Bit of a mix of Citadel of Chaos and Temple of Terror. Quite a simple adventure with weak enemies. Hard decisions need to be made as to which items you will go for. For a low skill character, the following solution is recommended. The Ganjee companion that travels with you is hilarious and really keeps the reader interested – good job.
Considering the above, I recommend a Skill of 9 and Luck 8+ for this adventure as there are a couple of skill/luck tests you will want to make.
- Cast Fool’s Gold. - Lose 1 Initial Skill Point (3 Damage). - Fight Sk 6 St 6 Rhino Man. o -1 Attack Strength due to being unarmed. - Take 2 Meals. - Take Water Flask. - Take him with you. - Charge the Khulian mercenary (2 Damage). - Fight Sk 8 St 12 Fang-Zen for one round. - If you lose round: 3 Damage. - Try begging in the street to get some coin. - Try to placate them. - Hand over your newly acquired Gold Pieces. - Restore 4 Stamina. - Take 10 Gold Pieces. - Take Healing Potion (restores 6 stamina when used). - Sussurus is still with you. - Hang on to him. - You have not killed two watchmen. - Take Sword (-4 Gold Pieces). - Take Cloak (-2 Gold Pieces). - Take 1 Meal (-1 Gold Piece). - Take Potion of Fortune (-3 Gold Pieces). - Sussurus is with you. - Stick with your plan of visiting the Healer. - Offer to help him haul in his catch. - Hold on and see where the aquatic being will take you. - Sussurus is with you. - Refuse the king’s offer. - Refuse. - Head on to the strange laboratory. - Test Luck. Fail = 3 Damage & -1 Skill. Fight Sk 6 St 6 Mimsy Soldier. - Try a purple potion. - Take Red Potion. - Restore 2 Stamina. - Kneel down in preparation to battle the great bird. - You do not wish to attack. - Fight Sk 6 St 12 Nestlings. - Take Sun Talisman. - Hang back and wait to see what he does. - Sussurus is with you. - Keep him. - Force the pegasus to land. - You possess a sun talisman. - Fight Sk 7 St 14 Nomad Champion. - Fight ends when enemy’s Stamina is reduced to 2 or less. - Finish the boy off. - Take Bone Sword (2 Damage). - Sussurus is with you. - You have a cloak. - You are using only the smaller one you took from Brus. - You have a Red Potion you would like to drink (3 Damage). - Take Potion of Might. - Open the door. - You do not possess an Axe of Hacking. - Fight Sk 7 St 5 Dark Disciple. - Fight Sk 6 St 6 Dark Disciple. - Take Potion of Levitation. - Take Black Talisman. - Eat some of the grapes. - Restore 4 Stamina. - You have neither. - Fight Sk 8 St 8 Calacorm. - Wake the sleeping servant. - You are wearing a Black Talisman. - Open the ash door. - Open the ancient sarcophagus. - You have a Potion of Might. - Take Javelin of Vatos. - You sent the eunuch away. - Head right. - Open the golden door. - Fight Sk 8 St 12 Giant Python. - You possess a sword made of bone. - Fight Sk 7 St 7 Leesha. - Fight ends when enemy’s Stamina is reduced to 1. - Do not spare her. - Take Golden Necklace. - Do not open it. - Take the archway to your right. - Summon a spirit in the pentacle. - Roll D6. o If 3-4: - You have a Black Talisman. - Note it is now enchanted. - You do not possess a horn. - Roll D6 10x. 1 = 1 Damage. - Fight Sk 6 St 5 Wheelie, Sk 6 St 6 Wheelie & Sk 6 St 5 Wheelie together. o If 5-6: - Run like hell. - Test Luck. Fail = Death. - Fight Sk 5 St 7 Rhino-Man & Sk 6 St 5 Rhino-Man together. - If you do not possess an enchanted amulet: Test Skill. Fail = Death. - Fight Sk 8 St 6 Lucretia Dire for one round. - Fight Sk 5 St 10 Imps. - Fight Sk 8 St 6 Lucretia Dire. - You have a Golden Necklace. - You possess a Potion of Levitation. - You have the Javelin of Vatos. - Fight Sk 9 St 2 Possessed Appendage. - You have stopped the Juggernaut from being activated.
Interesting, I would have thought it would be worthwile to go for the Axe of Hacking, but I'm guessing you did more research into it than I did. Glad you liked Sussurus (I know Greenspine wasn't so fond!). I must admit I had a blast writing this and was pretty pleased with how it turned out.
What did Greenspine think of him? Now I'm curious. I also liked the comedy routine with the calacorm.
The Axe of Hacking is a bit of a trade off. You need to make a Skill Test and a Luck Test to make it worthwhile. Fail the Skill Test and you have a 1 in 6 chance of death and lose 3 gp. Fail the luck test and you lose a point of skill, which effectively negates the bonus from the axe. Of course you have also lost a point of luck as well.
In addition to the above, the reason I don't recommend it is because at the end, if you possess the axe of hacking you cannot get the potion of levitation, which means you will then have to make a successful skill roll at the end (or die). This is on top of the Skill Test for not acquiring an enchanted amulet. Testing on an effective skill of 8 leaves you with edgy chances, but if you failed the luck test getting the axe, you're testing against 7. Possibly twice. As such, I do not believe it is worth attempting if you are a low stats character.