Post by Reactor on Nov 25, 2020 3:00:15 GMT
Greetings, FF-fans!
Today I have finally managed to finish Deathtrap Dungeon 3. Suffice to say, this is the largest, and most complex Deathtrap Dungeon so far, and because of the false clues here and there, it was unimaginably difficult to find the true route which leads to victory. There are no collectible items this time, like in Deathtrap Dungeon and Trial of the Champions, the main emphasis is on obtaining information. Of course, there are some essential items, as you shall see soon enough. There are two major branches in the tunnels, where you must make the right choice: if you end up at the corridor with the Gnomes' kitchen, or in the Rainbow Labyrinth, you might as well start over. There are also a lot of optional objects, which you can greatly benefit from, some others are useless to your quest. The hardest part is unquestionably the lower living quarters maze, since you have no control where you're going. I finished the book with moderate values (10 skill points, 20 stamina points, 9 luck points).
Please note that I have the Hungarian version of the book - if you witness or come across something which differs from the original, English edition, feel free to correct the walkthrough!
Enjoy!!!
1: You want to open the small niche - turn to 111.
111: Blow on it - turn to 155.
155: Touch the drawing of the pitcher - turn to 166.
166: Get Bronze ring, which can paralyze an enemy monster under 11 Skill once. Turn to 69.
69: Choose the passage on the right - turn to 95.
95: Open the door and enter - turn to 348.
348: Library room. You may leave any time by turning to 305.
OPTIONAL: Read the two books, one is about Terror Lord monster, the other will make you do a Skill Test (fail = fight Lesser Demon SK 8 ST 10, and get bonus spell to summon a fireball, causing 6 stamina points of damage to an enemy monster once)
OPTIONAL: Search the library. Get 4 gold pieces, a small steel disc and a parchment on Gnomish language.
305: Junction. Proceed to 288 (one way only).
288: Open the door - turn to 207.
207: Pull the curtain - turn to 187.
187: An art gallery with a blind artist. Talk to him - turn to 8.
8: Ask the artist about the paintings - turn to 344.
344: Observe the painting with the ornated sword - turn to 383. Avoid the battle painting, as it'll kill you.
383: Test your luck! Success = turn to 101. Fail = turn to 2 (leave the art gallery).
101: Touch the canvas - turn to 144.
144: The sword is real! Test your Skill! Success = turn to 254. Fail = lose 2 Skill points, turn to 58.
254: Avoided the trap! Turn to 58 as well.
58: Chameleon Blade! 3 stamina damage + can damage magical creatures as well! Get 1 Luck point. Turn to 2.
2: Go back to the corridor, turn to 371.
371: You stumble across a door, and you hear someone fighting at the other side. Enter - turn to 269.
269: Meet the Northerner, who kills a bunch of Trolls. Attack him - turn to 46.
46: Northerner (SK 10 ST 9). If you win, turn to 279.
279: Get 4 gold pieces, a parchment written in southern language, rope, axe (leave the axe). Examine the parchment carefully - turn to 181.
181: Fire protection spell! Get 1 Luck point. Turn to 228.
228: Arriving to lower living quarters. Explore them - turn to 215.
215: This is a labyrinth! Explore it, turn to 308.
308: Lower living quarters maze, your progress is randomized. Must reach 172, and then 377 to proceed.
395: (RANDOM) Crawling thru a tunnel, evil little Goblin-like monster poking you with a pin.
49: (RANDOM) Fight Giant Jellyfish (SK 5 ST 4) or escape.
148: (RANDOM) A stagnant pool of water, don't throw anything in it.
118: (RANDOM) Moldy room with dangerous spores, lose 3 stamina here.
172: (RANDOM) Essential location: xylophone made of bones, will alert up an Orc later.
198: (RANDOM) Fight Cave Ghoul (SK 7 ST 6) or escape.
217: (RANDOM) Narrow cave with very high ceiling, nothing else.
