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Post by terrysalt on Nov 8, 2021 1:53:38 GMT
Since I recently discovered there's 4 new books, I figured I'd play through the whole series again. My rules are fairly simple. I start with the minimum stats possible and if/when I die, I raise the stat I failed by and try again. These stats aren't limited by the usual 12/24/12 limits. If I need 15 skill to beat a book then so be it.
If die from a failed skill roll or in combat, skill goes up by 1. If I die from non-combat stamina loss, stamina goes up by enough that I would have survived it with 1 stamina. if I die from a failed luck roll, luck goes up by 1. If I die because of an unchecked die roll (If you roll a 1, you die. That kind of thing), I gain a reroll for my next attempt. Continue until I win
To head some problems off at the pass, I will add the following rules 1) I can voluntarily fail any stat roll (voluntarily failing a luck test still costs a luck point) 2) If there is zero randomness or variation in a book's additional stats (e.g. fear in House of Hell), I'll just start with enough to survive. 3) If an opponent's stats are derived from my own (Mencius in Magehunter, for instance), they are fixed based on my stats when I first encounter them.
I'm sure more rules will need to be added as I go but that should do for now
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Post by terrysalt on Nov 8, 2021 2:00:12 GMT
Warlock - 7/14/7 I woke up the sleeping orc which rather set the tone for the rest of the run. Even the skill 5 snake managed to take a bite out of me. Fortunately I'd lost exactly 6 stamina when I got to the magic bench. That was the only good luck I had however as the iron cyclops ripped me to shreds soon after. Rubbing salt into the wound, I managed to get him down to 2 stamina before I died. So close but yet so far.
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Post by terrysalt on Nov 8, 2021 6:03:41 GMT
Warlock - 8/14/7 What a difference a skill point makes. I took revenge for my fallen predecessor and obliterated the iron cyclops without even needing my potion. It was actually the zombies of all things that claimed my first potion and despite being objectively weaker than the cyclops, the minotaur claimed my second. Still, once the minotaur was down, it was smooth sailing and I won.
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Post by nathanh on Nov 8, 2021 6:24:05 GMT
Because of the way that Provisions work in most gamebooks, I think death from non-combat Stamina loss will be quite rare in most books, which will probably lead to weird stats. You might want to add to Stamina rather than Skill if you die in combat with something whose Skill is below yours, for example.
Another option could be: continue the battle post-death. If you win with more than (say) -3 Stamina, add enough Stamina so you'd win with 1 stamina remaining. Otherwise, add 1 Skill.
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Post by CharlesX on Nov 8, 2021 6:25:45 GMT
Can't see this working because COTS will mess things up and make the avatar become unfairly powerful. If you persevere as far as Magehunter you will get no further because it's physically impossible to win with a higher stamina Avatar. It would become parodical with your avatar having to have 20+ Luck or something.
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Post by terrysalt on Nov 8, 2021 7:33:34 GMT
Citadel - 7/14/7/8 The four around the fire nearly made this an extremely short run but I managed to kill them with just 2 stamina left. I healed back up to 9 with the stamina spell and used the potion of magick to ensure I kept the spell. After that it was a breeze. The gark never hit me once and I got the fleece on my second try. I did technically win with 1 stamina remaining but I had a stamina spell I could have cast at any time. I just knew that I was safe and didn't need to.
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Post by terrysalt on Nov 8, 2021 7:37:18 GMT
Can't see this working because COTS will mess things up and make the avatar become unfairly powerful. If you persevere as far as Magehunter you will get no further because it's physically impossible to win with a higher stamina Avatar. It would become parodical with your avatar having to have 20+ Luck or something. To clarify, the stats reset every book. Otherwise yes, everything after Crypt would be trivially easy. I did consider stats persisting across books but abandoned the idea for basically this reason.
