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Post by a moderator on Jul 11, 2017 16:56:12 GMT
You are correct. Want the answers you didn't get, or would you rather try to find them for yourself?
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kieran
Baron
Posts: 2,458
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Jul 11, 2017 19:35:20 GMT
You are correct. Want the answers you didn't get, or would you rather try to find them for yourself? Ok I got them I think 5. MUDgrinder? 6. ZENgis (for some reason I thought you met Obigee later in the book) 7. GODsfire (that one threw me, I was thinking of Karad in Spellbreaker or Van Richten in Howl of the Werewolf - neither of which seemed to have a horse!)
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kieran
Baron
Posts: 2,458
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Jul 11, 2017 22:07:48 GMT
The renowned detective Hercule Poirot is often invited to solve complex cases but this is the first time he's been invited to another world via a dimensional portal by a bearded man claiming to be a wizard. But he is not one to turn his nose up at any opportunity to showcase his towering intellect. 'It's like this,' explains the wizard, a man going by the name of Nicodemus. 'The Duke of Chalice was found murdered in the town park. I've tracked down the three suspects and imprisoned them with my magic.' Nicodemus nods towards three sour-faced mages, their wrists bound in ropes of human hair. The wizard introduces them as Oldoran Zagor, Balthus Dire and Zharradan Marr. 'I cast a truth spell on them so they would reveal which one of them killed the Duke. Unfortunately I remembered the spell incorrectly and I instead enchanted one of them to only tell the truth and the other two to always lie.' 'And you cannot tell which one only speaks truth, I suppose?' asked Poirot. 'That's right,' said Nicodemus. 'And even worse, the spell will wear off after they've been asked two questions and then all three can tell the truth or lie as they like.' 'Ah, zis is indeed a problem most vexing. But I think I know what to ask.' He turned to the three. 'Gentlemen, tell me, which of you committed ze murder?' 'I do not know,' said Zagor. 'Zagor did it,' said Dire. 'I do not know,' said Marr. 'Ah, very good monsieurs. And when, pray tell did the murder take place?' 'Early afternoon yesterday ,' said Zagor. 'Last night, just after midnight,' said Dire. 'Last night, just after midnight,' said Marr. Poirot turned to Nicodemus with a triumphal glint in his eye. 'Ah Mon ami, this barely taxed ze little grey cells at all. I now know who ze killer is.'
Poirot never gets these things wrong of course, but can you tell who the killer is? Explain how you know.
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Post by a moderator on Jul 11, 2017 22:29:56 GMT
Almost all right, but question 5 is something else, and a different spell. As for your puzzle, If Zagor or Marr were telling the truth when they claimed ignorance of the murder, they'd be equally clueless about when it happened. So Dire must be telling the truth, which means that Zagor is the murderer.
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Post by Wilf on Jul 12, 2017 6:47:41 GMT
Almost all right, but question 5 is something else, and a different spell. As for your puzzle, If Zagor or Marr were telling the truth when they claimed ignorance of the murder, they'd be equally clueless about when it happened. So Dire must be telling the truth, which means that Zagor is the murderer. Your logic doesn't work. If only one of them is telling the truth, then that has to be Zagor, as the other two give the same answer to the second question - either the repeated answer is a lie, or else they're both being truthful, which we know they're not.
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kieran
Baron
Posts: 2,458
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Jul 12, 2017 7:31:11 GMT
Wilf is on the right track.
Not sure about Q5 of Greenspine's puzzle. Have I got the right book?
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Post by johnbrawn1972 on Jul 12, 2017 12:53:57 GMT
It must be Marr then.
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kieran
Baron
Posts: 2,458
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Jul 12, 2017 14:47:48 GMT
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Post by a moderator on Jul 12, 2017 17:22:19 GMT
Wilf is on the right track. Not sure about Q5 of Greenspine's puzzle. Have I got the right book? Right author, wrong book. Somehow I misread the second set of answers in Kieran's puzzle, and thought all three were different. Oh well, saves me from having to think up another puzzle for a while.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,678
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Jul 12, 2017 18:43:54 GMT
The answer to greenspine's Q5 is RAZorfish.