209: (RANDOM) An evil little imp makes you trip over, lose 2 stamina points.
377: (RANDOM) Essential location: Orc dining room. You played on the bone xylophone, so an Orc attacks (SK 5 ST 5). If you win, you notice a reptilian statuette. Essential item, collect it!!!
320: (RANDOM) Bedroom with straw beds, nothing else - turn to 220.
220: (RANDOM) If you have the reptilian statuette, give the old Goblin 3 gold pieces. The way out of the living quarters maze is given. Turn to 293. If you don't have the reptilian statuette, decline - turn to 162 (return to living quarters maze, lose 1 Luck point).
293: Return to the entryway, get 1 Luck point. Turn to 289.
289: Junction. Proceed to 169 (one way only).
169: Open the large door. Turn to 244.
244: Hobbit Trialmaster with platina statues around. Talk to him - turn to 165.
165: Agree to pass the trial - turn to 107.
107: Fight the Clawbeast (SK 10 ST 12), must Test Luck in every 4th attack. Fail = you lose your weapon until the end of the fight, and take 3 stamina damage when hit. If you win, turn to 68.
68: Sit down and grab some food - turn to 9.
9: Restore 4 stamina points. Turn to 317.
317: Dancing puppets and a crime riddle. Say that the drink was poisoned, and turn to 3.
3: Neither of them was the murderer - turn to 132.
132: Disagree with him - turn to 335.
335: Passed the test! Get 1 Luck point, and leave. Turn to 370.
370: Ignore the gate, proceed to the east. Turn to 83.
83: Meet a poor wretch, talk to him - turn to 74.
74: Give him some provisions - turn to 90.
90: Get Fire Elemental parchment, take note of the last word! Turn to 25.
25: Arrive to a cave with campfire, and reptilian monsters. Offer them something, turn to 314.
314: Give them the reptilian statuette! Turn to 146.
146: So there are FOUR Chameleonites! Take note of this. Get Suthis Cha Fury Increasement, +2 combat value in your next fight. Leave to the north - turn to 120.
120: Junction. Turn to 368 (one way only).
368: Enter a library-like room with an old man. Accept the offered seat - turn to 7.
7: The correct answer is fifteen - turn to 153.
153: The correct answer is six - turn to 6.
6: The Trialmaster says he is not a man of his words? Remind him of his oath - turn to 356.
356: The Trialmaster summons a Fire Elemental! Wait to see what happenz - turn to 122.
122: The Fire Elemental fries the man to delicate brown! Find something in your backpack - turn to 177.
177: You obtained a parchment from a wretch earlier - turn to 171.
171: Use the magic word on the parchment against the Fire Elemental! Turn to 96.
96: The whole thing was just an illusion! You have complited the test! Turn to 47.
47: The Trialmaster admits he was acting up on ya. Initial Stamina is increased by 1 + restore your current stamina to this value. OPTIONAL: Sword, which allows you to use your initial Skill score during fighting, ignoring lost Skill points. Get 2 Luck points as well. Turn to 234.
234: Continue forwards - turn to 238.
238: Go to the left - turn to 350.
350: Go inside and look around - turn to 194.
194: Examine the torches - turn to 99.
99: Someone chucks a silverly thing on ya! Luck test - Success - turn to 143. Fail = stamina loss equal to the product of two dice rolls.
143: Fight Human-Orc Assassin (SK 8 ST 6), if you win, turn to 106.
106: Get 1 Killer Sphere, snuffbox, blue gemstone ring, Bronze ring (avoid this). Open snuffbox, turn to 347.
347: Essential information: Hashak Fury's number (222). OPTIONAL: yellow dust restoring 10 stamina points but lose 1 combat value. Take note of paragraph 385 to use it. Pick up the gold ring, turn to 359.
359: Ring of Purity, good against bigger undead. OPTIONAL: check out the altar (1 large diamond and Luck Test). Turn to 353.
353: The tunnel ends in a curtain - turn to 73.
