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Post by a moderator on Mar 27, 2023 12:21:34 GMT
One of the participants has requested an early reveal of the titles for week 14, as they will be unavailable during that week. The randomiser seems to be sympathetic to his plight, as it picked two mini-adventures.
Week 14 Fortress Throngard (Warlock magazine 9) (4 dice) Prey of the Hunter (Fighting Fantazine 3) (4 dice)
Please state if you use a guide, if you allocate dice at character creation rather than taking them as they fall, or if you make more than one attempt at a book.
Only combats which you win should be included in the list of enemies defeated, and repeatable combats only count the first time.
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Post by terrysalt on Mar 27, 2023 20:58:43 GMT
I wasn't the one who requested but since I know I'll forget if I don't do it now: Fortress Throngard Skill: 10 Stamina: 19 Luck: 12 Assigned stats: No Guide: Yes Attempts: 1 items: picklock, knife, bag, rope, shield, light strong sword, 2 provisions, big bones, mallet, stakes, chain, brass key, penknife, metal polish, bow and arrow, diamond ring, crucifix, enchanted dagger, iron key, dungeon key kills: chef, vampire bat, butler, 2 guards, dragon, armour, vampire, demons, guard, guard, 4 guards info: words of command on Throngard in pentagram, How to fight a dragon, how to fight a vampire, how to recognise an associate of a warlock, understand locking runes, 8/10 ally Not owning any Warlock magazines, I had to use Champskees' guide. It was a pretty easy win.
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kieran
Baron
Posts: 2,462
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Mar 28, 2023 22:58:07 GMT
Shrine of the Salamander Sk8 St17 Lu7
It was all going well till I fell into a pit in the mines and landed in the toilet where I picked up a wasting disease which ultimately finished me off.
Kills:9 Dark Goblin x2 Great Orc Slime Eater Killer Tadpole x5
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Post by a moderator on Apr 1, 2023 23:52:28 GMT
About 23 hours left to get in results for week 13.
In case anyone missed the early announcement:
Week 14 Fortress Throngard (Warlock magazine 9) (4 dice) Prey of the Hunter (Fighting Fantazine 3) (4 dice)
Please state if you use a guide, if you allocate dice at character creation rather than taking them as they fall, or if you make more than one attempt at a book.
Only combats which you win should be included in the list of enemies defeated, and repeatable combats only count the first time.
Week 12 scoring 1st: terrysalt – 17 (stats bonus 2 + victory bonus 10 + most fights won bonus 5) 2nd: hallucination - 14 (stats bonus 4 + victory bonus 10) 3rd: evilwizard – 7 (stats bonus 7) 4th: peasantscribbler – 6 (stats bonus 1 + most fights won bonus 5) 5th= juniorhornet - 4 (stats bonus 4) 5th= King Gillibran – 4 (stats bonus 5 – missed deadline penalty 1)
Running totals 1st: terrysalt - 173 2nd: evilwizard - 161 3rd: hallucination - 137 4th: King Gillibran - 119 5th: peasantscribbler - 71 6th: kieran - 51 7th: juniorhornet - 40 8th= kalieum - 33 8th= nathanh – 33
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Post by evilwizard on Apr 2, 2023 15:03:39 GMT
Space Assassin Skill 9
Stamina 14
Luck 7
Armour 11 Weapon Points 2
Items: Electro Lash, Grenade, Assault Blaster, Device, Security Keys, Energy Bars, Nerve Gas, Tablets, Gravity Bomb, Book on Molluscs, Pan-Dimensional Homing Device, Carnivore Jaws
Kills; Guard Robot, Laser Globe, First Cleaner, Second Cleaner, Third Cleaner, Bivalve, First Mutant, Second Mutant, Zark, First Simulacram, Second Simulacram, Third Simulacram, Fourth Simulacram, Fifth Simulacram, Sixth Simulacram, First Sentinel, Second Sentinel, Cyrus
No allocation, 1 attempt, victory
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Post by evilwizard on Apr 2, 2023 16:51:43 GMT
Fortress Throngard Skill 9
Stamina 17 Luck 8
Items: Knife, Picklock, Potion of Fortune (2 Doses), Sword, Shield, Backpack, 5 Meals, Stout Stick Bag, Rope, Shield, Light Strong Sword, 3 Meals, Big Bones, Mallet & Wooden Stakes, Chain, Large Brass Key, Penknife, Metal Polish, Bow & Arrow, How to fight a dragon, how to fight a vampire, how to recognise an associate of a warlock, Enchanted Dagger, Diamond Ring, Crucifix, Iron Key, Ally, Dungeon Keys, Peasants, Sir Falfax.
