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Post by hynreck on Apr 28, 2021 13:29:34 GMT
The book was only available through a third-party market. Ordered it and it came in pristine condition from overseas, somewhere, England. The advantage of this is they don't charge taxes, and shipping was free. So I paid less than if it would have been available here through normal channels, like, say, Amazon. Which is great as I don't have a lot of cash.
That cover is... well... it targets a certain audience, I guess? Like girls in the 6 to 11 years of age range? It would be nice if Scholastic could stick to a formula for Fighting Fantasy, instead of changing style whichever way the wind blows. I especially hate that they made Pratchett's name huge on the spine with the title of the book barely readable. I'm sure that's the solution to make FF relevant again.
But right now I don't have the time to read it, as I'm reading the Midnight Legion trilogy, some Kickstarter gamebooks.
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Post by hynreck on Mar 24, 2021 21:43:19 GMT
Damn, I didn't even know until today this book existed. I've been disconnected for real. I'll have to track it down...
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Post by hynreck on Mar 24, 2021 21:34:42 GMT
Hmm hmm. I was trying to think of stuff in FF that I discovered recently (a few years back) and found gross as a adult, for contrast, and that was the first thing that popped in my mind. It's just gross, not frightening, but I could imagine my younger self being more troubled by such a drawing.
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Post by hynreck on Mar 24, 2021 17:29:17 GMT
Good ones.
I've never been traumatized, per se, but there were a few ones that shocked, repulse, and made me want to keep away. I'm mostly talking about illustrations, here, some of which have been mentioned by some of you, like the ghoul in the kitchen or the zombie behind the curtain in House of Hell. Great traumatizer, that book.
Most of mine are from the early books, when I was young and more easily impressed. Lots from The Warlock of Firetop Mountain, my first FF, making me dread to meet the Ghoul or those empty eyes zombies staring at the ceiling. Another thing I dreaded in that book, which for a change wasn't an illustration, was getting lost in the Maze of Zagor. I would almost always end up completely lost. Only a few times did I get out of it without feeling like I was going insane. Or cheating, somehow.
Other honorable mentions: Kharé, Cityport of Traps, the illustration of the Living Corpse that attacks you while being in pieces, which I always found nauseating; Deathtrap Dungeon, not really ever looking forward plunging my hand in a hole filled with giant maggots or going through a room full of giant insects (yes, I am also slightly insectophobe); and for something more recent, some of the drawings by the late Martin McKenna, like the Necrotic Jelly, I think it's called?, but I can't remember which book exactly. I believe it's Vault of the Vampire or its sequel.
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Post by hynreck on Mar 24, 2021 13:16:17 GMT
Wonderful idea for a thread, quite funny. I now know where to post silly reviews!
And TVTropes is a really fun site that I enjoy often. Tropes are tools. They are not bad and some people need to be reminded about that. Some tropes might be overused or corny, but hating them systematically, well, you know what they say about living in a glass house.
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Post by hynreck on Mar 23, 2021 16:43:36 GMT
Hey, good to be back and to see all of you guys. I'm even tempted to post reviews again - I might have the time since I'm unemployed. But we'll see. I do have to find a job sooner or later, and that requires a bit of my attention. Meanwhile I'm trying to stay in touch, and here's my LinkedIn profile for those of you that are interested in such a thing: www.linkedin.com/in/dominic-marcotte
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Post by hynreck on Mar 22, 2021 15:42:06 GMT
Ah, Vagsancho, I missed the guy. Such a loony. Mr. Green just finished writing his Dracula opus of a 1000 or so sections. It's being sent to the playtesters. Good try though. (I realize I'm late to this, by the way)
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Post by hynreck on Mar 22, 2021 15:31:04 GMT
Sorry I'm absolutely late to this party, but I'm getting back in touch now, as I've been lost to the world after loosing my job like so many of us during this awful Covid-related... trailing off. But to keep it short, no, I'm not in charge of anything. I believe I was just paste/copying text from the author on a probably gone blog somewhere, so that it would survive the apocalypse. Hmm. I'll have lots of catching up to do, which I will, eventually.
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Post by hynreck on Sept 20, 2019 16:41:26 GMT
I'm just insane, I'm not evil!
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Post by hynreck on Sept 19, 2019 18:04:53 GMT
Sometimes I wonder how long it will be before vagsancho's neighbours are telling the reporters what a quiet, unremarkable chap he seemed. Never made a sound, except to howl at the moon a few times.
