Post by johnbrawn1972 on Apr 29, 2018 21:59:54 GMT
7/14/7 solution and as far as I can tell there are no attack rounds to win(Deathstone x3?) 29.4.18
- -5 stamina. If you refuse her price
-If you want to use one of the precious vials of smoke-oil to try to cure the Demon Merchant
- -1 smoke-oil. If you choose to trust the man
- Thick as Thieves. Pretty as a Picture. Collywobbles. Dragon’s Breath. If you want to put on the robes
-If you still want to put on the robe
-To give him some of your gold
- -1gp. Nostalgia. Poison Antidote
-If you want to put up a fight
-Otherwise
-To use the ‘Thick as Thieves’
-jar of healing ointment. One hard sausage. Sneaky sword
-If you want to take up Lady Webspinn’s offer
-To tell her the truth
-To accept the offer of food
- +3 stamina
- +2 stamina
-To sleep in the stables
- +1 stamina. To follow it
-To stick your hand in the hole
- +5gp. To put your hand back into the hole
-Pretty as a Picture. To put your hand back into the hole
-If you have any poison antidote
-assassin’s stiletto. To go back to the stable
-To make your own way out of town
- -1 stamina. To knock on the door and tell the owner of the voice who you are
-To offer your help
-To jump down into the cellar
-To use a vial of smoke-oil
- 10gp. Jewelled Warhammer. Deathstone
-To ask about the adventurer
-To go straight to bed
- +2 stamina. +3 stamina. To take the reins and steer it in another direction
-To intercept the carriage
-Or, if you want to talk to Lady Webspinn
-Exitus, exodus, excitus. To accompany Lady Webspinn to the Halls of Learning
-silver ring. +3 stamina. To part company and carry on down the West Road
-To carry on walking
-To talk to the man
-To use a magic potion
-To use the ‘Dragon’s Breath’ potion
- +2gp. Silver compass. +1 provision
-To go down the North Road
-To go North
-To go down the street heading west
-If not
-To enter the map shop
-To explain who you are and what you are doing
-Otherwise
-For the map of Trolltooth Pass
- -5gp. 173. Otherwise
-Or, to ask about the adventurer who was here before you
-To ask to look at what else Swann can offer you
-If you want to leave the shop
-To see what equipment Swann can sell you
-silver swift boots -6gp
-If you want to leave the shop
-Otherwise
-If you’re wearing swift silver boots
-To head toward Titan Square
-To go south toward Titan Square
-To go down the East Road
-To go east
-If you are wearing the swift boots
-To stop running and look inside the carriage
-To get in the carriage
-To use smoke-oil
-To check on Lady Webspinn
-To look in the box
- 2 Pretty as a Picture. Thick as Thieves. Dragon’s Breath. Collywobbles. 3 Provisions
-To try to drive the carriage
-To jump from the carriage
- -1 stamina. To explore the surrounding area
- +1 Provision. To go into the fort
-To go into the hut
-To use smoke-oil on her
- +4 stamina. Firewater
-To go into the watchtower
-To ask who -or what- has spoken
-To ask Vigo about the Invisible City
-To take the Corpse Road
-If you are wearing the silver swift boots
-To throw one of the clay pots at it
-If you have a flask of firewater
-To try to talk to them
-To ask him about the adventurer
-To go over to the funeral bier
-To explain your quest to the King of Imps and ask if you can take some of the items
-Bier goggles. Bronze star. Bronze compass
-If you have the adventurer’s bronze star
-To land on the grey rock
-If you have the bier goggles
-To explore the lower levels
To climb up on the roof
- +3 stamina. To carry on up to the temple complex
-To explore the street
-To approach the monkey
-To tell the monkey who you are and why you are here
-To ask the monkey who exactly he is
- +2 stamina. To carry on to the Temple Gardens
-To explore it further
-Temple Guard’s Axe
-To leave the chamber and walk down the aisle to the main temple
-To take the Walkway of Day to the north
-To take the Walkway of the Dawn
-To go through the heavy iron door
-To go through the door with the sun symbol
-To fight the hideous creature, choose a weapon
-To ask Castrabel where the High Priestess is
-To ask Castrabel about the Gates of Death
-To ask about the Temple
-To return to the dormitory
-To take the door with the wheat symbol
-To go through the door with the images of cooking implements carved into it
-To explore the food more closely
-To choose an apple
-apple
-To choose some dried fish
- +1 Provision(+1 stamina)
-To pick up the dish of cheese
-To go through the opening
-To crawl through the hole
-To ask him who he is
-To ask about Ulrakaah
-To ask the Holy Man about the magic you will need
-To choose some of the Holy Man’s seeds
-Seed of Knowledge. Seed of Doubt. Seed of Treachery. Seed of Destruction. Seed of Change. -5 stamina
-To ask him about the Gates of Death
-To return to the tunnel
-To return to the kitchen
-To return to the refectory
-To go back into the dormitory
-To go through the heavy iron door to the Walkway of the Dawn
-To go to the Pool of Mysteries
-To take the Walkway of Day
-To make an offering to the goddess Lunara by the west wall
-To put an apple in the dish
-To enter the passage behind the shrine
-If you have any smoke-oil left
-To ask Alesstis about Ulrakaah
