Pretty sure I'm still at my Initial Luck of 11, which would make my search successful.
Treading cautiously, try to reach a wall of the room and follow it around, feeling for openings, doors and the like (12 - bother!)
By good fortune, you manage to retrieve your throwing knife from the darkened room. Being the only adventurer to risk the dangers of the hellhounds room, you start to move back to your party when your leg brushes against a heavy object.
A brief investigation reveals the object to be cold and sticky, likely a wet sack. You decide to drag it out into the Nandi Bear's cavern. You did not expect to hear a metallic grating sound from the object, but it is definitely scraping against the stone floor.
You gasp and drop your newfound sack immediately once it comes under the torchlight. This is no sack - it is a half eaten corpse! Yuck! Searching the body, you find 8 Gold Coins in a small pouch and the source of the scraping - a sword is strapped to his waist. Swinging the sword, it seems very light for its size, and you can hear a faint humming sound as it moves through the air. You can tell it is special. It is a Magic Sword, and will add 1 point to your attack strength when used in combat!
Undaunted by the darkness, you return to the darkened room to check whether there is any more secrets. This time you stick to the walls. It is actually quite a small room. The cavern walls appear to be made of rock, but you do find a door in the northern wall. It does not appear to possess a keyhole. You return to the group to share your findings.
"Hmm it seems the darkness is no more than that then. Since our keys won't work on the middle door, we may as well proceed through the dark room to the far door."
Very well, you open the door and...
The room is bare except for a wooden table against the north wall. Two candles, mounted on the wall above the table, light the room. On the table is a leather-bound book. There are no doorways leading from the room except for the one through which you entered.
As Throma moves to open the book, Jack inspects the candles and walls. He finds nothing out of the ordinary, but as soon as Throma opens the book, a ZOMBIE materialises in the northeast corner of the room! At first glance, it appears the book is a spell book, with about 20 pages in it. The Zombie shuffles towards the party, and attacks!
ZOMBIE Skill 6 Stamina 6 Attacks 1
== Round One == Zombie attacks Jack. Attack Strength 9.
Post by deadshadowrunner on Oct 20, 2019 2:52:36 GMT
Skill 9, guaranteed hit.
1 You are in a dark corridor. You can go forwards (go to 2) or backwards (go to 3). 2 You walk forwards. After a while, you pause. Go to 1. 3 You turn around and walk forwards. After a while, you rest. When you finish resting, go to 1. 400 Eh? How did you get to this section? No matter, for the Deadshadowrunner has found you. The last things you see are a pair of sly eyes and a grinning mouth with sharp teeth floating in the darkness.
"I want distance from this book! I am totally disgusted by who have wrote this piece of shit!" "Who spoke?" Someone asked. "I recognize that voice. It's Kradon. The spirit of kradon. Kill him fast!" "No need for that - the ghostly answer replies - I just came back to curse this place! But just looking at this garbage of book makes me sick! " And the spirit of kradon spits to the ground, disappearing one more time.
Lucky page number 13 doesn't seem to contain any useful spells or information. The adventurers easily overpower the poor Zombie, who just cannot catch a break. Their efforts to suppress the creature however are in vain; the zombie is an undead creature and cannot be subdued as easily as a living opponent. Unable to stun or disable the zombie, the party finish it off and again, another zombie appears, ready to attack.
Recognising that Jack's plan might be the ideal solution, but not having a weapon that's much good for limb hacking, Talbion tries to use his spear to pin the zombie to the ground to make it easier for the others to hack at its limbs.