Post by champskees on Oct 27, 2013 8:49:51 GMT
Wow! What a great book! Hats off to Morris & Thompson for producing such a quality adventure. The gameplay is extremely well balanced, and it is obvious that there had been a lot of playtesting and tweaking involved before this went to print. The story kept me engaged and the pace is good, but I must admit that the design of the gamebook is what makes it really stand out.
This walkthrough is designed for a minimum stats character. There are a lot of other great ‘powerups’ and interesting fights that you will miss out on, so I do recommend playing without this solution first.
- Leave Siltport straight away.
- Go south through the hills.
- You do not have the word ‘Pirate’ on your adventure sheet.
- Enter the cave.
- Take the right colonnade.
- Test Skill. Fail = 3 Damage.
- Leave the temple without taking anything.
- +1 Initial & current Luck.
- Enter the inn first (+3 Stamina).
- Go and talk to the merchant.
- Buy nothing.
- You have finished talking.
- Go up to your room & get some sleep.
- Pass yourself off as an adventurer who made the mistake of coming to Stayng at the wrong time.
- Wait a few seconds to see what will happen.
- Agree to help her.
- Allow Elindora to cast a spell on you (+1 Resolve).
- Search the northeast corner (+1 Resolve).
- Take Ring of Fays.
- Go southeast towards Shamdabag Wood and then on to the village of Keladon.
- Investigate the clearing.
- Go over to the elves.
- You have the Ring of Fays.
- Take Polished Shield (-1 Skill to Undead enemies; only one at a time).
- Leave the clearing & carry on towards Keladon.
- Head for the cove.
- Leave Keladon.
- Press on.
- You do not have the Spear of Qadarnai.
- Carry on towards Borgos.
- Camp out & head for Bloodrise Keep tomorrow morning.
- Make your way towards the gatehouse.
- You do not have a copper coin.
- Stride across the middle of the courtyard & enter the keep.
- Add 1 to Alarm Value.
- Test Resolve.
o Success = +1 Resolve.
o Fail = -1 Resolve & -1 Skill in next fight.
- Fight Sk 7 St 9 Undead Guard.
o Use luck once against this enemy.
- Fight Sk 6 St 10 Undead Guard.
o If you take 2+ wounds against these enemies:
o Add 2 to Alarm Value.
- Go through the door to your left.
- Head back to the entrance.
- Reduce Alarm Value by 2 (+1 Luck & +1 Resolve).
- Go through the right hand door.
- Test Resolve.
o Success = +2 Resolve.
o Fail = -1 Resolve & 2 Damage.
- Fight Sk 7 St 5 Undead Archer.
- Fight Sk 7 St 4 Undead Archer.
- Fight Sk 7 St 4 Undead Archer.
o Each round Roll 2D6 for each Archer not in combat:
o 2-7 = Take 1 Damage.
o 8-12 = Current enemy takes 1 Damage.
o If you defeat them all in 8 rounds or less:
o Add 1 to Alarm Value.
o If you do not defeat them all in 8 rounds:
o Add 4 to Alarm Value.
o The remaining archers run off.
- Take 10 Gold Pieces & Iron Key.
- Test Luck.
o Success = Reduce Alarm Value by 1.
o Fail = Add 2 to Alarm Value.
o Test Resolve.
• Success = +1 Resolve.
• Fail = -1 Resolve & 4 Damage.
o Fight Sk 6 St 7 Undead Guard & Sk 7 St 6 Undead Guard together.
• I recommend not killing the first guard inside four attack rounds.
• If you have still not killed one of the guards after four attack rounds:
o Add 3 to Alarm Value.
o Second Undead Guard runs off.
o Side note: The book doesn’t actually instruct you to go back to the previous paragraph to finish off the remaining guard.
- Enter the chapel.
- Add note: You have the Charm of Disruption.
- Add note: When you wish to use it, turn to Para 253.
- Leave him sleeping and pass through the right hand door (+1 Luck).
- Test Resolve.
o Success = +1 Resolve.
o Fail = -1 Resolve & Add 2 to Alarm Value.
- Fight Sk 7 St 8 Davmori the Undead.
o Use luck if you want.
- Go down to the locked door.
- You have an Iron Key.
- Give him time to speak.
- Head back outside the castle.
- Test Resolve.
o Success = +1 Resolve & -1 Skill in next fight.
o Fail = -1 Resolve & -1 Skill in next fight & your attacks do 1 damage to enemy.
