Stats rolled in order. One attempt only. No guide, mostly blind. Stats, Kills etc: Skill 8, Stamina 18, Luck 11 Kills: CRAB GRASS Items gained? Haha, no. Spell gems from Selator I guess. Killed in combat by a THIEF when revisiting his clearing. Overly verbose writeup: So, Scorpion Swamp. This has the same status as much of my collection, in that I've never actually played it before. However, I think I remember a fair bit more of this from the playthrough blogs I've read than most. Specifically, I know that the book involves getting a quest from a good wizard, an evil wizard, or a guy with a silly name everyone assumes is a wizard. The regular guy's quest is to chart a route to the far side of the swamp, and I think the evil wizard wants you to kill various Masters of _____ in the swamp and take their talismans and the good wizard might want you to get a flower? I think the Masters are also good/neutral/evil, though I've no idea how that plays into anything. I also recall the game area is designed to be easily mapped and that you can revisit previous areas, sometimes with new results. Finally, I remember something about fire and the Master of Spiders, though I can't recall whether it's that fire lets you escape from him or that fire is an instant death where you get stuck in flaming webs and burned alive.
With that preamble detailing what information I'm going into this over with, it's time to get started. The book's intro sections confirm most of what I remember, though the nature of the three quests and anything about the Masters are understandably absent from the info. It also mentions that I'll be able to get some single-use gems that cast spells during the adventure. Given you can't get the good spells from the evil wizard and vice versa but everyone's presumably visiting the same swamp I'd like to assume there won't be encounters that are 'you die if you don't have the right spell', but I'm pretty sure some FF books do doom you if you don't pick the right jumble sale trinkets. I guess there's no point speculating. Onto section 1 before I type a novella before even starting play!
Oh hey, section 1 tells me about the Masters. At this rate I'm starting to suspect everything I do remember isn't going to afford me any advantages compared to going into this completely blind after all. Anyway, the villagers think I'm going to die. I'm not a jerk, and at skill 8 I don't want to be picking fights I can avoid, so I'll take the diplomatic route. It's soon time to pick which quest I want to do. I think the evil wizard has me fight a bunch of Masters, which would be good for my kill count if not for my low skill. I think both blogs I read did the neutral 'wizard''s quest, so I suppose I'll go for the good wizard for something new. Declaring this before the options are even listed makes me preternaturally lucky, which I'm sure is great but I've never much cared for luck in FF games if I'm honest. As I broadly recalled, he wants me to fetch a berry from a specific bush. I'm given a precise description so I note it down in case I'm forced to save only one berry from multiple bushes from a fire or something. I can select 6 non-evil spell gems. I pick Stamina, Fire, Ice, Friendship, Growth and Bless. I'm a bit skeptical on Bless given I can't cast it on myself, but it surely has a use somewhere... I'm hoping anyway.
I finally enter the swamp and am immediately faced with a fairly blind choice. I wind up having to test my luck with the penalty for failure being losing 1 stamina. I'd rather just lose the stamina and preserve my luck, but that's not an option. I know I've got 13 luck right now, but when testing my luck in other places might determine whether I instantly die or not losing a luck point just to avoid minor damage feels wasteful.
I'm suspecting the flower I'm after will be near the far side of the swamp in order to not make this quest really short, so I'm going to be heading north where I can, but for now that's not an option so I go east, finding a hollow tree. Is this where the Master of Spiders lairs? Probably not given how close to the entrance it is, but I'll avoid the tree anyway. Following the rule of going north where I can, I find myself face-to-face with the Master of Spiders. Oh dear. My brass ring tells me he's evil, and I'm going to take a gamble on fire being the way out of this. I take some minor burns, but I'm the least worst off and I'm able to flee north leaving nothing but a blaze behind me.
In the next clearing I'm attacked by the grass. This feels a little silly, but sure. I can cast a spell, but I'm assuming the lawn isn't going to be too hard to fight so I go straight to combat. (The spell selection section is on the way to the combat section so I take a glance and am disappointed there's not an idiot option of casting Growth on the murder foliage.) The grass is a better fighter than I'd expected and bizarrely resilient, but I only take two hits in the course of cutting it to pieces.