-To ask about the enchanted weapons
-To ask about the Gates of Death
-To ask about the Holy Man
-To go to the Temple of Throff
-To take the Walkway of Night to the south
-To go south down the Walkway of Evening
-To go through the doorway carved with weapons
-To take a weapon
-To throw a bottle of smoke-oil at its feet
-cold sausage. Cookbook. Nostalgia. To go throw the door that looks like a book
-To go through the scroll door
-To ask the creature who he is
-To ask about the book
-To ask about the fish
-To ask about the High Priestess
-To ask about the Gates of Death
-To walk into the purple-lit corridor
-To look through the window
-To go through the slatted doorway
-To return to the passageway
-To return to the study
-To go through the library door
-To take a closer look at the books in the library
-To choose one at random
-Hither Chaos Angel Died
-To go through the book door
-To take the door to the Walkway of Evening
-To go to the Pool of Miseries
-To go north down the Walkway of Night
-To take the Walkway of Day to the north
-To take the Walkway of the Dawn
-To open the smaller door
-To try to jump over the portal
-If you are still wearing any magical boots
-If you have a book from the Library of Throff
-To ask Piscis which part of the book you should read
-To go through the heavy iron door
-To take the door with the wheat symbol
-To investigate the hole in the wall
-Otherwise
-bronze-coloured jewel.To investigate the dead body
-If you have a Seed of Knowledge
-To ask Sinna about the khopesh
-To ask Sinna about the book
-If you have the Book of the Dead
-Weakwater 2 skill. To grab one of the rings
-To fight the Obsidian Giants, choose a weapon(sneaky sword)
-1st Obsidian Giant sk6 st12 2nd Obsidian Giant sk6 st12. If you are defeated
-Restore stamina to initial. To try to pull the black khopesh through to this side
-If you ate some of the Holy Man’s Seeds of Galana before passing through the gates
-To use the power of the Seed of Treachery
-Reduce stamina by half
-To try more magic, if you have any
-To use the Seed of Change
-Reduce stamina by half and reduce skill by half
-To try more magic, if you have any
-To use the Seed of Destruction
-Reduce stamina by half
-To try more magic, if you have any
-To use the power given to you by the Seed of Doubt
-Reduce stamina by half and reduce skill by half
-To fight the horde
-Divide skill and stamina by 10. Demon Horde sk10 st5(use Deathstone once)If you win
-If you are wearing a pair of magical boots
-If the blade of your khopesh was washed with ‘Pretty as a Picture’
-To attack her
-Ulrakaah sk10 st10(use Deathstone twice)
-To drop the khopesh in
- -5 stamina. If you refuse her price
-If you want to use one of the precious vials of smoke-oil to try to cure the Demon Merchant
- -1 smoke-oil. If you choose to trust the man
- Thick as Thieves. Pretty as a Picture. Collywobbles. Dragon’s Breath. If you want to put on the robes
-If you still want to put on the robe
-To give him some of your gold
- -1gp. Nostalgia. Poison Antidote
-If you want to put up a fight
-Otherwise
-To use the ‘Thick as Thieves’
-jar of healing ointment. One hard sausage. Sneaky sword
-If you want to take up Lady Webspinn’s offer
-To tell her the truth
-To accept the offer of food
- +3 stamina
- +2 stamina
-To sleep in the stables
- +1 stamina. To follow it
-To stick your hand in the hole
- +5gp. To put your hand back into the hole
-Pretty as a Picture. To put your hand back into the hole
-If you have any poison antidote
-assassin’s stiletto. To go back to the stable
-To make your own way out of town
- -1 stamina. To knock on the door and tell the owner of the voice who you are
-To offer your help
-To jump down into the cellar
-To use a vial of smoke-oil
- 10gp. Jewelled Warhammer. Deathstone
-To ask about the adventurer
-To go straight to bed
- +2 stamina. +3 stamina. To take the reins and steer it in another direction
-To intercept the carriage
-Or, if you want to talk to Lady Webspinn
-Exitus, exodus, excitus. To accompany Lady Webspinn to the Halls of Learning
-silver ring. +3 stamina. To part company and carry on down the West Road
-To carry on walking
-To talk to the man
-To use a magic potion
-To use the ‘Dragon’s Breath’ potion
- +2gp. Silver compass. +1 provision
-To go down the North Road
-To go North
-To go down the street heading west
-If not
-To enter the map shop
-To explain who you are and what you are doing
-Otherwise
-For the map of Trolltooth Pass
- -5gp. 173. Otherwise
-Or, to ask about the adventurer who was here before you
-To ask to look at what else Swann can offer you
-If you want to leave the shop
-To see what equipment Swann can sell you
-silver swift boots -6gp
-If you want to leave the shop
-Otherwise
-If you’re wearing swift silver boots
-To head toward Titan Square
-To go south toward Titan Square
-To go down the East Road
-To go east
-If you are wearing the swift boots
-To stop running and look inside the carriage
-To get in the carriage
-To use smoke-oil
-To check on Lady Webspinn
-To look in the box
- 2 Pretty as a Picture. Thick as Thieves. Dragon’s Breath. Collywobbles. 3 Provisions