- Use an item against the Lich Lord.
- Use the Charm of Disruption.
- You have defeated Lord Mortis. You can now look forward to a hero’s welcome in Port Kanthos.
This walkthrough is designed for a minimum stats character. There are a lot of other great ‘powerups’ and interesting fights that you will miss out on, so I do recommend playing without this solution first.
- Leave Siltport straight away.
- Go south through the hills.
- You do not have the word ‘Pirate’ on your adventure sheet.
- Enter the cave.
- Take the right colonnade.
- Test Skill. Fail = 3 Damage.
- Leave the temple without taking anything.
- +1 Initial & current Luck.
- Enter the inn first (+3 Stamina).
- Go and talk to the merchant.
- Buy nothing.
- You have finished talking.
- Go up to your room & get some sleep.
- Pass yourself off as an adventurer who made the mistake of coming to Stayng at the wrong time.
- Wait a few seconds to see what will happen.
- Agree to help her.
- Allow Elindora to cast a spell on you (+1 Resolve).
- Search the northeast corner (+1 Resolve).
- Take Ring of Fays.
- Go southeast towards Shamdabag Wood and then on to the village of Keladon.
- Investigate the clearing.
- Go over to the elves.
- You have the Ring of Fays.
- Take Polished Shield (-1 Skill to Undead enemies; only one at a time).
- Leave the clearing & carry on towards Keladon.
- Head for the cove.
- Leave Keladon.
- Press on.
- You do not have the Spear of Qadarnai.
- Carry on towards Borgos.
- Camp out & head for Bloodrise Keep tomorrow morning.
- Make your way towards the gatehouse.
- You do not have a copper coin.
- Stride across the middle of the courtyard & enter the keep.
- Add 1 to Alarm Value.
- Test Resolve.
o Success = +1 Resolve.
o Fail = -1 Resolve & -1 Skill in next fight.
- Fight Sk 7 St 9 Undead Guard.
o Use luck once against this enemy.
- Fight Sk 6 St 10 Undead Guard.
o If you take 2+ wounds against these enemies:
o Add 2 to Alarm Value.
- Go through the door to your left.
- Head back to the entrance.
- Reduce Alarm Value by 2 (+1 Luck & +1 Resolve).
- Go through the right hand door.
- Test Resolve.
o Success = +2 Resolve.
o Fail = -1 Resolve & 2 Damage.
- Fight Sk 7 St 5 Undead Archer.
- Fight Sk 7 St 4 Undead Archer.
- Fight Sk 7 St 4 Undead Archer.
o Each round Roll 2D6 for each Archer not in combat:
o 2-7 = Take 1 Damage.
o 8-12 = Current enemy takes 1 Damage.
o If you defeat them all in 8 rounds or less:
o Add 1 to Alarm Value.
o If you do not defeat them all in 8 rounds:
o Add 4 to Alarm Value.
o The remaining archers run off.
- Take 10 Gold Pieces & Iron Key.
- Test Luck.
o Success = Reduce Alarm Value by 1.
o Fail = Add 2 to Alarm Value.
o Test Resolve.
• Success = +1 Resolve.
• Fail = -1 Resolve & 4 Damage.
o Fight Sk 6 St 7 Undead Guard & Sk 7 St 6 Undead Guard together.
• I recommend not killing the first guard inside four attack rounds.
• If you have still not killed one of the guards after four attack rounds:
o Add 3 to Alarm Value.
o Second Undead Guard runs off.
o Side note: The book doesn’t actually instruct you to go back to the previous paragraph to finish off the remaining guard.
- Enter the chapel.
- Add note: You have the Charm of Disruption.
- Add note: When you wish to use it, turn to Para 253.
- Leave him sleeping and pass through the right hand door (+1 Luck).
- Test Resolve.
o Success = +1 Resolve.
o Fail = -1 Resolve & Add 2 to Alarm Value.
- Fight Sk 7 St 8 Davmori the Undead.
o Use luck if you want.
- Go down to the locked door.
- You have an Iron Key.
- Give him time to speak.
- Head back outside the castle.
- Test Resolve.
o Success = +1 Resolve & -1 Skill in next fight.
o Fail = -1 Resolve & -1 Skill in next fight & your attacks do 1 damage to enemy.
- Use an item against the Lich Lord.
- Use the Charm of Disruption.
- You have defeated Lord Mortis. You can now look forward to a hero’s welcome in Port Kanthos.