Regret to say that although I liked the wacky premise of this one, it's broken and unplayable by the rules. It's a challenge, but I believe I know how it could be fixed, gameplaywise. As with a lot of fighting fantasy entries, the skill range should be 10-12. It's the same with a lot of them. 7-9 skill avatars don't stand the ghost of a chance. That particular change should be applied to a great many of them. After that, the player character should be well equipped before going into the Dungeon. Definitely given provisions and two potions: one luck potion, like the one in Howl of the Werewolf which also gives a free luck test autopass, and one stamina potion. The skill 11 characters should get extra help - a sharpened sword to give them the 'edge' literally and figuratively. The skill 10 characters should get a sword with a serrated blade, that would do 5 stamina damage instead of the standard 2 stamina. I know that's anachronistic, given the technology on Titan, but there are other anachronisms in the series - cannon in Demons of the Deep, guns in Howl of the Werewolf etc. Then the Siren encounter needs tidying up. It should be possible to take a luck test and the lucky players should get grabbed by the squid thing that breaks the Siren's spell and can't put up much of a fight.