|
Post by daredevil123 on Aug 19, 2019 10:58:00 GMT
Thanks for the clarifications and hope you feel better soon.
|
|
|
Post by thealmightymudworm on Aug 20, 2019 2:15:07 GMT
Quick clarification on the Drowse spell... "Both of these characters lose 2 Skill and their current Stamina is reduced to half their Initial Stamina scores. " My Stamina was 23 – do I round up to 12 or down to 11? I'm sort of hoping that the Skill loss is temporary (how drowsy can one stay?) but perhaps the Stamina loss is permanent? If so can it be restored with provisions? I'm going to post on the assumption that it can. I might edit the post if it's not that kind of Stamina loss (and the character could reasonably guess that it isn't). As a side-note: Despite appearances I felt a bit weird about killing off a fellow forum member, but it seemed necessary. The game is running quite slowly – which is probably inevitable to an extent with a large party some of whom are posting from very different time zones – but we've been in that one room nearly a week! The distraction of someone just doing their own thing with no obvious purpose wasn't helping. Edit: Replying to daredevil123 I'd been assuming that we left any terror of the ghost behind in the room with the ghost in, but now you mention it I should have waited for champskees to say so. Surely I can't be down to 4?! I can't be drowsy and terrified at the same time! Unfortunately that is the text straight from the book, and personally I think the mechanics are terrible. I say round up to 12. On whether it is permanent, you will find many afflictions/spells etc in FFtIRPG have timed effects. This time is supposed to be actual roleplaying time i.e. if an effect lasts 15 minutes, that is supposed to be 15 minutes in real time. Because we are playing across countries/continents, I have to estimate times in the game, which I think is fine. The book tells you not to disclose how long/short something lasts so as to not give away anything to the players. It also suggests rolling for wandering monsters if players are standing around doing nothing for too long, or are deliberately waiting around until the effects of something wear off, which I think is a good idea. The stamina loss from the drowse spell, to me, is weird and when it wears off, do you recover the stamina? Idk, but I chose the middle ground and let you recover 4. You can certainly recover them using food, makes more sense to me than sustaining grievous stab wounds and eating a cake to 'heal' yourself! And yes, game is slow but nature of the beast unfortunately! I am ill atm with a case of pneumonia so I may miss a day or two every now and again btw. Oh sorry to hear you're ill . Hope you get better soon. Thanks for explaining all that. I hadn't thought of timed effects – that's a subtlety that's obviously not available in the solo books and that I hadn't encountered in my very limited RPG experience. Otherwise, yes those mechanics seem quite ropey! I'm now wondering whether we shouldn't just have let Kradon waste time with his summoning and allowed him to get dragged to hell by the much feared Arbitron of Moovyorarse.
|
|
|
Post by a moderator on Aug 25, 2019 15:47:53 GMT
<What about the depth and speed of the river? First it is suggested that we need to walk across the river, then Talbion is asked whether he wishes to swim to the island.> Maybe the river appears fordable directly ahead, but gets deeper downstream, so it would be necessary to swim to get to the rock.
|
|
|
Post by thealmightymudworm on Aug 27, 2019 14:11:26 GMT
So just to check... The Drowse spell has completely worn off hasn't it? So if I was down to 12, plus 4 for eating a provision and recovering 4 from shaking off the spell's effects, I'm back to 20 going into this unwanted battle with Talbion – is that right?
|
|
|
Post by gmchampskees on Aug 28, 2019 0:18:34 GMT
So just to check... The Drowse spell has completely worn off hasn't it? So if I was down to 12, plus 4 for eating a provision and recovering 4 from shaking off the spell's effects, I'm back to 20 going into this unwanted battle with Talbion – is that right? Yes, that is correct. I am also thinking about the Talbion encounter. Obviously you don't want to kill the poor guy, but the FF rules are a bit too basic to account for this. What I am proposing is this: all subduing attacks v. Talbion inflict 1 damage. Once Talbion is reduced to 1/2 his initial stamina, he is 'knocked out' and the combat will end.
|
|
|
Post by daredevil123 on Aug 29, 2019 10:14:15 GMT
I've just realised that the main RPG thread is now the longest thread on the forum. I think we've done pretty well to have had only one character die so far (and that character had no one to blame but himself...).
|
|
|
Post by a moderator on Sept 12, 2019 8:52:20 GMT
Five minutes should be more than enough to get back to the river, right?
Average walking pace is said to be around 3.1 mph, which works out at a little over 270 feet a minute. At that speed it'd take between 3 and 4 minutes to cover 900 feet, so 5 is plenty of time to get out of range.
|
|
|
Post by champskees on Sept 14, 2019 10:07:16 GMT
Funny little detail on the image for the room, the perspective is wrong i.e. you have come from the east door, which is the one next to their bed.
|
|
|
Post by thealmightymudworm on Oct 13, 2019 19:37:21 GMT
Is it a daft idea to roll to try to remember/work out what type of beast the brass knocker represents? It seems mysteriously under-described.
