Post by champskees on Jan 3, 2014 1:27:34 GMT
Slaves of Rema is a good example of how this gamebook system can be used. Drawing inspiration from both Roman & Greek mythology, the writer places the reader into a fairly believable predicament reminiscent of the film Gladiator. I enjoyed reading this book & believe it to be very well balanced; a character with minimum Fitness could still complete this adventure quite easily. Another great dimension of the book is its replayability; there are essentially three main winning paths to follow, which adds a lot more value to this book in comparison to its predecessors. All in all, a good read & a lot of fun.
Recommended Fitness: 7+
Start with:
- Gladius (4 Offense).
- Parma (+1 Defence to maximum of 6).
Spectral Shield route
- Choose the tough looking desert-man.
- Use your military training & athleticism to try to catch him off guard & strike quickly.
- Fight Off 3 Def 2 Vit 28 Barbarian.
o If you lose, Start Again (you need to be able to show him mercy in order to receive an essential quest item).
- Refuse.
- Restore 8 Vitality.
- Decide to be among the two who secure weapons for the party.
- Ask Jarko to do it.
- Begin walking immediately.
- Throw sand in its face.
- Leave straightaway.
- Take Backpack.
- Take 30 Krackmar.
- Take Gladius (4 Offense).
- Take Parma (+1 Defence to maximum of 6).
- Avoidance.
- Take a few minutes to do so.
- Investigate the bed.
- Take 10 Krackmar.
- Go with Jarko and exit the room to continue ahead.
- Join Carlos.
- Keep hacking at your end.
- Test Fitness. Fail = 6 Damage.
- Add note: Tell Carlos’ family sad news.
- Take Healing Potion (+10 Vitality when used).
- Restore 3 Vitality.
- You do not have a Sapphire.
- Accept her offer.
- Roll 2D6.
o If 2-5: Take 7 Krackmar & Test Fitness. Fail = Death.
o If 6-8: Take 7 Krackmar.
o If 9+: Take 10 Krackmar.
- Take Brass Figurine.
- Walk over to the mausoleum as a starting point & make your way back in this direction.
- Catch the orb.
- Slip it into your pack.
- Take out the brass figurine.
- Try the one on the right.
- Take Luna Regina Flowers.
- You’ve already used the Brass Man.
- Try to find another way out of this mess.
- Pull it.
- Restore 15 Vitality.
- You do not have a Green Gem.
- Take Standard Class Ticket.
- Take Tinderbox & Torches (-8 Krackmar).
- Keep looking at what else is available.
- Take Monkey Skull (-5 Krackmar).
- Keep looking at what else is available.
- Take Meal (-3 Krackmar).
- Keep looking at what else is available.
- Take Scalemail Coat (3 Defense, -15 Krackmar).
- Keep looking at what else is available.
- Take Rope (-6 Krackmar).
- You have concluded your purchases.
- You have a standard class ticket.
- You defeated the desert-man, but spared his life.
- You possess a black orb.
- Take Spectral Shield.
- Restore Vitality to Initial Level.
- You are not currently learning from a spellbook.
- You cannot cast spells.
- PLACE BOOKMARK HERE.
- Fight Off 4 Def 2 Vit 23 Gold-toothed Pirate.
- Run into the ship.
- Ascend to the first class area.
- Steer towards where you think you saw movement.
- You have a meal in your pack.
- Ascend the walkway to the creature.
- You have a tinderbox & torches & wish to follow.
- You have a monkey skull.
- Take Long Sword (6 Offense).
- If Fitness is 10+: Take the Heavy Plate Armour (6 Defense, requires 10+ Fitness).
- If Fitness is <10: Take Chainmail Suit (4 Defense).
- Remain on the reef for now & do some further exploration.
- Insist that she take you across right now.
- Take Mermaid’s Necklace.
- PLACE BOOKMARK HERE.
- Fight Off 4 Def 1 Vit 21 Hostile Native.
- You possess a Spectral Shield.
- You have a rope & wish to try to swing across.
- You possess a tinderbox and torches.
- You do not possess a Crimson Seal.
- Restore Vitality to Initial Level.
- Join the defenders on the starboard side.
- Join the defenders fighting the indigo head.
