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Post by CharlesX on Oct 2, 2021 17:05:07 GMT
Ever read these solo RPGs? I only played one of the gamebooks, one set in a city, but I remember it was seriously out-there with a difficulty curve that makes Eye Of The Dragon look sensible. I wasn't a fan, although I thought the multi-player RPG might be fun. It's a cult RPG, when physical media RPGs were always cult themselves and even more so in the 21st century.
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Post by a moderator on Oct 3, 2021 0:33:21 GMT
T&T solo adventures are often excessively difficult. When I played Captif d'Yvoire for my blog, my character died before the adventure even started, which was impressive in a way. The game doesn't take itself as seriously as D&D, which can sometimes be amusing. And sometimes frustrating - I remember a multiplayer scenario for it that included a treasure as bad as anything Ian Livingstone's ever invented on the 'item that will unavoidably kill you later on' front. It's a jewel which causes the bearer 'to explode violently upon contact with sunlight'.
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Post by bloodbeasthandler on Oct 3, 2021 9:51:29 GMT
T&T solo adventures are often excessively difficult. When I played Captif d'Yvoire for my blog, my character died before the adventure even started, which was impressive in a way. The game doesn't take itself as seriously as D&D, which can sometimes be amusing. And sometimes frustrating - I remember a multiplayer scenario for it that included a treasure as bad as anything Ian Livingstone's ever invented on the 'item that will unavoidably kill you later on' front. It's a jewel which causes the bearer 'to explode violently upon contact with sunlight'. From these two anecdotes it sounds like a spiritual relative of the Paranoia RPG universe.
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Post by twillight on Jan 29, 2022 17:55:10 GMT
I found TT's solo adventures way too complicated for their own good. They are really "introducing the P&P RPG" in the sense they feel more of a suplementary material for those who already played the game, but for the moment without a party.
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