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Post by hynreck on Jun 11, 2019 18:16:01 GMT
I would suggest stuff like the Necronomicon.
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Post by hynreck on Jun 7, 2019 16:12:29 GMT
I fear it will be all about starting off with pieces of string, a hairdryer and a lawn mower while finally you need the correct toothbrush stamped with a number which relates to some obscure reference in Warlock. What?? You talking nonsense.
...Livingstone is a sensible guy and would never do such a thing.
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Post by hynreck on Jun 6, 2019 13:07:49 GMT
Dammit! There's always something. Well, I'll have to rewind time again.
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Post by hynreck on Jun 5, 2019 12:53:18 GMT
So I was wandering through the Black Lodge (Twin Peaks reference, for those in the know), and I kept being assailed by BOB and Judy and was sure my doom was at hand but luckily I brought along my copy of Crypt of the Sorcerer, and gave it to them. Well, they are still trying to beat it and I got away. So Crypt is truly one of the greatest book out there. Powerful. Thank you, Crypt!
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Post by hynreck on Apr 11, 2019 12:59:42 GMT
Both of my kids are angels: here's my blond-haired son Angel of Love, and here's my dark-haired son, Angel of Death. I love them both.
...What? Something wrong?
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Post by hynreck on Dec 28, 2018 20:34:12 GMT
Ah! I did thought he had shades, I believe. It was so long ago, though!
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Post by hynreck on Dec 27, 2018 15:49:23 GMT
Sometimes it's good to take a moment to read back what you've just written.
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Post by hynreck on Nov 12, 2018 13:47:48 GMT
I'm at work right now, learning of this sad news. But I will raise a glass in his honour tonight. Thank you, Mr. Sargent, for the cool books you gifted us. You will be missed and may you rest in peace.
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Post by hynreck on Oct 23, 2018 19:03:12 GMT
If you have any interest in being part of the latest great Jonathan Green adventure, now's your chance by backing up his currently going Kickstarter! (and if you don't know who he is, shame on you!!)
Just follow the link!
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Post by hynreck on Oct 3, 2018 17:01:50 GMT
Hands, feet, details, I say! It made him happy, we shall love, not fight. cough
I should reply to that epic reply of yours one day, we'll make it titanic, of course, but now is the time for me to go eat a (somehow) well-deserved lunch.
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Post by hynreck on Sept 28, 2018 14:58:32 GMT
Oh yeah, Shady ran away, and I chose outside as I thought I'd be more at an advantage if I kept him away from all his toys... I have no clue how hard it would have turned out inside, but I (obviously) did well outside. You can call me Dom no problem, I usually don't publicize personal info because of internet blah blah blah, but it's no big deal. I only know of a few names here on the forum because of the more active members that writes stuff left and right; yours because it was written on the pdf you forwarded me. (can't recall if I've seen your name prior to this...) So, I thought it would be weird of doing a review and presenting the stuff you've done under the almighty mudword avatar!
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Post by hynreck on Sept 27, 2018 19:47:39 GMT
Thanks! In the end, I still felt as if I didn't criticized enough. Or at least gave enough feedback on stuff that matters. Strange. I hope to be entertaining, at least.
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Post by hynreck on Sept 27, 2018 16:39:06 GMT
Hello everyone. This is my mini review for my playthrough of Greg Neill’s mini homage to Scorpion Swamp, a small gamebook from the guy most of you should know as the almighty Mudworm (since I’m posting this review in his thread that should be obvious, but, well… I need an intro). He asked me three years ago if I was interested in playing this particular adventure, and since I felt pity for the guy, I accepted.
A lame attempt at humour, very sorry. Actually, it’s more the other way around; while he did ask me if I could play his game, he was the one that felt pity for me since I kept complaining about my lack of time and so he offered me a PDF version of his story, so that I could have the pleasure of playing this at home, comfortably sitting on the porcelain throne (yes… that’s where I read most of my books… I’ll leave out the details). Let me tell you though, while I’m a collector and never say no to owning the real deal, there is nothing like carrying a bunch of floppy papers around (I believe… US letter size? 21.59cm x 27.94cm) to realize that there is a reason pocket books are small… It is a bit cumbersome to manipulate, to say the least, especially in such a cramped environment… Well, I’m sure you can picture it, so let’s get on with the review.
