Post by champskees on Oct 21, 2013 13:08:54 GMT
Fangs of Fury is one of Luke Sharp’s better books, almost on par with Daggers of Darkness. It was very fun to map, please find my suggested solution below. I recommend a Skill of 8+ as the book is very forgiving and does not require fighting any tough opponents in order to win. Decent stamina helps.
- Take 10 Gold Coins & 4 Black Cubes.
- Take Potion of Fortune.
- Take the tunnel to the right (1 Damage).
- Take the right tunnel.
- Dig yourself out (2 Damage).
- Run over to help (1 Damage).
- Eat food (-1 Food, +4 Stamina).
- Continue with the group.
- Hit him in the face with your fist.
- Choose the craft on the right.
- Join the right line.
- Stay his hand.
- Fight Sk 5 St 5 Goblin.
- Follow him.
- Stand stock-still.
- Add note: If you see 6 Dice on a string, Roll D6 White Cubes.
- Add note: Secret religion: ‘XEN’.
- Run off to the left (-1 Wall).
- Go into the hut (2 Damage).
- Bide your time to find a better opportunity.
- Leap in the pool.
- Fight Sk 6 St 5 Orc.
- Fight Sk 6 St 6 Orc.
- Spot the String of Dice on the left hand side of the throne. Roll D6 White Cubes.
- Run up the spiral staircase (-1 Wall).
- Head to the river (+2 Stamina).
- You refuse & wish to continue alone (+3 Stamina).
- Head into the village (+4 Stamina).
- Help her.
- Spot the String of Dice on the child’s chair. Roll D6 White Cubes.
- Stay to see that the girl is all right.
- Follow him.
- Take the dice test. Each round, Roll D6. 1,2,3 = move up one spot. 4,5 = move right one spot. 6 = 1 Damage. Repeat until you move to the end of a line:
o If you achieve level 5-9 (~65% chance):
o Add note: Para 247 has alphabet code.
o Take 6 Black Cubes.
o If you achieve level 3-4 (~30% chance):
o Take 6 Black Cubes.
o Listen to the plea.
o Fight Sk 7 St 6 Orc.
o Fight Sk 7 St 6 Orc.
o Take 20 Gold Coins (+4 Stamina).
o If you achieve level 1-2 (<5% chance):
o Listen to the plea.
o Fight Sk 7 St 6 Orc.
o Fight Sk 7 St 6 Orc.
o Take 20 Gold Coins (+4 Stamina).
- Follow Salik’s Way.
- Agree to let them have all of your gold, gems & crystals.
- Lose ½ of your Gold (you have no gems or crystals).
- Stay on the road.
- Take a drink (+3 Stamina).
- If you know the XEN alphabet:
o Choose the smaller path which branches off towards the plain (1 Damage, -1 Wall).
o Go towards the citadel.
o Spot the String of Dice on one of the clawed hands. Roll D6 White Cubes.
o Take the right path.
o Go up the stairs on the right (-1 Wall).
o Go right.
o Take the left door.
o Speak the name: XEN (143). Turn to Para 143.
o Wish one of the three bottles (+2 Skill, +6 Stamina, +2 Luck).
o Go down through the trapdoor.
o Bang on the door to ask for directions (+1 Luck).
o Leave it where it is.
- If you do not know the XEN alphabet:
o Stay on the road (-1 Wall).
o You can afford it, buy it (-10 Gold Coins).
o Take Lockpick ‘18’.
o Continue on the fast road.
o Rush down to the cart to save the girl (+2 Luck).
o Test Luck.
o Fail:
• Fight Sk 5 St 5 Goblin.
• Fight Sk 6 St 6 Goblin.
• Fight Sk 6 St 6 Goblin.
o Sit on the right (+1 Skill, +6 Stamina).
o Spot the String of Dice around the bottle. Roll D6 White Cubes.
- You do not have Elf Wings (4 Damage).
- Jump down into one of the holes.
- Enter hole 1.
- Cipher translation: ‘Lock Eighteen’.
- Choose exit 1.
- Take Triangle Block ‘15’.
- Choose exit 1.