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Post by johnbrawn1972 on Jul 12, 2017 20:17:15 GMT
In the second bit Dire and Marr must both be lying because the proposition is the same and only one can be telling the truth so Zagor is to be trusted in the earlier set of responses. In the first bit we know Dire is lying so Zagor is in the clear. Secondly Zagor is in the clear because we know he is truthfully saying he does not know. This leaves Marr who by inference from the above is the culprit and he helpfully masks the truth with his attempt to give the same response as Zagor. This reminds me of the School Of Hard Sums with Dara O'Briain and Marcus De Sautoy where the latter sets some devious mathematical problem to vex the 'brain solution' and the 'brawn(woeful pun intended)solution' of two teams.
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kieran
Baron
Posts: 2,458
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Jul 12, 2017 21:23:39 GMT
In the second bit Dire and Marr must both be lying because the proposition is the same and only one can be telling the truth so Zagor is to be trusted in the earlier set of responses. In the first bit we know Dire is lying so Zagor is in the clear. Secondly Zagor is in the clear because we know he is truthfully saying he does not know. This leaves Marr who by inference from the above is the culprit and he helpfully masks the truth with his attempt to give the same response as Zagor. Hmm not quite the solution I was thinking of. Although you could infer Marr was trying to do that, it's not necessarily the case. You are right in your reasoning that Zagor is the truth teller and he is not the murderer, but we can know who is the murderer a bit more securely. Though there is a bit of a trick to this puzzle. Subtle Clue: The solution relies on not just logic, but some FF knowledge (I guess Poirot must be a fan) Less Subtle Clue: The three suspects and the second question were not chosen at mere random
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Post by a moderator on Jul 12, 2017 22:35:13 GMT
I assume it wasn't a cloudy day yesterday, then.
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kieran
Baron
Posts: 2,458
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Jul 13, 2017 8:35:54 GMT
You would be assuming correctly
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Post by a moderator on Feb 1, 2019 22:18:42 GMT
This thread has been inert for too long.
Zagor must be innocent because we know Dire is lying, and Dire accused Zagor. Dire must be innocent because the murder was committed in the park during the afternoon, and Dire's lethal reaction to sunlight would have made it impossible for him to be in the right place at the right time. That's why Marr has to be guilty.
Meanwhile, back at Sid's...
You reach a room containing one bookshelf and a sturdy-looking door with a numeric keypad in place of a handle. On the shelf is a row of FF gamebooks in publication order: the whole of the Puffin Books main range, the half-dozen titles first published by Wizard, and the two new adventures from Scholastic. A couple of dubious-looking sums have been written in chalk on the door: The missing answer must be the combination to unlock the door. But from the first line you can tell that straightforward addition is not going to provide the solution.
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Post by deadshadowrunner on Feb 2, 2019 4:26:25 GMT
52?
The number before the decimal gives the book in publication order, the number after the decimal gives the position of the word in the title.
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Post by deadshadowrunner on Feb 2, 2019 6:46:13 GMT
I'm 99% sure that the solution is correct so I'll post my puzzle first.
The door opens to reveal a corridor that stretches on for as far as you can see, with doors set into the right wall at regular intervals of about a metre each. You open the first door to find just an empty room. The next few doors yield nothing as well. The fifth door, however, opens to reveal an empty cot with wooden bars. The next room which isn't empty is the fourteenth, with a very young child inside. Perhaps the cot is for this child? Continuing on, you hear someone crying from behind door sixteen and decide to leave them alone. The next room of interest is behind door twenty three. A long-haired woman looks at you as you step into the room. "Have you seen my child?" You briefly wonder if the child you saw earlier was hers, then shake your head and leave. The twenty-sixth room contains even more of those wooden cots just like the one you saw earlier.
At this point you decide to just get out of this weird corridor with its seemingly endless doors. Your arms are getting tired opening all these doors too. You are relieved to see that the corridor does come to an end at a door. You head right for it. Fortunately, it isn't locked. Unfortunately, there are several robots in the room and they do not look friendly, judging by their glowing red eyes. You expect lasers to come shooting out of their eyes soon so you better do something quickly. You look around the room and see many objects strewn across the floor. You recognise some of the objects: a Galehorn, a Bamboo Flute...Then you realise every item needed for casting spells in the Sorcery! Spell Book can be found here. You guess you should cast some of those spells, but which ones?
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Post by a moderator on Feb 2, 2019 13:21:23 GMT
52 is the right answer.
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Post by Wilf on Feb 3, 2019 4:19:25 GMT
Book 5, initially, is COT. Book 14 is TOT, 16 is SOB, 23 is MOM, and 26 is COTS.
