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Post by thealmightymudworm on Jan 4, 2014 18:50:02 GMT
From TUFFF... I remember from the old forums that Deathmoor didn't have many fans, but I've never really got the dislike of it. There's quite a few fun monsters and encounters, it's action-packed without having loads of tough fights and has some very well designed segments (Baron Den Snau's mansion for one). Yes, it does have a lot of instant deaths but there's generally a logic to avoiding them. It also has some very evocative writing in places - "as the sun sinks in fire under the ocean" is well above standard FF writing. And the writing is coupled with some excellent Russ Nicholson artwork. My only real problem with it is the complete lack of a dramatic finale. Interestingly there seems to be a few video game references in it. The kidnapped princess plot is very Mario and 2 plumbers named Oiram and Igiul show up. Also there's at least 2 segments where you have to leap from platform to platform. Since Robin was one of the series' editors, he probably knew better than anyone that video games were killing gamebooks' time in the sun and I wonder if he put these elements in Deathmoor to acknowledge that fact?
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Post by thealmightymudworm on Jan 4, 2014 18:52:18 GMT
From TUFFF (two years later, 2011)... Another one bites the dust! Before starting this book, I was aware that Deathmoor wasn’t a fan favourite, so I was a bit apprehensive but, perhaps because of those lowered expectations, I found out that it wasn’t so bad after all, but you have to scratch the surface a little. Not that it turned out to be something of Shakespearian magnitude or a monumental piece of work like Creature of Havoc, but still. First thing first though let’s start at the beginning. Those illustrations by Russ Nicholson. I’m a big fan of his, so it goes without saying that I enjoyed his work here. The millipede and Pool Crawler gets a special mention (I think those are their names) as well as all the things that decomposes in the night. Nicholson is a master of textures, and is particularly good at doing rocks and… putrefaction. Just take a look at that ghoul waiting for you at the top of that hill. Nice. All that being said and done, I thought that his crowd shots were a bit lacking. Nicholson might be a pro when it comes to draw monsters of the repulsive kind, but he doesn’t seems very comfortable drawing attractive people, especially women. Talking of repulsive: that cover. You have to wonder what the hell happened. I was all but ready to call it a WTF cover after finishing the book, on the account that I hadn’t met anything looking like such a scene anywhere in there, but flipping through the pages at the end, like I always do, I noticed that there is a creature, called a Cradoc, that fits that description, but without all the swamp orcs running around. I’ll be the first to admit that it is a hard creature to conceptualise, if you are making do with what’s described in the text alone. So, perhaps another subject matter could have been tackled, one more representative of the book (and easier to do). As a simple example: something gloomy and atmospheric like, let’s say, just a sweeping vista of the marshes, with a thick layer of mist and undefined shadows; the wraiths perhaps, moving in and out of view. My first thought about the book itself was that, aside for a fairly ho-hum story, very akin to videogames at the time (as pointed out by others on this forum, Deathmoor comprises a few "hommages" to the genre with platform elements and a hidden reference to Mario and Luigi), was that it felt rushed. I doubt that Robin Waterfield actually thought he would ever write another FF by that point and so perhaps was taken short by the news, without a good subject matter, rushing to meet dateline. Sections are straight and to the point, light on descriptions and left, often, feeling a bit disconnected from each other. On second thought though, perhaps this style of writing was, in part anyway, due to the concept of being lost and disoriented being prevalent in this book. It’s the technique employed, after all: being able to reach certain numbered sections from multiple locations, even though they often don’t make sense geographically speaking. It’s a cartographer’s nightmare: it works fairly well in the marshes, but I was more bummed by it being employed inside Arachnos’ lair. While this trickery might seem unfair at first glance, it is balanced somewhat by the fact that most of the necessary items are not obligatory. They are helpful, but there is always a way around them, if you didn’t manage to grab them in the first place, with the exception of one unless I’m mistaken. Even the 3 keys to Arachnos’ lair are not necessary, a fact that I discovered with a bit of surprise, though getting in that particular way will require some work and quite a bit of luck if you don’t know the book like the back of your hand. Aside from that, I found that, contrary to Keith Martin, Waterfield brings back the instant death sections with a vengeance. The book’s got plenty of nasty death throughout and an overall mean strike towards it’s characters. Take for example the fate of a simple working class hero: Arachnos’ Ogre smith ending dying in agony after falling in a trough of molten metal. There are gross deaths like drowning in a tunnel full of maggots and there are painful (and sometimes equally gross) deaths like being impaled from all sides by spikes protruding from the walls of a tunnel to the classic: the wraiths treat you to a particularly gruesome death; probably involving some eating on their parts, akin to being torn to pieces by a horde of ravenous zombies. And then, there’s little stuff like having your close friends’ hacked limbs form the word WAIT, all that in the introductory background… And before closing, someone’s got to tell me about those puzzles. Not the last one, I understood what it was, but the diagrams and codes. The one at the entrance of Arachnos’ lair left me scratching my head and the code stolen from the Baron was nearly just as bad: all I could think of was that it was meant as a rough guide to Arachnos’ lair when you first step into Deathmoor.
