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Post by slloyd14 on Sept 20, 2017 22:50:39 GMT
A lot of Fighting Fantasy books have combats that get harder as you go along making them impossible if you have a SKILL of 7. However, maybe you can have an experience system to improve your stats. For example.
1) Every combat or "puzzle solved" gives you 1xp. Getting 10xp gives you +1 SKILL.
2) After every combat or "puzzle solved", roll 2d6. If you roll higher than your SKILL, gain 1 SKILL point.
3) Every combat or "puzzle solved" gives you 1xp. You can spend 5xp to gain 1 STAMINA or 10xp to gain 1 SKILL or gain 1 LUCK.
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Post by johnbrawn1972 on Sept 21, 2017 13:03:33 GMT
The challenge is to squeeze every book as far as possible.
You system could possibly be used in one of the reach paragraph 250 with pistol games on here. The system would need to be tested or it could become crazily unbalanced. How Of The Werewolf with about 25 skill at the end and so on.
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kieran
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Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Sept 22, 2017 9:50:57 GMT
A lot of Fighting Fantasy books have combats that get harder as you go along making them impossible if you have a SKILL of 7. However, maybe you can have an experience system to improve your stats. For example. 1) Every combat or "puzzle solved" gives you 1xp. Getting 10xp gives you +1 SKILL. 2) After every combat or "puzzle solved", roll 2d6. If you roll higher than your SKILL, gain 1 SKILL point. 3) Every combat or "puzzle solved" gives you 1xp. You can spend 5xp to gain 1 STAMINA or 10xp to gain 1 SKILL or gain 1 LUCK. I like Option 2. The other two options would probably require caps on stats to stop those who roll highly at the start ending up with god-level abilities. 10xp also seems like a lot. A Skill 7 character would be dead in most Ian Livingstone or Jonathan Green books before they got to improve their stats at all.
This isn't my idea and I can't remember who first suggested it, but I like it: instead on losing 1 Luck every time you test your Luck, you should lose the point only if you're Lucky. If you are Unlucky you should either suffer no penalty or gain a point of Luck.
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Post by offm on Sept 22, 2017 20:20:08 GMT
Adding a point of luck if unlucky isn't very consistent because there is a higher probability of having luck next time??I think it does not make much sense. But not losing a point of luck on the other hand seems fine.
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kieran
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Posts: 2,453
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Sept 23, 2017 10:05:34 GMT
Adding a point of luck if unlucky isn't very consistent because there is a higher probability of having luck next time??I think it does not make much sense. But not losing a point of luck on the other hand seems fine. Sent from my SUNSET2 using proboards Well Luck as a concept doesn't make a lot of sense anyway. FF seems to suggest some people are naturally luckier than others but no-one can keep being lucky for very long while as unluckiness just becomes more and more likely. I don't think there's any real reason why it need work like that. Maybe an in universe explanation could be Logaan takes pity on those who have been unlucky in the past while making things harder for those who have been lucky.
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Post by offm on Sept 23, 2017 11:24:30 GMT
On the other hand makes the adventure harder and gives a sense of fulfillment when making a lucky roll
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Post by thealmightymudworm on Sept 23, 2017 13:34:20 GMT
A lot of Fighting Fantasy books have combats that get harder as you go along making them impossible if you have a SKILL of 7. However, maybe you can have an experience system to improve your stats. For example. 1) Every combat or "puzzle solved" gives you 1xp. Getting 10xp gives you +1 SKILL. 2) After every combat or "puzzle solved", roll 2d6. If you roll higher than your SKILL, gain 1 SKILL point. 3) Every combat or "puzzle solved" gives you 1xp. You can spend 5xp to gain 1 STAMINA or 10xp to gain 1 SKILL or gain 1 LUCK. I like Option 2. The other two options would probably require caps on stats to stop those who roll highly at the start ending up with god-level abilities. 10xp also seems like a lot. A Skill 7 character would be dead in most Ian Livingstone or Jonathan Green books before they got to improve their stats at all.
This isn't my idea and I can't remember who first suggested it, but I like it: instead on losing 1 Luck every time you test your Luck, you should lose the point only if you're Lucky. If you are Unlucky you should either suffer no penalty or gain a point of Luck.
At first glance I thought you meant Paul Mc's idea of being able to choose the unlucky option without rolling and so avoid losing the point, but this sounds slightly different especially with the point-gaining version. Luck is a strange one, really. We think of people being lucky or unlucky on Earth, but nothing like the idea of using it in the way you can in battles. That suggests it's more of an ability, like magic. (Also if you can choose to use it, it would seem to make sense that you could choose not to use it, as Paul suggested.) The idea that being unlucky gains you a point whilst being lucky loses it sort of makes sense if you think of gods or fate or whatever trying to nudge things in your favour one day and then trying to balance things out again the next. OTOH that's sort of the opposite of the way it's worked in the books – you often gain a luck point for luckily finding something etc and get docked one when something unfortunate happens. Edit: btw hadn't seen your last post when writing this.
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Post by offm on Sept 23, 2017 15:15:26 GMT
A lot of Fighting Fantasy books have combats that get harder as you go along making them impossible if you have a SKILL of 7. However, maybe you can have an experience system to improve your stats. For example. 1) Every combat or "puzzle solved" gives you 1xp. Getting 10xp gives you +1 SKILL. 2) After every combat or "puzzle solved", roll 2d6. If you roll higher than your SKILL, gain 1 SKILL point. 3) Every combat or "puzzle solved" gives you 1xp. You can spend 5xp to gain 1 STAMINA or 10xp to gain 1 SKILL or gain 1 LUCK. Givving awards for puzzle solving seems in general a good idea, dont know why but i prefer the third one (because i prefer to gain stamina on the adventures) but it should be given the 3 options
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