Kills: First Man, Second Man, Chef, Vampire Bat, Butler, First Guard, Second Guard, Dragon, Armour, Vampire, Demons, Guard, Guard, First Guard, Second Guard, Third Guard, Fourth Guard
No allocation, guide, 1 attempt, victory
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Post by kalieum on Apr 2, 2023 23:05:38 GMT
Space Assassin One attempt, stats rolled in order, no guide. Killed by SEVENTH PORTABOT
Skill 6/7 Stam 0/18 Luck 8/8 Armour 14/7 Money 0/4
Shopping: Assault Blaster 2 points armour
Info: Saying you don't know is the safest option with the pilot The pilot robot is alive and doesn't like Cyrus
pep pills 0/4 security door key android head [3 items size]
kills GUARD ROBOT RAZOR DISK FIRST PORTABOT through SIXTH PORTABOT Post-mortem writeup: I can't help but feel I'm snubbing the Fantazine by choosing to play Space Assassin over it of all things, but something just appeals to me about how terrible the sci-fi FFs are so I just had to go for it.
I know I've played this before, but I don't remember any details beyond the initial airlock, though odds are I fell victim to the legendarily irresistible floor safe. Which I don't know how to avoid and don't know the combination for, so I was expecting to have this run end there as well. I guess I'm pleasantly surprised in that regard?
Anyway, those were amongst the shoddiest rolls I've seen, though I suppose it might have been more disappointing to lose good rolls to this book. I elected to spend my credits on an Assault Blaster, because triple the price for unreliable 1.5 extra damage is a bargain, and deciding armour might help my long term survival more than a single grenade, spent the rest buffing up my armour. Given I had the option to loot an assault blaster off my first encounter, never got to test my armour at all AND got to set it to 14, and then died to a combat that could've been automatically won with a grenade, I think it's safe to say I failed the shopping section spectacularly.
I want to say that despite what I've experienced and heard of the rest of the book, section 1 is actually pretty well written. To the choices, I think I recall searching the refuse just giving flavourful text, while the left-hand hatch just damages you and sends you to the right-hand one, so I skipped the faff and went right. I've never started the bomb to blow up the security door, so I know nothing about that option.
I entered the lock-up and attacked the robot on sight, as I'm pretty sure chatting with guard robots doesn't work at any point, which led to me having no idea if this was supposed to be a gunfire combat or a melee one. Lacking specific instructions or even flavourful text, I defaulted to melee, only to find that it had been using an assault blaster after I killed it. An assault blaster that didn't do 1d6 damage, because the text never mentioned it. I think I also thought the rules said the book would say when it was gunfire combat, but checking back now I can't see that. It's kind of important as well as you only get to roll your armour to prevent incoming damage in gunfire fights.
Anyway, I took 5 hits, so I ate half my pep pills to heal back up, checked both cells and carried on. I ignored the "rather warm" hatch as I'm still traumatised by an old D&D GM who put lava in the walls all the time, turned left at the EXTREME DANGER/AUTHORITY door as my stats didn't afford me any authority, took the side hatch and chatted up the ship's technician, earning a security door key in the process, and found my way to the maintenance room.
Pocketing a bartender android head though I really can't fathom how it'll ever prove useful, I opened another door, shot down a razor disk - the text says "you fire at it" so I actually got to use gunfire combat rules, though I took it out in one hit so I never needed my armour here - and got the option to swap my armour out, though it wasn't really much of a choice as you can either wear or leave this super amazing battle armour, and only after you choose to wear it do you get told it's so bulky it drops your skill by 1 and you can't change your mind on that.