- Cipher translation: ‘Do not pull’.
- Cut the key down.
- Take Key.
- Choose exit 1.
- Take Mushroom Block ‘50’.
- Choose exit 4.
- Take Circle Block ‘27’.
- Choose exit 4.
- Take Cube Block ‘22’.
- Choose exit 1 (-1 Wall).
- Take Cross Block ‘39’.
- Choose exit 4.
- Take Crescent Moon Block ‘75’.
- Choose exit 3.
- Choose exit 2.
- Choose exit 4.
- Choose exit 3.
- Ignore the phial and choose exit 3.
- Put the blocks in the correct order (15+50+27+22+39+75=228). Turn to Para 228.
- Take the right path.
- Go right.
- Take Wand.
- Jump down into the tunnel.
- You have a wand.
- Fight Sk 8 St 10 Mage Warrior.
- Check White Cubes Total.
o 3-5 Cubes (5%):
o Fight Sk 7 St 6 Flame Serpent.
o Fight Sk 7 St 7 Flame Serpent.
o Fight Sk 8 St 6 Flame Serpent.
o Test 2D6 Stamina. Succeed = 2 Damage. Fail = Death.
o Test 2D6 Stamina. Succeed = 2 Damage. Fail = Death.
o Test 2D6 Stamina. Succeed = 2 Damage. Fail = Death.
o 6-9 Cubes (33%):
o Press XEN (113 backwards). Turn to Para 311.
o 10-14 Cubes (53%):
o Roll 2D6 until you roll a double (1 in 6 chance). 1 Damage per attempt.
o 15-20 Cubes (9%):
o Restore Luck to original score.
- Follow the left tunnel (-4 Black Cubes).
- Take the left tunnel.
- Use Potion of Fortune (+1 Initial Luck & Restore Luck to full).
- Test Luck three times. 1st fail = 4 Damage. 2nd fail = -2 Skill. 3rd fail = Death.
- Take the left tunnel.
- Let it flutter past you & enter another tunnel.
- Use key & clue, or lockpick & clue. Turn to Para 18.
- You succeed in your mission! You now have a bracelet studded with extremely valuable gems and stones, and are promoted to Commander in Chief of all Zamarran forces.
- Take 10 Gold Coins & 4 Black Cubes.
- Take Potion of Fortune.
- Take the tunnel to the right (1 Damage).
- Take the right tunnel.
- Dig yourself out (2 Damage).
- Run over to help (1 Damage).
- Eat food (-1 Food, +4 Stamina).
- Continue with the group.
- Hit him in the face with your fist.
- Choose the craft on the right.
- Join the right line.
- Stay his hand.
- Fight Sk 5 St 5 Goblin.
- Follow him.
- Stand stock-still.
- Add note: If you see 6 Dice on a string, Roll D6 White Cubes.
- Add note: Secret religion: ‘XEN’.
- Run off to the left (-1 Wall).
- Go into the hut (2 Damage).
- Bide your time to find a better opportunity.
- Leap in the pool.
- Fight Sk 6 St 5 Orc.
- Fight Sk 6 St 6 Orc.
- Spot the String of Dice on the left hand side of the throne. Roll D6 White Cubes.
- Run up the spiral staircase (-1 Wall).
- Head to the river (+2 Stamina).
- You refuse & wish to continue alone (+3 Stamina).
- Head into the village (+4 Stamina).
- Help her.
- Spot the String of Dice on the child’s chair. Roll D6 White Cubes.
- Stay to see that the girl is all right.
- Follow him.
- Take the dice test. Each round, Roll D6. 1,2,3 = move up one spot. 4,5 = move right one spot. 6 = 1 Damage. Repeat until you move to the end of a line:
o If you achieve level 5-9 (~65% chance):
o Add note: Para 247 has alphabet code.
o Take 6 Black Cubes.
o If you achieve level 3-4 (~30% chance):
o Take 6 Black Cubes.
o Listen to the plea.
o Fight Sk 7 St 6 Orc.
o Fight Sk 7 St 6 Orc.
o Take 20 Gold Coins (+4 Stamina).
o If you achieve level 1-2 (<5% chance):
o Listen to the plea.
o Fight Sk 7 St 6 Orc.
o Fight Sk 7 St 6 Orc.
o Take 20 Gold Coins (+4 Stamina).
