Post by champskees on Oct 21, 2013 5:35:07 GMT
Like most of the FF Sci Fi adventures, this book’s pretty boring. There are no set pieces that stand out, and it has similar flaws as those found in Rings of Kether. I like Luke Sharp books because of the way you end up mapping them; it always ends up as a web of confusion, and mapping out the optimal route is always more fun when you have real options. In this solution I have gathered the main clues (the coordinates) but they are not entirely necessary.
Note the book does not cap Skill, Stamina or Luck to their Initial Rolls. To be honest it doesn’t really matter; minimum stats will do okay in this adventure even if you stick to the ‘common’ rules. The only difficulty in Star Strider is the random ‘roll 2D6 four times, double = death’ test at the end, which relies on nothing but pure chance. Why he likes including these silly dice rolls in his books, I have no idea.
Time taken using this method: 41 time units (includes 5 hrs of drink and eat time – optional).
- Have some food cubes (+1 Stamina).
- Talk to the android.
- Go along with them (-2 Time).
- Give him a name.
- Test Fear. Fail = 2 Damage.
- Trust the Grom, sit back & relax (+3 Stamina, -2 Time).
- Follow it first (-2 Time).
- Follow the android.
- Attack the android.
- Ask the robot where the Grom secret records are kept (-2 Time).
- Enter the basement (+6 Stamina, -2 Time).
- Keep a low profile.
- Raise your hands to show you will not fight (-2 Time).
- Choose the left circuit.
- Formula: A+B-1=C. 4+5-1=8. Go to para 8.
o Working:
o 6,9 = +3. 9,14 = +5
o 8,13 = +5. 13,20 = +7 (increments go up by +2)
o 4,5 = +1. 5,? = +3. ? = 8
- 67,64 = -3. 64,73 = +9. 73,46 = -27 (alternate between + and -, increments go up by x3)
- 46 + (27x3) = 127. Go to para 127.
- Clue: Circle with horizontal line through it (-4 Time).
- Hurry on in your search (+6 Stamina).
- Approach the android (-2 Time).
- Go to the salt mines.
- Fight the craft.
- Fight Sk 7 St 8 Bandit Zipcar. Special Encounter (Do not reduce your actual stamina from this fight). This walkthrough assumes you beat this fight (you would have to be really unlucky to lose here).
- Clue: London Area, 169A.
- Run for the ZipCar (-2 Time).
- Risk pressing the button.
- Glide right (+2 Luck).
- Set course for Paris (+4 Stamina, -2 Time).
- Go quietly.
- Risk going in.
- Clue: 824B.
- Say nothing.
- Test Fear. Fail = 2 Damage.
- Test Fear. Fail = 2 Damage.
- Test Fear. Fail = 2 Damage.
o If you failed all three Fear Tests, you die.
- Choose the Knight (+2 Luck).
- Fight Sk 4 St 4 One Armed Excel.
- Go into the warehouse.
- Take the right door.
- Stamina Test: 2D6 vs. Stamina+D6. Fail = 1 Damage & repeat until successful.
- Go to the Silverhound terminal (-2 Time).
- Go back to the other one (+6 Stamina).
- Jump on & take it (+4 Luck).
- Travel flat out.
- Test Luck. Fail = Death.
- Go west (-2 Time).
- Test Luck. Fail = Fight Sk 7 St 8 Leech.
- Go north east (-2 Time) (Para 2).
- Go north east (Para 7).
- Rest, eat & drink (-5 Time, +4 Stamina).
- Go north east (Para 21).
- Go north east (-2 Time) (Para 62).
- Go north east (Para 318).
- Go north. Note there is a door marked with a chess knight symbol in this chamber (-2 Time).
- Go east (Para 37).
- Go east (Para 116).
- Test Luck. Fail = 2D6-2D6 Damage.
- Go east (-2 Time) (Para 12).
- Go west (-2 Time) (Para 180).
- Choose Heading B.
- Roll 2D6. Double = Death.
- Roll 2D6. Double = Death.
- Roll 2D6. Double = Death.
- Roll 2D6. Double = Death.
- Carry the president out (4 Damage).
- Try the elevator.