But first, a fair warning: if you are interested in playing Murderous Mire, you should do so now because I will do spoilers. Of course, I’ll try to avoid as much of them as I can, but you’ve been warned.
All right, so I’ve already mentioned above that Murderous Mire is an homage, a parody/satire of Scorpion Swamp – not sure of the exact term – and for all of Greg’s very well-known humour (just pick a random topic on this board to sample his style – he’s everywhere), this particular product of his, Murderous Mire (abbreviated to MM from now on, ok?), lacks one essential thing to make it true comedy gold: men in tights.
For all it’s fault, Scorpion Swamp was full of men in tights, which is infinitely funnier than anything else in the world, except, perhaps, hyperbole. So, for a funny take on the matter, I am deeply disappointed that there are no men in tights to be found anywhere in MM. Well, there could be, as I haven’t done every little thing in it, but if there are, they are well hidden and, well, it’s a short gamebook.
So, just like in Scorpion Swamp, you are an adventurer that came to possess a ring that could, potentially, help you navigate the Murderous Mire, a place that, according to local legend, only idiots visit. It will also allow you, possibly, to tell if a person you meet is evil or good (but not if they are idiots, but who cares? If they are wandering the MM, then that’s a given). Of course, there’s only 3 charges left inside the ring, and no ring recharging station in sight. Hell, for all I know, there was only 4 charges to it initially, and not 335 000 (said a certain Henry Delacour), which makes it not such a bad deal.
So, you have access to a ring, and soon after, magic, and the way that Greg makes it work is that whenever you think you need to use said ring or magic, you can turn to a section that will then lead you to another section if you were right. You’re following this? This system is surprisingly harder to explain than to use, funnily enough, which might account as to why I was a bit confused at first and thought that Greg worded somehow poorly this concept in his rules section. Or it might just be me and my French heritage. I am thus obligated to give him the benefit of doubt. In any case, there’s a few simple rules to follow regarding this ring/magic situation, but basically it amounts to: don’t wait to be ask if you want to use magic, cause it’s going to be too late if you do so. Well, look at that! Seems you’ll have to use your brain a little in this adventure, after all. It’s not all fun and games, boys and girls! Or is it?
In the introduction Greg will encourage the player to avoid cheating – at least for us specific types that usually cheat when confronted by tough encounters – stating that this isn’t Crypt (you know which book I’m writing about!) and that you are not supposed to battle through a deranged gauntlet of SNK bosses. If you do, you’re doing it wrong.
Luckily for me I don’t need such an excuse to cheat! But still, I’m proud to say that I only cheated two times during this adventure, and both time it was kind of a ¨meta-ish¨ form of cheating, so I still kind of feel good about it. I’ll reveal what I did at the appropriate time.
For the rest of this review, I will try my hand at going through a walkthrough of my adventure and we’ll see how bad it goes.
So, as I usually do when I’m making a fresh character, I allocated dices for my stats (oops I guess that could be another type of cheating, oh well), but only partially. I allocated for my luck and my skill as I saw fit but took whatever the dices gave me for Stamina. I ended up with Skill 12, Stamina 20 and Luck 10 and feeling a tad overpowered – particularly in view of Greg’s previous introduction – but as you know, generally speaking, you’ll rarely feel overpowered in a Fighting Fantasy book, so I took that power. Less struggling through combat is less aggravation on my side.
Alright, so after the introduction my character enters the town of Scumtown-upon-Mire. There’s no false advertising here. And while this town might be full of scum right on the edge of a stinking mire, there’s nary a hypocrite here and that’s refreshing. So, feeling good about that fact I filled my lungs full of stinking air and adopted a brisk, light pace, as I wondered who would employ me and my talented ring.
Short story (too late), there was two options: Shadechukker and Smilemister. Thinking Greg was trying some basic reverse psychology I opted for the less threatening name of the two, Shadechukker, since all I had to go with here as far as clue was my gut feeling. I mean, personally, someone named Smilemister sounds really ominous and creepy, like Pennywise the clown, or something – at the very least – that’s too good to be true.
Meanwhile, Shadechukker is most likely just a sad dude stuck with an awful birthname, forced into regular AC meetings with his childhood friend, Poomchukker (there’s a third one, Poonchukker, but he’s still stuck this side of Hamburger Hill). After all, Poomchukker was just a good old neutral boy, back in the SS days.
