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Post by CharlesX on Oct 2, 2021 11:59:38 GMT
Any other fans of this single player adventure game series here? Something about it gripped me, more than the earlier text adventures without the graphics or the later, more developed adventure games such as Star Trek. The jokes made me laugh most of the time, the puzzles were tough but rarely illogical or unfair; the lines and characters stay with me today as well as The Simpsons or (more on topic) the top half of CYOA or Joe Dever.
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Post by stevendoig on Oct 13, 2021 17:03:26 GMT
Loved the Monkey Island games, played them so many times.
Still look for point and click games
Started pll aying a new one today - 'Twelve minutes' - driving me mad! (as they all do!)
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Post by outspaced on Oct 15, 2021 8:31:55 GMT
I'll also add Simon the Sorcerer, which had beautiful graphics, a very memorable soundtrack, and a ton of humour. (And 256-colour AGA graphics on my Amiga 1200...ah, nostalgia.)
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kieran
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Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 15, 2021 8:41:34 GMT
I'll also add Simon the Sorcerer, which had beautiful graphics, a very memorable soundtrack, and a ton of humour. (And 256-colour AGA graphics on my Amiga 1200...ah, nostalgia.) I remember a friend of mine having Simon the Sorcerer on his Amiga. He never let me play it, but it certainly looked fun! I do miss point-and-click games. My favourites were Broken Sword and Discworld - though the first Discworld game was pretty much impossible without a guide.
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Post by outspaced on Oct 15, 2021 13:37:43 GMT
Discworld was just impossible! Speaking of Broken Sword, I also rate Beneath a Steel Sky by the same team (and their early Spectrum gameDeath Stalker).
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Post by stevendoig on Oct 15, 2021 20:04:02 GMT
A lot of people raved about Beneath a steel sky but I couldn't get into it.
Broken Sword was great - apart from The Goat - aargh, I was stuck for days.
I also liked the full motion video point and click games such as Phantasmagoria, and Gabriel Knight 2
My favourite problem is Curse of Monkey Island (number 3)
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kieran
Baron
Posts: 2,547
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 15, 2021 21:38:15 GMT
Discworld was just impossible! Did you ever try the second one? It was a lot fairer. Yes, have heard good things about it. Another great one was The Dig - really atmospheric.
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Post by outspaced on Oct 18, 2021 7:28:53 GMT
I first played it on my A1200 many years ago and had the same thought. Playing through the "talkie" version available for free via SCUMMVM changed my mind; particularly the vfx adds to the fun, even if some of the acting is not exactly Oscar-worthy. Also, the background music is surprisingly memorable. I still don't like the unnecessary insta-deaths, though. Ah, reminiscing about SCUMMVM reminds me of Flight of the Amazon Queen, which I also first played on my miggy, and which I also revisited for free via SCUMMVM. I always really enjoyed the quasi-1930s adventure serial pastiche setting. I can't remember if I played Discworld II, but a couple of years ago I did play through Discworld Noir, which I rather liked.
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kieran
Baron
Posts: 2,547
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Oct 18, 2021 19:25:47 GMT
a couple of years ago I did play through Discworld Noir, which I rather liked. I must give that a proper go some time. The ugly early 3D graphics always put me off.
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Post by petch on Oct 19, 2021 12:54:04 GMT
I'll also add Simon the Sorcerer, which had beautiful graphics, a very memorable soundtrack, and a ton of humour. (And 256-colour AGA graphics on my Amiga 1200...ah, nostalgia.) I remember a friend of mine having Simon the Sorcerer on his Amiga. He never let me play it, but it certainly looked fun! I do miss point-and-click games. My favourites were Broken Sword and Discworld - though the first Discworld game was pretty much impossible without a guide. Oh yes, if I remember correctly, there was a certain butterfly / chaos theory bit in Discworld that should have won some kind of award for the most obtuse puzzle ever devised. I loved both of those as well, along with the Monkey Island games and Day of the Tentacle.
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Post by pip on May 11, 2022 16:12:56 GMT
I loved the first two Monkey Island games (the ones designed by Ron Gilbert). For 30 years, he couldn't make another because he no longer owned the rights to his own creation. But guess what... returntomonkeyisland.com/
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Post by CharlesX on Feb 11, 2024 14:35:49 GMT
A lot of people raved about Beneath a steel sky but I couldn't get into it. Broken Sword was great - apart from The Goat - aargh, I was stuck for days. I also liked the full motion video point and click games such as Phantasmagoria, and Gabriel Knight 2 My favourite problem is Curse of Monkey Island (number 3) I only played a demo of Beneath Steel Sky, it looked very good. I only played Monkey Island 1 through 3. I personally preferred 1 and 2, although the graphics were better in 3 some of the jokes were similar material to before and were wearing thin imho (although I still thought it was really good). I will say some of the puzzles, in particular the end one, were a nightmare and I would not have solved them if it weren't for help from walkthroughs and online! I played Loom but thought it was just above-average, not brilliant and something I got bored with halfway through. It was good but just not a masterpiece like many Sierra games.
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Post by CharlesX on Feb 11, 2024 14:41:06 GMT
I remember a friend of mine having Simon the Sorcerer on his Amiga. He never let me play it, but it certainly looked fun! I do miss point-and-click games. My favourites were Broken Sword and Discworld - though the first Discworld game was pretty much impossible without a guide. Oh yes, if I remember correctly, there was a certain butterfly / chaos theory bit in Discworld that should have won some kind of award for the most obtuse puzzle ever devised. I loved both of those as well, along with the Monkey Island games and Day of the Tentacle. I tried to play Maniac Mansion and my impression was it was really good but the puzzles were tough, above my level. I mentioned elsewhere I owned Spellbound and I had a similar problem where I could solve maybe the first 10 puzzles in a game that had a hundred-odd, but with those games the puzzles were cryptic. It can be the sign of a run-of-the-mill adventure game if, after giving up and reading the walkthrough, you sit there saying to yourself "ah, so I had to put the hairbrush in the blender, but I still don't get why I would have done that".
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Post by pip on Feb 12, 2024 21:06:23 GMT
A lot of people seem to like Monkey Island 3, but I also thought it just mainly recycled material from the previous games instead of innovating, and it was a disappointment for me. It really felt like when Ron Gilbert had left the company (and had to give up his Monkey Island IP, as per his contract), they hired other people and told them: "Try to imitate his style!".
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