- Tear yourself away.
- PLACE BOOKMARK HERE.
- Test Fitness. Fail = 7 Damage.
- Fight Off 4 Def 3 Vit 30 Skeleton.
- Focus your attention on the beast, trying to locate a weak point.
- Ultimate Victory!
Recommended Fitness: 7+
Start with:
- Gladius (4 Offense).
- Parma (+1 Defence to maximum of 6).
Spectral Shield route
- Choose the tough looking desert-man.
- Use your military training & athleticism to try to catch him off guard & strike quickly.
- Fight Off 3 Def 2 Vit 28 Barbarian.
o If you lose, Start Again (you need to be able to show him mercy in order to receive an essential quest item).
- Refuse.
- Restore 8 Vitality.
- Decide to be among the two who secure weapons for the party.
- Ask Jarko to do it.
- Begin walking immediately.
- Throw sand in its face.
- Leave straightaway.
- Take Backpack.
- Take 30 Krackmar.
- Take Gladius (4 Offense).
- Take Parma (+1 Defence to maximum of 6).
- Avoidance.
- Take a few minutes to do so.
- Investigate the bed.
- Take 10 Krackmar.
- Go with Jarko and exit the room to continue ahead.
- Join Carlos.
- Keep hacking at your end.
- Test Fitness. Fail = 6 Damage.
- Add note: Tell Carlos’ family sad news.
- Take Healing Potion (+10 Vitality when used).
- Restore 3 Vitality.
- You do not have a Sapphire.
- Accept her offer.
- Roll 2D6.
o If 2-5: Take 7 Krackmar & Test Fitness. Fail = Death.
o If 6-8: Take 7 Krackmar.
o If 9+: Take 10 Krackmar.
- Take Brass Figurine.
- Walk over to the mausoleum as a starting point & make your way back in this direction.
- Catch the orb.
- Slip it into your pack.
- Take out the brass figurine.
- Try the one on the right.
- Take Luna Regina Flowers.
- You’ve already used the Brass Man.
- Try to find another way out of this mess.
- Pull it.
- Restore 15 Vitality.
- You do not have a Green Gem.
- Take Standard Class Ticket.
- Take Tinderbox & Torches (-8 Krackmar).
- Keep looking at what else is available.
- Take Monkey Skull (-5 Krackmar).
- Keep looking at what else is available.
- Take Meal (-3 Krackmar).
- Keep looking at what else is available.
- Take Scalemail Coat (3 Defense, -15 Krackmar).
- Keep looking at what else is available.
- Take Rope (-6 Krackmar).
- You have concluded your purchases.
- You have a standard class ticket.
- You defeated the desert-man, but spared his life.
- You possess a black orb.
- Take Spectral Shield.
- Restore Vitality to Initial Level.
- You are not currently learning from a spellbook.
- You cannot cast spells.
- PLACE BOOKMARK HERE.
- Fight Off 4 Def 2 Vit 23 Gold-toothed Pirate.
- Run into the ship.
- Ascend to the first class area.
- Steer towards where you think you saw movement.
- You have a meal in your pack.
- Ascend the walkway to the creature.
- You have a tinderbox & torches & wish to follow.
- You have a monkey skull.
- Take Long Sword (6 Offense).
- If Fitness is 10+: Take the Heavy Plate Armour (6 Defense, requires 10+ Fitness).
- If Fitness is <10: Take Chainmail Suit (4 Defense).
- Remain on the reef for now & do some further exploration.
- Insist that she take you across right now.
- Take Mermaid’s Necklace.
- PLACE BOOKMARK HERE.
- Fight Off 4 Def 1 Vit 21 Hostile Native.
- You possess a Spectral Shield.
- You have a rope & wish to try to swing across.
- You possess a tinderbox and torches.
- You do not possess a Crimson Seal.
- Restore Vitality to Initial Level.
- Join the defenders on the starboard side.
- Join the defenders fighting the indigo head.
- Tear yourself away.
- PLACE BOOKMARK HERE.
- Test Fitness. Fail = 7 Damage.
- Fight Off 4 Def 3 Vit 30 Skeleton.
- Focus your attention on the beast, trying to locate a weak point.
- Ultimate Victory!