Heading west I find myself in the aftermath of a battle. Investigating the area I find a dead man wearing a magnet-shaped amulet. Faint memories are stirring that this amulet actually attracts arrows to you, but that there might still be a benefit to picking it up? Something like holding it means arrows strike your hand, giving a skill penalty, rather than your heart and outright killing you, or something...? All the same, I can't risk taking a penalty to my skill... Uneasy, I leave the amulet alone.
Following the northern rule, I encounter a THIEF that my ring tells me is evil. I'd be interested in casting Friendship here, but that doesn't seem to be an option. I can attack him, ignore him or sit down. Normally attacking would feel the obvious course, but if the grass was skill 6 I'd imagine this guy could be skill 9, and I'm only down to 10 stamina. I could use my stamina spell gem, but it restores half my max and the cheapskate in me wants to get the full value out of it. Still, sitting down seems like the fool's option, so while ignoring him might let him blindside me I guess I'll have to try it.
Cool, he blindsided me. I suppose I should be thankful I'm not dead. If all my spells and magic items are gone that should include my ring, but it'd be hard to not read when the ring is telling me things, and narratively that would mean I'm doomed to get lost in the swamp anyway, so I'll assume I keep the ring. Maybe it's magically glued to my finger.
So far going north has always led me to something bad, but my (prodigiously high) luck has to change sometime, right? Well, this one seems benign enough. I'm leery of the two 'jump in the water and swim' options; I feel anything involving entering bodies of water without a boat have pretty high odds of leading to instant death in FF. Also they could involve rolling dice vs my now rather low stamina. Still, there's a non-swimming, non-backtracking option, so I take it.
Before long, some bad swamp gas leaves me even closer to death and then I run into an injured unicorn charging at me. It sure would be nice if I still had that Bless spell gem about now, I think. I refuse to fight it, partly because I'm on the Good quest and partly because my current Skill 8 Stamina 5 statline feels more like something you'd find on a 'these three things are attacking you, fight them one at a time' encounter than that of the protagonist.
Fleeing takes me back through the bad swamp gas, to add both insult and injury to injury. Retracing my steps I return to the Thief's clearing, who is apparently... still here...? I assumed when I was forced to leave after he jumped me that he had fled with my stuff while I was unconscious. Anyway, as this is a revisit of this clearing he attacks me on sight this time, and I'm not allowed to escape because he's "attacking me furiously". I feel that'd be more appropriate if I wasn't trying to slink past him after he'd already taken everything of worth I had, but I can't expect gamebooks to account for every situation with limited section numbers to work with. And he IS evil. Anyway, it turns out he's got even higher skill than I'd guessed. I use my luck judiciously, but poor rolling means this isn't enough to drag my 3 stamina 2 lower-skill-than-him self over the finish line of his corpse, and that is that. Peeking ahead at the section for winning the fight it looks like you don't even get your stuff back, so I guess he was away stashing my stuff after all.
It felt like things were going well enough until I was unlucky enough to choose the 'get utterly screwed' option, and then happened to pick a direction to leave that encounter that didn't seem to leave me many options. At least I've got a partial map that would serve me on a revisit. From the two encounters I did fight I can't help but feel enemy Skill is a touch high for what the enemy is; skill 10 feels more in line with a pretty well trained and equipped soldier than an unarmoured (from the art) thief with just a knife.
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Post by hallucination on Jan 28, 2023 9:27:00 GMT
Scorpion Swamp Selator quest Skill 12 Stamina 19 Luck 9
Items/notes: spell gems: fire x2, ice, friendship, bless, luck; easy way across river; secret wolf word; spell gems: friendship, luck; plant is east: go west and circle anti-clockwise; spell gem: bless; Antherica berry
Fights won: sword trees, crab grass
First attempt. Dice as they fell. Champskees’ guide (mostly). Victory!
