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Post by thealmightymudworm on Nov 19, 2015 0:51:57 GMT
Guess it's up to Ed as he has the talisman. Indeed. *Looks hopefully at trickster*
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Post by a moderator on Nov 19, 2015 18:35:29 GMT
Use the talisman.
(Apologies for the delay - computer's been a bit temperamental.)
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Post by champskees on Nov 20, 2015 7:34:03 GMT
Hmm decision decisions. What will it be?
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Nov 20, 2015 13:01:02 GMT
I think we should use the bridle (who's carrying that by the way? I have a free slot so don't mind doing so)
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Post by thealmightymudworm on Nov 20, 2015 19:56:00 GMT
My sage's lore informs me that this creature, probably once human, has been mangled into this grotesque form as a punishment for some horrendous form of treachery. We can't trust him as far as we can dribble, but he is the one with the wings.
I'm up for trying the bridle (and yes you carry it if you don't mind).
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Post by a moderator on Nov 20, 2015 23:21:14 GMT
Let's hope the bridle enhances his reliability.
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Post by champskees on Nov 21, 2015 10:14:52 GMT
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Nov 21, 2015 12:07:44 GMT
Don't trust him as far as I could throw him but an alliance for now is probably a good idea. I say we join forces.
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Post by a moderator on Nov 21, 2015 16:10:51 GMT
I trust him a lot less than you do. No alliance.
And Enchanter, if you don't yet have a new spell in mind, I advise you to choose something pretty devastating right now.
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Nov 21, 2015 19:39:38 GMT
Well I had nighthowl to mind but I shall dismiss that in favour of ghastly touch.
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Post by thealmightymudworm on Nov 22, 2015 2:40:06 GMT
I reckon that even temporarily trusting someone named 'I con' is not worth the risk. Also Earth is the only world with nice atheists. I vote refuse.
(If he has seen what's up ahead, I wonder why he hasn't gone for it? Maybe a moral test is involved? Or just one that's easier with cannon fodder?)
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Post by champskees on Nov 22, 2015 6:34:04 GMT
Well, this will be a very tough encounter. Trickster is at 1, Enchanter at 2, Sage at 3. If you die, I might let you play this combat again with a different strategy. Remember you do have some items that may help *cough* healing scroll *cough* and also the Trickster has that extra attack he can use.
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Nov 22, 2015 9:28:43 GMT
I'll move to the square above him and cast Ghastly Touch. Rolled 12, didn't work.
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Post by a moderator on Nov 22, 2015 17:14:21 GMT
Is it possible to Defend and use my extra attack as an attack? If so, that's what I'll do, rolling 6 (a hit) for 4 (2 damage).
If that's not an option, just defend, and hope for the Enchanter to do something lethal soon, because it'd only take two lucky hits from Icon to kill me.
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Post by thealmightymudworm on Nov 23, 2015 5:36:29 GMT
OK, so close combat seems like a bad idea. I'd like to try using arrows rather than simply defending. Is this possible from this position (am I under attack)? Can I take a step back (down) and fire an arrow in one move? (unless falling back results in a free hit?) Or failing that fire an arrow from the square I'm on now? If archery is simply impossible I will defend with my quarterstaff. Sorry for being dense about the rules. In case loosing an arrow is possible, I'll roll... *Rolls 3* - success *Rolls 6* for damage
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Post by champskees on Nov 23, 2015 8:32:51 GMT
My thoughts on the rules:
If the Warlock attacks the Sage, you're defending. Otherwise you will be free to move away and let rip with arrows, as you are not being attacked. The Trickster can defend, then at the end of the round, strike.
The Warlock of the Battlepits of Kraarth
The Trickster takes a defensive stance against the Warlock.
The Warlock sneers as he swings straight at the Trickster, rolling a 7(5,1,1!) and 7, inflicting 7 damage.
The Sage backs off and looses an arrow, piercing the Warlock's armour for 4 Damage.
The Enchanter then moves in to close with the Warlock, but isn't able to get his spell off in time.
The Trickster makes one quick strike, hitting the Warlock for 2 Damage, but taking 1 Damage himself due to Retributive Fire.
End of Round Icon Endurance 22 Trickster Endurance 5
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Nov 23, 2015 11:13:24 GMT
Question about the healing scrolls for future reference - Does using one count as a combat action? For instance, could Ed heal and defend in the same round?
Anyway, I'll try again with Ghastly Touch Rolled a 5 - it worked!
If he resists - 2 dice damage: 9 damage If he fails to resist - 7 dice damage: 28 damage
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Post by thealmightymudworm on Nov 23, 2015 21:28:47 GMT
Well cast, enchanter!
I'll try another arrow, although here's hoping I'm aiming at a corpse (or a bonfire).
*Rolls 5* - success *Rolls 3* for damage.