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Post by terrysalt on Nov 8, 2021 7:45:48 GMT
Because of the way that Provisions work in most gamebooks, I think death from non-combat Stamina loss will be quite rare in most books, which will probably lead to weird stats. You might want to add to Stamina rather than Skill if you die in combat with something whose Skill is below yours, for example. Another option could be: continue the battle post-death. If you win with more than (say) -3 Stamina, add enough Stamina so you'd win with 1 stamina remaining. Otherwise, add 1 Skill. I actually like that first idea a lot. Going forward, if the combat that kills me is of a lower skill than me, I add 2 to stamina instead. Thanks.
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Post by terrysalt on Nov 8, 2021 8:41:14 GMT
On second thought, that caps my skill at 1 more than the hardest enemy in the game which is not really ideal. Hmm, I'll go back to raising skill for now but I do like the suggestions. I think to even out the stat imbalance if I get something like "Test your skill/luck: If you fail, lose 4 stamina" and that damage kills me, I'll treat it as a stamina boost and not a skill/luck boost. The stats will still be lopsided (mostly because the stats vary wildly in importance) but it should see stamina get at least a little more attention.
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Post by CharlesX on Nov 8, 2021 9:05:39 GMT
On second thought, that caps my skill at 1 more than the hardest enemy in the game which is not really ideal. Hmm, I'll go back to raising skill for now but I do like the suggestions. I think to even out the stat imbalance if I get something like "Test your skill/luck: If you fail, lose 4 stamina" and that damage kills me, I'll treat it as a stamina boost and not a skill/luck boost. The stats will still be lopsided (mostly because the stats vary wildly in importance) but it should see stamina get at least a little more attention. Suggestion: If the enemy is the same skill or 1 below, go with nathanh's suggestion. Pass that, increase attack strength by +1 instead.
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Post by terrysalt on Nov 8, 2021 9:25:02 GMT
On second thought, that caps my skill at 1 more than the hardest enemy in the game which is not really ideal. Hmm, I'll go back to raising skill for now but I do like the suggestions. I think to even out the stat imbalance if I get something like "Test your skill/luck: If you fail, lose 4 stamina" and that damage kills me, I'll treat it as a stamina boost and not a skill/luck boost. The stats will still be lopsided (mostly because the stats vary wildly in importance) but it should see stamina get at least a little more attention. Suggestion: If the enemy is the same skill or 1 below, go with nathanh's suggestion. Pass that, increase attack strength by +1 instead. So I'd effectively be splitting skill and attack strength into 2 different stats in terms of what to raise?
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Post by CharlesX on Nov 8, 2021 9:38:34 GMT
Suggestion: If the enemy is the same skill or 1 below, go with nathanh's suggestion. Pass that, increase attack strength by +1 instead. So I'd effectively be splitting skill and attack strength into 2 different stats in terms of what to raise? Just a suggestion bud. Will you be splitting Skill and Spot Skill in LOZ?
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Post by jmisbest on Nov 8, 2021 10:55:45 GMT
I like this challenge but before I decide to do it I have 7 questions about this challenge that I'd like answered. Please
The 1st is if you fail Sea's of Blood because you ran out of time can you reset with 1 day more in which to do it?
The 2nd is that because of how hard it is if you fail Blood of The Zombies because you didn't kill all of them but you know how many you must kill can you lower the number you must kill?
The 3rd is in Starship Traveller if 1 or more of your officers die before you die can you rise the appropriate state of him/her/them?
The 4th is in Books like Knights of Doom and Island of The Undead were the attacks of the main villain, or true Villain in Island of Undead, lower a stat that's in that Book that's not in most Books that kills you if the stat hits 0 if that stat hits 0 then the next time you do it can you increase that stat?
The 5th is in Deathmore when trying to find things like the 3 keys that its hard to win without and The A Amulet that its impossible to win without it if not having 1 or more costs you 1 attempt can you make getting them easier in your next attempt?
The 6th is similiar and its about The Seeds and Staff that you can get early in Masks of Mayhem that if you don't get them you don't get the info you need to win and if not having 1 or both costs you 1 attempt can you make getting them easier in your next attempt?