Anyway, the next section was a room with eight enemies, and with my skill now at a heroic 6, despite me noting the rules on eating pep pills didn't have an exception for during combat in their 'at any time' clause, I did not survive. In retrospect I get the feeling this maybe should've been gunfire combat, but I was rushing to try (and possibly still fail?) to meet the deadline, so eh. I could have used luck to try and survive it, but I really couldn't be bothered. What was I going to achieve in the long run with 6 skill?
Anyway, yeah, Space Assassin. I don't really have a pithy comment. I do wonder how you get involved in the sections that keep mentioning letters and status values and stuff, from what I've seen in passing it looks complicated.
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Post by a moderator on Apr 3, 2023 0:07:54 GMT
Space Assassin I do wonder how you get involved in the sections that keep mentioning letters and status values and stuff, from what I've seen in passing it looks complicated. IIRC, one of the doors behind the riddle-posing alien (Zark?) leads into that sequence
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Post by King Gillibran on Apr 3, 2023 12:16:33 GMT
Space Assassin
Skill: 7 Stamina: 17 Luck: 9 Armour: 7
Kills: Gaurd Robot, Laser Globe, Bivalve, 2 Sentinals, Cyrus
Victory
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Post by King Gillibran on Apr 3, 2023 12:19:38 GMT
Fortress Throngard
Skill: 9 Stamina: 22 Luck: 12
Kills Chef, Vampire Bat, Butler, 2 Gaurds, Dragon, Armour, Vampire, Demons, Gaurd, Gaurd, 4 Gaurds.
Used a guide
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Post by a moderator on Apr 3, 2023 12:29:31 GMT
Fortress Throngard
Skill: 9 Stamina: 22 Luck: 12
Kills Chef, Vampire Bat, Butler, 2 Gaurds, Dragon, Armour, Vampire, Demons, Gaurd, Gaurd, 4 Gaurds.
Used a guide
Did you fight the Dragon or kill it with the bow & arrow?
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Post by King Gillibran on Apr 3, 2023 12:31:10 GMT
Fortress Throngard
Skill: 9 Stamina: 22 Luck: 12
Kills Chef, Vampire Bat, Butler, 2 Gaurds, Dragon, Armour, Vampire, Demons, Gaurd, Gaurd, 4 Gaurds.
Used a guide
Did you fight the Dragon or kill it with the bow & arrow? I fought it.
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kieran
Baron
Posts: 2,462
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Apr 3, 2023 15:05:05 GMT
Question about Fortress Throngard:
The instructions mention you start with sword, 5 provisions and a potion but the background says you have only a knife and lockpick on you. So should we ignore what it says in the instructions?
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Post by a moderator on Apr 3, 2023 16:19:54 GMT
Space Assassin
Skill: 7 Stamina: 17 Luck: 9 Armour: 7
Kills: Gaurd Robot, Laser Globe, Bivalve, 2 Sentinals, Cyrus
Victory
How many points did you get to buy weapons and equipment at the start?
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Post by juniorhornet on Apr 3, 2023 20:38:02 GMT
Space Assassin Skill 10 Stamina 18 Luck 12 Armour 8 Weapons 2 I allocated to Electric Lash and 1 more armour point (not included above) Killed two different guard robots. Died to the safe, I won't say which button I pressed....
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Post by juniorhornet on Apr 3, 2023 22:52:32 GMT
Hi all, Are there PDF copies of this weeks adventures available? Thanks
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Post by a moderator on Apr 3, 2023 22:57:02 GMT
I don't know about Fortress Throngard, but you should be able to download Fantazine 3 from here.
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Post by King Gillibran on Apr 4, 2023 7:35:19 GMT
Space Assassin
Skill: 7 Stamina: 17 Luck: 9 Armour: 7
Kills: Gaurd Robot, Laser Globe, Bivalve, 2 Sentinals, Cyrus
Victory
How many points did you get to buy weapons and equipment at the start? 2 I got 2 weapons.