73: Gigantic cave with dense fog and Fairies, 4 options for trial. Fail = game loss.
339: (OPTIONAL) Trial of Wisdom - first answer is eighteen. Turn to 18.
18: (OPTIONAL) Trial of Wisdom - second answer is "wheel". Turn to 53.
53: (OPTIONAL) Trial of Wisdom - in your mind. Turn to 196.
196: (OPTIONAL) Trial of Wisdom - passed!!! Get stone with a hole, leave the foggy cave. Turn to 397.
117: (OPTIONAL) Trial of Tactics - tell your archers to stay on the hill. Turn to 126.
126: (OPTIONAL) Trial of Tactics - tell your units to hold position. Turn to 266.
266: (OPTIONAL) Trial of Tactics - order all your units to attack. Turn to 346.
346: (OPTIONAL) Trial of Tactics - passed!!! Get stone with a hole, leave the foggy cave Turn to 397.
290: (OPTIONAL) Trial of Force - fight Fairy (SK 9 ST 12). Fight until you kill him, turn to 191.
191: (OPTIONAL) Trial of Force - passed!!! Get stone with a hole, leave the foggy cave Turn to 397.
321: (OPTIONAL) Trial of Skill - run at the middle lane, the Fairy falls into a trap. Turn to 369.
369: (OPTIONAL) Trial of Skill - force the Fairy to run on the right lane, turn to 218.
218: (OPTIONAL) Trial of Skill - the Fairy activated a trap, turn to 248.
248: (OPTIONAL) Trial of Skill - keep to the left, turn to 268.
268: (OPTIONAL) Trial of Skill - both of you avoid the trap, turn to 168.
168: (OPTIONAL) Trial of Skill - the Fairy activated more traps than you, turn to 108.
191: (OPTIONAL) Trial of Skill - passed!!! Get stone with a hole, leave the foggy cave Turn to 397.
397: You fall in a chasm trap! Test luck! Success = turn to 327, fail = 4 stamina points damage, turn to 4.
327 or 4: Wait for the monster to appear, turn to 133.
133: Fight Tarator (SK 8 ST 13). If you win, turn to 233.
233: Explore the beast's cave, read the message on the leather piece, turn to 330.
330: Essential information! Take note of the number "363". OPTIONAL: open the squash, get portable healing potion (6 stamina points restore). Turn to 139.
139: Go towards the stone door - turn to 229.
229: Pull the lever - turn to 154.
154: Pull the lever - turn to 214.
214: Dragonflame trap, ignore death, use fire protection parchment. Turn to 390.
390: You survive the trap! Turn to 315.
315: Meet Ungoth the Skeleton Lord! You have to answer his questions. There are four Chameleonites, so turn to 40.
40: Second answer is 363 workers. Turn to 363.
363: Third answer: Hashak's Fury's number is 222, turn to 222.
222: Grab his skeletal hand, turn to 265.
265: You have the Ring of Purity, so ignore this paragraph, turn to 245.
245: Ungoth is destroyed!!! Get 3 Luck points! Turn to 29.
29: Proceed forward, turn to 160.
258: (OPTIONAL) Break the crystal with your sword, random dice roll - double 1 or double 6: your sword breaks, lose 2 Skill points, 3-6: lose 2 stamina points, 7-11: get Crystal Shard
160: Something is approaching! Turn either to 50 or 280.
50: Fight Terror Lord (SK 10 ST 16), inflicts 4 stamina damage, roll a dice in each attack round, 6 = instant death, Chameleon Blade inflicts 4 stamina damage, if you win, turn to 39.
280: Fight Terror Lord (SK 10 ST 16), you lose 2 Skill points, inflicts 4 stamina damage, roll a dice in each attack round, 6 = instant death, Chameleon Blade inflicts 4 stamina damage, if you win, turn to 39.
39: Get 2 Luck points, +1 combat value for the upcoming battles, turn to 186.
186: Help the knight - turn to 163.
