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Post by hynreck on Dec 5, 2013 20:18:56 GMT
This review was salvaged from our friendly Mudworm, as usual the many thanks deserved. Going quickly through it, it seems to be missing bits and pieces, but perhaps it is just my memory who's missing chunks. Let's see.
Well, I finished this new book a few days ago, quicker than I expected and nearly disappointed by the experience. Why? Because I missed everything in that book! And even though I did win (sort of) it's a bummer reaching the ending with only a 30-40% completion rate.
Off the top of my head: I never learned anything about the alphabet, never knew about the white cubes, didn't get any of the special items… In a normal playthrough, no doubt the fact that I missed loads of stuff would have doomed me, as it just gets incredibly harder if you don't have naught to show for, but since I cheat at battles, and Luke Sharp loves to give the player options, I ended up finishing the book in one sitting anyway, just like his last two books, only this time it felt even more severe, as if I sleepwalked my way through. I kept expecting Mr. Sharp to put a final stop to my adventuring due to my severe lack of knowledge/appropriate items, but he never did. He basically let my cheating ass win. Of course, it's my own damn fault and I don't blame him for wanting to give us a fair game. But it led to a somewhat unsatisfying adventure, surprisingly enough... but let's take it from the top (this is nearly the end of this review, how can I dare say that?).
David Gallagher is the illustrator for both the cover and inside illos here, and while that cover is great, showing real talent, inside illos are a mixed bag. I've got to admit that the idea of hiding the cubes inside the illos is well done and interesting, though (not that I ever was aware of their significance before being done with the book... sigh).
It will be fun to go back to this one whenever I decide to play fair, next century (should have played fair from the start. Now that I'm considering playing Lone Wolf, Way of the Tiger, Golden Dragon and what else fair... maybe not Demonspawn, though, I'll see, I feel a bit guilty towards FF). Same thing for Daggers. Storywise, I'd still give Daggers the edge (daggers, edge, can't go wrong with this one, it's even pitted against Fangs you know, why's a clever brain like mine going to waste in a drone job I'll never know, perhaps that's the problem, but I digress), so far, for a pleasant ride. I thought FoF had too many Jack-in-the-box moments that feeled absurd and too many hidden riddles for the right balance. But I might change my mind on this in the future.
Some last nitpicking: It's a beautiful map on the inside cover (mine's in colour and the book, a used one, is in pretty good shape which is nice), but it's also quite a useless map. There might be occasions where it's needed, but I haven't met one. Last thing: I thought it weird how some character (it might be Astragal, my memory is hazy), says that Zamarra is a small city of sort. For crying out loud, it's got 14 massive walls the enemy army needs to go through!! If that's the case, what's a big city like??? (lol didn't remember that one, that is weird, anybody knows more about this?)
Well, I think that's it. Like I said it feels light, probably missing a bit to it but not sure. In any case, I've added enough insane ramblings to bring it to an apparently respectable size. Please, do not point to me my failings, as I'm already painfully aware of them. Thank you!
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Post by a moderator on May 24, 2014 12:45:00 GMT
Salvaged playthrough:
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Post by stevendoig on May 22, 2019 12:37:47 GMT
Perhaps I should post something here, seeing as there is nothing really!
Is Fangs Of Fury the most ignored book in the series? Its neither hated like Sky Lord, a 'could have been great' like Crypt or Masks of Mayhem, or an outright classic.
Its just a whole load of nothing!
From the cover which is ok, but dull, The map which has hills made from blankets (go and see!), the inside illustrations which are oddly childish in places, the forgettable story, the vast number of enemies with a seven or eight skill, the crappy dialogue, the larger than normal background which hardly enthuse the reader - it is definitely a book with very little going for it. Is it bad? I still cant work it out!!!
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kieran
Baron
Posts: 2,462
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on May 22, 2019 14:38:13 GMT
There's a lot of variety in it, but some of the ideas aren't all that well thought out - it's pretty tricky to find the explanation of the white cubes for instance which means missing out on one of the more distinctive elements of the book. There are quite a few fun encounters but also a lot of dull ones and Luke Sharp's breakneck speed and lack of descriptions of unfamiliar creatures make the atmosphere pretty lacking. The race against time concept is done pretty well. A few authors used this concept, but Luke Sharp was probably the only one who pulled it off - here and in Daggers of Darkness and Star Strider it's not too restrictive like in Seas of Blood or Knights of Doom, nor pointless like in Slaves of the Abyss, Tower of Destruction, Siege of Sardath or Night Dragon. For some reason I always liked the dragonmen too.
I had started planning out a sorta sequel to Fangs of Fury recently, featuring the wizard who makes you wear the exploding bracelet. Must get back to it.