- 2D6 Stamina Test. Fail = Death.
- Advise him to fire a missile at it straight away.
- You have saved the Galactic President. You receive an Iridium AmEx Credit Card (0%p.a for 6 months on any balance transfers).
Note the book does not cap Skill, Stamina or Luck to their Initial Rolls. To be honest it doesn’t really matter; minimum stats will do okay in this adventure even if you stick to the ‘common’ rules. The only difficulty in Star Strider is the random ‘roll 2D6 four times, double = death’ test at the end, which relies on nothing but pure chance. Why he likes including these silly dice rolls in his books, I have no idea.
Time taken using this method: 41 time units (includes 5 hrs of drink and eat time – optional).
- Have some food cubes (+1 Stamina).
- Talk to the android.
- Go along with them (-2 Time).
- Give him a name.
- Test Fear. Fail = 2 Damage.
- Trust the Grom, sit back & relax (+3 Stamina, -2 Time).
- Follow it first (-2 Time).
- Follow the android.
- Attack the android.
- Ask the robot where the Grom secret records are kept (-2 Time).
- Enter the basement (+6 Stamina, -2 Time).
- Keep a low profile.
- Raise your hands to show you will not fight (-2 Time).
- Choose the left circuit.
- Formula: A+B-1=C. 4+5-1=8. Go to para 8.
o Working:
o 6,9 = +3. 9,14 = +5
o 8,13 = +5. 13,20 = +7 (increments go up by +2)
o 4,5 = +1. 5,? = +3. ? = 8
- 67,64 = -3. 64,73 = +9. 73,46 = -27 (alternate between + and -, increments go up by x3)
- 46 + (27x3) = 127. Go to para 127.
- Clue: Circle with horizontal line through it (-4 Time).
- Hurry on in your search (+6 Stamina).
- Approach the android (-2 Time).
- Go to the salt mines.
- Fight the craft.
- Fight Sk 7 St 8 Bandit Zipcar. Special Encounter (Do not reduce your actual stamina from this fight). This walkthrough assumes you beat this fight (you would have to be really unlucky to lose here).
- Clue: London Area, 169A.
- Run for the ZipCar (-2 Time).
- Risk pressing the button.
- Glide right (+2 Luck).
- Set course for Paris (+4 Stamina, -2 Time).
- Go quietly.
- Risk going in.
- Clue: 824B.
- Say nothing.
- Test Fear. Fail = 2 Damage.
- Test Fear. Fail = 2 Damage.
- Test Fear. Fail = 2 Damage.
o If you failed all three Fear Tests, you die.
- Choose the Knight (+2 Luck).
- Fight Sk 4 St 4 One Armed Excel.
- Go into the warehouse.
- Take the right door.
- Stamina Test: 2D6 vs. Stamina+D6. Fail = 1 Damage & repeat until successful.
- Go to the Silverhound terminal (-2 Time).
- Go back to the other one (+6 Stamina).
- Jump on & take it (+4 Luck).
- Travel flat out.
- Test Luck. Fail = Death.
- Go west (-2 Time).
- Test Luck. Fail = Fight Sk 7 St 8 Leech.
- Go north east (-2 Time) (Para 2).
- Go north east (Para 7).
- Rest, eat & drink (-5 Time, +4 Stamina).
- Go north east (Para 21).
- Go north east (-2 Time) (Para 62).
- Go north east (Para 318).
- Go north. Note there is a door marked with a chess knight symbol in this chamber (-2 Time).
- Go east (Para 37).
- Go east (Para 116).
- Test Luck. Fail = 2D6-2D6 Damage.
- Go east (-2 Time) (Para 12).
- Go west (-2 Time) (Para 180).
- Choose Heading B.
- Roll 2D6. Double = Death.
- Roll 2D6. Double = Death.
- Roll 2D6. Double = Death.
- Roll 2D6. Double = Death.
- Carry the president out (4 Damage).
- Try the elevator.
- 2D6 Stamina Test. Fail = Death.
- Advise him to fire a missile at it straight away.
- You have saved the Galactic President. You receive an Iridium AmEx Credit Card (0%p.a for 6 months on any balance transfers).