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Post by hallucination on Apr 6, 2023 16:40:40 GMT
Prey of the Hunter Dice as they fell. 1st Attempt. Used champskees’ guide. Victory!
Skill 8, stamina 20, luck 10
Items/notes: slipped the Silazian the hush money; “grind”; residence: cheap apartment; para 32: box 5/6 ticked, box 3/4 ticked, box 1/2 ticked; para 61: box 1 ticked, box 6 ticked, box 4 ticked, box 2 ticked, box 3 ticked, box 5 ticked; don’t let Despair cult leader touch face.
Fights won: zilch.
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kieran
Baron
Posts: 2,462
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Apr 8, 2023 22:32:27 GMT
Fortress Throngard Sk12 St17 Lu11 - not reassigned. Killed by a dragon
Kills:4 Guard Puma Guard x2
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Post by a moderator on Apr 8, 2023 23:00:30 GMT
24 hours to get in results for week 14. Week 15Kharé - Cityport of Traps (4 dice – if you played and won The Shamutanti Hills in week 3 you may use the same character, but stats should be listed as they are at the start of this book rather than as originally rolled) Howl of the Werewolf (6 dice – standard stats and starting gold. Do not forget that Skill and Stamina are determined slightly differently from usual.) Please state if you use a guide, if you allocate dice at character creation rather than taking them as they fall, or if you make more than one attempt at a book. Only combats which you win should be included in the list of enemies defeated, and repeatable combats only count the first time. Note for players carrying across heroes from The Shamutanti Hills. You may not take advantage of the ‘time loop’ involving Flanker to visit Lord Lortag more than once. Week 13 scoring1st: evilwizard – 20 (stats bonus 5 + victory bonus 10 + most fights won bonus 5) 2nd: terrysalt – 15 (stats bonus 2 + victory bonus 10 – replay penalty 2 + most fights won bonus 5) 3rd: King Gillibran – 14 (stats bonus 5 + victory bonus 10 – missed deadline penalty 1) 4th: hallucination - 12 (stats bonus 2 + victory bonus 10) 5th= kalieum - 4 (stats bonus 5 – missed deadline penalty 1) 5th= kieran – 4 (stats bonus 4) 7th: juniorhornet - 3 (stats bonus 4 – missed deadline penalty 1) Running totals1st: terrysalt - 188 2nd: evilwizard - 181 3rd: hallucination - 149 4th: King Gillibran - 133 5th: peasantscribbler - 71 6th: kieran - 55 7th: juniorhornet - 43 8th: kalieum - 37 9th: nathanh – 33
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Post by terrysalt on Apr 9, 2023 1:48:13 GMT
Khare: Cityport of Traps - Warrior Skill: 10 Stamina: 20 Luck: 10
Assigned stats: No Guide: Yes Attempts: 1
items: 8 gold, 3 provisions, blimberry juice, broadsword (+1 attack strength), spell page 102, locket, Ragnar's armband (+2 attack strength if using a sword), torch, tinderbox, gauntlet of weaponry, beeswax, sand, green wig, lucky talisman, different lucky talisman, bow, silver arrows, serpent ring
kills: ogre, deathwraith, 2 harpies
info: at 244 turn to 111, at 110 turn to 222, 4 lines of spell, carrying bow, 5 arrows left, for sleepless ram talk to sham, 130 at start of book 3, god of pride is fourga
An easy win as always for Sorcery. It was satisfying to actually kill the deathwraith rather than rely on Libra to bail me out like on the wizard path.
