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Post by thealmightymudworm on May 1, 2024 1:41:52 GMT
I've added a win tally to the opening post. This is specifically for players who succesfully completed a challenge as set while it was ongoing, regardless of who set the next challenge.
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Post by Gabe Fandango on May 1, 2024 3:17:43 GMT
Alright, I'm just going to post the next challenge without reading much of the adventure (I've only given it a very brief readthrough for the premise and types of endings available). Having participated in a Blood of Zombies LP in a different forum some months back that left a bad taste in my mouth, I'm picking an entry with a zombie apocalypse to see if this provides a better experience: Operation Dead Dawn by Tom Perrett 67 sections Winner goes to the first person to post a playthrough with the successful completion of the game's mission within 24 hours of 3 am. GMT on 15 May 2024. If no player manages to complete the mission by 21 May 2024, first playthrough that reach a surviving ending wins. If no surviving accounts are available, the failed playthrough with the highest zombie kill-count wins. Note that the adventure does not require you to keep a kill count of zombies like BotZ does, so you will have to make the conscious attempt to keep count yourself if you intend to win by this manner.
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Per
Traveller
AHAHAHA!
Posts: 165
Favourite Gamebook Series: Morris VR, some FF, Chalk LW
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Post by Per on May 1, 2024 12:28:49 GMT
Since Lindenbaum voting has now closed, I can offer my estimation of the challenge suitability of the entries, or at least the one that was already chosen. Mild structural and technical spoilers: Obviously suitability ultimately depends on the goals of the challenge, e.g. just get people to play something, get a range of different outcomes, get a range of different accounts, etc. In aggregate, I would rank ODD in the lower third of the nine. It's somewhat linear, perhaps more importantly the ways in which it's not has largely no mechanical significance. Unless there's a sudden increase in participants, you're unlikely to see a failed outcome. Unless you actively aim to, I think it's impossible to fail in combat. At worst, if you make a questionable decision, you end up with a fixed 1 in 6 chance of a death ending. There are a few variations to the "victory" outcomes and some different detours and special scenes some players could find while others do not, so there's that, it just ultimately doesn't have any impact on winning or losing. I guess we will see after we wait (for reasons that still elude me) two more weeks for the challenge to begin.
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Post by Gabe Fandango on May 1, 2024 15:22:17 GMT
There are a few variations to the "victory" outcomes. Only one of the surviving endings explicitly states the mission to be successful, and that's the one I'm counting as victory for the first condition. With regards to the time limit, I just referred to the earlier rounds as a rough guide, so if you guys prefer a shorter wait, I can shorten that.
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Per
Traveller
AHAHAHA!
Posts: 165
Favourite Gamebook Series: Morris VR, some FF, Chalk LW
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Post by Per on May 2, 2024 15:00:02 GMT
Only one of the surviving endings explicitly states the mission to be successful, and that's the one I'm counting as victory for the first condition. That's one available metric I guess (I'm not sure it's possible to make sense of the mission in a wider context), although the adventure is more than a tad arbitrary and cryptic when it comes to the endings. If you save the hard drive and go to 67, the adventure forgets about the drive and says you failed because Falkov died. Meanwhile 64 acknowledges that Falkov is just as dead then goes on to say you succeeded (while neglecting to explain the significance or necessity of the data). If the letter of the mission statement is what's important, then 67 with drive should be considered more of a success than 64, since at least an attempt was made to retrieve Falkov (and the main character expresses as much elsewhere in the adventure).
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Post by Gabe Fandango on May 9, 2024 2:59:40 GMT
Well, that's what happens when I pick a book blindly without giving it a thorough play. We'll see how it goes.
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