Post by sylas on Jul 12, 2021 22:24:49 GMT
COILS OF HATE SOLUTION
This is one heck of a challenging book with many instant death sections and many dangerous encounters. Annoyingly, this volume does not allow for a zero Skill victory path and is only 1 Life Point away from achieving just that. Fortunately, it does allow for any character using only ONE Skill to win through and this guide assumes you don’t have any Skills.
I’ve given the usefulness of the Skills you can select a ranking from best to worst as follows:
Agility (will save your Life and bypass obstacles more times than any other Skill)
Streetwise (very valuable in the city giving you much better options)
Roguery (very useful in getting out of situations or getting into hard to reach areas)
Cunning (much like Roguery but don’t use it against the town crier’s mob)
Unarmed Combat (a slightly better combat option in a place where too much violence is bad)
Swordplay (potentially better than Unarmed Combat but promotes violence and often risky to use)
Wilderness Lore (only useful once but stops you from losing all possessions and regains Life Points)
Charms (only useful once in saving you 1 Life Point which stops you from dying. You need Spells and/or Wilderness Lore or you will lose your amulet. Frustratingly, the only section where you can gain another amulet cannot be reached.)
Spells (fantastic if you choose the correct spell to cast but annoyingly doesn’t help much in the most vital situations. It is best used in conjunction with other Skills)
Folklore (gets you various bits of information that can be gained through subsequent plays but otherwise helps in no situation)
Seafaring (like Folklore but even more useless)
You begin with 10 Life Points (LP) and 10 Gleenars. If you choose just one of the above Skills (other than Spells, Folklore and Seafaring), you will succeed – following the relevant Skill option eventually leads you back on to the path of this walkthrough so ignore Life Point losses where appropriate.
Round on him. You had better run. Lose 1LP. You have none of those Skills. Lose 4LP. You don’t have Seafaring. Board the smaller barge. You don’t have Wilderness Lore. Do as they say. Surrender everything (lose all possessions and Gleenars). You are back in Godorno. Find old friends.
Knock first. Organize s resistance movement. Quit the safety of the cellar. Turn your mind to acquiring the diamond. Proceed without any Skills. You have to fight. Lose 5LP. Gain a diamond. You don’t have Streetwise. Gain 600 Gleenars and lose the diamond.
Push her out into the street. You don’t have Satori. Sleep on the street. Regain 2LP. You have no sword. Wait. Dash for the sword (gain a sword). Follow Lucie. Slink back to Bumble Row. Stop to talk. Buy anything you like but you‘ll only need the healing salve and throwing knives (and a magic wand if you lost it earlier).
You don’t have Sunset. Seek out Melmelo with no codewords. Stow inside the cart. Talk to the people. Pay him 10 Gleenars. Ask him how to vanquish Hate. Note Sunset. You have Sunset. Find the jewel.
Walk up the steps. Press on. Walk through the pool. Step in. Open the door ahead. Jump for the rope. Alight on the middle platform. Lose 2LP. Attack the spider from the doorway. Use the throwing knives. Delete knives. Gain the Jewel of Sunset Fire. Delete Sunset. Use the healing salve. Go to confront Hate.
Take a gondola. Sing a song. Pole towards the underwater form. Call on Lucie. Tell her to calm down. Go along with her plan. Wait five minutes then knock. Try to set them free. Use a sword. Use the flat of the sword. Note Satori. Return to free more prisoners. Take the prison gate chains. Stop the slaughter.
Order a tactical withdrawal. You don’t have Venefix. Use the prison gate chains. You don’t have Roguery or Cunning. Lose 3LP. Note Gordian. Use the Jewel of Sunset Fire. You don’t have Agility. Lose 5LP. Smash the tentacle. You have Gordian. You have Satori. You have destroyed Hate and become the city’s saviour.
This is one heck of a challenging book with many instant death sections and many dangerous encounters. Annoyingly, this volume does not allow for a zero Skill victory path and is only 1 Life Point away from achieving just that. Fortunately, it does allow for any character using only ONE Skill to win through and this guide assumes you don’t have any Skills.
I’ve given the usefulness of the Skills you can select a ranking from best to worst as follows:
Agility (will save your Life and bypass obstacles more times than any other Skill)
Streetwise (very valuable in the city giving you much better options)
Roguery (very useful in getting out of situations or getting into hard to reach areas)
Cunning (much like Roguery but don’t use it against the town crier’s mob)
Unarmed Combat (a slightly better combat option in a place where too much violence is bad)
Swordplay (potentially better than Unarmed Combat but promotes violence and often risky to use)
Wilderness Lore (only useful once but stops you from losing all possessions and regains Life Points)
Charms (only useful once in saving you 1 Life Point which stops you from dying. You need Spells and/or Wilderness Lore or you will lose your amulet. Frustratingly, the only section where you can gain another amulet cannot be reached.)
Spells (fantastic if you choose the correct spell to cast but annoyingly doesn’t help much in the most vital situations. It is best used in conjunction with other Skills)
Folklore (gets you various bits of information that can be gained through subsequent plays but otherwise helps in no situation)
Seafaring (like Folklore but even more useless)
You begin with 10 Life Points (LP) and 10 Gleenars. If you choose just one of the above Skills (other than Spells, Folklore and Seafaring), you will succeed – following the relevant Skill option eventually leads you back on to the path of this walkthrough so ignore Life Point losses where appropriate.
Round on him. You had better run. Lose 1LP. You have none of those Skills. Lose 4LP. You don’t have Seafaring. Board the smaller barge. You don’t have Wilderness Lore. Do as they say. Surrender everything (lose all possessions and Gleenars). You are back in Godorno. Find old friends.
Knock first. Organize s resistance movement. Quit the safety of the cellar. Turn your mind to acquiring the diamond. Proceed without any Skills. You have to fight. Lose 5LP. Gain a diamond. You don’t have Streetwise. Gain 600 Gleenars and lose the diamond.
Push her out into the street. You don’t have Satori. Sleep on the street. Regain 2LP. You have no sword. Wait. Dash for the sword (gain a sword). Follow Lucie. Slink back to Bumble Row. Stop to talk. Buy anything you like but you‘ll only need the healing salve and throwing knives (and a magic wand if you lost it earlier).
You don’t have Sunset. Seek out Melmelo with no codewords. Stow inside the cart. Talk to the people. Pay him 10 Gleenars. Ask him how to vanquish Hate. Note Sunset. You have Sunset. Find the jewel.
Walk up the steps. Press on. Walk through the pool. Step in. Open the door ahead. Jump for the rope. Alight on the middle platform. Lose 2LP. Attack the spider from the doorway. Use the throwing knives. Delete knives. Gain the Jewel of Sunset Fire. Delete Sunset. Use the healing salve. Go to confront Hate.
Take a gondola. Sing a song. Pole towards the underwater form. Call on Lucie. Tell her to calm down. Go along with her plan. Wait five minutes then knock. Try to set them free. Use a sword. Use the flat of the sword. Note Satori. Return to free more prisoners. Take the prison gate chains. Stop the slaughter.
Order a tactical withdrawal. You don’t have Venefix. Use the prison gate chains. You don’t have Roguery or Cunning. Lose 3LP. Note Gordian. Use the Jewel of Sunset Fire. You don’t have Agility. Lose 5LP. Smash the tentacle. You have Gordian. You have Satori. You have destroyed Hate and become the city’s saviour.