Post by champskees on Oct 21, 2013 13:00:28 GMT
Vault of the Vampire is actually one of the first 400-section FF books I had read (I got in through the Adventures of Goldhawk series) when I was a teenager. I loved it then; I still love it now, admittedly not as much due in most part to the high Skill level required to complete the adventure. At the end of the book, you must fight the Count; he is tough, and I recommend a Skill score of 11+ for this adventure. It is also recommended you have a Luck score of 9+ & Stamina of 18+.
Faith to be gained using this method: +7/8 (just before confronting the Count: +5/6).
- Ignore the coach, and ask a local how to get to the castle.
- Take 2 Gold Pieces.
- Try to parley with the figure, whoever it is (2 Damage).
- Take 2 Food.
- Valderesse the Ranger is with you.
- Go in & talk with him (+8 Stamina).
- Take Garlic.
- Test Skill. Fail = 1 Damage.
- Walk up & enter the half-open front gates.
- Open the door in the south.
- Move to the west door in the storeroom.
- Open the west door & go through.
- Test Faith +2. Fail = Fight Sk 6 St 5 Zombie. Fight Sk 7 St 7 Zombie.
- Try to get past it (D6 Damage).
- Press on upwards.
- Test Luck. Fail = Try again until successful. Note that this walkthrough assumes you make this test.
- Test Faith +3. Fail = Ring the bell.
- Take Magic Sword (+1 Luck, +1 Faith).
- Head for the main north doors.
- Open the north door.
- Open the east door.
- Test Faith +2:
o Success:
o Get past them and through the entrance to the main kitchen.
o Fail:
o Stand in the doorway and fight.
o Fight Sk 6 St 5 Zombie.
o Fight Sk 7 St 5 Zombie.
o Fight Sk 6 St 6 Zombie.
o Head to the main kitchen to the east.
- Take 6 Food.
- You are not searching for herbs for an Alchemist.
- Open the west door.
- Fight Sk 7 St 7 Tigerskin Rug.
- Take Treasure (worth 4 Gold Pieces).
- Take 2 Measures of Brandy (each restores 4 Stamina).
- Take Silver Mirror.
- Head down the eastern side passage.
- Open the north door.
- Take Book of Healers.
- Talk to him.
- Ask about getting into the library (-6 Gold Pieces or equivalent).
- Take Silver Key ‘378’.
- Leave the Sage to his musty old books.
- The Sage has given you an item, so follow his directions.
- You have a Silver Key. Turn to Para 378.
- Take Book of Swords ‘188’.
- Fight Sk 6 St 6 Zombie.
- Fight Sk 7 St 6 Zombie.
- You have neither affliction.
- Open the silver handled door in the middle of the south wall.
- Talk to him (+4 Stamina).
- Take Crucifix.
- Show Gunthar a book.
- You have the Book of Healers.
- You do not have an affliction.
- Take Potion of Healing (restores 4 Stamina).
- Open the north door closest to you (4 Damage).
- Fight it, weakened as you are (take a Brandy or the Potion of Healing before you fight).
- Fight Sk 8 St 11 Minor Thassaloss.
o -2 to your Skill for duration of combat.
o Each round, Roll D6. 1-3 = 1 Damage to you.
- Leave, hoping for less formidable opposition elsewhere.
- Open the north door along the corridor.
- You have a Magic Sword.
- Fight Sk 7 St 9 Vampire Mist.
o +1 to your Skill for duration of combat.
o If you are hit twice:
o You do not have the Curse of the Healer.
o 1 Damage to you every round until enemy is killed.
- Add Note: You have destroyed a Coffin (+1 Faith).
- Follow the corridor round to the south, past this door.
- Open the second easterly door.
- Talk with him.
- You have not met her.
- Take Castellan’s Keys.
- Take Silvered Stake.
- Add note: ‘Forward & Back’, code for magical lock.
- You have the Castellan’s Keys.
- Open the second door halfway along the southern spur.
- Run for the north door in this room.
- Roll D6. 1-2 = 1 Damage. 3-4 = 2 Damage. 5-6 = 3 Damage.
- Take Treasure (2 Gold Pieces).