But woe be me. Because I went and picked Poomchukker’s evil cousin. Really, it was all in the way he chuckled and kept saying “excellent” and oh, also that bit about the backstabbing contract he made me signed with the fresh cut finger of a crying baby lying nearby, on his deceptive carpet. But since, you know, I was planning to enter the Murderous Mire, it must have meant that I was a true born moron, the genuine article, so I couldn’t, well, you know, just back the f**k off and meet with that sunshine lollypop Smilemister.
So on with my destiny. Shadechukker gave me spell gems that I could take with me, and so I picked Ice, Illusion, Kindness, Growth and Wither. I left some of the other gems for various reasons – like I thought the Fire gem wouldn’t work so well in an environment as wet as a freaking SWAMP, you know? – and stuff like the real evil one that came with an impossible to pay rise in premium to my health insurance.
In the Murderous Mire I went, so equipped, and for the few of you who are unfamiliar with the premise of SS, Shady Chuck here wanted me to do the same thing that Selator asked the wannabe hero in that gamebook: basically, steal the master’s magical shit. Which is an asshole thing to do, but is what you get when you pick an asshole as a sponsor. Oh yeah, for clarification, the Masters are supposedly magic non-idiots who choose to hide in the Mire to be free of solicitation from idiots, because I guess idiots die in the Mire before they can reach them?? I don’t know if it’s truly a good plan, I mean, maybe it helps thin out the crowd, but maybe they are just the biggest idiots of the bunch. But what do I know, eh?
At first, I didn’t feel like such an idiot as I easily bypassed dangers that would have confounded the would-be hero from SS. My first true encounter was the freaking Pool Beast from the cover of SS and so, properly freaking out, I thought I’d break out the spell arsenal and since the guy was wading in a pool (duh): Ice gem it was. I also thought that if I use all my spell gems too quickly I’ll be doomed, even if this is just a short adventure, but what are you going to do? Die?
Besting the beast wasn’t so hard and I was rewarded with the gem on its forehead and lots of gore (I guess). That gem could be whatever I wanted it to be (false advertising; it couldn’t turn into a beautiful woman or a cooler full of beers) and so with this little fact duly noted I pushed on.
Next step (disclaimer: I’m prone to forget, mix, skip or plainly invent stuff up, so just do yourself a favour and click the back button) was arriving at a clearing and meeting with the Mistress of Birds. I think that was her title, Greg probably used a funnier word, but I can’t tell anymore. I could go check but that would require work. I’m working enough as it is. Now, I was supposed to steal the magical amulets of the Masters and here was my first chance of doing just that.
And! That was the first time I fully realised I was playing for the wrong team. I mean, I knew right away – right after that meeting with NotSelator – but now I actively wondered how I could still succeed in my task – win the book and give the creep what he wanted – while avoiding cursing my soul for eternity at the same time.
But then I remembered that Shadator didn’t ask me to bring him all the amulets, just, at the very least (begging, please!) one tiny single one. So, I thought to myself, some flexibility is probably in order. Some karma gymnastic. That particular Master I was meeting seemed like one of the gentle one and I didn’t feel evil enough to just take her out for a piece of trinket, magical or not. Only a truly evil person would work for Shadychukk and for my part, I had been railroaded into working for him, with no options to back off (looking at you Greg, constructive criticism). No way I was going to kill the nice lady.
As a “reward” of sort, she gave me information, confirming I was working for the lowest of the low who would backstab me at the first opportunity and that most Masters were of the friendly kind that didn’t deserve to die (not sure I was strong enough to kill them even if I wanted to). She did reveal there was one Master she wasn’t too fond of, a dick of some kind, and this one she didn’t care much what happened to him. She then pointed me in the right direction. That’s how good she is, but hey, I’ll take it; I needed a way out of this mess I was in.
As a friendly gesture, she allowed me to borrow Eric the Penguin, a little dwarf of a bird, not too talkative, but willing to silently help me to kill whenever I wanted him to. A cold type, get it? With stats of Skill 5, Stamina 5, I didn’t really want him to help me. But still, along he came.
I tried to head mostly in what I thought was the direction of the bad Master. Greg made it so that his offering of choices as to directions were as misleading as possible, most likely to emulate the confusion one would experience wandering the Mire. I was heading mostly the right way; but I had not counted on meeting another Master before reaching my destination. Somehow, the way the Bird lady explained it, I thought that this other Master (the Master of Bugs, I’ll get to him soon) was kinda more… south-ish of where I was heading.
