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Post by thealmightymudworm on Oct 9, 2013 16:06:54 GMT
masterchief:
Do you love this book so much you tuck it under the covers at night? Did you hate it so badly you used it as loo-roll? Let the world know!
~MC~
~ Vae Victis! ~
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Post by thealmightymudworm on Oct 9, 2013 16:09:34 GMT
hynreck:
Another Scify FF, another gamebook I had no interest in when I was young. Now, of course, matters are different and I was more than willing to give it a try. It was thus another fresh experience for me, through a story less fresh now than what must have been in 1985, though I suspect even back then clichés were already popping out of the workframe like crazed prairie dogs.
I'll say it right away: I could have done without "Light Sword". Aside from being really cheap and weak imitation of Lightsabers, it's clear they were meant (and the backstory explaining why phasers and such are banned) to primarily justify keeping the same fighting rules as most classic FF, even though the setting is space-operaesque. In any case, everybody knows a Lightsaber is a powerful weapon; one swipe at an opponent is sufficient to cleave him in half. Nearly as good as a blaster. So why not ban those too? Because there's no such thing with the Light Sword. It's just like an ordinary metal sword, except for being retractable and easier to hide. It only serve this purpose. In a sci-fi setting, surely the author could have come up with something a bit more original and reach the same result?
Anyway, the hand-to-hand fight rule with the possibility of a death strike is pretty cool, but made me wonder again why bother bringing a sword at all. That sword only endanger your mission; surely such a good brawler as yourself could get around to fighting without it; either avoiding battle with armed foes or finding ways to disarm them or get around their swinging tactics.
Overall, while the story is a bit cliché, it was well done, and exciting enough, with enough plot twist, to make me come back for more. It was ruthless though. Waterfield shows little mercy: Most mistakes leads to either quick death or failure. No straying off the beaten path for long; you'll find soon enough that you F-up. The main puzzle is also on the harsh side of things; there are no easy answers given; answers are hidden and you'll have to look hard for them. The Deus Ex Machina Alien was especially nasty. Fighting looked a bit fairer though, at the very least. Maybe to compensate for the many times you'll have to try again.
Inside illos are typical Gary Mayes sci-fi stuff. Both the subject matter and the artist are not my favourites, but they are well done overall. The cover seems like a cheesy throwback to 50's Sci-Fi movies. It works, but it's hardly my favourite either.
At first I had a hard time getting into the story, despite the nice elaborate background. But after a while it grew on me and I ended up thinking it was a good, well done book.
Speak in extremes, it will save you time.
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Post by thealmightymudworm on Oct 9, 2013 16:10:38 GMT
blythspartan:
I think this story has one of the better intros. It really sets the scene and gives you a reason to be on the adventure in the first place, not simply "because you are"!
I get the feeling that this may have made a better novel or TV show than FF book, as once the adventure starts it's hard to maintain the level of detail and atmos' from the intro.
My 2penneth...
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Post by thealmightymudworm on Oct 9, 2013 16:11:25 GMT
oakdweller:
***SPOILERS WITHIN*** Such a pity. This one nearly became the first sci-fi FF book to excel. The story is intriguing enough, detailing a fascinating enslavement of the human race by the ruthless Arcadians. There is more than enough background given in both the introduction and throughout the game itself to heft the full weight of the 150 year-long suffering, oppression and desperation felt by humanity onto the reader. There is a strong sense of paranoia, which is rare in the sci-fi books, as you hesitantly decide who to seek information from. The way in which the Arcadians are split into separate races is a welcome step up from the all-inclusive planetary cultures which plague sci-fi. Perhaps there are only three races, but this is enough in a standard 400 reference adventure to make everything more believable. The storyline may be nicely coloured-in, but there are problems with the gaming aspect of the book. I don't mean that it's full of errors, but rather that it pales in its entertainment value after its first play-through. The first two planets visited, Tropos and Radix, are well described, populated with interesting characters and all that, but there are limited paths that can be taken. I happened to make several fatal mistakes and lose one fight in my recent play-throughs, meaning that I had to re-start five times before I got as far as Arcadion. Re-starting is fine by me, but having to plod over the same ground, with little variation, became tedious far too soon. Tropos is particularly guilty of