- Take Ring of Regeneration (+2 Stamina at end of each fight).
- You have met Gunthar Heydrich.
- Test Skill+2. Success = Add note: You have destroyed a Coffin (+1 Faith).
- Head for the west door.
- Fight Sk 8 St 7 Horned Vampire Bat.
o Each round, Roll D6. 5-6 = 2 Damage & 1 Damage every round until enemy is killed, when enemy killed take another 3 Damage.
o If you are hit twice:
o You do not have the Curse of the Healer.
o Add the Curse of the Bat as an Affliction.
- Take Treasure (worth 4 Gold Pieces).
- Test Luck.
o Success = +1 Luck.
o Fail = -1 Skill, 2 Damage.
- Add note: You have destroyed a Coffin (+1 Faith).
- Open the first desk drawer.
- Take 4 Gold Pieces.
- Try opening the safe.
- Take Crypt Key.
- Test Faith +3. Success = Strike at the undead thing (2 Damage to enemy).
- You have a magic sword.
- Fight Sk 10 St 14 Spectre.
- Roll D6. 1-5 = -1 Skill.
- You have fought a Minor Thassaloss in the castle.
- Use clue: Go forward one letter, then next letter go back one.
- Transcription reads: ‘He he in the Armour of Siegfried the Chainmail of the Valiant One, Three Hundred & Fifty separate links of finest armourers craft’. Turn to Para 350.
- Take Magical Chainmail (+1 Skill in combat, +1 Luck, +1 Faith).
- You do not have the Affliction.
- Test Luck. Fail = 4 Damage.
- Enter the tomb of Boris the Drunkard.
- Investigate the sarcophagus.
- Inspect the contents of the bottle.
- Take Brandy (restores 4 Stamina).
- Head for the T-junction along the corridor.
- Open the south door.
- Walk towards her.
- Take Spell Ring.
- Roll D6 three times to obtain three different spells.
o 1 = Forcewall
o 2 = Greatstrike
o 3 = Jandor’s Bolt
o 4 = Luckspell
o 5 = Shatter
o 6 = True Heal
- If you have Shatter:
o Cast the spell at it.
- If you do not have Shatter:
o Fight Sk 10 St 15 Major Thassaloss.
o Each round, Roll D6. 1-5 = 1 Damage.
- Take the northern steps.
- Open this door.
- Wait a while to see if anything happens.
- Take Holy Water.
- You have a Stake.
- You have a Crucifix.
- Test Faith+4.
o Success = Restore Stamina to Initial Value.
o Fail = +3 Stamina.
- You have the Book of Swords. 188/2 = 94. Turn to Para 94.
- You are ready to do this (+4 Stamina).
- Take Magic Sword ‘Nightstar’ (+2 Skill vs. Vampires, +1 Skill vs. Other enemies, +1 Faith, +2 Luck).
- Go down southern stairs.
- Roll D6. 1,2 = 1 Damage. 3,4 = 2 Damage.
- Test Faith+6.
o Success:
o Get an item out of your backpack.
o Use Silver Mirror (free 2 Damage against Count).
o Throw Holy Water at him (D6+1 Damage to Count).
o If you have Greatstrike or Jandor’s Bolt, cast a spell (both if possible).
o Fail:
o You are wearing Garlic (2 Damage).
o If you have Greatstrike, use this spell.
- You have a Magic Sword.
- Fight Sk 13 St 21 Count Reiner Heydrich.
o Fight until Count’s Stamina is 4 or less:
o If you have Forcewall Spell:
o Cast the spell.
o If you do not have Forcewall Spell:
o Heal with Brandy, Trueheal, Luckspell or Potion of Healing.
o Add 8 Stamina to Count & continue fighting until he reaches 4 or less Stamina again.
- Fight Count until he is defeated.
o -2 to Count’s Skill.
o If you are hit twice, death.
- You have destroyed at least two coffins.
- You have the required items necessary (+2 Faith, +2 Luck).
- Free Nastassia (+4 Stamina).
- You have not met Katarina Heydrich before.
- Test Faith+4. Fail = Death.
- Make a first attack using your sword.