Hope you're back to full STAMINA now.
|
|
|
Post by schlendrian on Oct 13, 2019 20:09:13 GMT
|
|
|
Post by champskees on Oct 14, 2019 6:44:09 GMT
Is it a daft idea to roll to try to remember/work out what type of beast the brass knocker represents? It seems mysteriously under-described. Hope you're back to full STAMINA now. Haha, you guys are so cautious! I've tried to describe it as best as I can, this is pretty close to what it looks like: ...oh yes and I have made a full recovery. Off to the pub for another Guiness!
|
|
|
Post by thealmightymudworm on Oct 20, 2019 5:24:54 GMT
Is it possible to have two people reading different pages of the book at the same time? Say one reading from the front and the other from the back.
|
|
|
Post by champskees on Oct 20, 2019 6:27:32 GMT
Lol, can Jack even read?
Only one page per round, only one character at a time.
|
|
|
Post by schlendrian on Oct 20, 2019 7:47:48 GMT
Civilservicus has been described as a "keeper of scrolls" so he knows his way around books. Could he use luck to find out which pages are of interest to the party?
|
|
|
Post by champskees on Oct 20, 2019 23:52:47 GMT
Civilservicus has been described as a "keeper of scrolls" so he knows his way around books. Could he use luck to find out which pages are of interest to the party? True, true... doubt he'd have any expertise in spellbooks but I suppose he's a fast reader/knows what to look for. I'll let Civil read 2 pages per round instead of the one.
|
|
|
Post by thealmightymudworm on Oct 21, 2019 3:21:52 GMT
Lol, can Jack even read? Only one page per round, only one character at a time. Ha! I haven't said anything to confirm Jack is illiterate (only implied, maybe), but I was expecting Civilservicus to volunteer for the reading duties (with, or as it turns out without, Throma).
|
|
|
Post by thealmightymudworm on Nov 7, 2019 0:47:47 GMT
Not sure how far I want to push Jack's argument with Talbion, but I just don't think it's realistic to have a gold-thirsty pirate open a chest with 48 gp in it and settle for 3, even with a gem thrown in. I was even considering having Jack try to palm a handful of coins. (As it is, I'm not sure the share he's claiming is so unreasonable.)
Presumably the number 48 comes from it being 6 coins each including the unlamented Kradon rather than being 7 each less 1 to encourage arguments.
|
|
kieran
Baron
Posts: 2,547
Favourite Gamebook Series: Fighting Fantasy
|
Post by kieran on Nov 7, 2019 9:14:23 GMT
Yeah no point it disturbing the game too much. At the end of the day it's only (fictional!) money.
|
|
|
Post by champskees on Nov 7, 2019 22:50:28 GMT
Not sure how far I want to push Jack's argument with Talbion, but I just don't think it's realistic to have a gold-thirsty pirate open a chest with 48 gp in it and settle for 3, even with a gem thrown in. I was even considering having Jack try to palm a handful of coins. (As it is, I'm not sure the share he's claiming is so unreasonable.) Presumably the number 48 comes from it being 6 coins each including the unlamented Kradon rather than being 7 each less 1 to encourage arguments. The book says there's 48 coins in there lol, so that's how much there is. I haven't added any extra monsters in this adventure so imo the rewards shouldn't scale either.
|
|
vagsancho
Knight
Posts: 810
Favourite Gamebook Series: CRYPT OF THE SORCERER
|
Post by vagsancho on Nov 8, 2019 17:08:26 GMT
Presumably the number 48 comes from it being 6 coins each including the unlamented Kradon rather than being 7 each less 1 to encourage arguments. From the realm of the dead, sleeping peacefully in the company of Darinka, Kradon hears his name and wakes up sharply. "Who the f**k is calling me damn it !! Is it time to go back to life already? Let me rest here cause in the absolute quiet of the valley of death I am much better!"
|
|
|
Post by johnbrawn1972 on Nov 8, 2019 19:55:17 GMT
Presumably the number 48 comes from it being 6 coins each including the unlamented Kradon rather than being 7 each less 1 to encourage arguments. From the realm of the dead, sleeping peacefully in the company of Darinka, Kradon hears his name and wakes up sharply. "Who the f**k is calling me damn it !! Is it time to go back to life already? Let me rest here cause in the absolute quiet of the valley of death I am much better!" Rest there and let the rest of us do our own thing.
|
|
|
Post by thealmightymudworm on Nov 8, 2019 22:13:08 GMT
The scary thing is that this is him speaking out of character.
