Post by champskees on Sept 22, 2015 5:27:45 GMT
This solution is intended for those who wish to complete all three books in the series. In Book II, you face the dreaded Minotaur, who is by far the toughest enemy you face in all three books. Worse yet, there is no way to avoid him and Zeus cannot save you if you die. Basically the idea in this solution is to accrue Honour points to use against the Minotaur whilst maintaining your arms and armour from the previous book.
Book II: At the Court of King Minos
Starting Might: 4
Starting Protection: 10
Divine Sword (Might 4/*6).
Divine Shield (Protection 4/*6).
Divine Breastplate (Protection 4/*6).
Wolfskin Pelt (Protection 2).
Jewelled Brooch.
Letters to King Minos.
Honour gained thus far: 32-43 (you may have used some of this in the last book, so I note this here as simply an indicator).
Shame: 1
In favour with: Hera, Hephaestus, Athena, Demeter.
Patron: Ares (+2 Might in all combats).
- You have read Bloodfeud of Altheus.
- Add note: Your endurance is 30.
- Add note: Your intelligence is 0.
- Go with them.
- Wait.
- Tell her.
- Investigate.
- Tell him you are no servant.
- You have the letters and wish to give them to Minos.
- Try to talk to Dipthis.
- Talk to her.
- Accept.
- Add note: Subtract 20 from current para at night to train with Crabia.
- Visit Dipthis.
- Stay and listen.
- Question Dipthis further.
- Add 4 Intelligence (4).
- Return to your room.
- 100-20=80. Turn to Para 80.
- Take Silver Bull Pin.
- Add 2 Endurance (32).
- Add 1 Honour Point (1).
- See to other business around the palace.
- Go to Polycrates in the gymnasium.
- Wait for Polycrates to return.
- Add 10 Endurance (42).
- Go along with Minos’ scheme.
- Investigate Minos’ fortress while the palace slumbers.
- Ask where Ariadne’s rooms are.
- You have not been to prison in Crete.
- 333+20=353. Turn to Para 353.
- You have a Jewelled Brooch.
- Add 1 Honour Point (2).
- Take Ball of Wool.
- Apollo is not your patron.
- You are not in favour with Dionysus.
- 118+20=138. Turn to Para 138.
- Add 2 Shame (3).
- 171-20=151. Turn to Para 151.
- You have a Silver Bull Pin.
- Take Gold Bull Pin.
- Add 5 Endurance (47).
- Add 2 Honour Points (4).
- Go to the throne room.
- Approach Polycrates for training.
- 247+20=267. Turn to Para 267.
- Do as he suggests.
- Add 4 Honour Points (8).
- Keep 1 Weapon & 1 Armour.
- Boxing match: Box 50 Endurance Kremton.
o Always attack his head.
o Always block the groin area.
- If Kremton’s Endurance reaches 0: let Kremton live.
- You are in favour with Demeter.
- Take all equipment left just before boxing match.
- Add 5 Honour Points (13).
- You have neither a lamp nor a torch.
- Add note: Whilst in the labyrinth, -2 Might & -2 Protection for fighting in darkness.
- You have some means of finding your way around the labyrinth.
- You have a ball of thread.
- Add 1 Honour Point (14).
- Note: This path through the maze follows the story of Herakles.
- Go north (186).
- Go west (249).
- Go north (69).
- Go east (492).
- Go east (470).
- Go north (310).
- Go west (475).
- Go north (16).
- Go north (219).
- Go east (385).
- Go east (198).
- Go south (402).
- Go south (106).
- Go east (122).
- Go north (273).
- Go west (306).
- If your Honour Score is 45+:
o Trust to your own skill, leaving the burial rites until you have slain the Minotaur.
o Add 1 Honour Point (15).
o Fight Might 15 Protection 22 Minotaur. You must kill it. (10/22)
- Use 12 Honour every round to boost your Might by 8 & your Protection by 4 until enemy is seriously wounded.
- Minotaur needs to be hit three times to be seriously wounded. If it is seriously wounded and you are not, you automatically win (it cannot harm you at this point).
- If you have <45 Honour:
o Take the sword that you may avenge your brother’s death with it.
o Take Theseus’ Sword (Might 5/*8 Protection 5/*8).
o Add note: You are wounded.
o Fight Might 15 Protection 22 Minotaur. You must kill it. (12/30)
- Use 6 Honour every round to boost your Might by 6 until enemy is seriously wounded.
- Minotaur needs to be hit three times to be seriously wounded. If it is seriously wounded and you are not, you automatically win (it cannot harm you at this point).
- Add 15 Honour Points (29-30).
- Poseidon is not your patron.
- You are now in Disfavour with Poseidon.
- You were unravelling a ball of string.
- Try to clear a way through the rocks.
- Follow it back to the entrance.
- If you have still not used Zeus: Use him to add D6 Honour Points (30-36).
- You take one last look at Crete, which you came to as a boy, but which you leave a prince and a husband, Altheus the Avenger.