Post by johnbrawn1972 on Sept 11, 2019 22:51:54 GMT
Excruciating is the bracelet a true +3 to skill and the Astral Sword +1 skill? Is the earring necessary with such punitive consequences? It is unclear if your possessions are returned to you or even taken when one paragraph explicitly states to cross off your items and this one does not. -10 stamina is shattering it seems to me? Potion of Skill a la Deathtrap Dungeon? 9/14/7?
-If you want to stand still where you are
-If you want to toss a coin on the floor to distract the intruder
-If you want to swing your sword in the direction of the intruder
-Knife Fighter sk7 st6
-pendant(1)Dagger. If you would rather begin your daily quest for food
- -1 stamina. If you want to explore the island for food
-If you would rather walk on
-If you would rather leave it where it is and walk on
-If you would rather flee
- 2d6 <=luck=ok >luck=-1 skill. -2 stamina. Decayer sk8 st8(-2sk penalty)If you would rather leave it where it is and head east 6L
-If you want to walk down the steps and enter the cave
- 2d6 <=luck=ok >luck=-1 skill. -2 stamina 5L
-If you want to take the rope(if skill=7 or 8 then drink Potion of Skill)
-rope
-If you want to lift the lid of the pot
-skeleton key 44. +1 luck 6L
-If you want to open the chest
-Open the leather purse
- 12gp. +1 luck. Open the silver box 7L 12gp
- 2 diamonds. +1 luck. Scour the beach in the hope of finding something useful
-Silver coin. Rusty old knife. If you want to swim out to the barrel
-Giant Sea Snake sk7 st7(-2sk penalty)(use 1 luck for extra damage) 6L
-If you want to swim back to the shore with the shield
-Shield of the Sentinels. +1 skill. +1 luck 7L
-If you want to stand your ground and fight the fire-breathing creature
-If you are carrying a shield
- -1 stamina. If you want to thrust your sword at the Dragon as it attempts to land
- 2d6 <=skill=ok >skill=start again
-two dragon claws
-If you want to climb the tree to see if you can find some honey
- +2 stamina. If you would rather climb quickly down the tree and run back to your hut
-If you are carrying a shield
-Dark Elf Priestess sk8 st8
-pendant(2)If you want to spend another night on the island
- +2 stamina. Bow and quiver of arrows. Astral sword. +1 skill. If you want to attack the Bloodwort to rescue the captain
- -2 stamina
-If you want to let your mainsail go loose and lie down on the deck, pretending to be dead in the hopes the pirates will have no interest in you
-If you do not have any ink
-If you want to stand up and give yourself up to the pirates
-If you want to surrender you possessions to the captain and join his crew
-If you want to make your way to the back of the ship, cut the rope towing the Blue Moon, and jump into the sea to climb on board
- 2d6 <=skill=ok >skill=start again
-If you want to take the pirate’s earring and wear it
-If you would rather sail south-east to Port Blacksand
-If you want to walk quickly past them and enter the Black Lobster Tavern at the end of the quay
-If you want to talk to the innkeeper
-If you want to do as he says
-If you want to give the innkeeper 5 Gold Pieces
- -5gp. If you want to give the beggar a coin to help you cast off 7gp
- -2 stamina. Elite Swordsman sk8 st5
-pendant(3)
-If you want to ask him if he’s interested in buying a boat
-If you want to reply Captain Crow died on Snake Island
-If you want to accept his offer
- 20gp. If you now want to go in the general store 27gp
-If you still want to enter the store
-Say that you want to buy some Provisions
-Buy the food and the backpack for 5 Gold Pieces
- -5gp. 1 meal. Bag of Everything. +1 skill. If you want to ask him if he has heard of Garanka Vassell 22gp
-If you want to look at the items in the display case
- -15gp. The Bracelet of Power. +3 skill. Scroll of Invisibility. Ring of Healing. Magic Flute 7gp
-If you would rather keep heading east
-If you want to talk to her
-If you want to buy six arrows
- -2gp. If you want to ask her if she has heard any rumours about assassins in the area 5gp
-If you want to attack her with your sword
-If you would rather answer her with your sword
-Gretta Morg sk8 st7
-pendant(4)arrows. 2gp 7gp
-If you talked to Harold Cornpepper about Tall Tom’s Tavern
-Call out to him
-Garanka Vassell sk10 st9(use 1 luck for extra damage) 6L
- 3gp. Pendant(5)Try on his chain mail vest 10gp
- +1 skill. Head north along a new path
-If you want to head north
-If you would rather carry on walking north
-If you would rather put the box in your backpack and carry on walking north
-If you want to stand behind a tree and wait to see who is about to enter the clearing ahead
-If you want to draw your sword to strike the Orc as it passes by
