Post by bloodbeasthandler on Jun 15, 2019 15:35:24 GMT
My thoughts, in no particular order:
1. Heavily influenced by Middle Eastern and Far Eastern culture and legends.
2. Multiple endings.
3. Not particularly linear (exception Slaves of the Abyss which is quite linear).
4. Difficulty level above average.
5. Riddling Reaver cameos.
6. Themes of alienation and disorientation. In Magehunter you are a stranger in a a strange land. In Black Vein Prophecy you wake up facing a corpse, not even knowing who you are, though other people appear to recognise you. The beginning of Crimson Tide gave me a sense of bewilderment.
Post by deadshadowrunner on Jun 17, 2019 3:04:00 GMT
12) Lots of hidden sections
13) New mechanics
1 You are in a dark corridor. You can go forwards (go to 2) or backwards (go to 3). 2 You walk forwards. After a while, you pause. Go to 1. 3 You turn around and walk forwards. After a while, you rest. When you finish resting, go to 1. 400 Eh? How did you get to this section? No matter, for the Deadshadowrunner has found you. The last things you see are a pair of sly eyes and a grinning mouth with sharp teeth floating in the darkness.