Overall I enjoyed this book quite enough. It’s not very memorable though, which works against it, especially compared to all the great books that came before. But it certainly isn’t a shipwreck, so, if you can find it, it’s not a bad way to kill off the time. Speak in extremes, it will save you time.
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Post by thealmightymudworm on Jan 4, 2014 18:54:07 GMT
From TUFFF... Even the 3 keys to Arachnos’ lair are not necessary, a fact that I discovered with a bit of surprise, though getting in that particular way will require some work and quite a bit of luck if you don’t know the book like the back of your hand. I've never managed to get the 3 keys and win, the only times I've managed to beat the book is by taking the sneaky alternate path. I've just never managed to find the helmet on the 3 keys path. And before closing, someone’s got to tell me about those puzzles. Not the last one, I understood what it was, but the diagrams and codes. The one at the entrance of Arachnos’ lair left me scratching my head and the code stolen from the Baron was nearly just as bad: all I could think of was that it was meant as a rough guide to Arachnos’ lair when you first step into Deathmoor. I've never worked out what the heck that note in the Baron's lair's all about either. Since you only get a 1 in 6 chance of obtaining it anyway, you would have thought it would be a bit more helpful.
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Post by thealmightymudworm on Jan 4, 2014 18:56:20 GMT
From TUFFF... Good to know I'm not alone being puzzled...
Unless my memory (or knowledge) is way off, the way I remember it is that you get the 3 keys before the lair,
SPOILERS!!
Otus' key is invisible in the stand of oaks, you need to talk to the dying medicine woman in outpost (or something?),
next it's the one kept by the dead prince in the barge, you have to go west in the marsh and need at least one piece of gold to be taken there by a sort of ferryman,
then it's through the Flintskins country and have either to steal it or be without the A medallion, though it's not clear if you are safe wearing it under your clothes...
The helmet is found in a few places inside the lair. Speak in extremes, it will save you time.
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Post by thealmightymudworm on Jan 4, 2014 18:57:23 GMT
From TUFFF (a year later, 2012)... I am not a fan about this book. For me, it has one of the lowest scores among the 43 Fighting Fantasy books I have already read (11 in a scale 1 - 20). it's very difficult to me to feel just a little of the "atmosphere", the "environment" of this book. The final goal is little motivational for me (the rescue of the princess). The evil enemy (Arachnos) is very weak and very bad described. Most probably, the worst job from Robin Waterfield, in my opinion, miles away from his really very good Fighting Fantasy book: Masks of Mayhem. Razaak's apprentice
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Post by thealmightymudworm on Jan 4, 2014 18:58:58 GMT
From TUFFF... It's very difficult to me to feel just a little of the "atmosphere", the "environment" of this book.
I was like that when re-reading Daggers of Darkness. I remember it being great, and the playability and non-linearity still is, but the childish style of writing and simplistic, emotionless encounters just don't draw you in. ~ Vae Victis! ~
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Post by a moderator on May 24, 2014 11:46:39 GMT
The last of my TUFFF playthroughs included in the back-up I found:
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vagsancho
Knight
Posts: 809
Favourite Gamebook Series: CRYPT OF THE SORCERER
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Post by vagsancho on Jul 23, 2015 16:05:34 GMT
A good book. Not amazing however. Not a strong atmosphere. From Waterfield, i prefer the amazing Masks of Mayhem.
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nicodemus
Squire
Posts: 20
Favourite Gamebook Series: Fighting Fantasy and Sorcery!
