Post by champskees on Oct 21, 2013 12:33:47 GMT
Daggers of Darkness is one of Luke Sharp’s better books. It has many features common throughout his books (hard to map, many random die rolls), but is definitely well designed. Difficulty is spot on, and there are many different paths to victory here. In short, this book is pretty good. This book can be completed fairly easily with a minimum stats character. Note that my solution takes advantage of the Medallion’s Power. This is the best path I could find (trust me, I tried everything).
Total poison damage (without using Medallion’s power): 7-9
- Take the Potion of Skill.
- Inspect the body first (+2 Poison, 1 Damage).
- Take the one on the right.
- Stand your ground.
- Tell them you are one of Segrek’s Select.
- Ride the grey mare (+2 Stamina).
- Escape into the darkness (+1 Stamina).
- Follow the Way of the Stallion.
- Lie down in the grass & hope no one will see you.
- Carry on along the road (+2 Stamina).
- Run to the left hand side of the road & hide (+2 Stamina).
- Reveal you are one of Segrek’s Select.
- Roll 2D6. Double = 4 Damage & +2 Poison. Repeat three more times. Hit twice = Death.
- (86.6% chance of surviving horse trample, 48.2% chance of no damage)
- Roll D6. 1-2 = 2 Damage. Repeat four more times. Hit three times = Death.
- Take 1 Poison unit.
- (79% chance of surviving in the saddle)
- (68.4% chance of surviving both tests)
- Go west.
- Go north (+3 Stamina).
- Go north.
- Go west.
- Fight Sk 7 St 8 Screecher.
- Go west.
- Take 5 Gold Pieces.
- Go north.
- Use 10 Gold Pieces (-10 Gold, +1 Luck).
- Take Bogomil Medallion. Add note: ‘1000’. Note that the Medallion allows you to auto win 3 fights leaving you with 4 stamina if you would normally die (-1 Skill, -1 Luck & +3 Poison per use).
- Eat food (-1 Food, +4 Stamina).
- Take the left path.
- Go down into the forest.
- Leave it alone & continue your journey (+4 Stamina).
- Take the left hand path (+1 Luck).
- You do not wish to encourage their venality.
- Fight Sk 8 St 9 Troll.
- Fight Sk 9 St 10 Troll (+2 Poison).
- If you used Medallions Power, use your Potion of Skill here & heal to full.
- Go left.
- Turn left into another road.
- Head for the fortress.
- Carry on looking for another way into the stronghold.
- Choose the Dagger.
- You have a medallion.
- Use medallion: 1000-641=359. Go to Para 359.
- You do not have a second medallion.
- Mix 1000 Fathom Seawater with Eye of Newt.
- Add new power: Invulnerable to Sword Strike.
- This was your first choice.
- Mix 1000 Fathom Seawater with Dragon’s Claw.
- Add new power: Storm-bringing.
- This is your second choice.
- You have the Power of Invulnerability to Sword Strike.
- Go to the left.
- You have the Power of Storm-bringing.
- Enter the door marked with the sign of Segrek.
- You have the Power of Invulnerability to Sword Strike.
- Fight Sk 4 St 4 Gremlin.
- Fight Sk 4 St 6 Gremlin.
- Fight Sk 4 St 6 Gremlin (+2 Poison).
- You do not have the Power of Persuasion (4 Damage).
- Do not mark off any more poison (+4 Stamina).
- Put your sword away and walk straight to the throne.
- You have sat upon the Throne of Kazan. Trade between Kazan and the rest of Khul flourishes and the land experiences a new era of peace & prosperity. You are hailed by many as a worthy successor to the great Segrek.
Total poison damage (without using Medallion’s power): 7-9
- Take the Potion of Skill.
- Inspect the body first (+2 Poison, 1 Damage).
- Take the one on the right.
- Stand your ground.
- Tell them you are one of Segrek’s Select.
- Ride the grey mare (+2 Stamina).
- Escape into the darkness (+1 Stamina).
- Follow the Way of the Stallion.
- Lie down in the grass & hope no one will see you.
- Carry on along the road (+2 Stamina).
- Run to the left hand side of the road & hide (+2 Stamina).
- Reveal you are one of Segrek’s Select.
- Roll 2D6. Double = 4 Damage & +2 Poison. Repeat three more times. Hit twice = Death.
- (86.6% chance of surviving horse trample, 48.2% chance of no damage)
- Roll D6. 1-2 = 2 Damage. Repeat four more times. Hit three times = Death.
- Take 1 Poison unit.
- (79% chance of surviving in the saddle)
- (68.4% chance of surviving both tests)
- Go west.
- Go north (+3 Stamina).
- Go north.
- Go west.
- Fight Sk 7 St 8 Screecher.
- Go west.
- Take 5 Gold Pieces.
- Go north.
- Use 10 Gold Pieces (-10 Gold, +1 Luck).
- Take Bogomil Medallion. Add note: ‘1000’. Note that the Medallion allows you to auto win 3 fights leaving you with 4 stamina if you would normally die (-1 Skill, -1 Luck & +3 Poison per use).
- Eat food (-1 Food, +4 Stamina).
- Take the left path.
- Go down into the forest.
- Leave it alone & continue your journey (+4 Stamina).
- Take the left hand path (+1 Luck).
- You do not wish to encourage their venality.
- Fight Sk 8 St 9 Troll.
- Fight Sk 9 St 10 Troll (+2 Poison).
- If you used Medallions Power, use your Potion of Skill here & heal to full.
- Go left.
- Turn left into another road.
- Head for the fortress.
- Carry on looking for another way into the stronghold.
- Choose the Dagger.
- You have a medallion.
- Use medallion: 1000-641=359. Go to Para 359.
- You do not have a second medallion.
- Mix 1000 Fathom Seawater with Eye of Newt.
- Add new power: Invulnerable to Sword Strike.
- This was your first choice.
- Mix 1000 Fathom Seawater with Dragon’s Claw.
- Add new power: Storm-bringing.
- This is your second choice.
- You have the Power of Invulnerability to Sword Strike.
- Go to the left.
- You have the Power of Storm-bringing.
- Enter the door marked with the sign of Segrek.
- You have the Power of Invulnerability to Sword Strike.
- Fight Sk 4 St 4 Gremlin.
- Fight Sk 4 St 6 Gremlin.
- Fight Sk 4 St 6 Gremlin (+2 Poison).
- You do not have the Power of Persuasion (4 Damage).
- Do not mark off any more poison (+4 Stamina).
- Put your sword away and walk straight to the throne.
- You have sat upon the Throne of Kazan. Trade between Kazan and the rest of Khul flourishes and the land experiences a new era of peace & prosperity. You are hailed by many as a worthy successor to the great Segrek.