The 7th is in Books like Knights of Doom and Bloodbones if you exceed the time limit you lose, if you lost because you exceed the time limit during once or more playthroughs the next time/times can you increase the time you have?
I've thought of A 8th. The 8th is if you truly believe you lost because you didn't have enough Gold Coins when you restart can you add more Gold Coins, I'd say a extra 1D3 is reasonable?
1 example of that would be in Revenge of The Vampire if you followed the rules exactly and didn't get The Magic Weapon from Igor, for some reason you genuinely couldn't afford to buy A Magic Weapon at The Market and cos you couldn't harm them you got killed by either The Hags at Crab Peak or by Reiner in his mansion
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Post by terrysalt on Nov 8, 2021 11:04:08 GMT
I'm not super familiar with that book but if the stat is distinct enough from regular skill then probably. I'll see how it's implemented and decide when I get there.
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Post by terrysalt on Nov 8, 2021 11:22:21 GMT
I like this challenge but before I decide to do it I have 7 questions about this challenge that I'd like answered. Please The 1st is if you fail Sea's of Blood because you ran out of time can you reset with 1 day more in which to do it? The 2nd is that because of how hard it is if you fail Blood of The Zombies because you didn't kill all of them but you know how many you must kill can you lower the number you must kill? The 3rd is in Starship Traveller if 1 or more of your officers die before you die can you rise the appropriate state of him/her/them? The 4th is in Books like Knights of Doom and Island of The Undead were the attacks of the main villain, or true Villain in Island of Undead, lower a stat that's in that Book that's not in most Books that kills you if the stat hits 0 if that stat hits 0 then the next time you do it can you increase that stat? The 5th is in Deathmore when trying to find things like the 3 keys that its hard to win without and The A Amulet that its impossible to win without it if not having 1 or more costs you 1 attempt can you make getting them easier in your next attempt? The 6th is similiar and its about The Seeds and Staff that you can get early in Masks of Mayhem that if you don't get them you don't get the info you need to win and if not having 1 or both costs you 1 attempt can you make getting them easier in your next attempt? The 7th is in Books like Knights of Doom and Bloodbones if you exceed the time limit you lose, if you lost because you exceed the time limit during once or more playthroughs the next time/times can you increase the time you have? I've thought of A 8th. The 8th is if you truly believe you lost because you didn't have enough Gold Coins when you restart can you add more Gold Coins, I'd say a extra 1D3 is reasonable? 1 example of that would be in Revenge of The Vampire if you followed the rules exactly and didn't get The Magic Weapon from Igor, for some reason you genuinely couldn't afford to buy A Magic Weapon at The Market and cos you couldn't harm them you got killed by either The Hags at Crab Peak or by Reiner in my Mansion I am using a guide when I play so some of these can be answered with "If this happens, I need to find a more accurate guide" but here goes 1) I think running out of time can be counted as a failure of crew strength and that is what I would raise. 2) Hopefully the guide covers killing them all. 3) In theory, yes. If a medical officer died because of a failed skill roll, the medical officer's skill would be what gets raised. In practice, I'm guaranteed to win first try due to the lack of dice involved. 4) Absolutely. If a unique stat is what kills me, that unique stat gets raised. 5) Hopefully covered by a guide but if I miss an essential item then the stat that led me to miss it gets raised. If I miss a helpful item then I carry on without it. 6) Same thing applies here, if you cannot win without the item then whatever led me to miss it is what gets raised. If it's purely random, I add a reroll to my next run (which can only be spent on die rolls that are not checked against any stats) 7) If I run out of time because I failed a stat check then same as Seas of Blood. If I failed and none of my stats could have avoided it then I need a better guide (or the book is broken, in which case yes, I'd increase the time limit). 8) I think it's fair to raise gold in that instance. It would be raised by however much I was short. I expect that in most cases, this would be a failure of the guide, but if not, I'm fine with raising gold like that. I hope that helped.
