To my shame, I haven't bought any of these (or the new Sorcery! Inkle game) yet. I really should, but it's just a case of finding the time to play them (oh, and it would mean I have to play by the rules...).
played it a couple of times but never finished , where in hell is the second hammer piece as for the adaptation as an app 5* edit:i know from memorie that should be inside the crypt but do not know how to move the stone
Last Edit: Apr 16, 2015 16:35:12 GMT by offm: added more info
I don't own an android or iphone, but Forest of Doom has now been released on Steam so I finally got a chance to play a FF app. Really impressed with what Tin Man have done with their conversion - retro mode was a great touch and I rather enjoy having my adventure sheet recorded automatically.
FoD was never my favourite adventure when I was younger. It felt altogether too quick to get to Stonebridge and I'd always missed the items required. This time I took it for what it was and had fun. Ended up winning in 3 attempts.
I REALLY hope Tin Man and Inkle start to release more through steam.. otherwise I'm limited to trying to convince my girlfriend to let me download apps on her phone. At this rate I'm going to have to get a 21st century phone myself!
Thanks, I think I'm going to look in to bluestacks. I did try something called Andy a few days ago.. installed it but nothing happned when I started it up. It'd be useful if I could get an emulator going. Even more useful if they just release the games through Steam!
Having been ill lately, I thought I'd spend some time with some gamebook apps for android from Tin Man. I got Bloodbones and Forest of Doom.
I'd never played Bloodbones as a book, it having been released after my gamebooking days, and it was great fun but fiendishly difficult and frustrating. No getting through the one true path regardless of initial dice rolls in that one!
Forest of Doom is an old friend, and even after a couple of decades it's amazing how much I remembered. Some of the pictures from the book were well and truly lodged in my memory (the fire demon, the wyvern, the crypt, etc) and seeing Tin Man's coloured versions was a thrill. In contrast to Bloodbones, death in The Forest of Doom feels like an exciting new opportunity to explore further and complete the map. In fact, I haven't actually finished the game, but I now know how to from my explorations. But instead of doing that, I'm going to run through to a few more unexplored regions. The excellent automated features on the app make exploration expeditions easier and more fun. This, to me, is why I fell in love with gamebooks. The chance to explore new locations even to the detriment of the attempt to succeed, and for it still to be fun and not frustrating. And to discover a path that you really can achieve with relatively low initial stats, so that you're not beginning again constantly getting slaughtered by an opponent that you have to fight, regardless of what choices you've made.
I was initially unsure about having the option to nudge the dice. It feels like cheating. But now I'm used to it, it adds an element of real world skill that makes the battles feel more immersive.