But before even getting there, I had to meet the dreaded Dull Beast. This is the location of my first cheating. First, there’s a special rule to that encounter. The Dull Beast is so dull, see, that every two rounds or so (I might remember wrong, but that’s the gist), your attack score drops because you forget to fight it. Which, as you can see, can make this a perilous encounter if not delt with rather quickly. Well, my first intention was to tell Greg that his Beast was so dull that after a round or two I just forgot the special rule, which would have been a good meta joke and some helpful bit of cheating. But then I thought having Erik fight with me could alleviate the pain, somehow. I was wrong.
See, I’ve got some peculiar dices. They’ll usually go high numbers, low numbers then high numbers again. Or the reverse. They’ll alternate quite reliably, somehow. Oh sure, they’ll have a few misses, but I went entire battles that lasted quite a few rounds and lost characters that way against a single enemy because I didn’t cheat just so I could see if my dices would ever break the pattern. They did not. If you are on the wrong side of that one-two step, you’ll be doomed. Of course, over time, I’ve developed a wrist technique to do a combo breaker on my own dices (now that’s science!), but still, it can quickly become very annoying when you are on the wrong side of this equation. Of course, if it’s your enemy that’s on the wrong side, then it’s sweet ride all the way.
So, when I went and throw a third party into the mix, Erik in this case, it disrupted the flow of the universe. Suddenly it could be bad role for Boring Beast, good for me, bad for Erik, good for monster, not so good for me (and good for Erik, I guess, but wtf is that going to change? With a skill of 5). Sigh. Seeing my mistake, I went and restarted the battle without the little dude. Just a rookie mistake.
Moving on. I reached the Master of Bugs. An interesting twist was that, contrary to his counterpart in SS, this one was rather friendly. I wasn’t going to get my amulet quota with him. And he too, like the Bird Lady, wasn’t too fond of a certain Master up north. So, we left each other without hard feelings and north I went, or aiming north as much as possible.
After passing a Giant with a fondness for slapping butts, I happened upon a clearing full of Scorpion Grass. A Wither spell later it was dead Scorpion Grass. With this out of the way I ended up against the Master I was looking for, the dreaded, terrible Master of Gardens (Mog).
Now, I knew from the others that Mog was evil, so I didn’t waste time talking to him. I went into attack mode, and with another Wither spell, using the special blank gem I had taken from the Pool Beast, I was able to avoid the worst (from what I could gather). Still, the battle promised to be hard; with a time-frame to respect against an opponent with pretty good skill, which meant I would need, without using luck, perfect rolls all around to win against him.
That’s where I cheated a second time. Kinda. Well, I decided on using luck all the way to allow me some room to breath. That’s not cheating. But, at one point, one of my die went wild on the floor and disappeared out of sight. I’ve got a house rule that whenever such a thing happens (just because I hate it), I reroll that particular die (because I don’t trust them, they’ll flip on me when I don’t look). This time the die that went and disappeared was seriously low, and, if kept, would have made the probability of me losing that fateful fight that much closer to reality. My subsequent replacement roll was pretty high. Anyhow, this could be considered cheating by some. But I don’t have time for this.
Let’s try to finish this now. Having just barely survived my encounter with the Master of Garden cocktails, and now in possession of his silver amulet, I decided it was high time to leave the Mire behind. I mean, I was so sure that I would die facing the Master, that I wrote Greg to inform him of my imminent demise, but that I was basically okay with it as I regretted my life choices. I was kinda looking forward starting over with Mister smileysmiles.
But, since I ended up winning, I thought: why not? Let’s push on toward Shadeshukker and see if I can make it out alive. I mean, clearly, he was the bad guy of the story, and no good could come out of me handing out amulets to that dude. So, what would be our mutual fate?
In truth, this review/playthrough is dragging on way too long, and it was never my goal to spoil every little thing, from beginning to end. Some people are not going to stop reading at the word spoiler and I’d hate to reveal all of Greg’s secrets.
Let’s just say that, as I tried to get back out safely, I ended up in some more mischief that was dealt with a healthy combination of whatever little magic I had left and some good old bashing till death do us part. I acquired some useless trinkets (useless for what I ended up doing, anyway) and faced-off against the hilarious Picnicker. I needed to mention that one, because it made me laugh a lot – a clever throwback to the thief in SS. Also, in the end Erik turned up useful and more brain than brawn was needed to achieve victory, so take that to the bank.