-Orc sk6 st2. Win=1 round=ok Win >1 round=-1 luck=If you possess a Scroll of Invisibility. If you want to call out “Now you see me now you don’t” 5L/6L
-If you are wearing ordinary leather boots
-If you are carrying a Bag of Everything
-If you want to follow her through the doorway
-If you want to follow her
-If your skill score is 8 or greater=ok If you skill is 7 or less=-1 skill. -4 stamina
-Ninja Warrior sk7 st6
-pendant(6)bone dice. +2 stamina
-Try on the headband
-If you want to walk up the stairs and go back outside
-If you want to follow the path north towards the forest
-If you want to investigate
- 3gp 13gp
-If you have a shield
-If you want to draw your sword and ready yourself for combat
- -2 stamina. Zengian Ultra sk9 st6
-pendant(7)2gp 15gp
-If you want to try on the armband
-If you want to keep it on
- +2 skill. +2 stamina. +1 luck 6L/7L
-If you want to head east along the new path
-If you would rather keep heading towards town
-If you want to open the gate and walk up the path to the farmhouse
-If you want to open the front door
-If you want to take the idol
- -2 stamina. If you want to tell them that you are on the run from assassins
-If you want to reply that the person on the poster is you
-Dax the Axe sk9 st8(if luck=7 use 1 luck for extra damage)
-pendant(8)If you want to offer the brothers an axe, an emerald ring and half the Gold Pieces 24gp
-If you want to keep your head down and enter Kaad
-If you would rather ignore him and enter Clock Street
-If you want to knock on the door
-If you want to reply “No”
-If you want to say that you have come to return a box that you believe belongs to him
- 5gp. If you want to ask him if he has seen Lord Azzur in town 29gp
-If you want to draw your sword
-Blackthorn sk8 st7
-pendant(9)If you want to follow the woman
-If you are wearing a copper headband
-Red Ruth sk5 st5
-pendant(10)If you want to go left and walk to the next junction
-If you want to take off your boots
-If you are wearing a Snakefang earring
-Tunku Yang sk5 st6. If you win without losing an Attack Round
-pendant(11)1gp. Bottle of deadly poison. If you want to ask him for a ride 30gp
-If you want to ride with the horseman
- -2gp 28gp
-If you want to pay 1 Gold Piece to stay at Otto’s Outpost
- -1gp. +2 stamina 27gp
-If you want to look inside the hut
-Punch him in the face
-pendant(12)
-Urzle Ironface sk12 st12(after 5 rounds)
- -2 stamina
-pendant(13)
-If you want to wait to be introduced to Baron Sukumvit
-If you want to take off your helmet
-If you want to reply “Odd”
-Thirteen
-If you want to accept your fate and enter Deathtrap Dungeon
-If you want to stand still where you are
-If you want to toss a coin on the floor to distract the intruder
-If you want to swing your sword in the direction of the intruder
-Knife Fighter sk7 st6
-pendant(1)Dagger. If you would rather begin your daily quest for food
- -1 stamina. If you want to explore the island for food
-If you would rather walk on
-If you would rather leave it where it is and walk on
-If you would rather flee
- 2d6 <=luck=ok >luck=-1 skill. -2 stamina. Decayer sk8 st8(-2sk penalty)If you would rather leave it where it is and head east 6L
-If you want to walk down the steps and enter the cave
- 2d6 <=luck=ok >luck=-1 skill. -2 stamina 5L
-If you want to take the rope(if skill=7 or 8 then drink Potion of Skill)
-rope
-If you want to lift the lid of the pot
-skeleton key 44. +1 luck 6L
-If you want to open the chest
-Open the leather purse
- 12gp. +1 luck. Open the silver box 7L 12gp
- 2 diamonds. +1 luck. Scour the beach in the hope of finding something useful
-Silver coin. Rusty old knife. If you want to swim out to the barrel
-Giant Sea Snake sk7 st7(-2sk penalty)(use 1 luck for extra damage) 6L
-If you want to swim back to the shore with the shield
-Shield of the Sentinels. +1 skill. +1 luck 7L
-If you want to stand your ground and fight the fire-breathing creature
-If you are carrying a shield
- -1 stamina. If you want to thrust your sword at the Dragon as it attempts to land
- 2d6 <=skill=ok >skill=start again
-two dragon claws
-If you want to climb the tree to see if you can find some honey
- +2 stamina. If you would rather climb quickly down the tree and run back to your hut
-If you are carrying a shield
-Dark Elf Priestess sk8 st8
-pendant(2)If you want to spend another night on the island
- +2 stamina. Bow and quiver of arrows. Astral sword. +1 skill. If you want to attack the Bloodwort to rescue the captain
- -2 stamina
-If you want to let your mainsail go loose and lie down on the deck, pretending to be dead in the hopes the pirates will have no interest in you
-If you do not have any ink
-If you want to stand up and give yourself up to the pirates
