|
Post by champskees on Jul 4, 2015 13:23:09 GMT
Errors:
- Rules state that you may only eat when instructed. Only problem is, you never are. - Para 76 should link to Para 6 instead of 8. - Para 74 should link to Para 52 instead of 93. - Para 63 should link to Para 185 instead of 186. - Para 154 should link to Para 16 instead of 18. - Para 45 should link to Para 16 instead of 18. - Para 158 suggests you know who Galon the Birdman is, but he is never mentioned anywhere else in the adventure.
Alex, hopefully it gives you some comfort to know that there were more errors in this Warlock adventure than any of the Fantazine ones!
|
|
|
Post by champskees on Jul 4, 2015 13:25:26 GMT
Dungeon of Justice is a pretty poor adventure. Inspired by Deathtrap, it is a cookie-cut dungeon crawl littered with insta-deaths and countless errors. It is also annoying that the only way to succeed is to fail a Skill Test….grrrr. Nevertheless I did enjoy it somewhat, and after playing through it I realized why these sort of adventures work. Their simplicity makes them more like a game than a novel. As the reader you treat it as such, and just enjoy it for what it is. Plus nostalgia, always that. In order to complete this adventure you will want to pass several luck tests. This method doesn’t get all of the treasure, but it does give you the best chance of survival.
You start with: - Sword. - Backpack. - Shield. - Take Potion of Fortune (2 Doses). - 5 Meals.
- Use one dose of the potion. - Fight Sk 7 St 6 Thief. - Take 3 Gold Pieces. - Fork left towards the west. - Open it. - Cross quietly to the other door. - Test Luck. - If fail: Fight Sk 8 St 7 Xlaia. Take Gold Claw. - Take Brass Key. - Open it. - Try the lower level. - Test Luck. Success = 1 Damage. Fail = 3 Damage. - Use the other dose of the potion. - Stay on this level & go north. - Take 30 Gold Pieces. - Leave by the north door. - Test Luck. Fail = D6 Damage. - Carry on your way to the north (+1 Luck). - Dive into the swift river. - Test Skill. Note that in order to acquire the Golden Idol, you must fail this roll. - If fail: Test Luck. Fail = Death. - Take Golden Idol. - Leave by the west door (it should be Para 6, not 8). Alternatively you can search the beach, then go to the west door (but you will take 2 Damage). - Head north. - Jump down into the pit. - Investigate further. - Drink it. - Restore Luck to Initial Value. - +1 Initial Luck. - Leave it. - Leave, return to the junction and head west. - Go north. - Walk along the right-hand wall. - Test Luck. Fail = Fight Sk 9 St 5 Mud Dragon. - Continue eastwards (2 Damage). - You have the Idol. - You shrug to yourself and set off on the long walk to Sapphire City.
|
|
|
Post by a moderator on Jul 5, 2015 14:38:20 GMT
From my DoJ playthrough on the previous FF forum, here's another error, though artistic, rather than textual:
|
|
|
Post by The Editor (Alex B) on Jul 10, 2015 3:06:00 GMT
Alex, hopefully it gives you some comfort to know that there were more errors in this Warlock adventure than any of the Fantazine ones! Some small measure of relief, ta. I'm contemplating another Silver Crusader adventure for the magazine. I've asked Ed to look over the past one again to straighten out any lingering problems, especially with rules for fights, so that I can start the sequel with a bit more confidence! (Your notes have been invaluable too, btw.)
|
|