lacking re-play value as there doesn't appear to be anyway of failing to meet the contact Bellatrix unless you die in combat. Adding in at least a couple of false routes would've made that planet far more entertaining. The first two planets are also limited in their exploration options, most of the time guiding you towards the contact with little chance of deviation. The barren planet of Halmuris allows a bit more freedom, especially once you manage to escape from the main city and explore the harsh wilderness. There are some excellent snippets of information given of the Halmurian wildlife too, explaining how the likes of the Rockbuzzard and the Throttlebush have adapted to the freezing nights. There is an absurd moment though, when an apparent hallucination attacks you - it takes on the appearance of the Hindu deity Kali. It is so out of keeping with the rest of the book's tone. There is an opportunity to find a mind probe on this planet too, but I'll leave it to the Doctor Who fans on this forum to intone the rightful response to finding this item. Despite the limited number of areas within the final computer building and lack of a big boss to have a showdown with, there is still a powerful sense of a building climax. I was OK with the code to the main door being in binary - it's all ones and zeros, which is simple enough. I rubbed my temples in concern when the text started rambling on about converting binary to decimal. Mathematics has always been a weak point with me and I have no idea how to do that. Once I'd calmed down and noticed that there was a table which did the converting for you, I cheered up again. Adding up I can do! (I realise that the 'decimals' are doubles in reverse, but I still don't see how ones and zeros become these figures. It's not necessary to understand how it works to move on through the door, but it all falls a little flat unless you're mathematically-minded). It's great that the number of items that can be taken from the armoury towards the end are limited, which affects both your escape from the room and your options when destroying the master computer. There is a cute description on reference 86 of the aftermath of a grenade explosion. Gary Mayes is not a particular favourite of mine, but his artwork has a lot more life and soul than Nik Spender's Rings of Kether stuff did. There are some interesting Mos Eisley-style bar scenes, including what appears to be a bee-keeper in the background of reference 93. The rat-bite (14) and the whipping scene (136) are suitably evocative, but there are some sloppy pieces too, such as the vampiric leech (391) and riot (225). Finally, I noticed something about my copy of this book which I hadn't realised before, despite having owned it for 26 years. It has been signed by both Steve Jackson and Ian Livingstone. What a pleasant surprise to discover the signatures of two authors who didn't write the book.
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Post by thealmightymudworm on Oct 9, 2013 16:12:57 GMT
kieran:
I was OK with the code to the main door being in binary - it's all ones and zeros, which is simple enough. I rubbed my temples in concern when the text started rambling on about converting binary to decimal. Mathematics has always been a weak point with me and I have no idea how to do that. Once I'd calmed down and noticed that there was a table which did the converting for you, I cheered up again. Adding up I can do! (I realise that the 'decimals' are doubles in reverse, but I still don't see how ones and zeros become these figures. It's not necessary to understand how it works to move on through the door, but it all falls a little flat unless you're mathematically-minded). Yeah the explanation of binary is pretty lacking in Rebel Planet and I can imagine it would have left a lot of younger readers scratching their heads as to what the heck to do even with the helpful table. Robin seemed to like expecting a lot of his readers mathematically. The algebra required to beat Deathmoor is about A Level standard.
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Post by thealmightymudworm on Oct 9, 2013 16:14:34 GMT
hynreck:
The algebra required to beat Deathmoor is about A Level standard. Oh shit, algebra? There goes my chance of success.
*wears the doom hat Speak in extremes, it will save you time.
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Post by thealmightymudworm on Oct 9, 2013 16:15:36 GMT
oakdweller:
Hmm, I used to get by reasonably well with algebra, but it's ages since I needed to use any beyond primary level. I have never managed to progress far enough through Deathmoor to complete it, although I got quite close last time I played, so I have no idea what this scary A-Level task involves yet. I might play it again in a week or two and if I get another maths-incuded headache I might ask you nicely to give me some hints. I'm sure that Hynreck will be grateful too when his time comes.
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Post by thealmightymudworm on Oct 9, 2013 16:16:01 GMT
khaxzan:
He's wearing a doom hat. He can't help you.
The more beautiful and pure FF is – the more satisfying it is to corrupt it.