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Post by hallucination on Apr 10, 2023 10:38:49 GMT
Sorcery! 2 Wizard Skill 7, Stamina 17, Luck 9 1st Attempt. Used champskees’ guide. Victory! items/notes: Sword; 21 gp; 4 food; blimberry juice [x]; broadsword; spell page 10; locket with picture of woman; Ragnar’s Armband of Swordmastery; Flanker’s assistance (para 79); torch; tinderbox; large key (para 12) [x]; // honeycomb of beeswax; pair of leather gauntlets (if stamina <5 may re-roll one of AS dice); vial of dust (sand); knuckle bone bracelet [x]; golden locket (worth 8gp); Sun Jewel; “So tumblers two sealed deep inside”; green wig; gold-backed mirror; Lucky Talisman (deduct 1 from Test Luck dice rolls); “I bid you, portals, open wide”; Lucky Talisman (no luck loss if Unlucky); Large Backpack (no need to leave items behind); “One lock made out of Golem’s hide”; “By Courga’s grace and — someone’s — pride”; the left eye leads the way; serpent silver ring (para 130 next adventure); god of pride is Fourga.
Fights won: Deathwraith; first and second Harpie.
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Post by kalieum on Apr 14, 2023 3:57:23 GMT
Khare-accent-acute, Cityport of Traps One attempt, stats rolled in order, no guide. Stats etc Failed the kissing ritual of Courga.
Wizard Skill: 9/9 Stamina: 3/20 Luck: 9/10
Provisions: 0 Libra: Not Available Gold: 0 Wig of green fur - spell item for... YAP and GAB? Talk to animals, talk to non-humans IIRC.
Info: "So tumblers two sealed deep inside." - line of spell need to kill the undead for a line. one spell line holder fell out of favour with the third noble of Khare (a vampire?) "Bwrthhrs" - fish.
Overly verbose writeup: At the risk of being a broken record, this is yet another book I have no real experience with. That said, I have watched a playthrough of the computer game adaptation of Sorcery!, and while from what I recall of the Seven Serpents section - the one Sorcery book I am familiar with - it took rather a lot of liberties and was only recognisable at broad strokes, one thing I do remember from the Khare section was that circles were bad news and to be avoided, and that sounds like the exact sort of thing they would have used in an actual gamebook, so I'm going to act on that as if it's good intel. There's always the chance that circles are actually good news and the game developers flipped that to catch out people who knew the book, but I think having no plan is worse than a bad one.
Anyway, my Shamutanti Hills character became diplomatic paste, so I'm starting anew for this one. I manage a pretty good skill roll for a wizard, and my stamina rolls turns out as 18 and also it's foggy. Grabbing a regular d6 from my bag rather than a weather die ups this to 20, and it's a solid luck roll as well. This being a fresh character also affords me another opportunity to check out the spell book, though I only skimmed it this time and have probably forgotten half the spell components for the later spells already. Other things I note are how the book still has the same Kakhabad map in it as the other entries even though I suspect this one may as well have a YOU ARE HERE marker fixed on Khare, and that the rules still mention that you can't claim two skill bonuses for having two magic swords. How many FF books even let you get two magic swords with skill bonuses?
Right off the bat I'm given some establishing text, reminded that I'm not carrying a character over from The Shamutanti Hills, and am faced with a decision that I might be agonising over too much. The guards are sure to be corrupt, but bribably corrupt or confiscate-my-stuff-and-throw-me-in-jail corrupt? Will DOP work on a city gate? Will the guards take more offence to me magically opening the door than knocking?
While BIG seems a good way to get unwanted attention, I think I recall it having a lower stamina cost than DOP so... okay, I thought I might be able to get over the wall or something, never mind that. I wind up bribing the guard who lets me in, but I'm immediately grabbed by his companions so I kick up a fuss, hoping his friends won't like that he's presumably keeping the bribe for himself.
Anyway, I wind up being expositioned to by my cellmate about a spell to open the North Gate, making me suspect my efforts to avoid jail were futile no matter what I did, and receive what seems the main quest for this book: find the four parts of the incantation to open the North Gate from four leading citizens. I'm almost afraid to discover what sort of person is considered a leading citizen of Khare, but I suppose I have little choice in the matter.