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Post by King Gillibran on Jan 28, 2023 10:08:17 GMT
Scorpian Swamp
Grimslade Quest
SKill: 11 Stamina: 18 Luck: 8
Kills: Goblin Statue, Bear, Pool Beast, Master of Spiders, Crab grass 2 Swamp orcs, Scorpian, Thief, Sword Trees, 2 Wolves, Master of Wolves
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Post by peasantscribbler on Jan 28, 2023 22:07:45 GMT
Scorpion Swamp
Skill=9 Stamina=18 Luck=10
Fights Won (4) Sword Trees First Swamp Orc Second Swamp Orc Third Swamp Orc
I successfully completed Selator's quest.
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Post by a moderator on Jan 29, 2023 0:05:07 GMT
Just under 24 hours to get in results for week 4.
Week 5 Sky Lord (5 dice - the usual suspects plus Rating) Secrets of Salamonis (0 dice, so no stats bonus)
Please state if you use a guide, if you allocate dice at character creation rather than taking them as they fall, or if you make more than one attempt at a book. Only combats which you win should be included in the list of enemies defeated.
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kieran
Baron
Posts: 2,462
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Jan 29, 2023 0:50:48 GMT
Gates of Death - not sure if I won it or not! Will throw myself on the mercy of the judge. Sk10 St19 Lu11 - no reassigning, one attempt
I got to the Demon Horde and was asked if I had eaten any of the seeds - which I had, the seed of knowledge. However, I hadn't eaten any of the others (don't think there was any indication I should have done so), but I did have them all with me. So could I scoff them there and then? Technically, I shouldn't really have been able to take them through the gates, but then I needed to take my boots with me so maybe that's OK? So if it is OK, I won. If not, I was torn apart by the Demon Horde.
Kills:3 or 5 Drunken Ogre Bum-Faced Monster Obsidian Giant Demon Horde (maybe) Ulrakaah (maybe)
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Post by terrysalt on Jan 29, 2023 1:12:02 GMT
Sky Lord Skill: 12 Stamina: 24 Luck: 9 Rating: 3
Not many points for stats then!
Assigned stats: No Guide: Yes Attempts: 1
items: 8 provision tablets, flask of acid, bottle of acid kills: fahbad redneck*, auto-drone*, Ludo Kludwig, defence module*, spider guard, scorbeetle, bandit, axe arm, sword arm, mace arm, flail arm, ogre-oid info:
I made it further than I expected! In the end Mog's Cutter was just too lucky with its laser rolls. So if I decide to try again but do worse on my second attempt, would I have to report the most recent attempt or can I choose the best scoring one (but still lose points for multiple attempts, obviously)?
*space battle
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Post by a moderator on Jan 29, 2023 1:58:39 GMT
Gates of Death - not sure if I won it or not! Will throw myself on the mercy of the judge. I got to the Demon Horde and was asked if I had eaten any of the seeds - which I had, the seed of knowledge. However, I hadn't eaten any of the others (don't think there was any indication I should have done so), but I did have them all with me. So could I scoff them there and then? Technically, I shouldn't really have been able to take them through the gates, but then I needed to take my boots with me so maybe that's OK? So if it is OK, I won. If not, I was torn apart by the Demon Horde. Given the mess that the endgame of this book is, I am inclined to be lenient. So if I decide to try again but do worse on my second attempt, would I have to report the most recent attempt or can I choose the best scoring one (but still lose points for multiple attempts, obviously)? If you make multiple unsuccessful attempts, you can report whichever you prefer, so long as you indicate how many times you tried. Only the 'closest to victory' bonus will be reduced, so if you try 3 times but someone else still does better than your best attempt, you won't lose points from your stats bonus.
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Post by terrysalt on Jan 29, 2023 4:25:07 GMT
Gates of Death - not sure if I won it or not! Will throw myself on the mercy of the judge. I got to the Demon Horde and was asked if I had eaten any of the seeds - which I had, the seed of knowledge. However, I hadn't eaten any of the others (don't think there was any indication I should have done so), but I did have them all with me. So could I scoff them there and then? Technically, I shouldn't really have been able to take them through the gates, but then I needed to take my boots with me so maybe that's OK? So if it is OK, I won. If not, I was torn apart by the Demon Horde. Given the mess that the endgame of this book is, I am inclined to be lenient. So if I decide to try again but do worse on my second attempt, would I have to report the most recent attempt or can I choose the best scoring one (but still lose points for multiple attempts, obviously)? If you make multiple unsuccessful attempts, you can report whichever you prefer, so long as you indicate how many times you tried. Only the 'closest to victory' bonus will be reduced, so if you try 3 times but someone else still does better than your best attempt, you won't lose points from your stats bonus. Good to know. Thanks.
