The gamebook "Way of the Quail" does not shuffle the sections, so the sections are as close as close in time they were written. this has the effect that you don't have to flip so many pages. But on the other hand there is the danger to spoiler the readers accidentally when they are scanning the pages. I read some blog posts how other authors shuffle the section some are weirdly elaborate. I will use my own tool for that but I wonder how you like shuffled sections and how shuffle them.
I always shuffle (just by hand and eye). I even go so far as trying to 'hide' very important sections.
Author of 'Hellfire', 'Riders of the Storm', 'House of Pain' (sequel to House of Hell) and 'Deathtrap' (prequel to Deathtrap Dungeon). All are available for download here or at: www.ffproject.com/download.htm
Thank you for the links. GBAT looks like a nice tool. Too bad I don't have a Windows PC. For my first adventure I used a Asciidoc text file with my own tooling. The main reason was that I wanted easy PDF generation. In the end I generate the PDF from a HTML in Calibre. Asciidcotor creathe very usable HTML file from Asciidoc. The HTML in a browser and the automatic generated graph were really helpful for testing flow and order of events while writing sections. I may try the combination again...