- Fight Sk 10 St 8 Katarina Heydrich.
o If your Stamina falls below 6, Sk 6 Natassia will aid you in the fight (Yep, she’s useless. Still, cool that Keith thought of that).
- You sheathe your sword & lead the girl back home, to the hero’s welcome that rightfully awaits your return.
Faith to be gained using this method: +7/8 (just before confronting the Count: +5/6).
- Ignore the coach, and ask a local how to get to the castle.
- Take 2 Gold Pieces.
- Try to parley with the figure, whoever it is (2 Damage).
- Take 2 Food.
- Valderesse the Ranger is with you.
- Go in & talk with him (+8 Stamina).
- Take Garlic.
- Test Skill. Fail = 1 Damage.
- Walk up & enter the half-open front gates.
- Open the door in the south.
- Move to the west door in the storeroom.
- Open the west door & go through.
- Test Faith +2. Fail = Fight Sk 6 St 5 Zombie. Fight Sk 7 St 7 Zombie.
- Try to get past it (D6 Damage).
- Press on upwards.
- Test Luck. Fail = Try again until successful. Note that this walkthrough assumes you make this test.
- Test Faith +3. Fail = Ring the bell.
- Take Magic Sword (+1 Luck, +1 Faith).
- Head for the main north doors.
- Open the north door.
- Open the east door.
- Test Faith +2:
o Success:
o Get past them and through the entrance to the main kitchen.
o Fail:
o Stand in the doorway and fight.
o Fight Sk 6 St 5 Zombie.
o Fight Sk 7 St 5 Zombie.
o Fight Sk 6 St 6 Zombie.
o Head to the main kitchen to the east.
- Take 6 Food.
- You are not searching for herbs for an Alchemist.
- Open the west door.
- Fight Sk 7 St 7 Tigerskin Rug.
- Take Treasure (worth 4 Gold Pieces).
- Take 2 Measures of Brandy (each restores 4 Stamina).
- Take Silver Mirror.
- Head down the eastern side passage.
- Open the north door.
- Take Book of Healers.
- Talk to him.
- Ask about getting into the library (-6 Gold Pieces or equivalent).
- Take Silver Key ‘378’.
- Leave the Sage to his musty old books.
- The Sage has given you an item, so follow his directions.
- You have a Silver Key. Turn to Para 378.
- Take Book of Swords ‘188’.
- Fight Sk 6 St 6 Zombie.
- Fight Sk 7 St 6 Zombie.
- You have neither affliction.
- Open the silver handled door in the middle of the south wall.
- Talk to him (+4 Stamina).
- Take Crucifix.
- Show Gunthar a book.
- You have the Book of Healers.
- You do not have an affliction.
- Take Potion of Healing (restores 4 Stamina).
- Open the north door closest to you (4 Damage).
- Fight it, weakened as you are (take a Brandy or the Potion of Healing before you fight).
- Fight Sk 8 St 11 Minor Thassaloss.
o -2 to your Skill for duration of combat.
o Each round, Roll D6. 1-3 = 1 Damage to you.
- Leave, hoping for less formidable opposition elsewhere.
- Open the north door along the corridor.
- You have a Magic Sword.
- Fight Sk 7 St 9 Vampire Mist.
o +1 to your Skill for duration of combat.
o If you are hit twice:
o You do not have the Curse of the Healer.
o 1 Damage to you every round until enemy is killed.
- Add Note: You have destroyed a Coffin (+1 Faith).
- Follow the corridor round to the south, past this door.
- Open the second easterly door.
- Talk with him.
- You have not met her.
- Take Castellan’s Keys.
- Take Silvered Stake.
- Add note: ‘Forward & Back’, code for magical lock.
- You have the Castellan’s Keys.
- Open the second door halfway along the southern spur.
- Run for the north door in this room.
- Roll D6. 1-2 = 1 Damage. 3-4 = 2 Damage. 5-6 = 3 Damage.
- Take Treasure (2 Gold Pieces).
- Take Ring of Regeneration (+2 Stamina at end of each fight).
- You have met Gunthar Heydrich.
- Test Skill+2. Success = Add note: You have destroyed a Coffin (+1 Faith).
- Head for the west door.
