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Post by thealmightymudworm on Mar 31, 2014 0:35:38 GMT
From TUFFF (November 2011)... Some of these are more exact than others. 'Average' denotes around Skill 9, Stamina 19 etc..
Warlock of Firetop Mountain - Average should be ok, combat not too hard.
Deathtrap Dungeon - Skill 11.
Seas of Blood - You need roughly SKILL 10. The key difficulty is large-scale battles, for any chance at all to win the book you need a minimum CREW STRIKE 11 and CREW STRENGTH 15. Caverns of the Snow Witch - maximum on everything, but even then probably impossible to complete the final section without cheating.
Citadel of Chaos - It is theoretically possible to complete with any stats. However the Balthus Dire showdown at the end is potentially difficult, depending on how you choose to play it.
Trial of Champions - Maximum on everything. Even then you will probably run out of stamina and die. This book is broken.
Scorpion Swamp - Average stats will allow about the right level of difficulty. Note the 'good' quest is the easiest.
Siege of Sardath - I recommend at least Skill 9 or 10.
Sword of the Samurai - Skill 10
Masks of Mayhem -Skill 10
Dead of Night - Almost any stat roll should be ok. Using the special skills is the key.
Howl of the Werewolf - Any
Stormslayer - Average
City of Thieves - Skill 9
Daggers of Darkness - Average
Creature of Havoc - Average Sorcery! Series - If you play a wizard you can probably get through on SKILL7.
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Post by thealmightymudworm on Mar 31, 2014 0:36:21 GMT
From TUFFF... If you remember that Warlock doesn't prohibit drinking your stamina potion during combat (I think it's the only one not to do so), you can beat it with skill 8 stamina 14 luck 7. Winning with minimum stats is theoretically possible but the iron cyclops usually proves too strong. Citadel, Forest and Starship are all possible with the minimum stats. City of Thieves: Minimum stats will get you all the way to the moon dogs, but they're a pretty large beef gate. I don't know that skill 9 can make it without high stamina or some good luck rolls.
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Post by thealmightymudworm on Mar 31, 2014 0:37:27 GMT
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Post by a moderator on Mar 31, 2014 0:41:53 GMT
Caverns of the Snow Witch - maximum on everything, but even then probably impossible to complete the final section without cheating. When I played Caverns on my blog, I won it with Sk 12 St 19 L 10. A high Skill is essential, and a decent Stamina is important, but in terms of brokenness it's nowhere near Crypt-level. Well on City of Thieves I completed it on skill 9, can't remember how I passed the Moon Dogs but it says on my adventure sheet 'helmet +1 attack strength'. On two of the three routes to the market square, you can get an item that adds 1 to Attack Strength. With one of them and a bit of luck (and probably also some Luck), a Skill 9 character has a chance of beating the Sk 11 Moon Dog.
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Post by thealmightymudworm on Mar 31, 2014 0:42:13 GMT
From TUFFF... Assuming you do everything right, these are the minimal Skill scores I'd recommend:
FF1: Sk:8
FF2: Sk:7
FF3: Sk:7
FF4: Sk:7
FF5: Sk:9
FF6: Sk:11
FF7: Sk:11
FF8: Sk: 9
FF9: Sk:12 (Stamina and Luck need to be sky high too)
FF10: Sk:9 (Depends on how you interpret the bonus at the end)
FF11: Sk:10
FF12: Sk:9
FF13: Sk:8 (Though you need excellent car stats)
FF14: Sk:11
FF15: Sk:8
FF16: Sk:10
FF17: You can always take Super Strength to set your Skill at 13. Otherwise, 9 would probably suffice.