163: Your companion kills a little Gnome, turn to 375.
375: He betrays you! Turn to 219.
219: Wait as you were ordered to, turn to 387.
387: Now you enter! Turn to 243.
243: Get the password for the final door, chase down Carnuss. Turn to 357.
357: Carnuss falls into the illusio-ending trap, but survives. Fight him (SK 12 ST 18), you have the Chameleon blade, but he also causes 3 stamina points damage.
298: You finally see the light of the day...turn to 400.
400: Excellent work! You have completed Deathtrap Dungeon 3! Yay for you!!!
111: Blow on it - turn to 155.
155: Touch the drawing of the pitcher - turn to 166.
166: Get Bronze ring, which can paralyze an enemy monster under 11 Skill once. Turn to 69.
69: Choose the passage on the right - turn to 95.
95: Open the door and enter - turn to 348.
348: Library room. You may leave any time by turning to 305.
OPTIONAL: Read the two books, one is about Terror Lord monster, the other will make you do a Skill Test (fail = fight Lesser Demon SK 8 ST 10, and get bonus spell to summon a fireball, causing 6 stamina points of damage to an enemy monster once)
OPTIONAL: Search the library. Get 4 gold pieces, a small steel disc and a parchment on Gnomish language.
305: Junction. Proceed to 288 (one way only).
288: Open the door - turn to 207.
207: Pull the curtain - turn to 187.
187: An art gallery with a blind artist. Talk to him - turn to 8.
8: Ask the artist about the paintings - turn to 344.
344: Observe the painting with the ornated sword - turn to 383. Avoid the battle painting, as it'll kill you.
383: Test your luck! Success = turn to 101. Fail = turn to 2 (leave the art gallery).
101: Touch the canvas - turn to 144.
144: The sword is real! Test your Skill! Success = turn to 254. Fail = lose 2 Skill points, turn to 58.
254: Avoided the trap! Turn to 58 as well.
58: Chameleon Blade! 3 stamina damage + can damage magical creatures as well! Get 1 Luck point. Turn to 2.
2: Go back to the corridor, turn to 371.
371: You stumble across a door, and you hear someone fighting at the other side. Enter - turn to 269.
269: Meet the Northerner, who kills a bunch of Trolls. Attack him - turn to 46.
46: Northerner (SK 10 ST 9). If you win, turn to 279.
279: Get 4 gold pieces, a parchment written in southern language, rope, axe (leave the axe). Examine the parchment carefully - turn to 181.
181: Fire protection spell! Get 1 Luck point. Turn to 228.
228: Arriving to lower living quarters. Explore them - turn to 215.
215: This is a labyrinth! Explore it, turn to 308.
308: Lower living quarters maze, your progress is randomized. Must reach 172, and then 377 to proceed.
395: (RANDOM) Crawling thru a tunnel, evil little Goblin-like monster poking you with a pin.
49: (RANDOM) Fight Giant Jellyfish (SK 5 ST 4) or escape.
148: (RANDOM) A stagnant pool of water, don't throw anything in it.
118: (RANDOM) Moldy room with dangerous spores, lose 3 stamina here.
172: (RANDOM) Essential location: xylophone made of bones, will alert up an Orc later.
198: (RANDOM) Fight Cave Ghoul (SK 7 ST 6) or escape.
217: (RANDOM) Narrow cave with very high ceiling, nothing else.
209: (RANDOM) An evil little imp makes you trip over, lose 2 stamina points.
377: (RANDOM) Essential location: Orc dining room. You played on the bone xylophone, so an Orc attacks (SK 5 ST 5). If you win, you notice a reptilian statuette. Essential item, collect it!!!
320: (RANDOM) Bedroom with straw beds, nothing else - turn to 220.
220: (RANDOM) If you have the reptilian statuette, give the old Goblin 3 gold pieces. The way out of the living quarters maze is given. Turn to 293. If you don't have the reptilian statuette, decline - turn to 162 (return to living quarters maze, lose 1 Luck point).
