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Post by linflas on Jun 7, 2022 13:16:25 GMT
We actually did, but I hadn't written it on the map. Done.
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Post by CharlesX on Jun 7, 2022 15:38:03 GMT
We don't have to face The Mistress Of Flowers, she seems powerful and befriending her doesn't work, if we use the wither gem with her we wouldn't have it for elsewhere. So we can take her curtain of spines on with the wither gem or head north instead, which I'm suggesting.
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Post by Peter on Jun 9, 2022 8:38:31 GMT
Yes, leave.
Sorry about the pun, but I had to do it. I hope I haven't used this one before.
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Post by linflas on Jun 13, 2022 19:19:12 GMT
Back in the clearing with the Giant Scorpion. 218 >> 792
792 The place hasn't changed much since your last visit. It is unlikely that there is a second large predator around, but this does not stop you from observing the surroundings carefully. You soon conclude that there are no creatures threatening you this time, but that doesn't mean that crossing the clearing will be easy. You know how treacherous the muddy ground can be, and even if you're on your guard, it's not impossible that you'll get stuck again. If you prefer not to risk it, you can freely return to the clearing from which you came. A Growth Gem or an Ice Gem will allow you to cross without difficulty. If you have used a Growth Gem here on a previous visit, the vegetation carpet you have created still exists. If you have used an Ice Gem here on a previous visit, the ground is still frozen, provided you have only visited one clearing in the meantime. If you attempt to cross the clearing without the help of magic, you must Test Your Luck. If you are Lucky, you do not encounter any difficulties. If you are Unlucky, you suddenly sink into waist-deep mud and must Test your Luck again. If you are Lucky this time, the effort you have to make to get out of this natural trap costs you 1 STAMINA point. If you are Unlucky again, you also manage to get out of this quagmire, but you discover that several huge LEECHES have latched onto your legs to feed on your blood. You get rid of them without too much difficulty, but you lose 3 STAMINA points and 1 HEALTH point. If you leave the clearing by : the south, turn to 361. the west, turn to 767. the east, turn to 109.
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Post by CharlesX on Jun 13, 2022 19:28:25 GMT
Don't bother wi magic, go west.
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Post by Peter on Jun 14, 2022 8:12:44 GMT
Agree.
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Post by linflas on Jun 21, 2022 7:53:21 GMT
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Post by CharlesX on Jun 21, 2022 9:03:31 GMT
Hmm, last time we were here we thought it could be too risky and didn't explore. We've got no evidence it's a trap or not, but my gut feeling is it is one.
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Post by Peter on Jun 22, 2022 9:15:20 GMT
Search. What are the 3-toed creatures? Birds? Frogs? Are they likely to have anything valuable? Take a chance and search.
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Post by CharlesX on Jun 22, 2022 9:36:55 GMT
Search. What are the 3-toed creatures? Birds? Frogs? Are they likely to have anything valuable? Take a chance and search. Why not, let's do that.
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Post by linflas on Jun 24, 2022 20:44:46 GMT
944 You decide to search the area, although you don't expect to find much of interest. As you pass by a reed bush, it suddenly begins to shake and a nasty creature emerges. The thing now standing in front of you is about your height. Its stubby, pustular body and greenish colour leave you in no doubt as to the nature of this being: it is a TOAD MAN, a distant cousin of the common toad. His bulging eyes watch you intently, and it points a sharp trident towards you. You can't tell whether it is an evil being or not and you are unsure of what to do. If you want to try to start a dialogue, turn to 626. If you prefer to attack first, turn to 552. If you want to raise your hands to show that you mean no harm, turn to 703. Finally, if you want to flee, turn to 201.
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Post by CharlesX on Jun 24, 2022 21:46:33 GMT
944You decide to search the area, although you don't expect to find much of interest. As you pass by a reed bush, it suddenly begins to shake and a nasty creature emerges. The thing now standing in front of you is about your height. Its stubby, pustular body and greenish colour leave you in no doubt as to the nature of this being: it is a TOAD MAN, a distant cousin of the common toad. His bulging eyes watch you intently, and it points a sharp trident towards you. You can't tell whether it is an evil being or not and you are unsure of what to do. If you want to try to start a dialogue, turn to 626. If you prefer to attack first, turn to 552. If you want to raise your hands to show that you mean no harm, turn to 703. Finally, if you want to flee, turn to 201. Why isn't our ring working? He's probably dangerous, but I really don't want to just attack when he hasn't threatened us, especially while our ring isn't heating up. I'm unsure whether to start a dialogue or raise our hands, being alien, raising our (human) hands might be interpreted as a sign of aggression.
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Post by linflas on Jul 30, 2022 15:55:52 GMT
So what should we do ?
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Post by Peter on Aug 4, 2022 8:36:53 GMT
Be friendly. But raising our hands might be misinterpreted and he might stab first and ask questions later. Trying to start a dialogue probably won't be fatal. Try that.
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Post by CharlesX on Aug 4, 2022 11:44:05 GMT
Be friendly. But raising our hands might be misinterpreted and he might stab first and ask questions later. Trying to start a dialogue probably won't be fatal. Try that. I agree.
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