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Post by nicodemus on Jul 28, 2015 21:48:23 GMT
This book could probably be one of the best in the Fighting Fantasy series. I remember reading the background story before starting the adventure and I thought to myself "this is indeed a good premise, the hero arrives late at the meeting with the king, and he delegates the task of saving her daughter to another hero. Wow! Hold on! The ideia that there's another hero, like us, trying to get the same objective could be interesting. And this guy (Fang-Zen) is not that well intentioned. So... we have somehow, to intercept this guy, probably confront him in a fight, and then go on to save the princess. Well... it was promising indeed. But only promising. The book is in fact a desappointment, the narrative colapses and throw us in a quest that lacks interest. Our rival is no match for us and we can slay him right in the beginning of the book (something that could keep our interest till the end). Nevertheless the book isn't bad. But it's not great.
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kieran
Baron
Posts: 2,458
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Jul 29, 2015 9:39:35 GMT
Yeah I was also a bit disappointed with the wasted potential of Fang-Zen. I even brought him back for one of the Fantazine gamebooks I wrote.
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Post by Sunil. on Oct 28, 2021 15:30:05 GMT
So do we know how to decode the puzzle in paragraph 325?
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Post by johnbrawn1972 on Oct 28, 2021 15:42:03 GMT
So do we know how to decode the puzzle in paragraph 325? I do not own this book but one of the puzzles is solved with workings in the solution thread.
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Post by sunil on Oct 28, 2021 19:50:12 GMT
So do we know how to decode the puzzle in paragraph 325? I do not own this book but one of the puzzles is solved with workings in the solution thread. Unfortunately, that's the "mirror maths puzzle", right near the end. I was talking about the dots and arrows puzzle in paragraph 325.
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Post by a moderator on Oct 28, 2021 21:19:08 GMT
Have you found the key to the code? If not, you should wait until you've discovered that, and see if you can work it out then. If you do have the key, but can't figure it out: The 25 dots on the grid correspond to 25 letters of the alphabet. One letter has been left out, and it must be before O, as the 14th dot (count reading across, from left to right, and then down) is indicated to be O, the 15th letter of the alphabet. The missing letter is also after E, as the third, fourth and fifth dots match the corresponding letters C, D and E. That should be all you need for figuring out what the signs at 325 say. And if you still can't work it out even then: One says 'No' and the other says 'Go'. I leave it to you to deduce which is which. And to decide whether or not you should trust the signs.
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Post by sunil on Nov 2, 2021 14:35:08 GMT
Have you found the key to the code? If not, you should wait until you've discovered that, and see if you can work it out then. If you do have the key, but can't figure it out: The 25 dots on the grid correspond to 25 letters of the alphabet. One letter has been left out, and it must be before O, as the 14th dot (count reading across, from left to right, and then down) is indicated to be O, the 15th letter of the alphabet. The missing letter is also after E, as the third, fourth and fifth dots match the corresponding letters C, D and E. That should be all you need for figuring out what the signs at 325 say. And if you still can't work it out even then: One says 'No' and the other says 'Go'. I leave it to you to deduce which is which. And to decide whether or not you should trust the signs. Thanks for that - I knew about the key to the code, but was just stumped by the missing letter! I wondered why the left hand sign didn't make sense!
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IoannesKantakouzenos
Traveller
Being slowly eaten alive by a Ghoul
Posts: 105
Favourite Gamebook Series: Fighting Fantasy (Aventuras Fantásticas)
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Post by IoannesKantakouzenos on Jun 7, 2022 15:25:06 GMT
Oh boy. Humongous issues I have with this one.
- Geography: if you came from "knowing" the Norteastern Khull from MoM, where the bloody hell is Deathmoor supposed to be? The book could at least use some places from MoM just to make it feel we are in the same area (other than Arion, that is)...
- Continuity: in MoM, the hero is the ruler of Arion and there is another person who "is [his] equal, because of his knowledge of sorcery". In here, you have a Noble Council of Elders (where did that come from?) and "King Jonthane and his sister Elegana, the co-rulers of Arion". Right, I suppose I can accept this one if Jonthane is the ruler and Elegana is the wizard (or vice-versa), but still...
- Sneaky path: I know it's silly, but having this path that enables you to win other than the "right" way (i.e., looking for the three keys and suffering immensely during that) is somewhat of a letdown for yours truly. Slaves of the Abyss had a similar sneaky path but at least that one would kill you eventually... notwithstanding that the geography is all wrong, are you supposed to go sliding down a chute for kilometres on end?
- The final showdown: I really hate it when you are fighting a baddie and you're not even granted a meagre image of what he looks like - especially since he's not described at all in any paragraph. Plus,
what the hell is supposed to be the correlation between someone's age and the number of the mirror you're trying to shoot? You end up winning just because you're good at solving Math exercises, not because you're the fabled adventured you're supposed to be. - The final paragraph: at least, this one is recurrent from MoM - unfortunately. But at least in MoM I bothered to write a replacement for that two-line-and-a-half misery; in there the end result is so shoddy I just threw the book aside and never gave it another go for years.