293: Return to the entryway, get 1 Luck point. Turn to 289.
289: Junction. Proceed to 169 (one way only).
169: Open the large door. Turn to 244.
244: Hobbit Trialmaster with platina statues around. Talk to him - turn to 165.
165: Agree to pass the trial - turn to 107.
107: Fight the Clawbeast (SK 10 ST 12), must Test Luck in every 4th attack. Fail = you lose your weapon until the end of the fight, and take 3 stamina damage when hit. If you win, turn to 68.
68: Sit down and grab some food - turn to 9.
9: Restore 4 stamina points. Turn to 317.
317: Dancing puppets and a crime riddle. Say that the drink was poisoned, and turn to 3.
3: Neither of them was the murderer - turn to 132.
132: Disagree with him - turn to 335.
335: Passed the test! Get 1 Luck point, and leave. Turn to 370.
370: Ignore the gate, proceed to the east. Turn to 83.
83: Meet a poor wretch, talk to him - turn to 74.
74: Give him some provisions - turn to 90.
90: Get Fire Elemental parchment, take note of the last word! Turn to 25.
25: Arrive to a cave with campfire, and reptilian monsters. Offer them something, turn to 314.
314: Give them the reptilian statuette! Turn to 146.
146: So there are FOUR Chameleonites! Take note of this. Get Suthis Cha Fury Increasement, +2 combat value in your next fight. Leave to the north - turn to 120.
120: Junction. Turn to 368 (one way only).
368: Enter a library-like room with an old man. Accept the offered seat - turn to 7.
7: The correct answer is fifteen - turn to 153.
153: The correct answer is six - turn to 6.
6: The Trialmaster says he is not a man of his words? Remind him of his oath - turn to 356.
356: The Trialmaster summons a Fire Elemental! Wait to see what happenz - turn to 122.
122: The Fire Elemental fries the man to delicate brown! Find something in your backpack - turn to 177.
177: You obtained a parchment from a wretch earlier - turn to 171.
171: Use the magic word on the parchment against the Fire Elemental! Turn to 96.
96: The whole thing was just an illusion! You have complited the test! Turn to 47.
47: The Trialmaster admits he was acting up on ya. Initial Stamina is increased by 1 + restore your current stamina to this value. OPTIONAL: Sword, which allows you to use your initial Skill score during fighting, ignoring lost Skill points. Get 2 Luck points as well. Turn to 234.
234: Continue forwards - turn to 238.
238: Go to the left - turn to 350.
350: Go inside and look around - turn to 194.
194: Examine the torches - turn to 99.
99: Someone chucks a silverly thing on ya! Luck test - Success - turn to 143. Fail = stamina loss equal to the product of two dice rolls.
143: Fight Human-Orc Assassin (SK 8 ST 6), if you win, turn to 106.
106: Get 1 Killer Sphere, snuffbox, blue gemstone ring, Bronze ring (avoid this). Open snuffbox, turn to 347.
347: Essential information: Hashak Fury's number (222). OPTIONAL: yellow dust restoring 10 stamina points but lose 1 combat value. Take note of paragraph 385 to use it. Pick up the gold ring, turn to 359.
359: Ring of Purity, good against bigger undead. OPTIONAL: check out the altar (1 large diamond and Luck Test). Turn to 353.
353: The tunnel ends in a curtain - turn to 73.
73: Gigantic cave with dense fog and Fairies, 4 options for trial. Fail = game loss.
339: (OPTIONAL) Trial of Wisdom - first answer is eighteen. Turn to 18.
18: (OPTIONAL) Trial of Wisdom - second answer is "wheel". Turn to 53.
53: (OPTIONAL) Trial of Wisdom - in your mind. Turn to 196.
196: (OPTIONAL) Trial of Wisdom - passed!!! Get stone with a hole, leave the foggy cave. Turn to 397.
117: (OPTIONAL) Trial of Tactics - tell your archers to stay on the hill. Turn to 126.