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Post by thealmightymudworm on Oct 9, 2013 16:16:42 GMT
kieran:
Hmm, I used to get by reasonably well with algebra, but it's ages since I needed to use any beyond primary level. I have never managed to progress far enough through Deathmoor to complete it, although I got quite close last time I played, so I have no idea what this scary A-Level task involves yet. I might play it again in a week or two and if I get another maths-incuded headache I might ask you nicely to give me some hints. I'm sure that Hynreck will be grateful too when his time comes. It's basically a more complex version of the age-guessing puzzle in Return to Firetop Mountain. Complicated by an element of the puzzle being open to interpretation.
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Post by thealmightymudworm on Oct 9, 2013 16:17:25 GMT
paltogue:
It's basically a more complex version of the age-guessing puzzle in Return to Firetop Mountain. Complicated by an element of the puzzle being open to interpretation. Algebraic calculations should, by definition, never be open to interpretation! Sounds like it's got the same problem as the people who set school exams here in Britain...
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Post by thealmightymudworm on Oct 9, 2013 16:17:49 GMT
kieran:
^ ha ha, very true. It's not too big a problem because if you assume the wrong thing, the answer you get will not be a whole number so it's obvious that you should have assumed the other way. Still, could have done without it!
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Post by thealmightymudworm on Oct 9, 2013 16:18:15 GMT
wilf:
It always bugged me that the binary code in Rebel Planet has two possible solutions.
It's obvious which set of digits has to go in the middle, but there's no way of telling which way round the other two go. You have to guess.
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Post by thealmightymudworm on Oct 9, 2013 16:18:28 GMT
kieran:
^ Yeah, that's very annoying. I've thought that maybe I was just being stupid and there was a way to work it out, but now I think that you do just have to guess it. Whether that was Robin's intention or not though I'm not sure.
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Post by thealmightymudworm on Oct 9, 2013 16:19:05 GMT
vastariner:
I suppose the argument is the first one has to be one, otherwise the option wouldn't be there. And that gives you the answer.
More puzzling is that the Arcadians have a binary code where there are only 512 possibilities. 512 billion would have been better. Perhaps the thing was in a square, and it just so happened that every row had the same combination.
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Post by thealmightymudworm on Oct 9, 2013 16:20:09 GMT
doigy:
First try of this book this evening.
Got the first clue but died while looking for the second.
Struggling a bit with it because ( and I dont think anyone else has mentioned this), it strikes me that the human race is really no better than the arcadions.
It's mentioned that the humans had an all-out war with the indigenous inhabitants of the second planet, wiping them out before they colonised, so I'm presuming they would have done the same to the Arcadions if they'd been able to.
Wee things like that get me thinking and make me less inclined to complete the book!!
Jings, I'm a sad wee man the night.
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Post by thealmightymudworm on Oct 9, 2013 16:20:26 GMT
kieran:
It's also pretty dubious that the way of defeating the Arcadians amounts to genocide. I think Robin intended for it to be a bit more morally grey than most books in the series though.
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Post by thealmightymudworm on Oct 9, 2013 16:20:59 GMT
sunil060902:
One of the first three FF books I bought in 1985 through Puffin Book Club at school. For that reason, will always have a soft spot for it. (the others were Freeway and Rings, and also got Citadel as a birthday present later that year).
"Your progress has been watched, foul creature of destruction!"
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Post by thealmightymudworm on Oct 9, 2013 16:21:20 GMT
hynreck:
You obviously have a soft spot for sci-fi FF sunil, you are a rare breed of FF fan indeed! Speak in extremes, it will save you time.
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Post by thealmightymudworm on Oct 9, 2013 16:22:24 GMT
vagsancho:
Rebel Planet was very good. I really loved this book! But it's not my favourite kind of FF book. My kind is Trial of Champions, City of Thieves and Crypt of the Sorcerer (exception: House of Hell)!
Razaak's apprentice
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Post by thealmightymudworm on Oct 9, 2013 16:25:23 GMT
vagsancho:
My tribute to Rebel Planet:
This is a fantastic Fighting Fantasy book. It's different. It's one of the most "epics", no doubt. The background is one of the most rich of all. The different planets, Tropos, Radix and Halmurius are very well distinguished one from another. The task is tremendously "vital", all the pressure of the mankind is on our shoulders, I must confess I feel a little stress inside me when I play this book.
The story is a real possibility in the future, all mankind becoming slave to another alien race, the result of our own ambition of conquering the universe.. and I like also the fact that the archadians are "psycologicaly" not very different from us. Thinking about all the "FF books in the space" I've read (this one, Starship Traveller, Space Assassin, Rings of Kether, Star Strider and Sky Lord) this one is certainly the best and the most complete of all.
