Post by dragonwarrior8 on Dec 28, 2018 19:03:45 GMT
Man, now you guys have me wondering if Throm even knew he was in a contest at all! He and his buddy were just passing through town, asked for directions to the nearest Burger King or whatever and took a wrong turn. There really should be an "Adventures of Throm" series. Where he stumbles through other gamebooks.
Did anyone else think he was wearing shades in that illustration the first time they saw it? Dang, he was so cool, anachronisms be damned!
This is an interesting discussion. I always assumed the Dwarf Trialmaster realised the player was the superior contestant and so didn't make Throm solve the anagrams. I think the Ninja (and potentially the player) were the only contestants to realise you couldn't get through the dungeon through brute force. I also think the Ninja deserved to win - I've always thought he was cool.
Post by dragonwarrior8 on Dec 29, 2018 17:15:24 GMT
I would throw the Elf-woman in there too but yes I agree I also kind of wanted to see the ninja win. Even though he did miss a couple of the gems (maybe he was counting on you to get them and then kill you?), that move he made about instructing the contestants to leave their weapons was badass.
I largely live on the road with work these days. I have a backpack. This evening I was rummaging around in that backpack looking for wet wipes, and I was reminded of how I always found it hilarious that, in Fighting Fantasy books, in a crisis situation requiring urgency, I could always immediately produce a potentially useful object from my backpack from among the dozen I had picked up during the course of an adventure. In my head, I imagined being under attack, and swinging the pack from my shoulders to the ground, pulling out keys, gems, unicorn horns, vials of various ingredients, mirrors (there always seemed to be mirrors), and whatever other weird objects I'd pilfered, leaving them strewn across the floor of a dungeon while searching for that one item that might be of use against my rapidly approaching assailant.
I love the bit in The Trial Of Champions where you're fumbling around desperately for a particular vial, but if you've got more than one in your backpack, there's a chance you might pull out the wrong one and not notice till it's too late...
This was a fun trip down memory lane. Btw, I finally did manage to finish novelizing one of the gamebooks: Caverns of the Snow Witch. And yeah, Stonebridge is a bit frustrating to figure out. But I just started to wing it and decided to write some stuff about the people there as a bridge between COTSW and Forest of Doom (same character in both books). When I left off, my character was wandering around the marketplace, running a couple of errands for Stubbs' wife (I gave him a family, and he's staying the night with them before he gets involved with finding the Warhammer).
There are at least three methods of teleportation in Trial Of Champions. There's none that I know of in Deathtrap Dungeon, but then why should we assume our character has explored the entire dungeon? A ninja would be less likely to set off the tripwire in the corridor beyond the door to the Skeleton Warrior's room - who knows what lies further up there...