Apparently I'll be freed in a day or so so I see little point in trying to magic my way out of jail - and anyway, DOP sounds like it'd end in me walking into unhappy guards and the other options don't sound like they'd even do anything - and wait. This affords me the opportunity to eat a meal to recoup some of my lost stamina, though I'm informed I give another to the other prisoner, which seems a little rash as that leaves me with 0 provisions now. I decide to sleep rather than keep an eye on my pack and risk facing the new day tired, and am informed that the old man I shared my cell with stole one of my artifacts. Jokes on him, I didn't have any! But then the book has the fallback case that he stole one of my provisions instead. Except I don't have any left already! And the book's out of fallback cases, so take that, book! I don't see any point in chasing the old man so I meander off in another direction, and wind up smoking with some black elves. Normally this would seem like a way to get advantage taken of me but I already don't have anything left to steal. Oh right, my money. Well it wasn't stolen, but a loss is a loss.
Down the path I become a fish-whisperer. I'm a little surprised the talk to animals spell isn't an option, not that I have the item for it, but I get what could be a clue, maybe, somehow.
Ignoring some urchins I find myself at an important-looking house. Faffing around a little, I eventually knock on the door and am invited in, where I'm tasked with solving a logic puzzle. Huh. My initial problem with finding the next in sequence is that I can't tell what order the ones in the picture are supposed to be read in, which turns out to be an observation that leads me to the correct answer. By way of reward I'm given one of the spell lines I'm after, along with a green-furred wig and the suggestion to talk to animals for clues on where to go. After the rocky start I actually feel like I'm on the right track! Still need to secure provisions somewhere though.
I stop to check out some artisans and their wares, though I can't figure how portraits or 'ornate fires' will help me. I figure I'm more wary of some sort of evil magical painting than of fire, but I'm too sceptical of the guy inviting me inside his hut and double back to the paintings. The artist then also invites me inside *his* hut, and I'm forced to choose one or the other. I can only hope there's a correct option somewhere in here, and go back to the fire guy. I'm a little disappointed that the guy doesn't seem to want to even show me anything after inviting me in, and my options are just 'be apprehensive and leave' or 'try and steal the guy's stuff'. When in Khare, I suppose... Touching the seemingly-cold fire seems like an idiot trap, two of the spells I don't recognise, two sound useful but need items I don't have, and the last I'm certain won't do anything here, so as the result of calm collected reasoning, I have decided to be apprehensive after all.
Wandering about a bit, I'm grabbed by a suspicious guy. He claims he's just lonely but I doubt his sincerity. Still, I decide to humour him, but opt to leave when he breaks out the drinks, which leaves him incensed and making threats that make him sound like some sort of ancient spirit I've angered or something. Recalling his initial description, I relent and accept a drink, but at the next section a SUS spell gets me out of there before I have to start in on it. Much later I find myself wondering if that was actually one of Khare's leading citizens.
More blind choices at crossroads and junctions leave me feeling a lot less good about my odds of getting all four spell parts, and I find myself at an inn. Paying for a room and a meal, I find myself talking with a sailor who drops some hints about spell lines before bludgeoning me on the head and hauling my unconscious self off to a slave ship. I've got a few spell options here, but the obviously-useful one yet again requires an item I don't have, so I decide to just throw a lightning bolt for 4 stamina without any particular goal in mind and see what happens. Apparently my character has a better idea than I of how to use his magic, as one hole in the side of the ship later I am free again.
I think I need to find some sort of anti-undead, maybe specifically anti-vampire stuff to get one of the lines, but my options amounting to 'go left? or go right?' yet again don't really give me much agency in pursuing this goal. I wind up in what I recognise as the red-eye district, and this will probably go poorly. So far what I remember of it gives me the impression the video game version may have actually been fairly accurate to this book, so I think if I greet them they'll threaten me, maybe. Trying to avoid them I have either my choice of five different spells I don't have the components for (okay, NIF doesn't *need* the nose plugs, but it's probably a bad idea without), or three sets of basically random direction choices. Anyway, I blunder into a dead end, forget which spell DUD is, and wind up in a cell again. I don't have a key for the door, so the book outright tells me I need to call for Libra or I lose.