I realise that I've sort of created this problem, but could everyone make sure they say they're taking some of the loot, just in case we get attacked suddenly by something heavy, and it's deemed to have been left there if/when we're forced to flee?
In particular, someone had better hold some coins for Prex as he still seems to be still staring at the place the zombies were coming from, unable to believe that more are not on their way.
|
|
|
Post by johnbrawn1972 on Nov 16, 2019 21:45:14 GMT
GM eyes only spoiler To GM eyes only spoiler
Can I be a passing disabled person at the end willing to lower the bucket down to the adventurers for 1 gold piece from the pouch?
I do not know if the bucket is in situ but I do not believe a tether was involved therefore I am offering to do this as a final gesture.
|
|
|
Post by johnbrawn1972 on Dec 4, 2019 0:04:52 GMT
I must admit Champskees your GM abilities are very good so this plus mathematics solutions as well but my irrational solutions are better.
|
|
|
Post by thealmightymudworm on Dec 8, 2019 0:23:11 GMT
About the division of treasure... I only have my weapon and the 2gp from the Spider King's room. This has got a bit confused. Obviously I don't want to break into any GM-only spoilers to work out what people are thinking about what they're holding, nor to go back and see what people had before. But as for the treasure room: There were 48 gp and 4 gems (worth 8 gp each) to start with. Jack took 7 gp and 1 gem. That left 41 gp and 3 gems on the table. Talbion announced a way of dividing up the whole lot. Jack didn't agree. Redric and Civil took 'their share'. If they went with Talbion's suggestion, that would have been 11 and 14 gp, leaving 16 gp plus gems. Later, Prex 'quickly pocketed the coins'. If that was on Talbion's suggestion of 11 gp that would leave 5 gp plus gems. There don't seem to be any posts about Murg, Throma or Talbion trying to take their shares. By Talbion's suggestion that would have been 3 gp each, so even if Talbion took none, Murg and Throma taking 3 gp and a gem each leaves -1 gp, so possibly someone has 1 gp less than they thought. But if so I don't know who it is. *However* Unless there was actually a gem left behind in the chest (as I was trying to avoid by my post above!) I think Talbion should at least have got that.
|
|
kieran
Baron
Posts: 2,547
Favourite Gamebook Series: Fighting Fantasy
|
Post by kieran on Dec 8, 2019 8:32:20 GMT
Ah OK, I thought Prex meant he took all the remaining treasure to be distributed when we got to the surface. It's probably fair enough to assume that we wouldn't have just left treasure in the chest so probably best to just assume someone has it and we'll work it all out at the end. With only 5 Stamina left, Talbion might not survive to make the surface so it could all become moot anyway!
|
|
|
Post by deadshadowrunner on Dec 8, 2019 12:47:25 GMT
I was indeed going by Talbion's suggestion of 11 coins. But I shall agree with the assumption that I have all the remaining loot. Not that I know how much that is exactly.
|
|
|
Post by champskees on Dec 8, 2019 20:07:46 GMT
Yes, I really wanted some sort of party consensus on what happened in the treasure room as it was never really resolved, but I guess it can be worked out once/if the party escapes the well! Almost there guys!
|
|
|
Post by The Count on Dec 15, 2019 23:45:49 GMT
I've really enjoyed reading through the thread and seeing how the party fared - and looking forward to a similar thread for the hives of peril.
|
|
|
Post by The Count on Dec 21, 2019 3:26:19 GMT
So feedback was requested and as an observer who is new to this forum, I feel it's most appropriate for me to post in this thread.
GM: Overall, the GM was good - especially when the players decided to kill one of their own party. The only things I'd be critical of would be the lack of consequence for this murder given the zombies later, there were times a wandering monster would have been appropriate, and certain players seemed to be able to take control by virtue of posting before others and doing multiple actions in that time - while this is likely a consequence of time difference, I feel there were occasions where the GM should have stepped in instead of allowing the players to dictate the action. It was a hard job though and done well.
Players: overall, given the potential time difference issues, the party worked well together. However, I felt that one particular player had advance knowledge and used it constantly - to the extent that others couldn't do anything other than go along with this towards the end.Also, it seemed that players wanted to react to situations where they wouldn't be able to immediately. Given the potential time difference, this could make sense - however there were occasions where I wanted those who didn't respond within 24 hours to endure a consequence for the delay but as this wasn't set by the GM it would have been unfair.
One player flounced off early on, and someone else took on this character despite it being unnecessary which I thought was very good of them - and when the original player returned unannounced and uncalled for, I felt that everything soured. The newer player should have been thanked for taking on the role. Further, if you aren't part of the game for any reason then you should have the respect to not force yourself into it.
Ultimately, I was not part of this and can only give feedback as an observer. Overall, I found reading the whole thread to be very enjoyable and look forward to the next adventure (whenever it happens).
|
|