|
Post by thealmightymudworm on Jun 25, 2022 2:29:06 GMT
Just a curiosity... My mother is trying to get rid of excess books. One important category is chess books as my brother was an excellent junior player. However there are so many books – over a hundred and possibly hundreds – that it seems unlikely that he ever read them all. Anyway I said I'd like to keep a couple and just by chance took a look at this one: Chess, The Complete Self Tutor (Edward Laskar)
On inspection, the book works by taking the reader through a series of puzzles by offering them choices with different choices of move to make as the right answer and one or more wrong answers. Of course this is not like a gamebook – whether you get the answer right or wrong you are directed on to the next puzzle. But if you pick the wrong option there is an explanation as to why it is wrong. The idea is that having a different response to different choices and making questions harder to skip makes it much more like having an in person tutor. Laskar acknowledged that the book is based on TutorTexts. I was surprised (perhaps stupidly) that the book dated from 1972 (publication)/1970 (first articulation).
|
|
|
Post by thealmightymudworm on Jun 25, 2022 2:36:40 GMT
Anyway, here's the first problem with the two possible solution pages in case it's of interest to anyone:
|
|
|
Post by bloodbeasthandler on Jun 25, 2022 18:47:41 GMT
There was another interactive method being used in chess books I think in the 1990s (I can't remember if it was Daniel King writing them) that took you through a series of games. The book got you to stop and think at certain points, write down what move you would make next ... and then awarded a score for it. You'd add up the scores at the end to get an idea of how well you did.
|
|