The last door represents the latest FF book.
I'll cast the GOD spell.
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Post by deadshadowrunner on Feb 3, 2019 7:48:02 GMT
Wilf realises that the robots represent BotZ. Thinking quickly, he picks up some pebbles, hurling them at the robots while chanting "POP", resulting in some rather spectacular explosions. Only one robot is left standing by the end of the carnage, at which point Wilf uses a Jewel of Gold and the word "GOD" to make that robot friendly. The robot reveals a secret door and beckons for Wilf to enter.
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Post by Wilf on Feb 3, 2019 13:10:12 GMT
Close enough for government work. I'll think one up and post it in due course.
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Post by Wilf on Feb 3, 2019 18:32:40 GMT
You enter an empty room with no visible exits. The far wall has a large hieroglyph representing water painted on it. As you wonder what to do next, the door behind you slams shut, and the sadistic tone of a disembodied female voice echoes around the room:
"What have we here? Another contestant come to face the Water Wall? I wish you luck! The rules as ever are these: behind the wall are four groups of four connected words or phrases. But they're all mixed up. To proceed, you need to identify the four groups of four, and tell me what the four connections are. A secret passage to your next challenge will then be revealed. What could be simpler?"
The evil quizmistress falls silent, and the far wall shimmers. The water has disappeared and been replaced by sixteen words, arranged in four blocks of four:
ZANBAR BONE SILVER SMOKE
SERPENT VAMPIRE WRAITH MUMMY
TORMENTOR ICE CRYSTAL ZOMBIE
SKELETON GOLD DEVASTATOR LICHE
You curse, and then set your mind to this rather familiar game...
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Post by a moderator on Feb 4, 2019 2:56:43 GMT
SMOKE MUMMY TORMENTOR DEVASTATOR - Supervillains from Appointment with F.E.A.R.
SERPENT ICE LICHE WRAITH - Queens (from City of Thieves, Appointment with F.E.A.R., Trial of Champions & Night of the Necromancer)
BONE CRYSTAL SILVER GOLD - Dragon statues from Temple of Terror
VAMPIRE SKELETON ZANBAR ZOMBIE - Undead occupants of the Night Prince's tower in City of Thieves
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Post by Wilf on Feb 4, 2019 7:27:00 GMT
"Congratulations, you've solved the wall and got all the connections!"
A door in the far wall opens, and Greenspine wander through, only to face...
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,678
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Jun 27, 2019 22:53:28 GMT
Can you work out which 12 books does each art snippet come from? Work together to solve the conundrum or do it alone to claim the glory. Winner gets bragging rights.
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Post by thealmightymudworm on Jun 28, 2019 1:28:23 GMT
I'm not going to get many of these, so I'm just going to throw in that 5 is definitely from TWoFM.
7 is familiar - possibly BW?
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Post by schlendrian on Jun 28, 2019 5:35:54 GMT
7 is in my opinion definitely Island of the Lizard King. 9 should be the Tatsu from Sword of the Samurai, and 6 with this style could be Starship Traveller.
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Post by Pete on Jun 28, 2019 9:17:11 GMT
Surely 1 is Caverns of the Snow Witch 2 is Zanbar Bone from City of Thieves 3 looks like John Blanche, possibly the Dark Elves from The Seven Serpents? 5 is the sleeping sentry near the entry to the Warlock's domain 6 is definitely Starship Traveller 7 is Island of the Lizard King 10 is Russ Nicholson, must be from a book I haven't read 11 looks like Deathtrap Dungeon, or Trial of Champions?
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Post by lordomnibok on Jun 28, 2019 11:36:03 GMT
I would guess that 10 is Balthus Dire’s knee from Citadel of Chaos. I recall that he was looking at that map when I burst into his room to kill him, many moons ago.
I’m really struggling with 4, 8 and 12. 4 is a hand holding a weapon, 8 is presumably a spider spitting web, but I can’t decipher what 12 is supposed to be.
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Post by deadshadowrunner on Jun 28, 2019 13:21:07 GMT
4 is a Chaos Champion from Trial of Champions.
8 is the Scarachna from Bloodbones.
I had a hunch that 12 was from Temple of Terror, looks like some frilly palace thing Leesha might have. Turns out it is from Temple of Terror, still not quite sure what it is though even from the full illustration. A carpet maybe?
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