FF18: Sk:9
FF19: Sk:8
FF20: Sk:9 of Sk:11 depending on which of the two paths you take
FF21: Sk:12 (Stamina and Luck need to be sky high too)
FF22: Sk:8
FF23: Sk:9
FF24: Sk:7 (But you need a high Luck)
FF25: Sk:8
FF26: Sk:15 (yeah)
FF27: Sk:9
FF28: Sk:10
FF29: Sk:9
FF30: No idea
FF31: Sk:9
FF32: Sk:8
FF33: No idea
FF34: Sk:9
FF35: Sk:10
FF36: Sk:9
FF37: Sk:9
FF38: Sk:9 (A high Faith helps loads)
FF39: No idea
FF40: No idea
FF41: Sk:9
FF42: Sk:9
FF43: Sk:8
FF44: Sk:9
FF45: Sk:7
FF46: Sk:11
FF47: Sk:4
FF48: Sk:9
FF49: Sk:8
FF50: Sk:11
FF51: Sk:10
FF52: Sk:9
FF53: Sk:10 (Though you're probably still screwed. 10 just gives you the best chance. Also need a great Luck score)
FF54: Sk:10
FF55: Sk:9
FF56: No idea
FF57: Sk:7
FF58: No idea
FF59: Sk:12 (Plus high Stamina and Luck. And you're probably still screwed)
Eye of the Dragon: Sk:12
Bloodbones: Sk:12
Howl of the Werewolf: Sk:8
Stormslayer: No idea
Night of the Necromancer: No idea Sorcery: Sk:8 (warrior) Sk:7 (wizard)
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Post by thealmightymudworm on Mar 31, 2014 0:43:41 GMT
From TUFFF... Sorcery: Sk:8 (warrior) Sk:7 (wizard) Doubt it. Most times I agree, but in Khare you have to defeat a skill 9 opponent without magic and with a reduced chance of hitting him at all. Probably with high luck scores and Libra's help your recommendation is correct, but at least I have till now been unable to kill him with any skill score lower than 8.
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Post by thealmightymudworm on Mar 31, 2014 0:44:46 GMT
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Post by thealmightymudworm on Mar 31, 2014 0:45:08 GMT
From TUFFF... This is a nice thread. /end of non-contributing post. Speak in extremes, it will save you time.
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Post by thealmightymudworm on Mar 31, 2014 0:46:12 GMT
From TUFFF... Portal of Evil can be completed with minimum stats, as can Dead of Night. Moonrunner can definitely be completed with minimum stats. I'm pretty sure there's even a route that allows you to win through if you started off with only ONE Special Skill. There are Solutions to Knights of Doom, Bloodbones, Stormslayer, and Night of the Necromancer on this forum already which also cover the minimum requirements. Two Words
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Post by thealmightymudworm on Mar 31, 2014 0:48:07 GMT
From TUFFF... There are Solutions to Knights of Doom, Bloodbones, Stormslayer, and Night of the Necromancer on this forum already which also cover the minimum requirements. Yeh but people may not want to read the solutions if they haven't played the book yet... My FF reviews: z3.invisionfree.com/Orc__Goblin_Warpath/index.php?showtopic=29374
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Post by thealmightymudworm on Mar 31, 2014 0:49:39 GMT
From TUFFF... Doubt it. Most times I agree, but in Khare you have to defeat a skill 9 opponent without magic and with a reduced chance of hitting him at all. Probably with high luck scores and Libra's help your recommendation is correct, but at least I have till now been unable to kill him with any skill score lower than 8. Yes good point. I'd forgotten you couldn't use the Attack Strength boosting items you can get in Shamutanti for that fight. We seem to agree on most books. I think Sardath is the only one where we really diverge. I've beaten Sardath with Skill 8. There aren't many tough fights and there's only 1 obligatory skill test as far as I recall.
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Post by thealmightymudworm on Mar 31, 2014 0:51:13 GMT
From TUFFF... Doubt it. Most times I agree, but in Khare you have to defeat a skill 9 opponent without magic and with a reduced chance of hitting him at all. Probably with high luck scores and Libra's help your recommendation is correct, but at least I have till now been unable to kill him with any skill score lower than 8. The easiest way to beat that opponent is not to acquire the appropriate weapon, and pray to Libra instead. Like the Crystal Warrior in Caverns, having the right weapon puts you at a disadvantage.