Freed from jail, I promptly gamble away all my money. Figures the first time I have the option to avoid something circular all book I forget and opt for the Wheel of Fortune anyway. On my way out I investigate a 'Portal Room', which turns out to be another circle that I'm promptly thrown through, winding up in the sewers. In my defence I don't consider portals to be inherently circular. I make a tough decision, then have a brand new set of random left and right turns to choose from. Which leads me to another set. Which leads me to a third. This goes on a bit longer, but sticking to trying new section numbers eventually gets me out, netting me yet another luck boost I can't use, and more stamina loss.
A graveyard is in sight, and while I haven't got any sort of anti-undead measures the nature of gamebooks won't let me go looking for some then come back, so I may as well find out how I die. Besides, who needs fancy undead-slaying tools? I'm a powerful wizard, I can cast a whole one spell before the exertion probably finishes me off!
Approaching the crypt finds me another circle which I jump cleanly over, and at the entrance I cast a SUS spell before proceeding. Which doesn't help when a spooky undead thing approches me. I'm told I'm too spooked to cast a spell, and given the illustration looks like the sort of thing that definitely needs a magic weapon to affect I opt for the better part of valour. On the way out I'm told I just avoid the circle without trouble, making me wonder why it needed a luck test on the way in, but oh well. Maybe the speed of sheer terror let me jump it easily.
Further on, I'm reminded of how I don't have any gold a few times, before heading for the gate. There's no point in me marching off to the gate with only one spell section, so I'll check out the shrine of Courga. Figuring the gargoyles will animate if I try to steal anything, I approach the altar and apparently I have to kiss the idol to get answers to my questions. I recall the sailor mentioning one of his friends got killed for doing this, but I can only hope he did it incorrectly. I follow the given instructions, but the part where I get instantly killed leads me to suspect I got something wrong.
Well, that was Khare, Cityport of High Skill Wizard Finds Zero Combats. Given my choice didn't contradict the listed instructions, I figure there were more clues to the correct kissing ritual procedure elsewhere in the adventure that I missed, or maybe something in the illustration itself. Either way, I suspect the spooky undead thing I fled from was the necessary-sounding deathwraith terrysalt mentions in their post, so I would've failed on account of not defeating that, and just on pacing I suspect I missed another line between there and the one I did find, so I was likely very doomed. With all the blind choices of directions plus the quest being 'find all of these four things in four places or you probably autofail' it feels like you need to throw lots of attempts at this book just to learn all the sequences of lefts, rights and straight ons that will get you everywhere you need to go, which is a style that makes these single attempt plays for this thread always somewhat unsatisfying for me.
Still, I'm looking forward to getting to The Seven Serpents. I can't wait to see how my definitely-cheated-as-a-kid memories hold up to playing it properly.
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Post by evilwizard on Apr 15, 2023 13:16:05 GMT
Howl of the Werewolf Skill 10 Stamina 18 Luck 7
Items: Sword, Backpack, 70 Gold Pieces, Lantern & Tinderbox, Leather Armour, 16 Provisions, Signet Ring, Avokez, Retsis, Dloterof, Serpensa the Snake Woman, Rellik, Silver Dagger x5, Pair of Silver Candlesticks, Shield, Gilt Mirror, Brass Telescope, Lodestone, Wulfen Sword, Elixir of Expertise, 6 Silver Bullets, Fare Thee Well Potion, Healing Potion, Snilbog, Potion of Fortune, String of Pearls, Silver Crown , Gemstones, Aytak, Crossbow & 6 Silver Quarrels,
Kills: Wolves*, Werebear, Table, Chair, Flintlock Pistol 400, Ghoul Hound, 103, First Fang Hound, Second Fang Hound, Stone Griffin, First Zombie, Second Zombie, Third Zombie, Fourth Zombie, First Tenebrae, Second Tenebrae, Third Tenebrae, Werebat, Lurking Horror, The Malice, First Giant Fly, Second Giant Fly, Staggom, Ghoul Rats, Mandibled Monk, Mantis Monk, Maggot, Giant Jumping Spider, Aranaea the Spider Queen, Grey Wolf, Were Warg, Wax Golem, Silent Death, Arch Lycanthrope
*5 got inside the house if you are counting them separately
1 attempt, no allocation, Champskees guide, Victory.
