Post by thealmightymudworm on Feb 12, 2014 21:21:32 GMT
From TUFFF (from Feb 2013 - another I thought I'd shared before)...
There are any number of books I haven't read, so I can't get far with this.
Typically, your hero is a human who averages Skill 9-10, Stamina 19 and Luck 9-10, and that's it.
In Night Dragon, those stats get a little pep as you're allowed to boost them above your initial rolls.
I haven't read Blood of the Zombies, and I've seen some people think it's barely an FF book, but the stamina is 2d6 + 20 isn't it?
Presumably the hero of The Crimson Tide must be the weakest, as (s)he's basically a moody teenager of Skill 3-4, Stamina 7, Luck 9-10 and Hormonal Grumpiness 7-8 running around prodding grown-ups and hallucinations with a sharp twig. (For fairness we should assume access to a proper sword, but YOU probably can't lift it, you spotty weakling.)
In some, like Moonrunner and Sword of the Samurai, you have special skills to use - mostly combat-related for the latter and not for the former - and I think in some you have magical prowess? I'm excluding Scorpion Swamp where you have to be given magic gems which presumably any idiot can use.
There are also some oddities. If I remember correctly, in City of Thieves you have on average the standard Skill 9-10, but that seems to be despite being given an excellent sword in the introduction.
If you have to surrender it to the arrow-wound healer in exchange for an ordinary sword, you lose 1 Skill point. Does that make YOU a Skill 6-11 character? Perhaps that's over-thinking things...
thealmightymudworm said:
This is really just curiosity, but I wondered which characters you play are the strongest at the start of the books, either for fighting against one another, or on the whole for taking on adventures (which ones would you pick if you had no idea what the challenges would be). How would they get on, assuming the same equipment wherever possible?There are any number of books I haven't read, so I can't get far with this.
Typically, your hero is a human who averages Skill 9-10, Stamina 19 and Luck 9-10, and that's it.
In Night Dragon, those stats get a little pep as you're allowed to boost them above your initial rolls.
I haven't read Blood of the Zombies, and I've seen some people think it's barely an FF book, but the stamina is 2d6 + 20 isn't it?
Presumably the hero of The Crimson Tide must be the weakest, as (s)he's basically a moody teenager of Skill 3-4, Stamina 7, Luck 9-10 and Hormonal Grumpiness 7-8 running around prodding grown-ups and hallucinations with a sharp twig. (For fairness we should assume access to a proper sword, but YOU probably can't lift it, you spotty weakling.)
In some, like Moonrunner and Sword of the Samurai, you have special skills to use - mostly combat-related for the latter and not for the former - and I think in some you have magical prowess? I'm excluding Scorpion Swamp where you have to be given magic gems which presumably any idiot can use.
There are also some oddities. If I remember correctly, in City of Thieves you have on average the standard Skill 9-10, but that seems to be despite being given an excellent sword in the introduction.
If you have to surrender it to the arrow-wound healer in exchange for an ordinary sword, you lose 1 Skill point. Does that make YOU a Skill 6-11 character? Perhaps that's over-thinking things...