One final question: are positively sure that the same Robin Waterfield that wrote MoM is the same Robin Waterfield that wrote this one? The only thing both seem to have in common is the use of Arion and the sparse care taken with the victory paragraph - other than that, they almost feel like books written by different authors.
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kieran
Baron
Posts: 2,458
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Jun 7, 2022 18:17:28 GMT
Geography: if you came from "knowing" the Norteastern Khull from MoM, where the bloody hell is Deathmoor supposed to be? I think MoM takes place to the north of Arion and Deathmoor to the west. I wrote an amateur FF set in Arion some years ago which posited that Jonthane and Elegana are the children of the hero of MoM. I guess the King and Wizard regime proved itself a bit flawed in MoM. I really like that approach actually. It's well hidden enough you're unlikely to stumble on it on your first playthrough and it doesn't actually let you skip that much anyway. I wish more books took such an approach. Agreed, that makes little sense. I think the idea is Otus is compelled to tell you how to beat Arachnos but he doesn't want to so tells you in the most complicated, obscure way he can think of. Quite impressive that he can come up with such a complex equation off the top of his head I definitely agree that the nondescript villain and lack of an ending mar the book badly.
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IoannesKantakouzenos
Traveller
Being slowly eaten alive by a Ghoul
Posts: 105
Favourite Gamebook Series: Fighting Fantasy (Aventuras Fantásticas)
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Post by IoannesKantakouzenos on Jun 8, 2022 9:11:01 GMT
I guess the King and Wizard regime proved itself a bit flawed in MoM. I'd say, I sincerely doubt the ruler of Arion would trust another Wizard again during his lifetime after almost being stabbed in the back... I think the idea is Otus is compelled to tell you how to beat Arachnos but he doesn't want to so tells you in the most complicated, obscure way he can think of. Quite impressive that he can come up with such a complex equation off the top of his head Especially on his dying breath, when his brain is beginning to shut down. Truly remarkable.
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Post by slloyd14 on Jul 9, 2022 9:40:52 GMT
I don't remember anything about this after fighting your rival. I only remembered the final showdown after reading this thread.
I liked you having a rival as I like anything in Fighting Fantasy books that show that your character has more of a life beyond being some kind of highly trained vagrant and the pre quest bit with shopping etc. Reminded me of the first half of Master of Chaos.
It makes me want a Fighting Fantasy book where you just explore a city and get into shenanigans without a quest. The quest is just getting as rich and notorious as possible.
That would be a mixture of City of Thieves, Master of Chaos, Khare and this.
Edit: after reading this thread, I also got annoyed that one way of getting rich in this book lead to failure.
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Post by CharlesX on Dec 24, 2022 14:04:14 GMT
Deathmoor is one of the few FF I haven't read - is it worth seeking out?
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Post by petch on Dec 24, 2022 15:13:39 GMT
Deathmoor is one of the few FF I haven't read - is it worth seeking out? For me, no; coming from someone who found something to enjoy in most of the books in the series, Deathmoor is one of the few that I'd say is eminently skippable. The fine descriptive writing that characterises Waterfield's other efforts is almost entirely absent here - it feels lacklustre and as if little effort has gone into writing it, and it culminates in probably the most anticlimactic boss encounter of the whole series. That said, compared to the complexity of the majority of the other books in the fifties, this feels like a more stripped back, back to basics approach to gamebook design, so if that's your thing, you may have more of an appreciation of it than I did.
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Post by tyrion on Dec 24, 2022 16:13:06 GMT
Deathmoor is one of the few FF I haven't read - is it worth seeking out? Not for the price it would cost, no. Unless you just want it to complete your collection. Someone once said it's like masks of mayhem with all the good bits taken out.
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kieran
Baron
Posts: 2,458
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Dec 24, 2022 19:36:06 GMT
Deathmoor is one of the few FF I haven't read - is it worth seeking out? Gameplay-wise it's actually very good. The early segments are cleverly designed and then when you get onto Deathmoor properly, it's unusually open - you can actually find the villain's lair fairly quickly but it will take you a while to work out how to get in. It's also, unlike Waterfield's other books, pretty fair. In terms of writing and atmosphere, it starts decently enough but Waterfield clearly loses interest as it goes on. Pity Whether it's worth the high price tag on eBay is another matter of course.
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