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Post by a moderator on Nov 23, 2015 21:42:44 GMT
Defend and hope Icon doesn't get lucky again. Oh, and while it wouldn't have made any difference last round, don't forget that he has to add 1 to his attack roll because of my general sneakiness.
If I die, my ghost is going to insult the Enchanter for not collecting any of those 'go back to the start of the combat and try again' scrolls.
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Post by champskees on Nov 24, 2015 6:40:34 GMT
The Warlock of the Battlepits of Kraarth
The Trickster again takes a defensive stance against the Warlock.
I should have done this with the Barbarian encounter too...because Icon is adjacent to two characters, I have been rolling dice to determine who he attacks. Keep this in mind for future.
The Warlock attacks the Enchanter with a horizontal slash, rolling a 8 and 6, inflicting 6 damage.
The Sage looses another arrow, barely scratching the Warlock for 1 Damage.
At the same time, the Enchanter successfully casts Ghastly Touch. The sounds of pain and anguish emanate from Icon as the Enchanter's hand touches the Warlock's chest. Icon rolls a 5, his own psychic talent shielding him from the brunt of the attack. The Warlock takes 9 Damage from the initial effects of the spell, but the Enchanter also takes 1 Damage from his hand being scalded by Icon's Retributive Fire.
End of Round Icon Endurance 12 Enchanter Endurance 4 Trickster Endurance 5
*Well the healing scroll states that it can be used at any time, so I guess it counts as a free action on top of your normal action.
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Nov 24, 2015 10:49:51 GMT
In that case I'll use a healing scroll on myself before Icon has his go. Then for my turn I'll call Swordthrust to mind.
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Post by thealmightymudworm on Nov 24, 2015 19:46:17 GMT
My second to last arrow...
*Rolls 6* - hit! *Rolls 5* for damage
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Post by a moderator on Nov 24, 2015 23:06:18 GMT
*Well the healing scroll states that it can be used at any time, so I guess it counts as a free action on top of your normal action.
In that case I'll attack and then use my Healing Scroll. 11. Bother.
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Post by champskees on Nov 25, 2015 7:21:50 GMT
The Warlock of the Battlepits of Kraarth
Both the Trickster and Enchanter heal themselves with their Healing Scrolls, the ancient papyrus glowing a bright green before disappearing, along with their wounds.
The Trickster opens the round with a straight thrust towards Icon, who dodges with minimal effort. Icon laughs in a mocking tone, and mutters something about thieves sticking with knives.
The Warlock attacks the Enchanter again, leaping in the air to deliver a deadly cut to the head. He rolls a 9, narrowly missing the Enchanter's balding scalp.
Now that he has the Warlock in his sights, the Sage exhales slowly as he lets go of the bowstring. His aim is true, striking the armoured warlock for 3 Damage.
The Enchanter calls Swordthrust to mind. But will it be enough to deliver a fatal blow?
End of Round Icon Endurance 9
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Nov 25, 2015 10:46:46 GMT
Balding? I simply have a high hairline I'll have you know!
I'll try casting Swordthrust and hope my luck holds. 7 - damn.
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Post by a moderator on Nov 25, 2015 17:23:59 GMT
Knives, eh? He's attacking the Enchanter, not me, so I think that means I can throw the Dagger of Vislet at him if I so wish.
8. If I was allowed to use the Dagger, I missed. If I'm considered to be engaged in combat, and thus have to use the sword, that's a hit.
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Post by thealmightymudworm on Nov 26, 2015 2:06:00 GMT
Last arrow...
*Rolls 9* - damn!
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Post by champskees on Nov 26, 2015 7:42:19 GMT
The Warlock of the Battlepits of Kraarth
The Trickster has let the warlock get the better of him and pulls out the Dagger of Vislet, making a quick throw. Icon notices the projectile at the last minute, and drops to one knee to avoid it.
But the warlock knows who the real threat is, turning back to the Enchanter. He swings for 10, missing the Enchanter again. 'How can the old mage be so nimble?' he mutters under his breath.
The Sage kisses the tip of the arrow, and takes one final shot at Icon. The arrow misses the warlock and almost hits the Enchanter! No more arrows for you!
Finally, the Enchanter creates a series of strange gestures with his hands. What he was trying to accomplish is anyone's guess.
End of Round Icon Endurance 9
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kieran
Baron
Posts: 2,563
Favourite Gamebook Series: Fighting Fantasy
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Post by kieran on Nov 26, 2015 7:49:28 GMT
Ok, let's Swordthrust again.
2 - success! Roll 9 for damage - 10 damage! So long Icon (providing he doesn't kill me first I guess)
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Post by a moderator on Nov 26, 2015 17:58:08 GMT
Attack. (6) - a hit, for (1) no damage to Icon, but I get burned.
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