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Post by a moderator on Jan 29, 2023 14:13:31 GMT
The Smoke Demon in Tower's impressive kill count made me aware of a potential situation, and while evilwizard averted it this week, I think it better to issue a ruling now: You must win at least one fight to qualify for a 'most fights won' bonus. If, one week, nobody survives to the end of the first battle in one book, no 'most fights won' bonus will be given to anyone who submitted results for that book.
Week 3 scoring 1st: terrysalt – 17 (stats bonus 2 + victory bonus 10 + most fights won bonus 5) 2nd: evilwizard – 16 (stats bonus 1 + victory bonus 10 + most fights won bonus 5) 3rd: hallucination - 15 (stats bonus 5 + victory bonus 10) 4th= kieran – 14 (stats bonus 4 + victory bonus 10) 4th= King Gillibran – 14 (stats bonus 4 + victory bonus 10) 6th: nathanh - 5 (stats bonus 5) 7th= juniorhornet - 4 (stats bonus 4) 7th= peasantscribbler – 4 (stats bonus 4) 9th: kalieum - 2 (stats bonus 2)
Running totals 1st: terrysalt - 52 2nd: evilwizard - 37 3rd: hallucination - 36 4th: King Gillibran - 28 5th: peasantscribbler - 23 6th: nathanh – 21 7th: kieran - 16 8th: juniorhornet - 6 9th: kalieum - 2
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Post by evilwizard on Jan 29, 2023 19:21:04 GMT
Scorpion Swamp Skill 10 Stamina 21 Luck 8
Items
Grimslades Sword (+2 Skill), Violet Jewel, Spider Amulet, Swamp Orcs Map, Red Cloak, Golden Magnet Pendant, Unicorn Horn, Berry, Gold Chain, Sword Tree Seeds (x2), Dire Beast Claws, Secret Wolf Word
Spell Gems Starting: Ice, Fire, Stamina x2, Luck, Found: Friendship, Luck, Traded: Stamina x2, Fire
Kills Grimslade, Pool Beast, Master of Spiders, Crab Grass, First Swamp Orc, Second Swamp Orc, Third Swamp Orc, Thief, Unicorn, Wolf, Slime, First Cutpurse, Second Cutpurse, Giant Scorpion, Sword Trees, Dire Beast.
Not counted: Brigand Leader (struck first), Sword Trees (second time)
No dice allocation, 1 attempt, started on Grimslade Quest but changed to Poomchucker. Victory with 1 Stamina point remaining.
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CharlesX
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Post by CharlesX on Jan 29, 2023 21:24:08 GMT
Scorpion Swamp Skill 10 Stamina 21 Luck 8
Items
Grimslades Sword (+2 Skill), Violet Jewel, Spider Amulet, Swamp Orcs Map, Red Cloak, Golden Magnet Pendant, Unicorn Horn, Berry, Gold Chain, Sword Tree Seeds (x2), Dire Beast Claws, Secret Wolf Word
Spell Gems Starting: Ice, Fire, Stamina x2, Luck, Found: Friendship, Luck, Traded: Stamina x2, Fire
Kills Grimslade, Pool Beast, Master of Spiders, Crab Grass, First Swamp Orc, Second Swamp Orc, Third Swamp Orc, Thief, Unicorn, Wolf, Slime, First Cutpurse, Second Cutpurse, Giant Scorpion, Sword Trees, Dire Beast.
Not counted: Brigand Leader (struck first), Sword Trees (second time)
No dice allocation, 1 attempt, started on Grimslade Quest but changed to Poomchucker. Victory with 1 Stamina point remaining. Starting out on Grimslade's quest then changing your mind is deeply risky, IIRC he chases you in the form of a ginormous monstrous bat and if you don't Test Your Luck successfully you're killed. It's comparable to popping along to the Mafia and telling them after their apprentice job you'd rather be a London stockbroker.
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