Only tried this book a couple of times before, but last week I sat down and gave it a shottie.
The first thing I did was checked the wiki out for all the errors and corrected them before I started - I forgot to do that the last couple of times.!
Also took note of the Gold pieces problem (so I could cheat withoot feeling guilty!)
You're probably all expecting a nice long review eh? - nope, its not happening!
This is the first book since I started my 'completing the books in order marathon' that I gave up reading! - I don't mean gave up because I couldn't complete it (theres been a few of them noo since I hit book 49!) I mean gave up on my first read!
I got quite far on as well, I found the clue fae the Counts brother and went to look for the lad himself, then hit yet another 'hub world' situation. Hubs don't ususally bother me, but in this book they were completely uninvolving and, well, a chore!
I honestly felt like I'd turned to aboot 500 references by the time I got as far as I did, and I had been playing the book for hours.
Never given up part way through an FF book before - just wondering if its happened to anyone else? - with this book or others!
I usually never quits, but I remember doing it back then (when I was far younger) with the french issue of Creature of Havoc. Of course, now I know why I was stuck, due to that particular mistake in the text.
Other than that, there's the first Fatemaster (I believe it is so named in english?)that I've also played in french, a few tries, I believe, but always ended up quitting, being stuck and having no clue about what I was doing wrong. For all I know, I was being the victim of another editing mistake.
Considering how close to the end of the original run of FF Magehunter came out, there aren't exactly many potential candidates for the other previously unencountered gamebook I found next to it. Well, that's how I got my first copy of Revenge of the Vampire. But I've been unusually lucky with this one (which has proved to the advantage of some other FF fans I know). Later I came across a copy in much better condition in an Oxfam bookshop. Then there was the ex-library copy that cost just 10p. And one I found on eBay with a not unreasonable Buy It Now price. Two were first editions, two second, so I know about the one mistake that got fixed between print runs. And there was one other noteworthy detail about one of these copies. The buyer had written on the first page. Not to proclaim their having become a Vampire (wrong book, anyway), but to indicate that the book was an engagement present. I wonder what circumstance led to the owner's disposing of it.
Now I come to reflect, I think I was wrong about this book in the 'first attempt' thread. Getting into a fight with the witches while lacking a weapon that could harm them was, I believe, the outcome of my second try. First time round I got poisoned by the treacherous monk.
Anyway, enough of the past. What of now? Well, following the death of the blind, elderly hunter of Vampires, the best hope of thwarting Heydrich's new scheme looks like this:
Sk 7 Sk 20 Sk 9 F 6
Uh-oh. Well, I grab the cash that Henrik no longer requires, but don't hang around looking for the 'c' that pops into his name every now and then. Blood being worth more than Gold in this book, I then make the required donation at the Hamaskian Institute of Minor Info-Dumping in order to find out where I should go next.
At the monastery I have a bout of insomnia. One time in the nineties, sleeplessness led to a candle-lit attempt at Vault of the Vampire, but that's clearly not an option here, so I shall explore. Peculiarly, I am told of six doors but only given the choice of five to open. The first one I try is locked, and I fail to get it open. Declining an opportunity to Test my Luck for cash, I then find both money and Luck in the next room I try. Plus a clue pointing to the library, so I head there in search of magically concealed swords or cheap copies of this book, but all I find is evidence that someone's checked out all the Anne Rice and Bram Stoker. Oh. and a quick trip up to the observatory enables me to spot Bruce Wayne paying a visit on Jed Bartlett, or something.
Now this is annoying. For no good reason I'm still being denied the opportunity to snoop around the room belonging to Brother Obviously-Up-To-No-Good. Is it just a carelessly omitted option, or is calling on him an arbitrarily limited opportunity like going to the Noose in Midnight Rogue? Regardless, I have to ignore the best potential source of clues in this half of the building, and make like the Pet Shop Boys.
Just three doors on this side, and I remember that there's something a lot worse than a goat behind one of them. Well, have to take a chance... And I find a terrified monk and a trail of blood. Well, with a Skill this low, I shan't investigate further. Turning down this opportunity to get myself killed leads to a certain loss of face (with a lisp), but the tell-tale phrase 'if you haven't done so already' provides a strong hint as to which of the other doors I should try first.
Or not, as the case might be. All I get is to waste a Blood Point and slip back in time to just after I opened the previous door. So lose more Faith or get into a fight that killed me the last time I played this book? Oh, what the heck, I'm doomed anyway. Why draw things out?
Even better. I've got my RotV Ghouls mixed up. This isn't the one with the Freddy Krueger costume, it's the one with OCD. And Martinian Ghouls have such poor personal hygiene that they can inflict an Instant Death in 75% of the time it takes regular ones. Tell mother I died game. Probably literally.
I wonder if it's deliberate that Puffin's last 'paralysed by a Ghoul' ending has the same section number as its first one.
The TUFFF thread on this book was only two posts long (and one of those was Masterchief's standard intro). Here's the other one:
Despite all of it's flaws (such as having to cheat at one point and pretend you have a gold piece, and an error in which paragraph you must turn to in the first edition including a very serious flaw with a must-have quest winning item) I do love the book! The setting, the story, the adventure... Keith Martin's (Carl Sargent's) books are some of my favourites. I know a lot of people don't really like him, even though he was one of the more prolific FF writers. Here's the deal for me:
I love the way he tells a story. Most of his books, especially later ones, are very verbose in description and narrative. Night Dragon is my all-time favourite FF.
Really enjoying the gameplay aspect of FF as well as the story, I also love the extra rules he puts in his books, even if they aren't always necessary. Night Dragon is my all-time favourite FF.
His books are often dark fantasy in a very threatening world, that creates a tangible sense of dread (RotV is great at this).
The downside? His books are also hideously flawed! Paragraphs leading to wrong sections, the "A=1, B=2, C=3... ...Z=26" rules often lead to the wrong sections too, and they were not thoroughly play-tested meaning all his work on gameplay can be very flawed (RotV is great at this).
So what do you all think? For those of you wishing to attempt the book again (as it may very well appear in a challenge very soon....!), I have copied from Titannica Wikia the following. All links within the text go to the relevant sections on Titannica, for your perusal.
Unfortunately there are a number of errors and continuity problems in Revenge of the Vampire, and some of these may be fatal for finishing the adventure. These errors include:
You can go from (140) to (203) which, although not fatal, means that continuity is disturbed (you visit the coaching inn again). (140) perhaps ought to lead to (155) or (279).
(5) gives the option of turning to (98). This should rather be to (166).
(322) gives the option of turning to (399). This should rather be to (393).
To get Sewarth's Codex the player needs to buy a Horse and then buy a room in the Inn. However, to buy a horse it costs all of the player's Gold Pieces, no matter how many they have (276), and with no opportunities to get gold on the trip, it is impossible to get into the inn. If you don't buy the horse, Reiner leaves the inn before you get there. Therefore, it is completely impossible to get Sewarth's Codex without cheating!
Page 8 refers to magic points but these do not feature in the gamebook. It should refer to the faith score.
(142) and (210) have been wrongly swapped. This is corrected in the second impression.
The "Adventure Sheet" incorrectly features three boxes for SKILL and none for STAMINA or LUCK.