Post by sylas on Jul 3, 2021 13:22:17 GMT
NECKLACE OF SKULLS SOLUTION
(no Skills)
Begin with 10 Life Points (LP) and 10 Cacao, zero Skills. This path will see you through without much trouble. It is also the shortest route through the game that leads to the best ending.
The life of your brother is more important. Buy nothing. Gain a parcel of maize cakes and a jade bead. Jerk your hand away. Talk to him without Etiquette. Buy a papaya (-1 Cacao). Stand by and watch. Visit the market. Buy a blowgun (-3 Cacao). Buy the lobsterpot (-2 Cacao). Trade your maize cakes. Take the parcel of salt. Go south.
Give him 1 Cacao. Pursue her. Lose 1LP. Continue the chase. Note Ignis. Take the shawl. Keep it. ask them to show you the treasure. Take the diadem. Fall off the tree. Lose 5LP. Record the gold diadem. You are injured without Wilderness Lore. Wait to see what they say. You possess a shawl. Trade the shawl for the haunch of venison. Let him guide you. Follow the river to the coast.
Pay the fenman (-2 Cacao). Ask him to explain. Note Calabash. You have Calabash. You have salt. Note Salvation. You have a lobsterpot. Note Olmek. You have Olmek. Get on with planning your journey. Gain immortality (ignore any Life loss from this point). Take your brother’s skull. Go to Tahil by land.
No waterskin (lose 1LP). Enter the shop. Buy a flint knife (-1 Cacao). Set out into the desert. Travel by night. You don’t have a waterskin (lose 3LP). Turn round and flee. No waterskin. Choose the spikey-leafed plant. Lose 2LP.
Stand by and watch. Dodge away. Continue to dodge. Rush in to strike. You have a knife. Take the hydra blood ball. You don’t have Angel. You don’t want to use any of those. You don’t have a waterskin.
You don’t have Angel. Cross the pit. Use a blowgun. Lose 2LP in the House of Fire. Take the charcoal and stone. You have no defence in the House of Bats. Lose 1LP. You have a haunch of venison for the House of Knives. Use the stone and charcoal in the House of Cold. You have the word Ignis for the House of Gloom. Regain 1LP.
You have your brother’s skull. Use the gold diadem. Regain 4LP. You don’t have Poktapok. Try to score a point. You don’t have Shade. Move aside and let him pass. Stay in mid-arena. You have none of those words. You have the hydra blood ball. Risk everything for victory. Regain all lost LP. Don’t attack. The sorcerer admits defeat and you leave triumphant with your brother.
(no Skills)
Begin with 10 Life Points (LP) and 10 Cacao, zero Skills. This path will see you through without much trouble. It is also the shortest route through the game that leads to the best ending.
The life of your brother is more important. Buy nothing. Gain a parcel of maize cakes and a jade bead. Jerk your hand away. Talk to him without Etiquette. Buy a papaya (-1 Cacao). Stand by and watch. Visit the market. Buy a blowgun (-3 Cacao). Buy the lobsterpot (-2 Cacao). Trade your maize cakes. Take the parcel of salt. Go south.
Give him 1 Cacao. Pursue her. Lose 1LP. Continue the chase. Note Ignis. Take the shawl. Keep it. ask them to show you the treasure. Take the diadem. Fall off the tree. Lose 5LP. Record the gold diadem. You are injured without Wilderness Lore. Wait to see what they say. You possess a shawl. Trade the shawl for the haunch of venison. Let him guide you. Follow the river to the coast.
Pay the fenman (-2 Cacao). Ask him to explain. Note Calabash. You have Calabash. You have salt. Note Salvation. You have a lobsterpot. Note Olmek. You have Olmek. Get on with planning your journey. Gain immortality (ignore any Life loss from this point). Take your brother’s skull. Go to Tahil by land.
No waterskin (lose 1LP). Enter the shop. Buy a flint knife (-1 Cacao). Set out into the desert. Travel by night. You don’t have a waterskin (lose 3LP). Turn round and flee. No waterskin. Choose the spikey-leafed plant. Lose 2LP.
Stand by and watch. Dodge away. Continue to dodge. Rush in to strike. You have a knife. Take the hydra blood ball. You don’t have Angel. You don’t want to use any of those. You don’t have a waterskin.
You don’t have Angel. Cross the pit. Use a blowgun. Lose 2LP in the House of Fire. Take the charcoal and stone. You have no defence in the House of Bats. Lose 1LP. You have a haunch of venison for the House of Knives. Use the stone and charcoal in the House of Cold. You have the word Ignis for the House of Gloom. Regain 1LP.
You have your brother’s skull. Use the gold diadem. Regain 4LP. You don’t have Poktapok. Try to score a point. You don’t have Shade. Move aside and let him pass. Stay in mid-arena. You have none of those words. You have the hydra blood ball. Risk everything for victory. Regain all lost LP. Don’t attack. The sorcerer admits defeat and you leave triumphant with your brother.