Post by sylas on Feb 2, 2021 22:55:59 GMT
DOWN AMONG THE DEAD MEN
SOLUTION
(no Skills, best ship, Beastmaster build)
Begin with 10 Life Points (LP) and 10 Doubloons. This path will see you through to victory relatively easily. It is the only ‘zero Skills throughout’ path for the adventure.
Look in the sailmaster’s cabin. Take the toolkit and monkey. You don’t have any of those. Steer west for Port Leshand.
You don’t have Wilderness Lore. Lose 4LP. You don’t have Seafaring. You don’t have Charms – record Detrude. You don’t have Folklore. Turn loose the mermaid. Tell her to depart. Stay on your course.
Delete Detrude and record Peccant. Shut Oakley up. Lose 1LP. Call out to the ship. Go aboard. Ask about the treasure. Explore the ship. Take the butcher’s cleaver. You have a toolkit to repair your boat. Delete Peccant. Help yourself to some treasure. You favour items which look magical. Take the conch-shell horn and thundercloud fan. You don’t have Folklore. Use an item. Use the butcher’s cleaver. Lop off a hand! Lose 1LP and Agility. Steer straight ahead.
You don’t have Chancery. Restore 3LP. Visit the chandler’s for supplies. Buy a parrot (you don’t actually need it but I thought it would be funny to have several animals on your person). You have completed your business in Port Leshand. Head for Selenice.
Retore 3LP and gain 5 doubloons. Buy from the peddlar. You don’t have Streetwise. Buy a pocket watch and weasel. Enter the tavern. Help the scholar. Fight with your bare hands. Lose 1LP. Record Horal. Tell him you want to buy a ship. You have a pocket watch. Lose 3LP.
You have a conch-shell horn. Board the coracle. Say you seek a ship. You have an item that might do the trick. Use your monkey. You have the ship Calypso. Record 5 stars beside it.
Restore 2LP. You have none of those. Tilt the whipstaff to starboard. You have Horal and a pocket watch. Use the thundercloud fan. Unlimber your canons. Move out of range. Lose 1LP. You have a weasel. You have no combat skills – lose 5LP. A tough fight but you outlast Skarvench, cleavering him in two and emerging victorious, a pirate that saved the Queen.
SOLUTION
(no Skills, best ship, Beastmaster build)
Begin with 10 Life Points (LP) and 10 Doubloons. This path will see you through to victory relatively easily. It is the only ‘zero Skills throughout’ path for the adventure.
Look in the sailmaster’s cabin. Take the toolkit and monkey. You don’t have any of those. Steer west for Port Leshand.
You don’t have Wilderness Lore. Lose 4LP. You don’t have Seafaring. You don’t have Charms – record Detrude. You don’t have Folklore. Turn loose the mermaid. Tell her to depart. Stay on your course.
Delete Detrude and record Peccant. Shut Oakley up. Lose 1LP. Call out to the ship. Go aboard. Ask about the treasure. Explore the ship. Take the butcher’s cleaver. You have a toolkit to repair your boat. Delete Peccant. Help yourself to some treasure. You favour items which look magical. Take the conch-shell horn and thundercloud fan. You don’t have Folklore. Use an item. Use the butcher’s cleaver. Lop off a hand! Lose 1LP and Agility. Steer straight ahead.
You don’t have Chancery. Restore 3LP. Visit the chandler’s for supplies. Buy a parrot (you don’t actually need it but I thought it would be funny to have several animals on your person). You have completed your business in Port Leshand. Head for Selenice.
Retore 3LP and gain 5 doubloons. Buy from the peddlar. You don’t have Streetwise. Buy a pocket watch and weasel. Enter the tavern. Help the scholar. Fight with your bare hands. Lose 1LP. Record Horal. Tell him you want to buy a ship. You have a pocket watch. Lose 3LP.
You have a conch-shell horn. Board the coracle. Say you seek a ship. You have an item that might do the trick. Use your monkey. You have the ship Calypso. Record 5 stars beside it.
Restore 2LP. You have none of those. Tilt the whipstaff to starboard. You have Horal and a pocket watch. Use the thundercloud fan. Unlimber your canons. Move out of range. Lose 1LP. You have a weasel. You have no combat skills – lose 5LP. A tough fight but you outlast Skarvench, cleavering him in two and emerging victorious, a pirate that saved the Queen.