126: (OPTIONAL) Trial of Tactics - tell your units to hold position. Turn to 266.
266: (OPTIONAL) Trial of Tactics - order all your units to attack. Turn to 346.
346: (OPTIONAL) Trial of Tactics - passed!!! Get stone with a hole, leave the foggy cave Turn to 397.
290: (OPTIONAL) Trial of Force - fight Fairy (SK 9 ST 12). Fight until you kill him, turn to 191.
191: (OPTIONAL) Trial of Force - passed!!! Get stone with a hole, leave the foggy cave Turn to 397.
321: (OPTIONAL) Trial of Skill - run at the middle lane, the Fairy falls into a trap. Turn to 369.
369: (OPTIONAL) Trial of Skill - force the Fairy to run on the right lane, turn to 218.
218: (OPTIONAL) Trial of Skill - the Fairy activated a trap, turn to 248.
248: (OPTIONAL) Trial of Skill - keep to the left, turn to 268.
268: (OPTIONAL) Trial of Skill - both of you avoid the trap, turn to 168.
168: (OPTIONAL) Trial of Skill - the Fairy activated more traps than you, turn to 108.
191: (OPTIONAL) Trial of Skill - passed!!! Get stone with a hole, leave the foggy cave Turn to 397.
397: You fall in a chasm trap! Test luck! Success = turn to 327, fail = 4 stamina points damage, turn to 4.
327 or 4: Wait for the monster to appear, turn to 133.
133: Fight Tarator (SK 8 ST 13). If you win, turn to 233.
233: Explore the beast's cave, read the message on the leather piece, turn to 330.
330: Essential information! Take note of the number "363". OPTIONAL: open the squash, get portable healing potion (6 stamina points restore). Turn to 139.
139: Go towards the stone door - turn to 229.
229: Pull the lever - turn to 154.
154: Pull the lever - turn to 214.
214: Dragonflame trap, ignore death, use fire protection parchment. Turn to 390.
390: You survive the trap! Turn to 315.
315: Meet Ungoth the Skeleton Lord! You have to answer his questions. There are four Chameleonites, so turn to 40.
40: Second answer is 363 workers. Turn to 363.
363: Third answer: Hashak's Fury's number is 222, turn to 222.
222: Grab his skeletal hand, turn to 265.
265: You have the Ring of Purity, so ignore this paragraph, turn to 245.
245: Ungoth is destroyed!!! Get 3 Luck points! Turn to 29.
29: Proceed forward, turn to 160.
258: (OPTIONAL) Break the crystal with your sword, random dice roll - double 1 or double 6: your sword breaks, lose 2 Skill points, 3-6: lose 2 stamina points, 7-11: get Crystal Shard
160: Something is approaching! Turn either to 50 or 280.
50: Fight Terror Lord (SK 10 ST 16), inflicts 4 stamina damage, roll a dice in each attack round, 6 = instant death, Chameleon Blade inflicts 4 stamina damage, if you win, turn to 39.
280: Fight Terror Lord (SK 10 ST 16), you lose 2 Skill points, inflicts 4 stamina damage, roll a dice in each attack round, 6 = instant death, Chameleon Blade inflicts 4 stamina damage, if you win, turn to 39.
39: Get 2 Luck points, +1 combat value for the upcoming battles, turn to 186.
186: Help the knight - turn to 163.
163: Your companion kills a little Gnome, turn to 375.
375: He betrays you! Turn to 219.
219: Wait as you were ordered to, turn to 387.
387: Now you enter! Turn to 243.
243: Get the password for the final door, chase down Carnuss. Turn to 357.
357: Carnuss falls into the illusio-ending trap, but survives. Fight him (SK 12 ST 18), you have the Chameleon blade, but he also causes 3 stamina points damage.
298: You finally see the light of the day...turn to 400.
400: Excellent work! You have completed Deathtrap Dungeon 3! Yay for you!!!