Lesson 1: ALWAYS include at least one unavoidable skill 11 enemy. Lesson 2: Try to make the skill/attack strength rules as ambiguous as possible. Lesson 3: Have yourself as a self-indulgent cameo. Lesson 4: Make your adventures as linear as possible. Lesson 5: Have exciting decisions such as 'Which door?', 'Which junction?' and 'Which strangely-coloured potion'? Lesson 6: Have an impossible boss. Lesson 7: Be aware of anything that could be described as 'original.'
Author of 'Hellfire', 'Riders of the Storm', 'House of Pain' (sequel to House of Hell) and 'Deathtrap' (prequel to Deathtrap Dungeon). All are available for download here or at: www.ffproject.com/download.htm