- Fight Sk 8 St 7 Horned Vampire Bat.
o Each round, Roll D6. 5-6 = 2 Damage & 1 Damage every round until enemy is killed, when enemy killed take another 3 Damage.
o If you are hit twice:
o You do not have the Curse of the Healer.
o Add the Curse of the Bat as an Affliction.
- Take Treasure (worth 4 Gold Pieces).
- Test Luck.
o Success = +1 Luck.
o Fail = -1 Skill, 2 Damage.
- Add note: You have destroyed a Coffin (+1 Faith).
- Open the first desk drawer.
- Take 4 Gold Pieces.
- Try opening the safe.
- Take Crypt Key.
- Test Faith +3. Success = Strike at the undead thing (2 Damage to enemy).
- You have a magic sword.
- Fight Sk 10 St 14 Spectre.
- Roll D6. 1-5 = -1 Skill.
- You have fought a Minor Thassaloss in the castle.
- Use clue: Go forward one letter, then next letter go back one.
- Transcription reads: ‘He he in the Armour of Siegfried the Chainmail of the Valiant One, Three Hundred & Fifty separate links of finest armourers craft’. Turn to Para 350.
- Take Magical Chainmail (+1 Skill in combat, +1 Luck, +1 Faith).
- You do not have the Affliction.
- Test Luck. Fail = 4 Damage.
- Enter the tomb of Boris the Drunkard.
- Investigate the sarcophagus.
- Inspect the contents of the bottle.
- Take Brandy (restores 4 Stamina).
- Head for the T-junction along the corridor.
- Open the south door.
- Walk towards her.
- Take Spell Ring.
- Roll D6 three times to obtain three different spells.
o 1 = Forcewall
o 2 = Greatstrike
o 3 = Jandor’s Bolt
o 4 = Luckspell
o 5 = Shatter
o 6 = True Heal
- If you have Shatter:
o Cast the spell at it.
- If you do not have Shatter:
o Fight Sk 10 St 15 Major Thassaloss.
o Each round, Roll D6. 1-5 = 1 Damage.
- Take the northern steps.
- Open this door.
- Wait a while to see if anything happens.
- Take Holy Water.
- You have a Stake.
- You have a Crucifix.
- Test Faith+4.
o Success = Restore Stamina to Initial Value.
o Fail = +3 Stamina.
- You have the Book of Swords. 188/2 = 94. Turn to Para 94.
- You are ready to do this (+4 Stamina).
- Take Magic Sword ‘Nightstar’ (+2 Skill vs. Vampires, +1 Skill vs. Other enemies, +1 Faith, +2 Luck).
- Go down southern stairs.
- Roll D6. 1,2 = 1 Damage. 3,4 = 2 Damage.
- Test Faith+6.
o Success:
o Get an item out of your backpack.
o Use Silver Mirror (free 2 Damage against Count).
o Throw Holy Water at him (D6+1 Damage to Count).
o If you have Greatstrike or Jandor’s Bolt, cast a spell (both if possible).
o Fail:
o You are wearing Garlic (2 Damage).
o If you have Greatstrike, use this spell.
- You have a Magic Sword.
- Fight Sk 13 St 21 Count Reiner Heydrich.
o Fight until Count’s Stamina is 4 or less:
o If you have Forcewall Spell:
o Cast the spell.
o If you do not have Forcewall Spell:
o Heal with Brandy, Trueheal, Luckspell or Potion of Healing.
o Add 8 Stamina to Count & continue fighting until he reaches 4 or less Stamina again.
- Fight Count until he is defeated.
o -2 to Count’s Skill.
o If you are hit twice, death.
- You have destroyed at least two coffins.
- You have the required items necessary (+2 Faith, +2 Luck).
- Free Nastassia (+4 Stamina).
- You have not met Katarina Heydrich before.
- Test Faith+4. Fail = Death.
- Make a first attack using your sword.
- Fight Sk 10 St 8 Katarina Heydrich.
o If your Stamina falls below 6, Sk 6 Natassia will aid you in the fight (Yep, she’s useless. Still, cool that Keith thought of that).
- You sheathe your sword & lead the girl back home, to the hero’s welcome that rightfully awaits your return.