Post by Weasel Fierce on Nov 29, 2019 19:37:50 GMT
Growing up in the 80's, gamebooks were a big part of my upbringing and probably had a big influence on how I view fantasy and RPG's to this day. Lone Wolf, Fighting Fantasy, Bloodsword, Real Life, Grailquest and many more were a steady part of my world (and all available through the library, which was wonderful).
I've returned a few times over the years especially as I am trying to spend a bit less time on the internet and with video games, and this time, I've got a more systematic approach.
I want to work systematically from book to book, doing 3 attempts at beating each before using a solution just to see the story.
I'm not super interested in mapping to solve books, so my victory rate will no doubt be minimal, but 3 play throughs choosing different options should give me a chance to see as many encounters as possible.
Part of this is also inspiration for running RPG campaigns in the future, once our current games (Runequest and Pendragon) comes to a close.
* I'll roll my stats normally for the first try.
For the second and third try, I'll roll again for each of the stats and use the higher of the two scores.
That way, by the third run, I should have an okay chance in those Ian Livingstone murder-dungeons
* No cheating or reversing decisions during the playthrough. I dont have strong opinions on that, do what you like, but part of the "thrill" is living with your decisions even when the outcomes are blatantly unfair.
* When I get to Sorcery, I am playing with the spellbook open though. I'm not memorizing an entire book.
* Finally, to address the long-standing confusion and irritation about Skill bonuses and Attack Strength bonuses being used in a very unclear manner, I am going to treat all Skill bonuses that come from equipment (magic swords etc.) as Attack Strength bonuses.
In my view, this is the only way for the mechanics to actually make sense (and negate the weirdness where you only benefit from a magic sword, if you've twisted your ankle already )
I think that's it then.
Thoughts?
What "house rules" do you employ in your play throughs?
I've returned a few times over the years especially as I am trying to spend a bit less time on the internet and with video games, and this time, I've got a more systematic approach.
I want to work systematically from book to book, doing 3 attempts at beating each before using a solution just to see the story.
I'm not super interested in mapping to solve books, so my victory rate will no doubt be minimal, but 3 play throughs choosing different options should give me a chance to see as many encounters as possible.
Part of this is also inspiration for running RPG campaigns in the future, once our current games (Runequest and Pendragon) comes to a close.
* I'll roll my stats normally for the first try.
For the second and third try, I'll roll again for each of the stats and use the higher of the two scores.
That way, by the third run, I should have an okay chance in those Ian Livingstone murder-dungeons
* No cheating or reversing decisions during the playthrough. I dont have strong opinions on that, do what you like, but part of the "thrill" is living with your decisions even when the outcomes are blatantly unfair.
* When I get to Sorcery, I am playing with the spellbook open though. I'm not memorizing an entire book.
* Finally, to address the long-standing confusion and irritation about Skill bonuses and Attack Strength bonuses being used in a very unclear manner, I am going to treat all Skill bonuses that come from equipment (magic swords etc.) as Attack Strength bonuses.
In my view, this is the only way for the mechanics to actually make sense (and negate the weirdness where you only benefit from a magic sword, if you've twisted your ankle already )
I think that's it then.
Thoughts?
What "house rules" do you employ in your play throughs?