All in all, I was pretty satisfied, and one day I might even try to go work for Mistersmiles. Who knows?
Parting thoughts, little stuff: On my way back, facing off against the Giant, choices being offered were lacking and vague. How did I leave him? It seemed annoyed last time I saw him, but I would have venture overall happy, just the same, since touching my butt must have given him a little bit of joy. And not being offered to use magic? Seemed strange. So, I rectified this with some clever finger editing.
In any case, I think the magic and ring system could have been streamlined a little. It’s a complicated system, which must be a bitch for the author to keep track of. Also, this might just be a first world problem, but seems to me everything ring and magic related could have been regrouped in one place, allowing for less flipping back and forth through the pages. That might only be a paper-related problem though, as hyperlinks would make all of this trivial. It’s all nitpicking, really, (Nitpicker fights Picnicker, now that would be sweet) I gotta point out something! Greg cannot be allowed to be perfect.
And so, I’m glad I took the time to play this little number. It’s well done, clever, challenging enough and not too frustrating… Of course, you’ll get a better nostalgia blast out of it if you know anything at all about Scorpion Swamp, but it is not required to enjoy it. I’m less glad at how long I took to finally play it, though, and how gigantic this review has turned out, but I guess I do have a reputation… and I owed this to Greg, after all his patience. I just wished I was more of a technical guy, so that I could overload him with stats and whatnot. But I need to end this rambling. Good work Greg!
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Post by hynreck on Sept 25, 2018 12:36:53 GMT
I agree it's an entry worthy of rediscovery. Too bad it's hard to get, with no republishing in sight. There are some gems gathering dust and/or rotting away.
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Post by hynreck on Sept 24, 2018 12:47:25 GMT
I'd be interested! Of course everything depends on quality... Have you shopped it to HBO? Game of Thrones is winding down.
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Post by hynreck on Sept 20, 2018 12:52:27 GMT
That was my guess, also.
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Post by hynreck on Aug 17, 2018 12:30:43 GMT
It's all very subjective. Is your narrative detailed enough? It could be sparse or detailed and still fit the bill. Maybe if you are unsure yourself have a few people read some paragraphs and comment after. Word count is meaningless, unless your under some sort of contract/budget where you've been ask not to go over a certain size.
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Post by hynreck on Aug 14, 2018 13:09:57 GMT
Wow, unexpected news about Steve Jackson, but very welcome. Looking forward to a challenge! Otherwise, I'm not surprised Scholastic is slowing down. They made a mess of things by lowering the overall quality, then changing the design so soon into the new cycle, not even giving it a chance.
They should just reboot it with new writers! (Joking, please don't do that.)
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Post by hynreck on Jun 12, 2018 12:44:19 GMT
Mazes in gamebooks. I just don't like them. Even now there's one in Jonathon Green's Nightmare in Wonderland and I tried and tried but just couldn't be bothered with it. Well, while mazes are annoying, I remember that there are two ways of getting info for it in Green's Alice's Nightmare in Wonderland, info that both reveal the first and second half of the true path through the maze. Granted I can't remember if it is even possible to get both of those info in one try and I think they are well hidden, but if you get those the maze is a piece of cake.
Now, it's still a hard book, there a few bottlenecks near the end that are hairpulling. I can't go into details as I don't have my notes with me (plus no spoilers for you!), but I clearly remember getting to a dead end near the end, going through the book once or twice more to find the missing "key" to that dead end (and being relieved when I finally found it, of course), only to experience another dead end the very next paragraph! And it was... back to the beginning. Ouch.
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Post by hynreck on May 24, 2018 12:31:13 GMT
Would the DK zombie count as one type? A mini-boss? He was a major roadblock if I remember correctly. Not so much a roadblock as a point where any hitherto honest players were forced to finally resort to cheating. Lordomnibok said: I would count it as one type. I was pleased by the fact that it was a bit different, but I also recall thinking that it was impossible to defeat without cheating. Although I think I'd already hit that realisation ages before.
Don't know how to do double quote, sorry...
But yeah, I'm probably sure that I was cheating before that. I would have to look at my old review and try to recall how I cheated as I tend to adapt to each situation differently. But I suspect this type of info is long gone. In any case, DK probably only cemented that need to cheat, it was an impossible fight.
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