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Post by jmisbest on Oct 12, 2020 15:53:59 GMT
A friend of mine is working on a amateur Fighting Fantasy Gamebook in which less then a dozen paragraphs into the book you end up in a fight that as you don't have a magic weapon you can't even harm your foe, instead you must survive for 8 turns, at which point help arrives with weapons that can harm it and your foe choose to flees rather then fight. So how do you suggest my friend handles a fight that you can't win but must survive?
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,678
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 12, 2020 16:01:35 GMT
Since you cannot harm your foe, you must do your best to defend yourself.
FOE SKILL X
Being unable to deal damage, no STAMINA score is given. If you win an Attack Round you merely avoid getting hurt. After 8 Attack Rounds...
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Post by jmisbest on Oct 12, 2020 16:23:08 GMT
Since you cannot harm your foe, you must do your best to defend yourself. FOE SKILL X Being unable to deal damage, no STAMINA score is given. If you win an Attack Round you merely avoid getting hurt. After 8 Attack Rounds... That is a good idea, I'm surprised me and my friend didn't think of that. Also I'm not being sarcastic. Thank you
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Post by a moderator on Oct 12, 2020 17:07:25 GMT
Do you know that help is on the way? There needs to be a (non-metagaming) reason for standing and fighting if you know you can't harm your opponent.
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Post by bloodbeasthandler on Oct 12, 2020 17:52:07 GMT
Simplest by far and maybe the best answer is the one Sylas gives.
Maybe break the fight up with an option to Escape, as per the rules, which buys time rather than ends the fight completely?
Or, having realised you'll never hurt the attacker put options in the text like:
Do you flee up the stairs? Retreat across the room throwing tables and chairs in the path of the attacker? Jump out the window? Run onto the next room and slam the door shut?
That sort of thing?
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Post by philsadler on Oct 12, 2020 19:04:03 GMT
Perhaps, to begin with, have an option saying 'The first time you win an Attack Round, turn to___'. Then in that para it says you do and can do your opponent no harm and must just try to defend yourself while your friend arrives?
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Post by daredevil123 on Oct 12, 2020 19:06:06 GMT
I think we need a thread called 'How to handle a fight that you can't survive but must win' for people playing Livingstone books.
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Post by bloodbeasthandler on Oct 19, 2020 18:54:58 GMT
I think we need a thread called 'How to handle a fight that you can't survive but must win' for people playing Livingstone books. Shortest thread in the world. First reply posting would be: 'Just Cheat!'
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sylas
Baron
"Don't just adventure for treasure; treasure the adventure!"
Posts: 1,678
Favourite Gamebook Series: Fighting Fantasy, Way of the Tiger
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Post by sylas on Oct 20, 2020 0:53:15 GMT
Or apply the 'correct' rules.
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Post by Charles X. on Aug 5, 2021 18:23:10 GMT
A friend of mine is working on a amateur Fighting Fantasy Gamebook in which less then a dozen paragraphs into the book you end up in a fight that as you don't have a magic weapon you can't even harm your foe, instead you must survive for 8 turns, at which point help arrives with weapons that can harm it and your foe choose to flees rather then fight. So how do you suggest my friend handles a fight that you can't win but must survive? Reminds me of the Pnea Demon battle in Seige Of Sardath, (which might be off the true path anyway) where if your Demon companion (forget his name) loses, the words are "tearing you to pieces ln seconds because you do not have a magic weapon". So, your suggestion is fairer and makes sense, particularly if it's not a Demon or some such High-Skill opponent. As a compromise, perhaps you could require a silver weapon?
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