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Post by champskees on Oct 9, 2015 6:53:17 GMT
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kieran
Baron
Posts: 2,564
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 9, 2015 9:14:44 GMT
Unless Greenspine wishes to try some trickery, I'm up for looking behind the mirrors anyway - 76.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,752
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 9, 2015 16:27:50 GMT
I sense a powerful entity at the corridor's end, of good or evil I cannot tell. There are beings of lesser intelligence beyond the mirrors - perhaps another party of champions. I would recommend going that way also. 76.
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Post by a moderator on Oct 9, 2015 17:25:38 GMT
Leave the mirrors to the expert, please (511).
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Post by champskees on Oct 9, 2015 21:35:13 GMT
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Post by a moderator on Oct 10, 2015 12:20:00 GMT
Wait. If there's anything nasty in the vicinity, the Barbarians can fight it, and then we should have better odds against whoever survives.
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kieran
Baron
Posts: 2,564
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 10, 2015 17:02:18 GMT
I'm not sure such action would be befitting of heroes. Also, that map they're carrying may be useful and we may lose them if we wait here. I'm for dislodging the grating and attacking - 6
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,752
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 10, 2015 19:00:05 GMT
I'm with Kieran on this one.
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Post by champskees on Oct 11, 2015 9:32:57 GMT
This will be intense. So, each of the characters has a free round before the combat starts, but these guys are no joke. I'm excited!
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kieran
Baron
Posts: 2,564
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 11, 2015 11:21:45 GMT
I'll attack the barbarian to my right (if I were facing the top of the chart) as my free action.
Roll 7=hit Roll 2=2 damage
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Post by a moderator on Oct 11, 2015 11:43:35 GMT
I'm surprised. I imagined attacking the Barbarian before he was ready wouldn't be suici heroic enough for you.
I throw the dagger at the Barbarian south of the Enchanter, as it's not good to have him surrounded like that.
9. Missed.
Oh well, it was nice knowing you.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,752
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 11, 2015 12:07:39 GMT
I didn't plan on surrounding ourselves with no room to manoeuvre. I will shoot at the Barbarian south of the Enchanter.
Roll: 6 (hey i hit something!) Damage: 4
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Post by champskees on Oct 12, 2015 7:45:00 GMT
Round I: Barbarians!
The Trickster throws the Dagger of Vislet at the Barbarian nearest to the Enchanter, but misses.
The Barbarians ready their axes and adopt an aggressive battle stance. They look surprised, but also hungry...
Filled with bloodlust, the Warrior begins the combat by striking Barbarian B, inflicting 2 Damage.
Although he is now surrounded by two hulking Barbarians, the Sage bravely looses an arrow at Barbarian C, inflicting 3 Damage.
The Enchanter desperately attempts to cast a spell, but rolls an 8. Thick beads of sweat begin to drip down his brow as he concentrates even further.
End of Round I.
Please give me your orders for round 2. With the Sage damage, best to tell me what you rolled so I know if you have taken into account modifiers such as armour etc. Note that no one has moved as yet.
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kieran
Baron
Posts: 2,564
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 12, 2015 10:00:28 GMT
(Just a question on fleeing, how do we specify if we want to flee? And do all players have to agree?)
Putting such cowardly thoughts to one side, I again raise my sword against Barbarain B.
Roll 8=Hit Roll 3=3 Damage
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,752
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 12, 2015 16:11:00 GMT
ok. I rolled a 4 for the first Damage.
I continue shooting at Barbarian C. Have at me, savage!
Roll 6 = Hit Roll 3 = 3 Damage
Bit less damage this time. I hope the Enchanter is brewing up something good.
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kieran
Baron
Posts: 2,564
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 12, 2015 16:15:00 GMT
Don't forget the barbarians have an armour score of 1 so that lowers the damage you did in the past two rounds to 3 and 2 unfortunately.
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,752
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 12, 2015 16:31:01 GMT
I guess it's up to you guys then as I am the least battleworthy.
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Post by a moderator on Oct 12, 2015 19:10:16 GMT
I fire an arrow at the same Barbarian as before. [4] - a hit, for [6] 5 damage. That's a bit better.
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Post by champskees on Oct 14, 2015 6:24:21 GMT
Round II: Barbarians!
The Trickster puts an arrow through Barbarian C's back, inflicting 5 Damage.
Barbarian A attacks the Warrior, rolling a 6 & 2, striking the Warrior, inflicting 1 Damage.
Barbarian B also attacks the Warrior, rolling a 7 & 3, striking the Warrior, inflicting 2 Damage.
Barbarian C turns around to strike at the feeble Enchanter, rolling a 7 & 1, inflicting 1 Damage.
Barbarian D takes a swing at the Sage, rolling an 8 & 6, inflicting 6 Damage.
The Warrior continues to pummel Barbarian B, inflicting 3 Damage.
The Sage is unable to shoot as he is locked in combat with one of the Barbarians. Instead of shooting, he strikes Barbarian D with his quarterstaff, inflicting 2 Damage.
The Enchanter continues to attempt casting a spell, but rolls a 10. He realises that the end is near...
End of Round II.
