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Post by scouserob on Jul 8, 2024 7:48:47 GMT
I've just noticed that in the provisions rules there is no mention of not eating during combat. I wonder if that makes a difference to the percentages? It certainly would for low Initial Skill/Stamina adventurers. It would give you, effectively, 4 extra Stamina in the Spider Hag and Cobrax fights. I think you will always have at least 3 Provisions remaining when you reach Cobrax, factoring in a possible extra one taken mid-fight with the Spider Hag.
(Cobrax can't kill you if you have more than double its Stamina at any point so starting the fight with an effective minimum of 18 Stamina to its 10 means you only need to win one round.)
I would guess the percentage would pretty much jump down to those of having 4 extra Initial Stamina at the start below. The high Stamina percentages limit out at the chances of surviving the Giants at the end so you if this goes over 24 then just take that limiting value from each Skill box.
There would be an increased chance of running out of Provisions after Cobrax which may reduce your survival chances due to Stamina loss...
As an aside, I know there is an authorial intent thread that covers this, which got quite heated, but in this case I always assumed the no Provisions during battle rule omission was an oversight, especially since on the following page it states that your Potion can't be used in combat.
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Post by CharlesX on Jul 8, 2024 19:33:58 GMT
I've just noticed that in the provisions rules there is no mention of not eating during combat. I wonder if that makes a difference to the percentages? It certainly would for low Initial Skill/Stamina adventurers. It would give you, effectively, 4 extra Stamina in the Spider Hag and Cobrax fights. I think you will always have at least 3 Provisions remaining when you reach Cobrax, factoring in a possible extra one taken mid-fight with the Spider Hag.
(Cobrax can't kill you if you have more than double its Stamina at any point so starting the fight with an effective minimum of 18 Stamina to its 10 means you only need to win one round.)
I would guess the percentage would pretty much jump down to those of having 4 extra Initial Stamina at the start below. The high Stamina percentages limit out at the chances of surviving the Giants at the end so you if this goes over 24 then just take that limiting value from each Skill box.
There would be an increased chance of running out of Provisions after Cobrax which may reduce your survival chances due to Stamina loss...
As an aside, I know there is an authorial intent thread that covers this, which got quite heated, but in this case I always assumed the no Provisions during battle rule omission was an oversight, especially since on the following page it states that your Potion can't be used in combat.With that evidence that seems like a strong case of authorial intent, perhaps so when compared with the absence of prohibition from drinking Potions in combat in The Warlock Of Firetop Mountain. "Quite heated" is a well-put understatement and I think like the women's rights\Pride\Muslim debate this is possibly one with no answer. I do not want to continue the debate with Wizard Slayer especially as I feel tremendous respect for his position, but I will say the theory you can accept the concept the author migh have intended to do one thing and that his actual intentions were quite possibly something else brings this to mind:
The audience can decide whether "the right to have babies" is unfairly asking if the author did indeed have some particular intent in mind in the absence of physical, actual evidence or insisting the reader has a right to an opinion where there is perhaps a weight of evidence the other way. Then just for asking the question get assaulted like Charlie Hebdo ![:P](//storage.proboards.com/forum/images/smiley/tongue.png) .
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