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Post by thealmightymudworm on Mar 31, 2014 0:51:42 GMT
From TUFFF... You still have to win two rounds of combat before you can call on Libra, though, so a seriously low Skill will mean you never get the opportunity to pray.
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Post by thealmightymudworm on Mar 31, 2014 0:52:54 GMT
From TUFFF... I've beaten Sardath with Skill 8. There aren't many tough fights and there's only 1 obligatory skill test as far as I recall.
Long time since I played it, but yeah if I recall the tricky point was that skill test. I think if a skill test is obligatory to pass then personally I would recommend playing with at least skill 9 - otherwise you have too much risk of autofail due to bad luck. My FF reviews: z3.invisionfree.com/Orc__Goblin_Warpath/index.php?showtopic=29374
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Post by thealmightymudworm on Mar 31, 2014 0:53:27 GMT
From TUFFF... Well, with a Skill of 8 you have a 13/18 chance of making the roll. Yeah there's a fair chance of failure, but you're still much more likely to make it than not so I think 8 is a fair minimum.
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Post by thealmightymudworm on Mar 31, 2014 0:54:12 GMT
From TUFFF... The easiest way to beat that opponent is not to acquire the appropriate weapon, and pray to Libra instead.Like the Crystal Warrior in Caverns, having the right weapon puts you at a disadvantage. Or you could pray to Libra at any time and say "transport me to Mampang". Weird that that wasn't an option...
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Post by thealmightymudworm on Mar 31, 2014 0:54:32 GMT
From TUFFF... There are clearly some severe limitations to what she can do.
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Post by thealmightymudworm on Mar 31, 2014 0:55:05 GMT
From TUFFF... Yeah, I think you'd be better off with Slangg. At least you'd probably have a spell line.
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Post by thealmightymudworm on Mar 31, 2014 0:55:52 GMT
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Post by thealmightymudworm on Mar 31, 2014 0:56:52 GMT
From TUFFF... This is a great topic. Really made me laugh on Kieran's post when I saw the Crypt of the Sorcerer recommended SKILL. ~ Vae Victis! ~
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Post by thealmightymudworm on Mar 31, 2014 0:58:30 GMT
From TUFFF (Feb 2013)... Frankly I would always roll a 12 skill character for both City Of Thieves and Deathtrap Dungeon. Taking a potion of skill in Deathtrap is a good idea which I had never considered before as I always dogmatically took the potion of fortune for the luck bonus. It is a good thing because if you are a bit unlucky it is possible to end up losing 4 skill points which is decidedly lethal for one of the later fights. I believe on the solution on here it helpfully says you might want to take the potion at a certain point.
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Post by thealmightymudworm on Mar 31, 2014 0:59:55 GMT
From TUFFF... Small addendum. After the rather interesting(or frankly dull) didacticism of how to play CoT I would definitely take an 11 skill now without blinking. Second I noticed above some interesting comments concerning Sorcery. In Khare it is best to call on Libra in the crypt. If you are a masochist then you can try and kill it with the bow and arrows. On the other hand stick with the +1 attack strength broadsword from Hills and keep the bonus which you are not debarred from in the rules. This should give you equal stats in the fight though of course you do not cause any damage. This makes it relatively easy to call on Libra. I am not sure what state your luck is in at this point.(start 7 in Hills. Then +1 end of Hills=8. Then -1 luck pendant which you should acquire from the carnival=9)=reasonable chance of finishing off with Libra's help other things being equal. The only thing I am not sure of is how diminished your luck is during Khare independent of your initial score.
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Post by thealmightymudworm on Mar 31, 2014 1:07:37 GMT
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Post by deadshadowrunner on Mar 31, 2014 8:34:01 GMT
Blood of the Zombies.Maximum Stamina and more,even after the change that Livingstone gave.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,679
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Mar 31, 2014 15:06:43 GMT
BotZ should not be played without loaded dice or modified rules. you will only end up hating it.