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Post by vastariner on Jun 3, 2022 18:56:15 GMT
I can't help but think that this is a bit like the white cube strings. Some great ideas that are stochastically joined together. I do like the white cube thing; not many books require observation in the pictures. You are a bit "things are happening for no reason" in it though. I think he got the escape from the city better than Gascoigne in Battleblade Warrior, it felt a genuine achievement to get away from the besieging army. There were fewer maddening "roll two dice six times and if any of them are doubles you dieeeeeee" scenarios; the one with the genie throwing things does sort of make sense. Unlike how you get away from him. Also the logic of the book is lacking, wouldn't the city be able to give you the combination for the other end? And how do you map a maze without any directions? Again it was "look at the reference numbers". I generally don't like the "left or right?" options with no clues, but I think when you're on a dash it makes sense. But there's no flavour of the land of Zamorra at all. It's all a bit surface. There was a LOT more that could have been done with the XEN thing.
ETA: and I notice greenspine won the book the same way I did - basic cryptography!
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Post by petch on Jun 4, 2022 8:41:15 GMT
Mostly agree, but I think I preferred the city escape in Battleblade Warrior, it was by far my favourite bit of that book. The escape in Fangs should have been better - it was longer, more epic-feeling, had more permutations of your decisions - but because of Sharp's lack of descriptive prowess, it just felt a bit underwhelming.
With you on the white cubes though, I always liked it when FF tied its excellent illustrations to puzzles in the text, and I think Fangs did it better than any other book. There were still a few issues with it - again, largely because of Sharp's minimal descriptions, it wasn't always clear which references linked with which illustrations; and at the end when you eventually use the cubes I'm not convinced it's even possible to have enough to reach Level 6 or 7 - but overall I thought it was a fun idea well executed.
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Post by aeris2001x2 on May 1, 2023 7:12:24 GMT
Pretty poor book, its a much more boring version of Daggers of Darkness.
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Post by a moderator on May 2, 2023 1:02:05 GMT
It has less (though, alas, not none) of the arbitrary lethality that mars the author's earlier books.
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Post by paperexplorer on Jun 19, 2023 6:45:12 GMT
After recently reading the review I wrote of this book some 20+ years ago, I played this again on the weekend to test the theories I spouted in the review.
According to me back then, the book is too easy and should have half the citadel walls and half the black cubes. In my defence, I was a bit of a dirty cheat back then, so I was interested in how I'd fare going in blind after many years playing by the rules.
After clearly taking many wrong turns, I died in combat at the hands of a Flame Warrior in the Fangs of Fury itself. 11 of the 14 walls had fallen (ouch, one theory trounced) and i had 3 black cubes left. Had the dice gone slightly differently (old mate Flame Warrior was on 2 stamina himself), it wouldn't have mattered as I would likely have died on the very next reference anyway, needing to roll 3 dice with the result needing to be lower than my stamina, which at best would have been 6.
I guess it shows I didn't 'play' so much as 'read' back then, and as the OP in this thread points out, Fangs is one that is easy to read/cheat through to the ending when you don't use dice.
I guess a good flipside to that is that there does feel like there is genuinely a lot of different areas to explore and ways to make it to the finale. It's a shame, then, that more detail wasn't put into the writing and some of the encounters (I thought that sub-quest to find gems equating to 500gp was poorly thought out). Even so, the book is decent but clearly not a stand out in the series.
Plus they should have gone with a dragonman on the cover over the Kragaar.
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kieran
Baron
Posts: 2,462
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Jun 19, 2023 8:26:25 GMT
According to me back then, the book is too easy and should have half the citadel walls and half the black cubes. In my defence, I was a bit of a dirty cheat back then, so I was interested in how I'd fare going in blind after many years playing by the rules. After clearly taking many wrong turns, I died in combat at the hands of a Flame Warrior in the Fangs of Fury itself. 11 of the 14 walls had fallen (ouch, one theory trounced) Getting lost in the maze will burn through a lot of Citadel Walls.
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Post by thealmightymudworm on Jun 19, 2023 14:19:37 GMT
According to me back then, the book is too easy and should have half the citadel walls and half the black cubes. In my defence, I was a bit of a dirty cheat back then, so I was interested in how I'd fare going in blind after many years playing by the rules. After clearly taking many wrong turns, I died in combat at the hands of a Flame Warrior in the Fangs of Fury itself. 11 of the 14 walls had fallen (ouch, one theory trounced) Getting lost in the maze will burn through a lot of Citadel Walls. That's right. It's not true to say, as has sometimes been said, that it's impossible to lose by getting 'blackflagged' because you can easily perish by forlorning revisiting one of a couple of rooms over and over. There's no Scorpion Swamp style 'if you've been here before...' to save you and it makes sense that there isn't as nothing significant changes in the rooms, only the passage of time.
That may be the only way it can happen though...? I'm not sure if there are as many as 14 refs which mark off a flag, at least all on a possible route.
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