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Post by terrysalt on Nov 8, 2021 11:33:47 GMT
Oh, I missed the fact that you wanted to do this yourself and weren't just asking about my attempt. If you aren't using a guide then Blood of the Zombies needs addressing. I would honestly say no you can't, in much the same way that you can't suddenly find the missing keys to open Zagor's chest. As I understand it (I haven't read it in years so correct me if I'm misremembering), finding all the zombies is essentially finding the one true path through the book. So I'd say you can't really shortcut that one.
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Post by terrysalt on Nov 8, 2021 11:55:03 GMT
Forest - 7/14/7 The dice loved me with this one. I went the whole game only losing 2 stamina (against the first wild hill man). I did have to pay 5 gold to get out of the tree snare trap but that didn't actually affect anything.
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Post by jmisbest on Nov 8, 2021 12:19:03 GMT
Forest - 7/14/7 The dice loved me with this one. I went the whole game only losing 2 stamina (against the first wild hill man). I did have to pay 5 gold to get out of the tree snare trap but that didn't actually affect anything. I thought it was a type of noose trap that snags your foot, but I could be wrong I'll also admit that Forest of Doom was the only 1 of the 1st 59 books were I fairly created a 12/24/12 character on my 1st attempt and it was my 1st FF Book
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Post by jmisbest on Nov 8, 2021 12:25:09 GMT
I like this challenge but before I decide to do it I have 7 questions about this challenge that I'd like answered. Please The 1st is if you fail Sea's of Blood because you ran out of time can you reset with 1 day more in which to do it? The 2nd is that because of how hard it is if you fail Blood of The Zombies because you didn't kill all of them but you know how many you must kill can you lower the number you must kill? The 3rd is in Starship Traveller if 1 or more of your officers die before you die can you rise the appropriate state of him/her/them? The 4th is in Books like Knights of Doom and Island of The Undead were the attacks of the main villain, or true Villain in Island of Undead, lower a stat that's in that Book that's not in most Books that kills you if the stat hits 0 if that stat hits 0 then the next time you do it can you increase that stat? The 5th is in Deathmore when trying to find things like the 3 keys that its hard to win without and The A Amulet that its impossible to win without it if not having 1 or more costs you 1 attempt can you make getting them easier in your next attempt? The 6th is similiar and its about The Seeds and Staff that you can get early in Masks of Mayhem that if you don't get them you don't get the info you need to win and if not having 1 or both costs you 1 attempt can you make getting them easier in your next attempt? The 7th is in Books like Knights of Doom and Bloodbones if you exceed the time limit you lose, if you lost because you exceed the time limit during once or more playthroughs the next time/times can you increase the time you have? I've thought of A 8th. The 8th is if you truly believe you lost because you didn't have enough Gold Coins when you restart can you add more Gold Coins, I'd say a extra 1D3 is reasonable? 1 example of that would be in Revenge of The Vampire if you followed the rules exactly and didn't get The Magic Weapon from Igor, for some reason you genuinely couldn't afford to buy A Magic Weapon at The Market and cos you couldn't harm them you got killed by either The Hags at Crab Peak or by Reiner in my Mansion I am using a guide when I play so some of these can be answered with "If this happens, I need to find a more accurate guide" but here goes 1) I think running out of time can be counted as a failure of crew strength and that is what I would raise. 2) Hopefully the guide covers killing them all. 3) In theory, yes. If a medical officer died because of a failed skill roll, the medical officer's skill would be what gets raised. In practice, I'm guaranteed to win first try due to the lack of dice involved. 4) Absolutely. If a unique stat is what kills me, that unique stat gets raised. 