It is in my opinion a very complex book, not perfect, but certainly, it's a very good one, and it is, undoubtedly one of Robin Waterfield's masterpieces.
Razaak's apprentice
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Post by thealmightymudworm on Oct 9, 2013 16:25:59 GMT
kieran:
My main problem with Rebel Planet is the latter stages just aren't as good as the earlier ones. The freedom disappears, the writing grows more terse and the amount of instant death becomes plain unfair. A pity because the first half is brilliant.
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Post by a moderator on Nov 24, 2013 17:16:06 GMT
Salvaged from the 'Books in Order' thread:
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Post by paltogue on Nov 24, 2013 20:12:03 GMT
Salvaged from the 'Books in Order' thread: Excellent to see these again. I enjoy reading your blog, but as my main interest is in FF (and some of the stuff you cover on your blog is a tad obscure!), it's nice to have a collection of your cutting observations on the FF books and how they play.
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Post by a moderator on Nov 24, 2013 22:25:30 GMT
I've posted all the ones I could salvage (except for a few magazine-based adventures - not sure where to put them yet). A shame to have lost the others, but it's my fault for not keeping back-ups.
As for the obscure stuff on the blog, I'd hope that you don't have to be familiar with the books covered to be able to appreciate the write-ups. And without them, there probably wouldn't be a blog. There are so many other FF playthrough blogs out there, I would have had serious doubts about the value of adding another one. But something on a load of the gamebooks that people aren't covering (plus FF because it does get attention) was different enough that I could justify it to myself.
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Post by paltogue on Nov 25, 2013 7:56:56 GMT
As for the obscure stuff on the blog, I'd hope that you don't have to be familiar with the books covered to be able to appreciate the write-ups. And without them, there probably wouldn't be a blog. There are so many other FF playthrough blogs out there, I would have had serious doubts about the value of adding another one. But something on a load of the gamebooks that people aren't covering (plus FF because it does get attention) was different enough that I could justify it to myself. No, no, it's an essential feature of the blog and one of the things that makes it interesting and worthwhile. It's just I'm not familiar with many of the adventures, which means that reading the playthroughs is quite different than reading the playthroughs for the FF books. Keep 'em coming!
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Post by deadshadowrunner on Nov 25, 2013 9:06:43 GMT
I agree with paltogue,and I own a few of the obscure ones too,like the FEAR Adventures and the Marvel Gamebooks.Do you by any chance have the iHorror gamebooks?I would love to read your take on them.
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Post by paltogue on Nov 25, 2013 9:34:52 GMT
No, no, it's an essential feature of the blog and one of the things that makes it interesting and worthwhile. It's just I'm not familiar with many of the adventures, which means that reading the playthroughs is quite different than reading the playthroughs for the FF books. Keep 'em coming! One other thing I wonder is how popular are you finding your posts on different series? Blogger gives stats for each post as you know, and as you've been blogging for quite some time, you must have a good feel for that by now. Just interested to know which are the popular ones and to get an insight into the interests of the online gamebook fanbase.
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vagsancho
Knight
Posts: 809
Favourite Gamebook Series: CRYPT OF THE SORCERER
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Post by vagsancho on Jun 15, 2019 19:37:06 GMT
By a long distance, the best Scifi FF book. A very complete book. Only don't know if mankind is better than the Arcadians. But again, a very complete book.
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Post by bloodbeasthandler on Jun 17, 2019 18:48:42 GMT
The names of the planets in this book seem to have been chosen carefully or at least been influenced by Robin Waterfield's classical education. Tropos in Greek and Latin has connotations of a 'song' or 'way of singing' (and the Arcadians on Tropos sing part of the code), Radix might be something to do with a 'base of a system of numeration' like binary, and Halmuris is very close in terms of spelling to Halmyris - an archaeological site of a city near where the Danube flows into the Black Sea.
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Post by vastariner on Jul 3, 2019 7:23:47 GMT
"Tropos" is the Greek for "turning point". Radix is Latin for plant root, presumably its fertile soil. And Halmuris is basically a more accurate transcription of the Greek word halmyris - and is an epithet for the salt-sea. Again, fitting for an ocean planet.
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