Can you rate this new Spell of Mine for my Solo FF RPG that is based off of my favorite feature from The Code Lyoko TV Show?. Please and thank you
It is called Return to The Past and it has A 10 Stamina Cost
It can only be used twice per adventure. Returns the caster to the start of the adventure. He or she keeps all knowledge, goods, treasure, magical stuff and other useful stuff he or she acquired, which can allow you to redo some adventures on different paths for even more stuff, but the foes he or she killed are not dead, which gives very little room for different paths in the likes of Assassins of Allansia and Sorcery Book 3/The Seven Serpents
Say you're playing TWoFM,and you go the wrong way after the portcullis, so you miss the key guarded by the Iron Cyclops, but get the other correct ones. When you realise you're missing a key, you cast the spell and go back to the start. So what happens if you go back into the room with the snake in the box? According to the description above, the snake is there, still alive, but what about the key it was guarding first time round? Is there now a second copy of that key in the box, or did it vanish in a puff of logic as soon as you reappeared outside the mountain with the key already in your possession?
If the spell duplicates items, what happens with live acquisitions? If you cast the spell after visiting Zengis in Armies of Death, is Roob cloned? Could you equip yourself with two spares of the Skull of Mora Tao in Moonrunner?
If the spell doesn't duplicate the items, what happens with treasure that's part of a living creature - the teeth a Sorcery! wizard extracts from dead Giants and Goblins, or the horn of the Gargantis? Do the original owners suffer Stamina loss when parts of their bodies just vanish?