- Follow Salik’s Way.
- Agree to let them have all of your gold, gems & crystals.
- Lose ½ of your Gold (you have no gems or crystals).
- Stay on the road.
- Take a drink (+3 Stamina).
- If you know the XEN alphabet:
o Choose the smaller path which branches off towards the plain (1 Damage, -1 Wall).
o Go towards the citadel.
o Spot the String of Dice on one of the clawed hands. Roll D6 White Cubes.
o Take the right path.
o Go up the stairs on the right (-1 Wall).
o Go right.
o Take the left door.
o Speak the name: XEN (143). Turn to Para 143.
o Wish one of the three bottles (+2 Skill, +6 Stamina, +2 Luck).
o Go down through the trapdoor.
o Bang on the door to ask for directions (+1 Luck).
o Leave it where it is.
- If you do not know the XEN alphabet:
o Stay on the road (-1 Wall).
o You can afford it, buy it (-10 Gold Coins).
o Take Lockpick ‘18’.
o Continue on the fast road.
o Rush down to the cart to save the girl (+2 Luck).
o Test Luck.
o Fail:
• Fight Sk 5 St 5 Goblin.
• Fight Sk 6 St 6 Goblin.
• Fight Sk 6 St 6 Goblin.
o Sit on the right (+1 Skill, +6 Stamina).
o Spot the String of Dice around the bottle. Roll D6 White Cubes.
- You do not have Elf Wings (4 Damage).
- Jump down into one of the holes.
- Enter hole 1.
- Cipher translation: ‘Lock Eighteen’.
- Choose exit 1.
- Take Triangle Block ‘15’.
- Choose exit 1.
- Cipher translation: ‘Do not pull’.
- Cut the key down.
- Take Key.
- Choose exit 1.
- Take Mushroom Block ‘50’.
- Choose exit 4.
- Take Circle Block ‘27’.
- Choose exit 4.
- Take Cube Block ‘22’.
- Choose exit 1 (-1 Wall).
- Take Cross Block ‘39’.
- Choose exit 4.
- Take Crescent Moon Block ‘75’.
- Choose exit 3.
- Choose exit 2.
- Choose exit 4.
- Choose exit 3.
- Ignore the phial and choose exit 3.
- Put the blocks in the correct order (15+50+27+22+39+75=228). Turn to Para 228.
- Take the right path.
- Go right.
- Take Wand.
- Jump down into the tunnel.
- You have a wand.
- Fight Sk 8 St 10 Mage Warrior.
- Check White Cubes Total.
o 3-5 Cubes (5%):
o Fight Sk 7 St 6 Flame Serpent.
o Fight Sk 7 St 7 Flame Serpent.
o Fight Sk 8 St 6 Flame Serpent.
o Test 2D6 Stamina. Succeed = 2 Damage. Fail = Death.
o Test 2D6 Stamina. Succeed = 2 Damage. Fail = Death.
o Test 2D6 Stamina. Succeed = 2 Damage. Fail = Death.
o 6-9 Cubes (33%):
o Press XEN (113 backwards). Turn to Para 311.
o 10-14 Cubes (53%):
o Roll 2D6 until you roll a double (1 in 6 chance). 1 Damage per attempt.
o 15-20 Cubes (9%):
o Restore Luck to original score.
- Follow the left tunnel (-4 Black Cubes).
- Take the left tunnel.
- Use Potion of Fortune (+1 Initial Luck & Restore Luck to full).
- Test Luck three times. 1st fail = 4 Damage. 2nd fail = -2 Skill. 3rd fail = Death.
- Take the left tunnel.
- Let it flutter past you & enter another tunnel.
- Use key & clue, or lockpick & clue. Turn to Para 18.
- You succeed in your mission! You now have a bracelet studded with extremely valuable gems and stones, and are promoted to Commander in Chief of all Zamarran forces.