friend of mine whose playing A Solo FF RPG with another GM fairly rolled A Skill 12, Stamina 24 and Luck 12 Super Character and I know cos I saw him. But his GM made him reroll cos he/The GM didn't see it and doesn't believe me cos he's very stubborn he refuses to believe someone could be that lucky unless he sees it himself and very sadly this time he rolled A mere Skill 8, Stamina 20 and Luck 9 character. So what would you advise my friend do?
I am singularly impressed by the amount of 'obstacles' you and your friends have to overcome. In this case, even though it may have been a genuine roll, it is always a terrible idea to make a rolled up character without the DM seeing it, as your friend has experienced, and I don't blame the DM for forcing a reroll. Nevertheless, in either case, the DM should scale the battles and challenges in his adventures accordingly to suit the hero. If you have a good DM he should know to do this anyway. The DMs task is to design a fun, challenging adventure and not kill off the heroes as soon as possible. In short, for an RPG, ANY rolled up hero should be playable provided you have a decent DM.