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Post by a moderator on Apr 15, 2023 13:26:03 GMT
Howl of the Werewolf Skill 10 Stamina 18 Luck 7
Items: Sword, Backpack, 70 Gold Pieces, Lantern & Tinderbox, Leather Armour, 16 Provisions, Signet Ring, Avokez, Retsis, Dloterof, Serpensa the Snake Woman, Rellik, Silver Dagger x5, Pair of Silver Candlesticks, Shield, Gilt Mirror, Brass Telescope, Lodestone, Wulfen Sword, Elixir of Expertise, 6 Silver Bullets, Fare Thee Well Potion, Healing Potion, Snilbog, Potion of Fortune, String of Pearls, Silver Crown , Gemstones, Aytak, Crossbow & 6 Silver Quarrels,
Kills: Wolves*, Werebear, Table, Chair, Flintlock Pistol 400, Ghoul Hound, 103, First Fang Hound, Second Fang Hound, Stone Griffin, First Zombie, Second Zombie, Third Zombie, Fourth Zombie, First Tenebrae, Second Tenebrae, Third Tenebrae, Werebat, Lurking Horror, The Malice, First Giant Fly, Second Giant Fly, Staggom, Ghoul Rats, Mandibled Monk, Mantis Monk, Maggot, Giant Jumping Spider, Aranaea the Spider Queen, Grey Wolf, Were Warg, Wax Golem, Silent Death, Arch Lycanthrope
*5 got inside the house if you are counting them separately
1 attempt, no allocation, Champskees guide, Victory.
How much gold did you start with?
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kieran
Baron
Posts: 2,462
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Apr 15, 2023 22:01:46 GMT
Howl of the Werewolf Sk8 St17 Lu7 Go16
Killed by the Golem Hulk
Victories:13 (I think) Black Wolf (reduced to 6 Stamina) Wolf x4 Black Werewolf Werebear Spectral Wolf Headless Horseman Chair Table Ghoul Hound Hunchback (reduced to 5 Stamina)
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Post by a moderator on Apr 16, 2023 0:00:08 GMT
23 hours to get in results for week 15.
Week 16 The Citadel of Chaos (6 dice – standard stats and Magic) Daggers of Darkness (4 dice)
Please state if you use a guide, if you allocate dice at character creation rather than taking them as they fall, or if you make more than one attempt at a book. Only combats which you win should be included in the list of enemies defeated.
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Post by terrysalt on Apr 16, 2023 2:09:51 GMT
Citadel of Chaos In what experts are calling "a complete waste", my stats are Skill: 11 Stamina: 21 Luck: 10 Magic: 12
Assigned stats: No Guide: Yes Attempts: 1
items: 2 weakness, 2 luck, 3 stamina, copper key, ointment, potion of magick, 6 gold, golden fleece
kills: ape-dog, dog-ape, dwarf, goblin, orc, gark, clawbeast
info: password is scimitar, combination is 217
As expected I steamrolled through the adventure. I decided not to risk fighting Balthus as I only had 10 skill after the ganjees and expected it would go poorly.
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Post by a moderator on Apr 16, 2023 12:40:10 GMT
Only one bonus for fights won this week, as nobody got into any fights in Prey of the Hunter and, as was established earlier in the thread: You must win at least one fight to qualify for a 'most fights won' bonus. Week 14 scoring1st: evilwizard – 18 (stats bonus 3 + victory bonus 10 + most fights won bonus 5) 2nd: hallucination - 14 (stats bonus 4 + victory bonus 10) 3rd: terrysalt – 12 (stats bonus 2 + victory bonus 10) 4th: King Gillibran – 11 (stats bonus 1 + victory bonus 10) 5th: kieran – 2 (stats bonus 2) Running totals1st: terrysalt - 200 2nd: evilwizard - 199 3rd: hallucination - 163 4th: King Gillibran - 144 5th: peasantscribbler - 71 6th: kieran - 57 7th: juniorhornet - 43 8th: kalieum - 37 9th: nathanh – 33
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