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Post by nathanh on Mar 31, 2014 17:02:24 GMT
To add a little more to the City of Thieves discussion: Sk 9 Sta 20 Lu 9 (+1 from potion) using Luck twice against the second Moon Dog and with a +1 AS item gives you roughly a 0.6 chance of beating the doggies. Sk 10 Sta 20 Lu 9+1 gives you 0.9.
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Post by johnbrawn1972 on Nov 30, 2014 17:20:44 GMT
One day, perhaps when I am retired, I will see if City Of Thieves is beatable with 9/14/7 boosted to 9/14/8 plus the helmet with +1 attack strength. I see problems with only 1 hit acceptable from the first Moon Dog and then 5 hits from the second Moon Dog. Even 2 lucky 4 damages against the second would be pushing it. If I somehow have loaded dice to beat them I fear rolling a 9 in the final test your luck. In this sense Night Of The Necromancer is much fairer with the multiple paths to victory. Nevertheless City, Dungeon, Temple and Trial are nowhere near being as broken as Crypt where it is unconscionable it was not fixed in the Wizard version.
Night Of The Necromancer is certainly beatable with 7/14/7 boosted to 8/15/7. It helps to load the difficult fights and rolls at the beginning which makes the middle and end much easier. Spellbreaker is an awesome read and it is a shame it was not fixed properly in the Wizard version. Nevertheless if that was price to deliver Night Of The Necromancer, which is a blast with 7/14/7 or 12/24/12, then it was well worth it.
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Post by nathanh on Jan 18, 2015 10:55:26 GMT
One day, perhaps when I am retired, I will see if City Of Thieves is beatable with 9/14/7 boosted to 9/14/8 plus the helmet with +1 attack strength. Using luck twice against the second Moon Dog, with (9+1)/14/(7+1) you have 0.31 chance of winning the battle. Combine that with the final luck test gives a 0.23 chance of winning. I can't be bothered to work out the other rolls involved in the adventure but these will reduce the odds a bit more. So, it's going to be somewhere between 0.1 and 0.2. Not particularly good odds but better than some books give with 12/24/12.
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Post by spotify95 on Jul 17, 2019 21:29:47 GMT
From TUFFF (November 2011)... Some of these are more exact than others. 'Average' denotes around Skill 9, Stamina 19 etc..
Warlock of Firetop Mountain - Average should be ok, combat not too hard.
Deathtrap Dungeon - Skill 11.
Seas of Blood - You need roughly SKILL 10. The key difficulty is large-scale battles, for any chance at all to win the book you need a minimum CREW STRIKE 11 and CREW STRENGTH 15. Caverns of the Snow Witch - maximum on everything, but even then probably impossible to complete the final section without cheating.
Citadel of Chaos - It is theoretically possible to complete with any stats. However the Balthus Dire showdown at the end is potentially difficult, depending on how you choose to play it.
Trial of Champions - Maximum on everything. Even then you will probably run out of stamina and die. This book is broken.
Scorpion Swamp - Average stats will allow about the right level of difficulty. Note the 'good' quest is the easiest.
Siege of Sardath - I recommend at least Skill 9 or 10.
Sword of the Samurai - Skill 10
Masks of Mayhem -Skill 10
Dead of Night - Almost any stat roll should be ok. Using the special skills is the key.
Howl of the Werewolf - Any
Stormslayer - Average
City of Thieves - Skill 9
Daggers of Darkness - Average
Creature of Havoc - Average Sorcery! Series - If you play a wizard you can probably get through on SKILL7. I agree with you on Caverns (the only one I've got) that ideally, maximum everything is what you want. I've done it before on medium luck and stamina, but skill really has to be 11 or 12, and if skill is 11 then stamina ought to be 20+ with luck 10+. Anyone with a skill of 10 or less, as well as a luck of9 or less, will likely struggle, due to the amount of high skilled opponents and the amount of mandatory luck rolls!
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