5) Hopefully covered by a guide but if I miss an essential item then the stat that led me to miss it gets raised. If I miss a helpful item then I carry on without it. 6) Same thing applies here, if you cannot win without the item then whatever led me to miss it is what gets raised. If it's purely random, I add a reroll to my next run (which can only be spent on die rolls that are not checked against any stats) 7) If I run out of time because I failed a stat check then same as Seas of Blood. If I failed and none of my stats could have avoided it then I need a better guide (or the book is broken, in which case yes, I'd increase the time limit). 8) I think it's fair to raise gold in that instance. It would be raised by however much I was short. I expect that in most cases, this would be a failure of the guide, but if not, I'm fine with raising gold like that. I hope that helped. I've thought of 2 things The 1st is that since you only take the minimum amount of Gold when you do Caverns of The Snow Witch when you loot her treasure will you only take the minimum loot of 1 multiple of 50 Gold from her chest The 2nd is that since you only take the minimum amount of Gold when you do Assassins of Allansia if you try and sell the boat will the fact that you know haggling lowers the price mean that you'll haggle even knowing you get more if you don't you try and haggle for a better price
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Post by jmisbest on Nov 8, 2021 12:35:37 GMT
I've got 2 bits of advise that will Blood of The Zombies a lot easier
The 1st is that if you die because you were using a weapon that didn't kill Zombies fast enough everytime you die in this way with that weapon you increase the number it kills it does per hit by +1. So if A 1D6+2 weapon causes you to die 4 times because it didn't kill Zombies fast enough then on playthrough 5 it becomes A 1D6+6 weapon
The 2nd is that when using The Gatling Gun to decimate The 4 Zombie Horde's is it doesn't destroy 1 wave fast enough then for every time you die in those fights on every other playthrough it does +1 kill on the wave and in every round of every wave
For example when using The Gatling Gun to decimate The 4 Zombie Horde's you die a total of 8 times, them being 4 deaths against horde 4, 3 deaths against horde 3, 0 deaths against horde 2 and 1 death against horde 1, this way in playthrough 9 in every round were you attack horde 1 or 2 1 do you'd get +1 kill per round of Gatling Gun Fire, S horde 3 you'd get +4 kills per round of Gatling Gun Fire and VS Horde 4 you'd get +8 kills per round of Gatling Gun Fire
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Post by CharlesX on Nov 8, 2021 12:58:26 GMT
Will you be using the minimum amount of gold that is necessary where you roll the dice to determine gold (I suggest, increasing the amount of gold by 1 for each attempt, for variation as much as game success)? Will you be tweaking the rules in the case of books that are broken such as Spellbreaker, or more importantly, Blood Of The Zombies?
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Post by jmisbest on Nov 8, 2021 13:01:33 GMT
I've had 1 idea and a few suggestions for something that I think if done as part of this challenge will change Legend of Zagor from 1 of the top 11, in my opinion, FF books into 1 of the top 6, in my opinion, FF books
Always take Sallazar, never take anyone else, get in every fight possible, you'll die loads but in the end because you die in fights you'll have a high enough Skill, if you deliberately fight the wyvern enough times, trust me you'll lose at least 4 times which will give you A Skill of at least 9, before you even get to The Island Sallazars kill will have increased from 5 to between 9 and 11 which could mean you more then double Sallazars Skill before you even set foot on the island, and when you eventually fight Zagor beating him will be so easy it'll be boring
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Post by tyrion on Nov 8, 2021 14:04:12 GMT
I've had 1 idea and a few suggestions for something that I think if done as part of this challenge will change Legend of Zagor from 1 of the top 11, in my opinion, FF books into 1 of the top 6, in my opinion, FF books Always take Sallazar, never take anyone else, get in every fight possible, you'll die loads but in the end because you die in fights you'll have a high enough Skill, if you deliberately fight the wyvern enough times, trust me you'll lose at least 4 times which will give you A Skill of at least 9, before you even get to The Island Sallazars kill will have increased from 5 to between 9 and 11 which could mean you more then double Sallazars Skill before you even set foot on the island, and when you eventually fight Zagor beating him will be so easy it'll be boring That is brilliant. Skill 12 sallazar ftw!
