Tricky little adventure. Liked the beginning, where you search for clues & answers. Felt like it fell apart at the end though, where there are several unfair fights and insta-death rolls. Even with all of the correct items and passcodes gathered, the final encounters do not really change much at all. Wielding the warhammer can provide you with a +1 Attack Strength bonus at the end, but only if you do not arrange for the Abbot to destroy the ring, which means you need to fight another tough demon on top of the sorcerer in order to achieve the best ending.
A Skill of 11+ and Stamina of 18+ is recommended for this adventure. This is mainly due to the final encounter.
- Take 2 Food. - Go in search of a blacksmith who can supply you with a weapon. - Head to your local water hole The Frantic Rat. - You have already gone looking for a blacksmith this morning. - Add note: Ask lefty for directions to Vannix. - Leave the tavern. - Visit Karl at the abbey. - Stop to talk with one of the beggars. - Ask the one with a missing right hand (-2 Gold Pieces). - Ask him about weapons. - Add note: Vannix is at 6 Gutfish Lane in the Thieves District. - Head on to the abbey. - Visit Vannix. Turn to Para 6. - Test Luck. Fail = 2 Damage. - Fight Sk 7 St 9 Thug. - Add note: One thieves’ guild three porger’s corner eight. - Look at a rune covered sword. - Pay the requested sum (-25 Gold Pieces). - Take Rune Covered Sword (restore Skill to Initial Level). - Request to speak with the Abbot. - You have not seen Karl yet. - You have a Rune Covered Sword. - Leave the abbey. - Take Amulet of Protection. - You know the location of the Thieves’ Guild. Turn to Para 138. - The Abbot examined your sword. - Investigate the well to the west of town. - Enter the well using the rope. - Test Luck. Fail = 4 Damage & Roll D6. Odd number = -1 Skill. - Fight Sk 8 St 7 Ghoul. o If enemy hits you 4+ times: you have an Amulet of Protection. - Investigate the body. - Take Ring. - Add note: Add 30 to current para when at Narron’s grave. - You have a rune covered sword and kill her with dignity. - Search the well. - Take 7 Gold Pieces. - Look in the knapsack. - Take 1 Food. - Take 3 Gold Pieces. - Take Chalk. - Take Rope. - Add note: Add fifty to the number of Vannix’s note and turn to that paragraph. - Use the rope to climb out the way you came (2 Damage). - Eat here (-1 Food, no stamina gain). - Head to the cemetery. - Investigate the crypt of the Stable family. - Use clue from note. 151+30=181. Turn to Para 181. - Take Blood-Red Gem. - Leave the cemetery. - Leave town to explore the heath by day. - Carry along the more well-defined trail to the battle site. - Investigate the shack more closely. - Poke about in the cloaks and rags. - Fight Living Corpse: o Sk 3 St 1 Head. o Sk 2 St 1 Body. o Sk 3 St 1 Left Arm. o Sk 3 St 1 Right Arm. o Sk 3 St 1 Left Leg. o Sk 3 St 1 Right Leg. - Take Notebook with tiny writing. - Take 3 Gold Pieces. - Take Silver Dagger. - Head back up the path where you can take the lesser used path. - Take the new trail heading west. - Fight Sk 5 St 4 Possessed Goat. - Fight Sk 3 St 7 Possessed Goat. - Fight Sk 4 St 6 Possessed Goat. - Carry on west. - Look for tracks to follow which may lead to a culprit. - Follow the tracks. - Carve a marking on one of the trees. - Head back down the path to the east. - You have tried all of these options. - Drop by The Frantic Rat for a last drink. - Restore 1 Stamina (-1 Gold Piece). - Talk with the Dryaden nursing a potent brew. - You have met Vannix before. - Add note: Add 60 to current para when following tracks. - Add note: One this is one Vannix’s nine note. - Head home to sleep for the rest of the evening. - Take 1 Food (-1 Luck). - You have some help from someone. 119+50=169. Turn to Para 169. - Go right. - Test Skill. - If success: o Take Potion of Fortune. o Take Warhammer. o Take Vial of Holy Water. - Try the other end of the corridor. - Do as asked. - You have a notebook with you. - You have the ring from the dead thief. - You have the gem from Narron’s grave. - Add note: Ring is Destroyed. - You marked a tree. - You see tracks and have a map. 68+60=128. Turn to Para 128. - Stride boldly in the camp to do battle. - Fight Sk 7 St 5 Decayer. o Every third round: Test Luck. Fail = 2 Damage. o You have an Amulet of Protection. - Fight Sk 8 St 7 Flesh Golem & Sk 10 St 11 Flesh Golem together. - You destroyed the ring. - If you are fighting with a Warhammer: o You have not been blessed by a holy man since you obtained the weapon. o Throw a Silver Dagger at him. o Test Skill. Success = 4 Damage to enemy. o Test Skill. Fail = 4 Damage. - If you are fighting with a Rune Covered Sword: o Test Skill. Fail = -3 Skill for three rounds. - Fight Sk 11 St 19 Dar’noth. - You destroyed the ring. - Victory!
Thanks for the feedback Jake. Given I wrote it in the space of one weekend, it's surprising it isn't worse!
200 paras in a weekend is pretty impressive, especially considering the cohesiveness of the writing in most parts of the book. I'm thinking of going through all the adventures in the mag, then maybe having a go at writing an amateur adventure myself. I know it will be a baptism by fire though haha!