Please give me your orders for round 3. Note that you cannot shoot if you are being attacked in a round. To flee, you have to move to the flee area (1 turn). Because we have a lower awareness than our enemies, we would be attacked twice each before fleeing (i.e. likely all dead - except for the trickster). Remember that the Trickster can act twice once per combat...
Current Status: Barabarian A = 12 attacking Warrior Barbarian B = 7 attacking Warrior & Sage Barbarian C = 4 attacking Enchanter Barabarian D = 10 attacking Sage
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kieran
Baron
Posts: 2,564
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 14, 2015 9:20:43 GMT
I think our priority needs to be to protect Sylas as he's the one who can heal us all after (if there is an after!)
That said, I shall take another swing at Barbarian B. Roll 7=Hit Roll 5=5 damage
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,752
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 14, 2015 15:37:44 GMT
'Do not despair comrades for I have faith that we will see this through.' That said, the Sage grits his teeth fighting past the pain of his wounds and brings up his staff ready for the next onslaught. 'Wizard, if magic be your name and nature, now would be a good time to show it.'
I think the best idea would be for the Trickster to try and take out Barbarian B or C. We need the Enchanter for area damage and arcane stuff the rest of us don't have. Currently at 6 Endurance, I'm going to Defend instead. I don't think i should be threatened by Barbarian B either.
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Post by a moderator on Oct 14, 2015 22:47:07 GMT
Fire an arrow at C. [3] - a hit, for [6] lethal damage. Take an extra shot at D. [7] - a hit, for [4] 3 damage.
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Post by champskees on Oct 15, 2015 8:01:13 GMT
Round III: Barbarians!
The Trickster looses another arrow at Barbarian C, piercing his groin. Barbarian C is dead!
Barbarian A swings widely at the Warrior, rolling a 4 & 2, inflicting 1 Damage.
Barbarian B makes a desperate lunge at the Warrior, rolling a 7 & 3, inflicting 2 Damage.
Barbarian D grins evilly as he slashes at the Sage, but narrowly misses, rolling a 10.
The Warrior, shrugging off the Barbarian's powerful blows, turns into the last attack and delivers a lightning fast riposte to Barbarian B, inflicting 5 Damage. The Sage uses his monastic training to ward off the Barbarian's attacks, using his quarterstaff to keep distance.
The Enchanter finally realises his error; he was using the wrong spell component! Pulling out a small piece of amber, he rolls a 7 & 6, successfully casting White Fire on Barbarian D. The poor Barbarian roars in pain as the spell inflicts 7 Damage.
As Barbarian D is extinguishing the flames, he looks up...and is greeted by the Trickster's second arrow of the round, piercing the wild man's left eye and continuing right through to the brain, a very small target I am sure you could imagine. Barbarian D is dead!
End of Round III.
Note that as the Sage begins with only 10 endurance and has taken 6 Damage already, he actually only has 4 Endurance left (so v.nice call on defending!). The tide has definitely turned, but how long can the Warrior's mighty armour hold up?
Current status: Barbarian A = 12 attacking Warrior Barbarian B = 2 attacking Warrior and Sage
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kieran
Baron
Posts: 2,564
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 15, 2015 9:28:31 GMT
"Ha! See how our enemies fall. It's not over yet though boys!"
I'm gonna suggest to Greenspine that he tries to take out Barbarian B before he can get another attack on me. For my action, I'm gonna attack B if he's still alive, if not I will attack A.
Roll 3=Hit Roll 5=5 Damage
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,752
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 15, 2015 14:59:43 GMT
I'll continue to Defend and hope my comrades fell the one next to me before I fall myself.
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Post by a moderator on Oct 15, 2015 15:50:26 GMT
I fire at Barbarian B. [7], another hit, for [2] just 1 damage.
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kieran
Baron
Posts: 2,564
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 15, 2015 16:08:12 GMT
Dang, let us hope the fates continue to be with me.
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Post by champskees on Oct 16, 2015 7:35:52 GMT
Round IV: Barbarians!
The Trickster looses an arrow at Barbarian B, hitting him in the chest. The Barbarian's armour saves his life, the arrow inflicting 1 Damage.
Barbarian A finally breaks through the Warriors defences, rolling a 7 & 6, inflicting 5 Damage.
Barbarian B makes a desperate lunge at the Warrior, rolling a 5 & 4, inflicting 3 Damage. The Warrior is Dead!
The Sage continues to use his monastic training to ward off the Barbarian's attacks, using his quarterstaff to keep distance.
The Enchanter brings White Fire to mind.
End of Round IV.
Well, looks like the meat shield has fallen. Kieran if you could take over the Enchanter, that would be great. You will have to roll a 6 or less next round to cast the spell successfully, and it does 2D6+2 Damage if successful.
Current status:
Barbarian A = 12 closest to Enchanter Barbarian B = 1 attacking Sage
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kieran
Baron
Posts: 2,564
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 16, 2015 10:48:12 GMT
Warrior falling to his knees, coughing up blood: "And so I die, my friends. I'm sorry... I dragged you... into...ugh"
Enchanter: "No, the noblest of us all has been killed! You will burn in white fire!"
Target: Barbarian A Roll 3: My spell works! Roll 7: 8 damage.
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Post by a moderator on Oct 16, 2015 18:14:07 GMT
Fire at Barbarian A. [9] - missed.
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