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Post by dragonwarrior8 on Dec 28, 2018 19:03:45 GMT
Man, now you guys have me wondering if Throm even knew he was in a contest at all! He and his buddy were just passing through town, asked for directions to the nearest Burger King or whatever and took a wrong turn. There really should be an "Adventures of Throm" series. Where he stumbles through other gamebooks.
Did anyone else think he was wearing shades in that illustration the first time they saw it? Dang, he was so cool, anachronisms be damned!
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Post by hynreck on Dec 28, 2018 20:34:12 GMT
Ah! I did thought he had shades, I believe. It was so long ago, though!
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Post by daredevil123 on Dec 29, 2018 14:24:54 GMT
This is an interesting discussion. I always assumed the Dwarf Trialmaster realised the player was the superior contestant and so didn't make Throm solve the anagrams. I think the Ninja (and potentially the player) were the only contestants to realise you couldn't get through the dungeon through brute force. I also think the Ninja deserved to win - I've always thought he was cool.
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Post by dragonwarrior8 on Dec 29, 2018 17:15:24 GMT
I would throw the Elf-woman in there too but yes I agree I also kind of wanted to see the ninja win. Even though he did miss a couple of the gems (maybe he was counting on you to get them and then kill you?), that move he made about instructing the contestants to leave their weapons was badass.
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Post by Pete Byrdie on Sept 14, 2020 22:42:25 GMT
Bump!
I largely live on the road with work these days. I have a backpack. This evening I was rummaging around in that backpack looking for wet wipes, and I was reminded of how I always found it hilarious that, in Fighting Fantasy books, in a crisis situation requiring urgency, I could always immediately produce a potentially useful object from my backpack from among the dozen I had picked up during the course of an adventure. In my head, I imagined being under attack, and swinging the pack from my shoulders to the ground, pulling out keys, gems, unicorn horns, vials of various ingredients, mirrors (there always seemed to be mirrors), and whatever other weird objects I'd pilfered, leaving them strewn across the floor of a dungeon while searching for that one item that might be of use against my rapidly approaching assailant.
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Post by Wilf on Sept 15, 2020 1:33:09 GMT
I love the bit in The Trial Of Champions where you're fumbling around desperately for a particular vial, but if you've got more than one in your backpack, there's a chance you might pull out the wrong one and not notice till it's too late...
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Klea
Wanderer
Writing Lyssia Ulmer's marriage for Camp NaNoWriMo (based on King's Heir: Rise to the Throne)
Posts: 57
Favourite Gamebook Series: Fighting Fantasy (Sorcery!)
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Post by Klea on Sept 15, 2020 7:15:25 GMT
This was a fun trip down memory lane. Btw, I finally did manage to finish novelizing one of the gamebooks: Caverns of the Snow Witch. And yeah, Stonebridge is a bit frustrating to figure out. But I just started to wing it and decided to write some stuff about the people there as a bridge between COTSW and Forest of Doom (same character in both books). When I left off, my character was wandering around the marketplace, running a couple of errands for Stubbs' wife (I gave him a family, and he's staying the night with them before he gets involved with finding the Warhammer).
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Post by The Count on Sept 15, 2020 7:32:21 GMT
The teleporting ninja in DD - which I've mentioned in other threads to various "yes but" responses... DD becoming Sumkvits Best Friend Race Analand
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Post by Wilf on Sept 15, 2020 8:26:30 GMT
There are at least three methods of teleportation in Trial Of Champions. There's none that I know of in Deathtrap Dungeon, but then why should we assume our character has explored the entire dungeon? A ninja would be less likely to set off the tripwire in the corridor beyond the door to the Skeleton Warrior's room - who knows what lies further up there...
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Post by The Count on Nov 14, 2020 13:43:56 GMT
That revolting illustration in Assassins
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Post by petch on Nov 14, 2020 18:14:24 GMT
I was always a bit mystified by the fourth wall-shattering bit about halfway through Chasms of Malice where Sharp breaks the narrative to more or less warn you that it is about to get rock hard and to check your stats on your Adventure Sheet, not least because from that point if arbitrary death by wrong direction doesn't kill you, one-strike combat will, and irrespective of how hard you scrutinise your stats either way you are doomed. Dooooooooooooomed.
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Post by Wilf on Nov 14, 2020 18:36:30 GMT
There are at least three methods of teleportation in Trial Of Champions. There's the box with the dwarf, the witch's red dust, the "One is on and Two is gone" buttons, and the teleportation room itself. So at least four, thinking about it. Also, if each of the contestants is given an equal chance in the original Deathtrap Dungeon, they could each acquire their own Ring Of Wishes, which could presumably be used to teleport them ahead of their rivals if they... er, wished.