-To try to drive the carriage
-To jump from the carriage
- -1 stamina. To explore the surrounding area
- +1 Provision. To go into the fort
-To go into the hut
-To use smoke-oil on her
- +4 stamina. Firewater
-To go into the watchtower
-To ask who -or what- has spoken
-To ask Vigo about the Invisible City
-To take the Corpse Road
-If you are wearing the silver swift boots
-To throw one of the clay pots at it
-If you have a flask of firewater
-To try to talk to them
-To ask him about the adventurer
-To go over to the funeral bier
-To explain your quest to the King of Imps and ask if you can take some of the items
-Bier goggles. Bronze star. Bronze compass
-If you have the adventurer’s bronze star
-To land on the grey rock
-If you have the bier goggles
-To explore the lower levels
To climb up on the roof
- +3 stamina. To carry on up to the temple complex
-To explore the street
-To approach the monkey
-To tell the monkey who you are and why you are here
-To ask the monkey who exactly he is
- +2 stamina. To carry on to the Temple Gardens
-To explore it further
-Temple Guard’s Axe
-To leave the chamber and walk down the aisle to the main temple
-To take the Walkway of Day to the north
-To take the Walkway of the Dawn
-To go through the heavy iron door
-To go through the door with the sun symbol
-To fight the hideous creature, choose a weapon
-To ask Castrabel where the High Priestess is
-To ask Castrabel about the Gates of Death
-To ask about the Temple
-To return to the dormitory
-To take the door with the wheat symbol
-To go through the door with the images of cooking implements carved into it
-To explore the food more closely
-To choose an apple
-apple
-To choose some dried fish
- +1 Provision(+1 stamina)
-To pick up the dish of cheese
-To go through the opening
-To crawl through the hole
-To ask him who he is
-To ask about Ulrakaah
-To ask the Holy Man about the magic you will need
-To choose some of the Holy Man’s seeds
-Seed of Knowledge. Seed of Doubt. Seed of Treachery. Seed of Destruction. Seed of Change. -5 stamina
-To ask him about the Gates of Death
-To return to the tunnel
-To return to the kitchen
-To return to the refectory
-To go back into the dormitory
-To go through the heavy iron door to the Walkway of the Dawn
-To go to the Pool of Mysteries
-To take the Walkway of Day
-To make an offering to the goddess Lunara by the west wall
-To put an apple in the dish
-To enter the passage behind the shrine
-If you have any smoke-oil left
-To ask Alesstis about Ulrakaah
-To ask about the enchanted weapons
-To ask about the Gates of Death
-To ask about the Holy Man
-To go to the Temple of Throff
-To take the Walkway of Night to the south
-To go south down the Walkway of Evening
-To go through the doorway carved with weapons
-To take a weapon
-To throw a bottle of smoke-oil at its feet
-cold sausage. Cookbook. Nostalgia. To go throw the door that looks like a book
-To go through the scroll door
-To ask the creature who he is
-To ask about the book
-To ask about the fish
-To ask about the High Priestess
-To ask about the Gates of Death
-To walk into the purple-lit corridor
-To look through the window
-To go through the slatted doorway
-To return to the passageway
-To return to the study
-To go through the library door
-To take a closer look at the books in the library
-To choose one at random
-Hither Chaos Angel Died
-To go through the book door
-To take the door to the Walkway of Evening
-To go to the Pool of Miseries
-To go north down the Walkway of Night
-To take the Walkway of Day to the north
-To take the Walkway of the Dawn
-To open the smaller door
-To try to jump over the portal
-If you are still wearing any magical boots
-If you have a book from the Library of Throff
-To ask Piscis which part of the book you should read
-To go through the heavy iron door
-To take the door with the wheat symbol
-To investigate the hole in the wall
-Otherwise
-bronze-coloured jewel.To investigate the dead body
-If you have a Seed of Knowledge
-To ask Sinna about the khopesh
-To ask Sinna about the book
-If you have the Book of the Dead
-Weakwater 2 skill. To grab one of the rings
-To fight the Obsidian Giants, choose a weapon(sneaky sword)
-1st Obsidian Giant sk6 st12 2nd Obsidian Giant sk6 st12. If you are defeated
-Restore stamina to initial. To try to pull the black khopesh through to this side
-If you ate some of the Holy Man’s Seeds of Galana before passing through the gates
-To use the power of the Seed of Treachery
-Reduce stamina by half
-To try more magic, if you have any
-To use the Seed of Change
-Reduce stamina by half and reduce skill by half
-To try more magic, if you have any
-To use the Seed of Destruction
-Reduce stamina by half
-To try more magic, if you have any
-To use the power given to you by the Seed of Doubt
-Reduce stamina by half and reduce skill by half
-To fight the horde
-Divide skill and stamina by 10. Demon Horde sk10 st5(use Deathstone once)If you win
-If you are wearing a pair of magical boots
-If the blade of your khopesh was washed with ‘Pretty as a Picture’
-To attack her
-Ulrakaah sk10 st10(use Deathstone twice)
-To drop the khopesh in