-If you want to surrender you possessions to the captain and join his crew
-If you want to make your way to the back of the ship, cut the rope towing the Blue Moon, and jump into the sea to climb on board
- 2d6 <=skill=ok >skill=start again
-If you want to take the pirate’s earring and wear it
-If you would rather sail south-east to Port Blacksand
-If you want to walk quickly past them and enter the Black Lobster Tavern at the end of the quay
-If you want to talk to the innkeeper
-If you want to do as he says
-If you want to give the innkeeper 5 Gold Pieces
- -5gp. If you want to give the beggar a coin to help you cast off 7gp
- -2 stamina. Elite Swordsman sk8 st5
-pendant(3)
-If you want to ask him if he’s interested in buying a boat
-If you want to reply Captain Crow died on Snake Island
-If you want to accept his offer
- 20gp. If you now want to go in the general store 27gp
-If you still want to enter the store
-Say that you want to buy some Provisions
-Buy the food and the backpack for 5 Gold Pieces
- -5gp. 1 meal. Bag of Everything. +1 skill. If you want to ask him if he has heard of Garanka Vassell 22gp
-If you want to look at the items in the display case
- -15gp. The Bracelet of Power. +3 skill. Scroll of Invisibility. Ring of Healing. Magic Flute 7gp
-If you would rather keep heading east
-If you want to talk to her
-If you want to buy six arrows
- -2gp. If you want to ask her if she has heard any rumours about assassins in the area 5gp
-If you want to attack her with your sword
-If you would rather answer her with your sword
-Gretta Morg sk8 st7
-pendant(4)arrows. 2gp 7gp
-If you talked to Harold Cornpepper about Tall Tom’s Tavern
-Call out to him
-Garanka Vassell sk10 st9(use 1 luck for extra damage) 6L
- 3gp. Pendant(5)Try on his chain mail vest 10gp
- +1 skill. Head north along a new path
-If you want to head north
-If you would rather carry on walking north
-If you would rather put the box in your backpack and carry on walking north
-If you want to stand behind a tree and wait to see who is about to enter the clearing ahead
-If you want to draw your sword to strike the Orc as it passes by
-Orc sk6 st2. Win=1 round=ok Win >1 round=-1 luck=If you possess a Scroll of Invisibility. If you want to call out “Now you see me now you don’t” 5L/6L
-If you are wearing ordinary leather boots
-If you are carrying a Bag of Everything
-If you want to follow her through the doorway
-If you want to follow her
-If your skill score is 8 or greater=ok If you skill is 7 or less=-1 skill. -4 stamina
-Ninja Warrior sk7 st6
-pendant(6)bone dice. +2 stamina
-Try on the headband
-If you want to walk up the stairs and go back outside
-If you want to follow the path north towards the forest
-If you want to investigate
- 3gp 13gp
-If you have a shield
-If you want to draw your sword and ready yourself for combat
- -2 stamina. Zengian Ultra sk9 st6
-pendant(7)2gp 15gp
-If you want to try on the armband
-If you want to keep it on
- +2 skill. +2 stamina. +1 luck 6L/7L
-If you want to head east along the new path
-If you would rather keep heading towards town
-If you want to open the gate and walk up the path to the farmhouse
-If you want to open the front door
-If you want to take the idol
- -2 stamina. If you want to tell them that you are on the run from assassins
-If you want to reply that the person on the poster is you
-Dax the Axe sk9 st8(if luck=7 use 1 luck for extra damage)
-pendant(8)If you want to offer the brothers an axe, an emerald ring and half the Gold Pieces 24gp
-If you want to keep your head down and enter Kaad
-If you would rather ignore him and enter Clock Street
-If you want to knock on the door
-If you want to reply “No”
-If you want to say that you have come to return a box that you believe belongs to him
- 5gp. If you want to ask him if he has seen Lord Azzur in town 29gp
-If you want to draw your sword
-Blackthorn sk8 st7
-pendant(9)If you want to follow the woman
-If you are wearing a copper headband
-Red Ruth sk5 st5
-pendant(10)If you want to go left and walk to the next junction
-If you want to take off your boots
-If you are wearing a Snakefang earring
-Tunku Yang sk5 st6. If you win without losing an Attack Round
-pendant(11)1gp. Bottle of deadly poison. If you want to ask him for a ride 30gp
-If you want to ride with the horseman
- -2gp 28gp
-If you want to pay 1 Gold Piece to stay at Otto’s Outpost
- -1gp. +2 stamina 27gp
-If you want to look inside the hut
-Punch him in the face
-pendant(12)
-Urzle Ironface sk12 st12(after 5 rounds)
- -2 stamina
-pendant(13)
-If you want to wait to be introduced to Baron Sukumvit
-If you want to take off your helmet
-If you want to reply “Odd”
-Thirteen
-If you want to accept your fate and enter Deathtrap Dungeon