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kieran
Baron
Posts: 2,437
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Nov 14, 2020 19:31:58 GMT
I was always a bit mystified by the fourth wall-shattering bit about halfway through Chasms of Malice where Sharp breaks the narrative to more or less warn you that it is about to get rock hard and to check your stats on your Adventure Sheet, not least because from that point if arbitrary death by wrong direction doesn't kill you, one-strike combat will, and irrespective of how hard you scrutinise your stats either way you are doomed. Dooooooooooooomed. I also wonder what the point is of checking your stats anyway? And isn't that at the point you stab your sword into the ground for no reason and gain a spell that will bring you back to life when killed in combat and are warned to "use it wisely"?
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vagsancho
Knight
Posts: 809
Favourite Gamebook Series: CRYPT OF THE SORCERER
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Post by vagsancho on Nov 14, 2020 20:45:13 GMT
I also wonder what the point is of checking your stats anyway? And isn't that at the point you stab your sword into the ground for no reason and gain a spell that will bring you back to life when killed in combat and are warned to "use it wisely"? Stupid rules.. Very stupid rules in that book... Stupid life spell.. Stupid ring.. Stupid and unclear rules in the final fight with orghuz.. But if we pass all that... Fighting all the khuddams before the final fight.. It becomes a good atmosphere to me.
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Post by The Count on Nov 15, 2020 18:35:22 GMT
There are at least three methods of teleportation in Trial Of Champions. There's none that I know of in Deathtrap Dungeon, but then why should we assume our character has explored the entire dungeon? A ninja would be less likely to set off the tripwire in the corridor beyond the door to the Skeleton Warrior's room - who knows what lies further up there... There are none in Deathtrap Dungeon, and I've explored the whole book. I've decided that the fact its supposed to be a deadly dungeon full of monsters yet has someone wandering round with a tray is worse than the Ninja.
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Post by a moderator on Nov 15, 2020 19:12:44 GMT
There are at least three methods of teleportation in Trial Of Champions. There's none that I know of in Deathtrap Dungeon, but then why should we assume our character has explored the entire dungeon? A ninja would be less likely to set off the tripwire in the corridor beyond the door to the Skeleton Warrior's room - who knows what lies further up there... There are none in Deathtrap Dungeon, and I've explored the whole book. You can't explore the whole dungeon, though. There are two side passages mentioned in section 86, which the reader does not get the option to investigate, so there could be a teleport or a secret door that the Ninja used along either of them.
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Post by Wilf on Nov 15, 2020 19:52:11 GMT
I've decided that the fact its supposed to be a deadly dungeon full of monsters yet has someone wandering round with a tray is worse than the Ninja. The chap with the tray is in the employ of the Trialmasters. He's going to know where all the monsters and traps are. The Trialmasters need a servant; therefore it follows that they won't want him stumbling across them.
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Post by The Count on Nov 15, 2020 20:10:42 GMT
There are none in Deathtrap Dungeon, and I've explored the whole book. You can't explore the whole dungeon, though. There are two side passages mentioned in section 86, which the reader does not get the option to investigate, so there could be a teleport or a secret door that the Ninja used along either of them. That makes sense. Assuming the Ninja picked the lock to open the door and to lock it again, or found another key. Which brings me to the man in the basket and the gossipy troll named Ivy...
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Post by The Count on Nov 15, 2020 20:14:28 GMT
I've decided that the fact its supposed to be a deadly dungeon full of monsters yet has someone wandering round with a tray is worse than the Ninja. The chap with the tray is in the employ of the Trialmasters. He's going to know where all the monsters and traps are. The Trialmasters need a servant; therefore it follows that they won't want him stumbling across them. Don't buy that. Nothing to stop the troglodytes or leprechauns or any random wandering monster from eating him either.
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Post by dragonwarrior8 on Nov 18, 2020 18:54:46 GMT
I was always a bit mystified by the fourth wall-shattering bit about halfway through Chasms of Malice where Sharp breaks the narrative to more or less warn you that it is about to get rock hard and to check your stats on your Adventure Sheet, not least because from that point if arbitrary death by wrong direction doesn't kill you, one-strike combat will, and irrespective of how hard you scrutinise your stats either way you are doomed. Dooooooooooooomed. I also wonder what the point is of checking your stats anyway? And isn't that at the point you stab your sword into the ground for no reason and gain a spell that will bring you back to life when killed in combat and are warned to "use it wisely"? Amazing that you mention this Kieran as I am playing through this one right now and this very section had me shaking my head just a couple of days ago when I first read it. You are given a Spell of Life which can save you from death but are told you can only use it once so choose wisely when you use it because it is very powerful. Hmmm, so my choices are death or a -1 Skill penalty. Good thing he warns you to think it over. That Luke Sharp....what a card. (Although to be fair, the more I play this one Im thinking maybe it would be better to NOT use the Spell of Life if given the opportunity. Why prolong the agony?)
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