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Post by jmisbest on Nov 8, 2021 15:15:04 GMT
Taking my own advise from 2 hours ago over the last 88 minutes I've done 8 brief goes of Legend of Zagor that all lasted less then 8 minutes, I went straight to the wyvern on the way to the island, naturally it killed me everytime. Here's how they all went. What are your thoughts?
In case your wondering my whole strategy in playthroughs 7 and relied on me using lots of Luck early on, I then counted on taking a lot of damage later in the fight, then when I only had 2 or 3 Stamina left my entire strategy relied on my losing a round, I then took a luck test that I was certain I'd fail and if I did I could attribute my defeat to my luck and boost my luck and it worked, twice
My character
Name
Sallazar
Class
Playthroughs 1 to 8
All 8 times I’ll just be messing about to boost my stats
1st
Stats
Skill
5
Stamina
9
Luck
9
Magic points
7
Belongings
Weapons
1 Staff
1 Knive
Armor
1 suit of thin leather armor
1 small shield
Belongings
1 lantern
Meals
12
Gold Coins
5
Foes defeated
None
How I died
Went straight to ship, didn’t use a luck point, fought Wyvern Died
Boosted stat
+1 Skill
2nd
Stats
Skill
6
Stamina
9
Luck
9
Magic points
7
Belongings
Weapons
1 Staff
1 Knive
Armor
1 suit of thin leather armor
1 small shield
Belongings
1 lantern
Meals
12
Gold Coins
5
Foes defeated
None
How I died
Went straight to ship, didn’t use a luck point, fought Wyvern Died
Boosted stat
+1 Skill
3rd
Stats
Skill
7
Stamina
9
Luck
9
Magic points
7
Belongings
Weapons
1 Staff
1 Knive
Armor
1 suit of thin leather armor
1 small shield
Belongings
1 lantern
Meals
12
Gold Coins
5
Foes defeated
None
How I died
Went straight to ship, didn’t use a luck point, fought Wyvern Died
Boosted stat
+1 Skill
4th
Stats
Skill
8
Stamina
9
Luck
9
Magic points
7
Belongings
Weapons
1 Staff
1 Knive
Armor
1 suit of thin leather armor
1 small shield
Belongings
1 lantern
Meals
12
Gold Coins
5
Foes defeated
None
How I died
Went straight to ship, didn’t use a luck point, fought Wyvern Died
Boosted stat
+1 Skill
5th
Stats
Skill
9
Stamina
9
Luck
9
Magic points
7
Belongings
Weapons
1 Staff
1 Knive
Armor
1 suit of thin leather armor
1 small shield
Belongings
1 lantern
Meals
12
Gold Coins
5
Foes defeated
None
How I died
Went straight to ship, didn’t use a luck point, fought Wyvern Died
Boosted stat
+1 Skill
6th
Stats
Skill
10
Stamina
9
Luck
9
Magic points
7
Belongings
Weapons
1 Staff
1 Knive
Armor
1 suit of thin leather armor
1 small shield
Belongings
1 lantern
Meals
12
Gold Coins
5
Foes defeated
None
How I died
Went straight to ship, didn’t use a luck point, fought Wyvern Died
Boosted stat
+1 Skill
7th
Stats
Skill
11
Stamina
9
Luck
9
Magic points
7
Belongings
Weapons
1 Staff
1 Knive
Armor
1 suit of thin leather armor
1 small shield
Belongings
1 lantern
Meals
12
Gold Coins
5
Foes defeated
None
How I died
Went straight to ship, didn’t use a luck point, fought Wyvern Died
Boosted stat
In rounds 5 and 5 I tried and failed to do the 4 extra damage that would have killed it
Then in round 7 it finish’s me off, the sad thing is that my Luck Test to avoid it is A 6, so had I not used luck in the 2 rounds prior I’d have survived and the odds are I'd have won
That nets me +1 Luck
8th
Stats
Skill
11
Stamina
9
Luck
10
Magic points
7
Belongings
Weapons
1 Staff
1 Knive
Armor
1 suit of thin leather armor
1 small shield
Belongings
1 lantern
Meals
12
Gold Coins
5
Foes defeated
None
How I died
Went straight to ship, didn’t use a luck point, fought Wyvern Died
Boosted stat
Almost the exact same as in playthrough 7
The 2 differences being despite having A Initial Luck of 10 my 3 Luck rolls are double 6/12, then A 10 then another 10 and it happens in different combat rounds then it did in playthrough 7
The roll that seals my doom is my 3rd 10, another fail
Again this nets me +1 Luck
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Post by daredevil123 on Nov 8, 2021 15:28:29 GMT
Taking my own advise from 2 hours ago over the last 88 minutes I've done 8 brief goes of Legend of Zagor that all lasted less then 8 minutes, I went straight to the wyvern on the way to the island, naturally it killed me everytime. Here's how they all went. What are your thoughts? I think you're missing the point of the exercise. As I understand it, the aim is to try your best to win the books rather than lose deliberately until winning becomes trivially easy.
