Post by pip on Nov 15, 2022 12:51:00 GMT
This solution is for the original version (I don't own the revised edition).
As you can see from the stats below, it's tough. Your starting Agility and Psi scores hardly matter in this solution, but then again Vigour doesn't make a huge difference either.
I use the Ring of Intangibility when the book instructs you to (it doesn't ask if you want to use it, it just asks if you have it and then makes you use it). It would be more useful during the ending sequence, but since you can reach that sequence without having been asked if you have the ring (by taking a much more difficult path), I assume this is by design.
The Ring of Healing trick I use to fight the Simulacrum has been suggested by Dave Morris himself.
- Save the monkey by kiling the snake
- Take the different route
- Press on towards the temple
- Chop your way through the thick foliage
- Duck out of sight
- Attack the two men
- You may add 2 to your dice roll in the first combat round
- Fight the Sentries
- Fight the Sentry
- Search for another entrance
- Touch the stylized flame
- Go along the left-hand passage
- Break the grille down
- -1 Vigour
- Take a closer look at the cloak
- Take the cloak
- Get the cloak of feathers
- Fight the first Stone Serpent
- Fight the second Stone Serpent
- Get the powdered ruby
- Leave by the tunnel in the north wall
- Force the grille open
- -1 Vigour
- Leap on to the plinth
- Hold your breath
- Take the ring
- Get the Ring of Intangibility
- Take the bottle of blue liquid
- Get the blue potion (restores 20 Vigour when you use it)
- You are ready to leave the room
- Fight the Nightmare Guard
- Flee from the fight with Sulsa Doom
- You are wearing a cloak of feathers
- You have the Ring of Intangibility
- Use an item
- Use the powdered ruby
- Try the doors
- Investigate the pool
- Bathe in the pool
- Take the drum
- Just take the drum
- Get the ebony drum
- Leave the room by the new route
- Put the gold sandals on
- Get the gold sandals (set your Agility to 10)
- You don't have a jewelled pectoral
- Go down the steps
- Carry on along the tunnel
- Hurry along
- Remove the plug from the wall
- Flee from the fight with the Fire Elemental
- Pour your water on the ring
- Get the Ring of Healing (restores all your Vigour, once; save it for later)
- Take the new corridor
- Use an item
- Use the ebony drum
- Stay and see the outcome of the fight
- Fight the Golem
- Get the conch shell trumpet
- You have a conch shell trumpet
- Go over and investigate
- Tear the gold covering from one of the mummies
- Get the black pearl
- Test your Psi with 1d6: Failure = you become cursed
- Go east
- Open one of the urns
- Get the urn of cinders
- Go west
- Descend the staircase to your left
- Fight the Phoenix
- If you are cursed: -2D6+3 Vigour
- Use the urn of cinders
- Get the Phoenix feather
- Ascend the other staircase
- You have a black pearl
- You have a Phoenix feather
- Use your Ring of Healing after the Simulacrum has been created, so that you have more Vigour than him
- Fight the Simulacrum
- Test your Agility with 3D6: Failure = -15 Vigour
- Test your Agility with 3D6 (again): Failure = -15 Vigour
- Fight Damontir
- You renounce taking the idol you came for. You get teleported back to your ship with many treasures.
As you can see from the stats below, it's tough. Your starting Agility and Psi scores hardly matter in this solution, but then again Vigour doesn't make a huge difference either.
I use the Ring of Intangibility when the book instructs you to (it doesn't ask if you want to use it, it just asks if you have it and then makes you use it). It would be more useful during the ending sequence, but since you can reach that sequence without having been asked if you have the ring (by taking a much more difficult path), I assume this is by design.
The Ring of Healing trick I use to fight the Simulacrum has been suggested by Dave Morris himself.
- Save the monkey by kiling the snake
- Take the different route
- Press on towards the temple
- Chop your way through the thick foliage
- Duck out of sight
- Attack the two men
- You may add 2 to your dice roll in the first combat round
- Fight the Sentries
- Fight the Sentry
- Search for another entrance
- Touch the stylized flame
- Go along the left-hand passage
- Break the grille down
- -1 Vigour
- Take a closer look at the cloak
- Take the cloak
- Get the cloak of feathers
- Fight the first Stone Serpent
- Fight the second Stone Serpent
- Get the powdered ruby
- Leave by the tunnel in the north wall
- Force the grille open
- -1 Vigour
- Leap on to the plinth
- Hold your breath
- Take the ring
- Get the Ring of Intangibility
- Take the bottle of blue liquid
- Get the blue potion (restores 20 Vigour when you use it)
- You are ready to leave the room
- Fight the Nightmare Guard
- Flee from the fight with Sulsa Doom
- You are wearing a cloak of feathers
- You have the Ring of Intangibility
- Use an item
- Use the powdered ruby
- Try the doors
- Investigate the pool
- Bathe in the pool
- Take the drum
- Just take the drum
- Get the ebony drum
- Leave the room by the new route
- Put the gold sandals on
- Get the gold sandals (set your Agility to 10)
- You don't have a jewelled pectoral
- Go down the steps
- Carry on along the tunnel
- Hurry along
- Remove the plug from the wall
- Flee from the fight with the Fire Elemental
- Pour your water on the ring
- Get the Ring of Healing (restores all your Vigour, once; save it for later)
- Take the new corridor
- Use an item
- Use the ebony drum
- Stay and see the outcome of the fight
- Fight the Golem
- Get the conch shell trumpet
- You have a conch shell trumpet
- Go over and investigate
- Tear the gold covering from one of the mummies
- Get the black pearl
- Test your Psi with 1d6: Failure = you become cursed
- Go east
- Open one of the urns
- Get the urn of cinders
- Go west
- Descend the staircase to your left
- Fight the Phoenix
- If you are cursed: -2D6+3 Vigour
- Use the urn of cinders
- Get the Phoenix feather
- Ascend the other staircase
- You have a black pearl
- You have a Phoenix feather
- Use your Ring of Healing after the Simulacrum has been created, so that you have more Vigour than him
- Fight the Simulacrum
- Test your Agility with 3D6: Failure = -15 Vigour
- Test your Agility with 3D6 (again): Failure = -15 Vigour
- Fight Damontir
- You renounce taking the idol you came for. You get teleported back to your ship with many treasures.