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Post by jmisbest on Nov 8, 2021 15:31:20 GMT
Taking my own advise from 2 hours ago over the last 88 minutes I've done 8 brief goes of Legend of Zagor that all lasted less then 8 minutes, I went straight to the wyvern on the way to the island, naturally it killed me everytime. Here's how they all went. What are your thoughts? I think you're missing the point of the exercise. As I understand it, the aim is to try your best to win the books rather than lose deliberately until winning becomes trivially easy. Sorry it looks like I did completely miss the entire point of the exercise
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Post by a moderator on Nov 8, 2021 15:46:26 GMT
Powergamers gonna powergame.
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Post by jmisbest on Nov 8, 2021 16:02:23 GMT
Powergamers gonna powergame. I don't see it as power gaming, rather I'm so bored with being stuck in almost all the time because of the pandemic that I decided this challenge would be a great way to amuse myself and the best way to get the most fun and time out of every book is to find loop-holes that allow me to play every book as many times as possible whilst only beating each book once Sorry about making it seem like I'm a power gamer as such, rather its just that I've gotten so bored that I've recently started power gaming and power leveling on a lot of games but I only do it as a way of making games last many days, sometimes weeks, longer then they would and I wouldn't if I felt I had any other way to amuse myself, sadly I felt like I haven't, that's how bored I've got
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Post by The Count on Nov 8, 2021 16:02:41 GMT
For those books with multiple characters / missions (eg Scorpion Swamp, Legend of Zagor), are you doing each one individually? Taking my own advise from 2 hours ago over the last 88 minutes I've done 8 brief goes of Legend of Zagor that all lasted less then 8 minutes, I went straight to the wyvern on the way to the island, naturally it killed me everytime. Here's how they all went. What are your thoughts? I think you're missing the point of the exercise. As I understand it, the aim is to try your best to win the books rather than lose deliberately until winning becomes trivially easy. I think it just wants to spam this thread for attention since its not getting it in its own thread of fictitious nonsense
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Post by terrysalt on Nov 8, 2021 19:26:18 GMT
Okay, JM has been asking questions! In Caverns, I would be taking no gold from the Snow Witch. I don't think there's any reason to, is there? Haven't got Assassins of Allansia yet (still being delivered) so I can't comment on that one. In Blood, I would not make the weapons more powerful, I would just allow for rerolls, same as with any other die roll not tied to a stat. If starting gold is determined by a die roll then yes, it starts at the minimum (unless it's like fear in HoH where there is a fixed minimum needed to win) I would be keeping the rules tweaking to a minimum, if the book is so broken that no amount of stats can win then I guess I'd make note of that and move to the next book. You are free to tactically suicide to boost your stats, I consider it against the spirit of the game but you can play however you'd like.
To answer The Count: Yes, I would be treating the good, neutral and evil missions of SS as separate, all 4 powers in FEAR get a playthrough etc.
Hope I covered everything! Let me know if I missed a question.
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